Contents

1 Introduction
 1.1 What Is Rise?
 1.2 How to Play - The Short Version
 1.3 What Makes Rise Different?
  1.3.1 Minimal Resource Management
  1.3.2 Simultaneous Combat
  1.3.3 Optional Complexity
  1.3.4 Unbounded Scaling
  1.3.5 Bounded Action Economy
2 How to Play
 2.1 Saying What Your Character Does
  2.1.1 Describing Actions
  2.1.2 Using Specific Abilities
 2.2 Rolling Dice
 2.3 Making Checks
  2.3.1 Critical Success
  2.3.2 Standard Difficulty Values
  2.3.3 Trying Again
  2.3.4 Opposed Checks
  2.3.5 Hidden Checks
  2.3.6 Helping On Checks
  2.3.7 Checks for Timed Tasks
 2.4 Defining the Undefined
  2.4.1 Resolving Ambiguity
3 Characters
 3.1 Attributes
  3.1.1 Strength (Str)
  3.1.2 Dexterity (Dex)
  3.1.3 Constitution (Con)
  3.1.4 Intelligence (Int)
  3.1.5 Perception (Per)
  3.1.6 Willpower (Wil)
 3.2 Combat Statistics
  3.2.1 Accuracy
  3.2.2 Damage Resistance
  3.2.3 Defenses
  3.2.4 Encumbrance
  3.2.5 Hit Points
  3.2.6 Power
 3.3 Resources
  3.3.1 Attunement Points
  3.3.2 Fatigue
  3.3.3 Insight Points
  3.3.4 Trained Skills
 3.4 Size and Weight
  3.4.1 Size Categories
  3.4.2 Weight Limits
  3.4.3 Falling Damage
 3.5 Calculation Guidelines
  3.5.1 Stacking Rules
  3.5.2 Minimum and Maximum Modifiers
  3.5.3 Doubling and Halving
  3.5.4 Changing Statistics
  3.5.5 Rounding
 3.6 Character Creation
  3.6.1 Step 1: Character Concept
  3.6.2 Step 2: Motivation and Goal
  3.6.3 Step 3: Species
  3.6.4 Step 4: Attributes
  3.6.5 Step 5: Class and Class Archetypes
  3.6.6 Step 6: Insight Points
  3.6.7 Step 7: Skills
  3.6.8 Step 8: Starting Equipment
  3.6.9 Step 9: Personality
  3.6.10 Step 10: Background
  3.6.11 Step 11: Appearance
  3.6.12 Step 12: Alignment
  3.6.13 Step 13: Name
 3.7 Alignment
  3.7.1 Aligned Characters
  3.7.2 Good vs. Evil
  3.7.3 Law vs. Chaos
 3.8 Personal Appearance
  3.8.1 Age
  3.8.2 Height and Weight
 3.9 Backgrounds
  3.9.1 Background Benefits
  3.9.2 Background Flaws
  3.9.3 Mixed Backgrounds
 3.10 Character Advancement and Gaining Levels
  3.10.1 Legacy Items
4 Species
 4.1 Humans
 4.2 Dwarves
 4.3 Elves
 4.4 Gnomes
 4.5 Half-Elves
 4.6 Half-orc
 4.7 Halflings
 4.8 Orcs
5 Combat
 5.1 Making Attacks
  5.1.1 Attack Rolls
  5.1.2 Attack Results
 5.2 Calculating Damage
  5.2.1 Weapon Damage
  5.2.2 Extra Damage
 5.3 Taking Damage
  5.3.1 Negative Hit Points
  5.3.2 Environmental Damage
  5.3.3 Subdual Damage
 5.4 Vital Wounds
  5.4.1 Vital Rolls
  5.4.2 Removing Vital Wounds
 5.5 Combat Time
  5.5.1 Rounds
  5.5.2 Phases
  5.5.3 Actions
  5.5.4 Resolving Actions
  5.5.5 Simultaneous Damage and Healing
  5.5.6 Conflicting Actions
 5.6 Movement and Positioning
  5.6.1 Movements
  5.6.2 Movement Modes
  5.6.3 Combining Movement Modes
  5.6.4 Jumping
  5.6.5 Jumping Speed Limits
  5.6.6 Measuring Movement
  5.6.7 Movement Abilities
  5.6.8 Movement Impediments
  5.6.9 Squeezing
  5.6.10 Forced Movement
 5.7 Aerial Movement
  5.7.1 Gliding
  5.7.2 Flight
 5.8 Universal Abilities
  5.8.1 Strikes
  5.8.2 Dual Strikes
  5.8.3 Special Combat Abilities
  5.8.4 Grappling
 5.9 Vision and Light
  5.9.1 Emitting Light
