Contents
1 Introduction
1.1 What Is Rise?
1.2 How to Play - The Short Version
1.3 What Makes Rise Different?
1.3.1 Minimal Resource Management
1.3.2 Simultaneous Combat
1.3.3 Optional Complexity
1.3.4 Unbounded Scaling
1.3.5 Bounded Action Economy
2 How to Play
2.1 Saying What Your Character Does
2.1.1 Describing Actions
2.1.2 Using Specific Abilities
2.2 Rolling Dice
2.3 Making Checks
2.3.1 Critical Success
2.3.2 Standard Difficulty Values
2.3.3 Trying Again
2.3.4 Opposed Checks
2.3.5 Hidden Checks
2.3.6 Helping On Checks
2.3.7 Checks for Timed Tasks
2.4 Defining the Undefined
2.4.1 Resolving Ambiguity
3 Characters
3.1 Attributes
3.1.1 Strength (Str)
3.1.2 Dexterity (Dex)
3.1.3 Constitution (Con)
3.1.4 Intelligence (Int)
3.1.5 Perception (Per)
3.1.6 Willpower (Wil)
3.2 Combat Statistics
3.2.1 Accuracy
3.2.2 Damage Resistance
3.2.3 Defenses
3.2.4 Encumbrance
3.2.5 Hit Points
3.2.6 Power
3.3 Resources
3.3.1 Attunement Points
3.3.2 Fatigue
3.3.3 Insight Points
3.3.4 Trained Skills
3.4 Size and Weight
3.4.1 Size Categories
3.4.2 Weight Limits
3.4.3 Falling Damage
3.5 Calculation Guidelines
3.5.1 Stacking Rules
3.5.2 Minimum and Maximum Modifiers
3.5.3 Doubling and Halving
3.5.4 Changing Statistics
3.5.5 Rounding
3.6 Character Creation
3.6.1 Step 1: Character Concept
3.6.2 Step 2: Motivation and Goal
3.6.3 Step 3: Species
3.6.4 Step 4: Attributes
3.6.5 Step 5: Class and Class Archetypes
3.6.6 Step 6: Insight Points
3.6.7 Step 7: Skills
3.6.8 Step 8: Starting Equipment
3.6.9 Step 9: Personality
3.6.10 Step 10: Background
3.6.11 Step 11: Appearance
3.6.12 Step 12: Alignment
3.6.13 Step 13: Name
3.7 Alignment
3.7.1 Aligned Characters
3.7.2 Good vs. Evil
3.7.3 Law vs. Chaos
3.8 Personal Appearance
3.8.1 Age
3.8.2 Height and Weight
3.9 Backgrounds
3.9.1 Background Benefits
3.9.2 Background Flaws
3.9.3 Mixed Backgrounds
3.10 Character Advancement and Gaining Levels
3.10.1 Legacy Items
4 Species
4.1 Humans
4.2 Dwarves
4.3 Elves
4.4 Gnomes
4.5 Half-Elves
4.6 Half-orc
4.7 Halflings
4.8 Orcs
5 Combat
5.1 Making Attacks
5.1.1 Attack Rolls
5.1.2 Attack Results
5.2 Calculating Damage
5.2.1 Weapon Damage
5.2.2 Extra Damage
5.2.3 Weak Strikes
5.3 Taking Damage
5.3.1 Negative Hit Points
5.3.2 Environmental Damage
5.3.3 Subdual Damage
5.4 Vital Wounds
5.4.1 Vital Rolls
5.4.2 Removing Vital Wounds
5.5 Combat Time
5.5.1 Rounds
5.5.2 Phases
5.5.3 Actions
5.5.4 Resolving Actions
5.5.5 Simultaneous Damage and Healing
5.5.6 Conflicting Actions
5.6 Movement and Positioning
5.6.1 Movements
5.6.2 Movement Modes
5.6.3 Combining Movement Modes
5.6.4 Jumping
5.6.5 Jumping Speed Limits
5.6.6 Measuring Movement
5.6.7 Movement Abilities
5.6.8 Movement Impediments
5.6.9 Forced Movement
5.7 Aerial Movement
5.7.1 Gliding
5.7.2 Flight
5.8 Universal Abilities
5.8.1 Strikes
5.8.2 Special Combat Abilities
5.8.3 Grappling
5.9 Vision and Light
5.9.1 Emitting Light
5.9.2 Attacking Unseen Foes
5.9.3 Concealment
5.10 Obstacles and Cover
5.10.1 Point of Origin
5.10.2 Cover
5.10.3 Line of Sight
5.10.4 Line of Effect
5.11 Awareness and Surprise
5.11.1 Surprise Attacks
5.12 Special Combat Rules
5.12.1 Mounted Combat
5.12.2 Allies and Enemies
5.13 Special Ability Mechanics
5.13.1 Touch Range
5.13.2 Noticing Abilities
5.13.3 Invalid Targets
5.13.4 Targets In Unknown Locations
5.13.5 Primary and Secondary Targets
5.13.6 Measuring Area Shapes
5.13.7 Functioning Like Other Spells
5.13.8 Impossible Spells and Rituals
5.13.9 Ability Durations
5.13.10 Combining Effects
5.13.11 Suppressing Abilities
5.13.12 Ability Tags
6 Classes
6.1 How Classes Work
6.1.1 Base Class
6.1.2 Archetypes
6.1.3 Multiclass Characters
6.1.4 Late Multiclassing
6.2 Class Description Format
6.3 Barbarian
6.3.1 Base Class Effects
6.3.2 Battleforged Resilience
6.3.3 Battlerager
6.3.4 Outland Savage
6.3.5 Primal Warrior
6.3.6 Totemist
6.4 Cleric
6.4.1 Base Class Effects
6.4.2 Special Class Abilities
6.4.3 Divine Magic ✨
6.4.4 Divine Spell Mastery ✨
6.4.5 Domain Influence
6.4.6 Healer ✨
6.4.7 Preacher
6.4.8 Cleric Domain Abilities
6.4.9 Ex-Clerics
6.5 Druid
6.5.1 Base Class Effects
6.5.2 Elementalist ✨
6.5.3 Nature Magic ✨
6.5.4 Nature Spell Mastery ✨
6.5.5 Shifter
6.5.6 Wildspeaker ✨
6.5.7 Ex-Druids
6.6 Fighter
6.6.1 Base Class Effects
6.6.2 Combat Discipline
6.6.3 Equipment Training
6.6.4 Martial Mastery
6.6.5 Sentinel
6.6.6 Tactician
6.7 Monk
6.7.1 Base Class Effects
6.7.2 Airdancer
6.7.3 Esoteric Warrior
6.7.4 Ki
6.7.5 Perfected Form
6.7.6 Transcendent Sage
6.8 Paladin
6.8.1 Base Class Effects
6.8.2 Special Class Abilities
6.8.3 Devoted Paragon
6.8.4 Divine Magic ✨
6.8.5 Divine Spell Expertise
6.8.6 Stalwart Guardian
6.8.7 Zealous Warrior
6.8.8 Ex-Paladins
6.9 Ranger
6.9.1 Base Class Effects
6.9.2 Beastmaster
6.9.3 Boundary Warden
6.9.4 Huntmaster
6.9.5 Scout
6.9.6 Wilderness Warrior
6.10 Rogue
6.10.1 Base