  5.9.2 Attacking Unseen Foes
  5.9.3 Concealment
 5.10 Obstacles and Cover
  5.10.1 Point of Origin
  5.10.2 Cover
  5.10.3 Line of Sight
  5.10.4 Line of Effect
 5.11 Awareness and Surprise
  5.11.1 Surprise Attacks
 5.12 Special Combat Rules
  5.12.1 Fighting In Water
  5.12.2 Mounted Combat
  5.12.3 Allies and Enemies
 5.13 Using Abilities
  5.13.1 Magical and Mundane Abilities
  5.13.2 Ability Range
  5.13.3 Ability Power
  5.13.4 Ability Usage Components
  5.13.5 Functioning Like Other Abilities
  5.13.6 Touch Range
  5.13.7 Noticing Abilities
  5.13.8 Ability Targeting
  5.13.9 Area Shapes
  5.13.10 Impossible Abilities
  5.13.11 Ability Durations
  5.13.12 Combining Effects
  5.13.13 Suppressing Abilities
  5.13.14 Ability Tags
  5.13.15 Dismissal
  5.13.16 Rank Upgrades
6 Classes
 6.1 How Classes Work
  6.1.1 Base Class
  6.1.2 Archetypes
  6.1.3 Multiclass Characters
  6.1.4 Late Multiclassing
 6.2 Class Description Format
 6.3 Barbarian
  6.3.1 Base Class Effects
  6.3.2 Battleforged Resilience
  6.3.3 Battlerager
  6.3.4 Outland Savage
  6.3.5 Primal Warrior
  6.3.6 Totemist
 6.4 Cleric
  6.4.1 Base Class Effects
  6.4.2 Special Class Abilities
  6.4.3 Divine Magic ✨
  6.4.4 Divine Spell Mastery ✨
  6.4.5 Domain Influence
  6.4.6 Healer ✨
  6.4.7 Preacher
  6.4.8 Cleric Domain Abilities
  6.4.9 Ex-Clerics
 6.5 Druid
  6.5.1 Base Class Effects
  6.5.2 Elementalist ✨
  6.5.3 Nature Magic ✨
  6.5.4 Nature Spell Mastery ✨
  6.5.5 Shifter
  6.5.6 Wildspeaker ✨
  6.5.7 Ex-Druids
 6.6 Fighter
  6.6.1 Base Class Effects
  6.6.2 Combat Discipline
  6.6.3 Equipment Training
  6.6.4 Martial Mastery
  6.6.5 Sentinel
  6.6.6 Tactician
 6.7 Monk
  6.7.1 Base Class Effects
  6.7.2 Airdancer
  6.7.3 Esoteric Warrior
  6.7.4 Ki
  6.7.5 Perfected Form
  6.7.6 Transcendent Sage
 6.8 Paladin
  6.8.1 Base Class Effects
  6.8.2 Special Class Abilities
  6.8.3 Devoted Paragon
  6.8.4 Divine Magic ✨
  6.8.5 Divine Spell Expertise ✨
  6.8.6 Stalwart Guardian
  6.8.7 Zealous Warrior
  6.8.8 Ex-Paladins
 6.9 Ranger
  6.9.1 Base Class Effects
  6.9.2 Beastmaster
  6.9.3 Boundary Warden
  6.9.4 Huntmaster
  6.9.5 Scout
  6.9.6 Wilderness Warrior
 6.10 Rogue
  6.10.1 Base Class Effects
  6.10.2 Assassin
  6.10.3 Bardic Music
  6.10.4 Combat Trickster
  6.10.5 Jack of All Trades
  6.10.6 Suave Scoundrel
 6.11 Sorcerer
  6.11.1 Base Class Effects
  6.11.2 Arcane Magic
  6.11.3 Arcane Spell Mastery ✨
  6.11.4 Draconic Magic
  6.11.5 Innate Arcanist ✨
  6.11.6 Wild Magic ✨
 6.12 Votive
  6.12.1 Base Class Effects
  6.12.2 Special Class Abilities
  6.12.3 Covenant Keeper ✨
  6.12.4 Pact Magic ✨
  6.12.5 Pact Spell Mastery ✨
  6.12.6 Pactbound Warrior
  6.12.7 Soulforged ✨
 6.13 Wizard
  6.13.1 Base Class Effects
  6.13.2 Arcane Magic
  6.13.3 Arcane Spell Mastery ✨
  6.13.4 Alchemist
  6.13.5 Arcane Scholar ✨
  6.13.6 School Specialist ✨
7 Skills
 7.1 Skill Overview
  7.1.1 Skill Modifiers
  7.1.2 Class Skills
  7.1.3 Tasks
  7.1.4 Learning Languages
  7.1.5 Improvising
 7.2 Awareness (Per)
  7.2.1 Common Awareness Tasks
  7.2.2 Common Awareness Modifiers
 7.3 Balance (Dex)
  7.3.1 Common Balance Tasks
  7.3.2 Common Balance Modifiers
 7.4 Climb (Str)
  7.4.1 Common Climb Tasks
  7.4.2 Common Climb Modifiers
  7.4.3 Climb Difficulty Value Examples
  7.4.4 Climb Speed
 7.5 Craft (Int)
  7.5.1 Common Craft Tasks
  7.5.2 Crafting Items
 7.6 Creature Handling (Per)
  7.6.1 Common Creature Handling Tasks
  7.6.2 Common Creature Handling Modifiers
  7.6.3 Teaching Tricks
  7.6.4 Training Non-Domesticated Creatures
 7.7 Deception (Per)
  7.7.1 Common Deception Tasks
 7.8 Deduction (Int)
  7.8.1 Common Deduction Tasks
 7.9 Devices (Int)
  7.9.1 Common Devices Tasks
 7.10 Disguise (Int)
  7.10.1 Common Disguise Tasks
  7.10.2 Common Disguise Modifiers
 7.11 Endurance (Con)
  7.11.1 Common Endurance Tasks
 7.12 Flexibility (Dex)
  7.12.1 Common Flexibility Tasks
 7.13 Intimidate (Varies)
  7.13.1 Common Intimidate Tasks
 7.14 Jump (Str)
 7.15 Knowledge (Int)
  7.15.1 Common Knowledge Tasks
 7.16 Medicine (Int)
  7.16.1 Common Medicine Tasks
 7.17 Perform (Dex)
  7.17.1 Performance Types
  7.17.2 Limitations while Performing
  7.17.3 Common Perform Tasks
 7.18 Persuasion (Per)
  7.18.1 Common Persuasion Tasks
  7.18.2 Common Persuasion Modifiers
 7.19 Profession (Varies)
  7.19.1 Common Profession Tasks
 7.20 Ride (Dex)
  7.20.1 Common Ride Modifiers
  7.20.2 Common Ride Tasks
 7.21 Sleight of Hand (Dex)
  7.21.1 Common Sleight of Hand Modifiers
  7.21.2 Common Sleight of Hand Tasks
 7.22 Social Insight (Per)
  7.22.1 Common Social Insight Tasks
 7.23 Stealth (Dex)
  7.23.1 Common Stealth Tasks
  7.23.2 Common Stealth Modifiers
 7.24 Survival (Per)
  7.24.1 Common Survival Tasks
  7.24.2 Terrain Difficulty Values
  7.24.3 Tracking
 7.25 Swim (Str)
  7.25.1 Common Swim Tasks
  7.25.2 Swim Speed
  7.25.3 Swim Difficulty Values
8 Adventuring
 8.1 Resting
  8.1.1 Short Rest
  8.1.2 Long Rest
  8.1.3 Sleep and Fatigue
 8.2 Overland Movement
  8.2.1 Standard Travel Days
  8.2.2 Overland Terrain
 8.3 Communication and Languages
 8.4 Common Magical Effects
  8.4.1 Resurrection
  8.4.2 Shapeshifting
  8.4.3 Teleportation
 8.5 Breaking Objects
  8.5.1 Damaging Objects
  8.5.2 Sundering Objects
  8.5.3 Broken and Destroyed Objects
  8.5.4 Relative Damage Resistance
  8.5.5 Breaking Equipment
 8.6 Poison
  8.6.1 Poison Effects
  8.6.2 Poison Transmission
  8.6.3 Poison Forms
  8.6.4 Coating Weapons with Poison
  8.6.5 Poison Materials
9 Items and Equipment
 9.1 Wealth and Item Ranks
  9.1.1 Coins
  9.1.2 Item Ranks
  9.1.3 Buying and Selling Items
  9.1.4 Typical Wealth Acquisition
 9.2 Using Items
  9.2.1 Manipulating Objects
  9.2.2 Moving Items Between Hands
  9.2.3 Storing Items
  9.2.4 Magic Item Activation
  9.2.5 Magic Item Limitations
  9.2.6 Removing Magic Items
 9.3 Weapons
  9.3.1 Weapon Groups
  9.3.2 Weapon Range Limits
  9.3.3 Weapon Tags
  9.3.4 Weapon Table
  9.3.5 Individual Weapon Descriptions
  9.3.6 Weapon Special Materials
 9.4 Magic Weapons
 9.5 Armor
  9.5.1 Armor Mechanics
  9.5.2 Armor Table
  9.5.3 Individual Armor Descriptions
  9.5.4 Armor Special Materials
 9.6 Magic Armor
  9.6.1 Magic Armor Damage Resistance
 9.7 Magic Apparel
  9.7.1 Body Slots
 9.8 Magic Apparel Descriptions
 9.9 Magic Implements
 9.10 Consumables
  9.10.1 Potions
 9.11 Tools, Goods, and Mounts
  9.11.1 Standard Adventuring Kit
10 Combat Styles
 10.1 Combat Style List
 10.2 Maneuver Lists
  10.2.1 Brute Force
  10.2.2 Dirty Fighting
  10.2.3 Ebb and Flow
  10.2.4 Flurry of Blows
  10.2.5 Herald of War
  10.2.6 Mobile Hunter
  10.2.7 Perfect Precision
  10.2.8 Rip and Tear
  10.2.9 Unbreakable Defense
 10.3 Brute Force
  10.3.1 Maneuvers
 10.4 Dirty Fighting
  10.4.1 Maneuvers
 10.5 Ebb and Flow
  10.5.1 Maneuvers
 10.6 Flurry of Blows
  10.6.1 Maneuvers
 10.7 Herald of War
  10.7.1 Maneuvers
 10.8 Mobile Hunter
  10.8.1 Maneuvers
 10.9 Perfect Precision
  10.9.1 Maneuvers
 10.10 Rip and Tear
  10.10.1 Maneuvers
 10.11 Unbreakable Defense
  10.11.1 Maneuvers
11 Mystic Spheres
 11.1 Spell and Ritual Mechanics
  11.1.1 Casting Components
  11.1.2 Rituals
 11.2 Magic Sources
  11.2.1 Arcane Mystic Spheres
  11.2.2 Divine Mystic Spheres
  11.2.3 Nature Mystic Spheres
  11.2.4 Pact Mystic Spheres
 11.3 Spell Lists
  11.3.1 Aeromancy Spells
  11.3.2 Aquamancy Spells
  11.3.3 Astromancy Spells
  11.3.4 Channel Divinity Spells
  11.3.5 Chronomancy Spells
  11.3.6 Cryomancy Spells
  11.3.7 Electromancy Spells
  11.3.8 Enchantment Spells
  11.3.9 Fabrication Spells
  11.3.10 Photomancy Spells
  11.3.11 Polymorph Spells
  11.3.12 Prayer Spells
  11.3.13 Pyromancy Spells
  11.3.14 Revelation Spells
  11.3.15 Summoning Spells
  11.3.16 Telekinesis Spells
  11.3.17 Terramancy Spells
  11.3.18 Thaumaturgy Spells
  11.3.19 Toxicology Spells
  11.3.20 Umbramancy Spells
  11.3.21 Verdamancy Spells
  11.3.22 Vivimancy Spells
  11.3.23 Universal Spells
 11.4 Aeromancy
  11.4.1 Cantrips
  11.4.2 Rank 1 Spells
  11.4.3 Rank 2 Spells
  11.4.4 Rank 3 Spells
  11.4.5 Rank 4 Spells
  11.4.6 Rank 5 Spells
  11.4.7 Rank 6 Spells
  11.4.8 Rank 7 Spells
 11.5 Aquamancy
  11.5.1 Cantrips
  11.5.2 Rank 1 Spells
  11.5.3 Rank 2 Spells
  11.5.4 Rank 3 Spells
  11.5.5 Rank 4 Spells
  11.5.6 Rank 5 Spells
  11.5.7 Rank 6 Spells
  11.5.8 Rank 7 Spells
 11.6 Astromancy
  11.6.1 Cantrips
  11.6.2 Rank 1 Spells
  11.6.3 Rank 2 Spells
  11.6.4 Rank 3 Spells
  11.6.5 Rank 4 Spells
  11.6.6 Rank 5 Spells
  11.6.7 Rank 6 Spells
  11.6.8 Rank 7 Spells
 11.7 Channel Divinity
  11.7.1 Cantrips
  11.7.2 Rank 1 Spells
  11.7.3 Rank 2 Spells
  11.7.4 Rank 3 Spells
  11.7.5 Rank 4 Spells
  11.7.6 Rank 5 Spells
  11.7.7 Rank 6 Spells
  11.7.8 Rank 7 Spells
 11.8 Chronomancy
  11.8.1 Cantrips
  11.8.2 Rank 1 Spells
  11.8.3 Rank 2 Spells
  11.8.4 Rank 3 Spells
  11.8.5 Rank 4 Spells
  11.8.6 Rank 5 Spells
  11.8.7 Rank 6 Spells
  11.8.8 Rank 7 Spells
 11.9 Cryomancy
  11.9.1 Cantrips
  11.9.2 Rank 1 Spells
  11.9.3 Rank 2 Spells
  11.9.4 Rank 3 Spells
  11.9.5 Rank 4 Spells
  11.9.6 Rank 5 Spells
  11.9.7 Rank 6 Spells
  11.9.8 Rank 7 Spells
 11.10 Electromancy
  11.10.1 Cantrips
  11.10.2 Rank 1 Spells
  11.10.3 Rank 2 Spells
  11.10.4 Rank 3 Spells
  11.10.5 Rank 4 Spells
  11.10.6 Rank 5 Spells
  11.10.7 Rank 6 Spells
  11.10.8 Rank 7 Spells
 11.11 Enchantment
  11.11.1 Cantrips
  11.11.2 Rank 1 Spells
  11.11.3 Rank 2 Spells
  11.11.4 Rank 3 Spells
  11.11.5 Rank 4 Spells
  11.11.6 Rank 5 Spells
  11.11.7 Rank 6 Spells
  11.11.8 Rank 7 Spells
 11.12 Fabrication
  11.12.1 Cantrips
  11.12.2 Rank 1 Spells
  11.12.3 Rank 2 Spells
  11.12.4 Rank 3 Spells
  11.12.5 Rank 4 Spells
  11.12.6 Rank 5 Spells
  11.12.7 Rank 6 Spells
  11.12.8 Rank 7 Spells
 11.13 Photomancy
  11.13.1 Cantrips
  11.13.2 Rank 1 Spells
  11.13.3 Rank 2 Spells
  11.13.4 Rank 3 Spells
  11.13.5 Rank 4 Spells
  11.13.6 Rank 5 Spells
  11.13.7 Rank 6 Spells
  11.13.8 Rank 7 Spells
 11.14 Polymorph
  11.14.1 Cantrips
  11.14.2 Rank 1 Spells
  11.14.3 Rank 2 Spells
  11.14.4 Rank 3 Spells
  11.14.5 Rank 4 Spells
  11.14.6 Rank 5 Spells
  11.14.7 Rank 6 Spells
  11.14.8 Rank 7 Spells
 11.15 Prayer
  11.15.1 Cantrips
  11.15.2 Rank 1 Spells
  11.15.3 Rank 2 Spells
  11.15.4 Rank 3 Spells
  11.15.5 Rank 4 Spells
  11.15.6 Rank 5 Spells
  11.15.7 Rank 6 Spells
  11.15.8 Rank 7 Spells
 11.16 Pyromancy
  11.16.1 Cantrips
  11.16.2 Rank 1 Spells
  11.16.3 Rank 2 Spells
  11.16.4 Rank 3 Spells
  11.16.5 Rank 4 Spells
  11.16.6 Rank 5 Spells
  11.16.7 Rank 6 Spells
  11.16.8 Rank 7 Spells
 11.17 Revelation
  11.17.1 Cantrips
  11.17.2 Rank 1 Spells
  11.17.3 Rank 2 Spells
  11.17.4 Rank 3 Spells
  11.17.5 Rank 4 Spells
  11.17.6 Rank 5 Spells
  11.17.7 Rank 6 Spells
  11.17.8 Rank 7 Spells
 11.18 Summoning
  11.18.1 Cantrips
  11.18.2 Rank 1 Spells
  11.18.3 Rank 2 Spells
  11.18.4 Rank 3 Spells
  11.18.5 Rank 4 Spells
  11.18.6 Rank 5 Spells
  11.18.7 Rank 6 Spells
  11.18.8 Rank 7 Spells
 11.19 Telekinesis
  11.19.1 Cantrips
  11.19.2 Rank 1 Spells
  11.19.3 Rank 2 Spells
  11.19.4 Rank 3 Spells
  11.19.5 Rank 4 Spells
  11.19.6 Rank 5 Spells
  11.19.7 Rank 6 Spells
  11.19.8 Rank 7 Spells
 11.20 Terramancy
  11.20.1 Cantrips
  11.20.2 Rank 1 Spells
  11.20.3 Rank 2 Spells
  11.20.4 Rank 3 Spells
  11.20.5 Rank 4 Spells
  11.20.6 Rank 5 Spells
  11.20.7 Rank 6 Spells
  11.20.8 Rank 7 Spells
 11.21 Thaumaturgy
  11.21.1 Cantrips
  11.21.2 Rank 1 Spells
  11.21.3 Rank 2 Spells
  11.21.4 Rank 3 Spells
  11.21.5 Rank 4 Spells
  11.21.6 Rank 5 Spells
  11.21.7 Rank 6 Spells
  11.21.8 Rank 7 Spells
 11.22 Toxicology
  11.22.1 Cantrips
  11.22.2 Rank 1 Spells
  11.22.3 Rank 2 Spells
  11.22.4 Rank 3 Spells
  11.22.5 Rank 4 Spells
  11.22.6 Rank 5 Spells
  11.22.7 Rank 6 Spells
  11.22.8 Rank 7 Spells
 11.23 Umbramancy
  11.23.1 Cantrips
  11.23.2 Rank 1 Spells
  11.23.3 Rank 2 Spells
  11.23.4 Rank 3 Spells
  11.23.5 Rank 4 Spells
  11.23.6 Rank 5 Spells
  11.23.7 Rank 6 Spells
  11.23.8 Rank 7 Spells
 11.24 Verdamancy
  11.24.1 Cantrips
  11.24.2 Rank 1 Spells
  11.24.3 Rank 2 Spells
  11.24.4 Rank 3 Spells
  11.24.5 Rank 4 Spells
  11.24.6 Rank 5 Spells
  11.24.7 Rank 6 Spells
  11.24.8 Rank 7 Spells
 11.25 Vivimancy
  11.25.1 Cantrips
  11.25.2 Rank 1 Spells
  11.25.3 Rank 2 Spells
  11.25.4 Rank 3 Spells
  11.25.5 Rank 4 Spells
  11.25.6 Rank 5 Spells
  11.25.7 Rank 6 Spells
  11.25.8 Rank 7 Spells
 11.26 Universal
  11.26.1 Rank 1 Spells
  11.26.2 Rank 4 Spells
  11.26.3 Rank 5 Spells
 11.27 Ritual Lists
  11.27.1 Aeromancy Rituals
  11.27.2 Aquamancy Rituals
  11.27.3 Astromancy Rituals
  11.27.4 Channel Divinity Rituals
  11.27.5 Chronomancy Rituals
  11.27.6 Cryomancy Rituals
  11.27.7 Electromancy Rituals
  11.27.8 Enchantment Rituals
  11.27.9 Fabrication Rituals
  11.27.10 Photomancy Rituals
  11.27.11 Polymorph Rituals
  11.27.12 Prayer Rituals
  11.27.13 Pyromancy Rituals
  11.27.14 Revelation Rituals
  11.27.15 Summoning Rituals
  11.27.16 Telekinesis Rituals
  11.27.17 Terramancy Rituals
  11.27.18 Thaumaturgy Rituals
  11.27.19 Toxicology Rituals
  11.27.20 Umbramancy Rituals
  11.27.21 Verdamancy Rituals
  11.27.22 Vivimancy Rituals
  11.27.23 Universal Rituals
 11.28 Rank 1 Rituals
 11.29 Rank 2 Rituals
 11.30 Rank 3 Rituals
 11.31 Rank 4 Rituals
 11.32 Rank 5 Rituals
 11.33 Rank 6 Rituals
 11.34 Rank 7 Rituals
12 Feats
 12.1 Gaining Feats
  12.1.1 Species Bonus Feats
 12.2 Feat Mechanics
  12.2.1 Prerequisites
  12.2.2 Skill Feats
  12.2.3 Feat Tags
 12.3 Feat Descriptions
  12.3.1 Arbalist [Combat]
  12.3.2 Ascetic [General]
  12.3.3 Awareness Specialization [Skill]
  12.3.4 Balance Specialization [Skill]
  12.3.5 Barbaric Ancestry ✨[Ancestry, Magical]
  12.3.6 Battle Armory [Combat]
  12.3.7 Blindfighter [Combat]
  12.3.8 Blood Magic ✨[Casting, Magical]
  12.3.9 Boongiver ✨[Casting, Magical]
  12.3.10 Brawler [Combat]
  12.3.11 Celestial Ancestry ✨[Ancestry, Magical]
  12.3.12 Chameleon [General]
  12.3.13 Climb Specialization [Skill]
  12.3.14 Combat Style Versatility [Combat]
  12.3.15 Craft Specialization [Skill]
  12.3.16 Creature Handling Specialization [Skill]
  12.3.17 Deception Specialization [Skill]
  12.3.18 Devices Specialization [Skill]
  12.3.19 Disguise Specialization [Skill]
  12.3.20 Draconic Ancestry [Ancestry]
  12.3.21 Duelist [Combat]
  12.3.22 Endurance Specialization [Skill]
  12.3.23 Entropist ✨[General, Magical]
  12.3.24 Executioner [Combat]
  12.3.25 Fateweaver [General, Magical]
  12.3.26 Flexibility Specialization [Skill]
  12.3.27 Fortune’s Friend [General]
  12.3.28 Ghostblade ✨[Combat, Magical]
  12.3.29 Greatweapon Warrior [Combat]
  12.3.30 Heavenly Warrior [Combat]
  12.3.31 Intimidate Specialization [Skill]
  12.3.32 Iron Will [General]
  12.3.33 Juggernaut [Combat]
  12.3.34 Knowledge Specialization [Skill]
  12.3.35 Leadership [Combat]
  12.3.36 Maneuverist [Combat]
  12.3.37 Martial Training [Combat]
  12.3.38 Medicine Specialization [Skill]
  12.3.39 Mental Magic ✨[Casting, Magical]
  12.3.40 Metacaster ✨[Casting, Magical]
  12.3.41 Mystic Archer ✨[Casting, Magical]
  12.3.42 Null [General]
  12.3.43 Perform Specialization [Skill]
  12.3.44 Persuasion Specialization [Skill]
  12.3.45 Precognition [General]
  12.3.46 Prepared Spellcasting ✨[Magical, Spell]
  12.3.47 Rapid Reaction [General]
  12.3.48 Regenerator [General]
  12.3.49 Ride Specialization [Skill]
  12.3.50 Shieldbearer [Combat]
  12.3.51 Sleight of Hand Specialization [Skill]
  12.3.52 Sniper [Combat]
  12.3.53 Social Insight Specialization [Skill]
  12.3.54 Spellsword ✨[Magical, Spell]
  12.3.55 Spellwarped ✨[General, Magical]
  12.3.56 Sphere Focus: Aeromancy ✨[Casting, Magical]
  12.3.57 Sphere Focus: Aquamancy ✨[Casting, Magical]
  12.3.58 Sphere Focus: Astromancy ✨[Casting, Magical]
  12.3.59 Sphere Focus: Channel Divinity ✨[Casting, Magical]
  12.3.60 Sphere Focus: Chronomancy ✨[Casting, Magical]
  12.3.61 Sphere Focus: Cryomancy ✨[Casting, Magical]
  12.3.62 Sphere Focus: Electromancy ✨[Casting, Magical]
  12.3.63 Sphere Focus: Enchantment ✨[Casting, Magical]
  12.3.64 Sphere Focus: Fabrication ✨[Casting, Magical]
  12.3.65 Sphere Focus: Photomancy ✨[Casting, Magical]
  12.3.66 Sphere Focus: Polymorph ✨[Casting, Magical]
  12.3.67 Sphere Focus: Prayer ✨[Casting, Magical]
  12.3.68 Sphere Focus: Pyromancy ✨[Casting, Magical]
  12.3.69 Sphere Focus: Revelation ✨[Casting, Magical]
  12.3.70 Sphere Focus: Summoning ✨[Casting, Magical]
  12.3.71 Sphere Focus: Telekinesis ✨[Casting, Magical]
  12.3.72 Sphere Focus: Terramancy ✨[Casting, Magical]
  12.3.73 Sphere Focus: Thaumaturgy ✨[Casting, Magical]
  12.3.74 Sphere Focus: Toxicology ✨[Casting, Magical]
  12.3.75 Sphere Focus: Umbramancy ✨[Casting, Magical]
  12.3.76 Sphere Focus: Verdamancy ✨[Casting, Magical]
  12.3.77 Sphere Focus: Vivimancy ✨[Casting, Magical]
  12.3.78 Stealth Specialization [Skill]
  12.3.79 Survival Specialization [Skill]
  12.3.80 Swiftrunner [General]
  12.3.81 Swim Specialization [Skill]
  12.3.82 Telepath ✨[General, Magical]
  12.3.83 Toughness [General]
  12.3.84 Trickshot [Combat]
  12.3.85 Twinhand Spellcaster ✨[Casting, Magical]
  12.3.86 Twin-Weapon Fighting [Combat]
  12.3.87 Wardweaver ✨[Casting, Magical]
  12.3.88 Weapon Focus [Combat]
  12.3.89 Whirlwind Warrior [Combat]
 12.4 Other Feat Rules
  12.4.1 Retraining Feats
13 The World
 13.1 Magic
 13.2 Personal Power
 13.3 Deities and Afterlifes
 13.4 Planes
  13.4.1 General Cosmology
  13.4.2 Planar Rifts
  13.4.3 Planeforged Creatures
14 The Universe
 14.1 Planar Traits
  14.1.1 Gravity Direction
  14.1.2 Gravity Strength
  14.1.3 Light
  14.1.4 Limits
  14.1.5 Planar Connectivity
  14.1.6 Shape
 14.2 Individual Plane Descriptions
  14.2.1 Primal Planes
  14.2.2 Aligned Planes
 14.3 Creatures and Objects
 14.4 The Four Elements of Existence
  14.4.1 Physical Elements: Body and Life
  14.4.2 Mental Elements: Mind and Soul
  14.4.3 Energetic Elements: Life and Soul
  14.4.4 Examples
 14.5 Secrets of the Universe
  14.5.1 Power Ultimately Derives From Life and Soul
  14.5.2 Soul-Fuelled Phenomena
15 Expanded Skills
 15.1 General Guidance
  15.1.1 Consequences of Failure
  15.1.2 Rushing Skills
 15.2 Awareness
 15.3 Craft
 15.4 Deduction
 15.5 Devices
 15.6 Endurance
 15.7 Intimidate
 15.8 Knowledge
  15.8.1 Monster Identification
 15.9 Medicine
 15.10 Perform
 15.11 Persuasion
  15.11.1 Persuading Groups
  15.11.2 Specific Persuasion Modifiers
 15.12 Profession
 15.13 Ride
 15.14 Sleight of Hand
 15.15 Stealth
 15.16 Survival
  15.16.1 Overland Activities
 15.17 Swim
16 Campaign Settings
 16.1 Altus
  16.1.1 The Story of Creation
  16.1.2 Founding Gods and Lesser Deities
 16.2 Praxis
  16.2.1 History
  16.2.2 The City of Praxis
  16.2.3 Modern Geography
  16.2.4 Major Organizations
 16.3 Dreadbore Isles
  16.3.1 Geography
  16.3.2 Island Descriptions
 16.4 The Soulforge
  16.4.1 The Trapped Souls
  16.4.2 The Impossible Ascent
17 Monster Mechanics
 17.1 Monster Statistics
  17.1.1 Monster Roles
  17.1.2 Level Scaling
  17.1.3 Elite Monsters
  17.1.4 Monster Vital Wounds
  17.1.5 Monster Conditions
  17.1.6 Monster Resources
  17.1.7 Monster Ability Access
  17.1.8 Monster Attributes
  17.1.9 Monster Natural Weapons
  17.1.10 Monster Dual Strikes
 17.2 Monster Combat Mechanics
  17.2.1 Monster Actions
  17.2.2 Encounter Balancing
  17.2.3 Monster Knowledge
 17.3 Quick Monster Creation
18 Monster Descriptions
A Glossary
B Reference
 B.1 Ability Tags
 B.2 Circumstances and Debuffs
 B.3 Traits
C Optional Rules
 C.1 Attributes
  C.1.1 Other Methods of Attribute Generation
 C.2 Epic Fates
  C.2.1 Artificial Immortality
  C.2.2 Ascendant
  C.2.3 Deity
  C.2.4 Hero of Legend
  C.2.5 Mutant
  C.2.6 Paradox
  C.2.7 Slayer
 C.3 Classes
  C.3.1 Anointed
  C.3.2 Bard
  C.3.3 Blighter
  C.3.4 Shaman
 C.4 Alternate Play Styles
  C.4.1 Being Surrounded
  C.4.2 Complex Cover
  C.4.3 Critical Failure
  C.4.4 Easy Magic Item Reforging
  C.4.5 Expanded Insight Points
  C.4.6 Exploding Checks
  C.4.7 Longer Rests
  C.4.8 Obscure Magic Items
  C.4.9 Rage Accuracy
  C.4.10 Restricted Archetype Order
  C.4.11 Sleeping While Encumbered
  C.4.12 Tap Out
D Uncommon Species
 D.1 Animal Hybrid
  D.1.1 Sample Animal Hybrids
 D.2 Automaton
  D.2.1 Automaton Archetype
  D.2.2 Base Class Effects
 D.3 Awakened Animal
  D.3.1 Sample Awakened Animals
 D.4 Changeling
 D.5 Dragon
  D.5.1 Dragon Archetype
  D.5.2 Base Class Effects
 D.6 Drow
 D.7 Dryaidi
  D.7.1 Dryad Archetype
  D.7.2 Base Class Effects
 D.8 Eladrin
 D.9 Harpy
  D.9.1 Harpy Archetype
  D.9.2 Base Class Effects
 D.10 Incarnation
  D.10.1 Incarnation Archetype
  D.10.2 Base Class Effects
 D.11 Kit
 D.12 Naiadi
  D.12.1 Naiad Archetype
  D.12.2 Base Class Effects
 D.13 Oozeborn
  D.13.1 Oozeborn Archetype
  D.13.2 Base Class Effects
 D.14 Sapling
  D.14.1 Treant Archetype
  D.14.2 Base Class Effects
 D.15 Tiefling
  D.15.1 Tiefling Archetype
 D.16 Troll
  D.16.1 Troll Archetype
  D.16.2 Base Class Effects
 D.17 Vampire
  D.17.1 Vampire Archetype
  D.17.2 Base Class Effects
E Ship Combat
 E.1 Ship Statistics
  E.1.1 Ship HP and DR
  E.1.2 Elite Ships
 E.2 Ship Resources and Strain
 E.3 Taking Ship Damage
  E.3.1 Ship Vital Wounds
  E.3.2 Taking On Water
 E.4 Repairing Ships
  E.4.1 Short Repair
  E.4.2 Long Repair
  E.4.3 Vital Repair
 E.5 Ship Attributes
  E.5.1 Attribute Descriptions
  E.5.2 Determining Ship Attributes
  E.5.3 Intelligent Ships
 E.6 Ship Size
 E.7 Ship Movement
  E.7.1 Ship Heading
  E.7.2 Movement Timing
 E.8 Ship Armor
 E.9 Ship Weapons
  E.9.1 Ship Weapon Tags
 E.10 Ship Enhancements
 E.11 Ships Fighting Non-Ships
  E.11.1 Ship Weapons
 E.12 Ships and Gunpowder
 E.13 Crew Roles
  E.13.1 Boatswain
  E.13.2 Fixer
  E.13.3 Gunner
  E.13.4 Lookout
  E.13.5 Pilot
  E.13.6 Warder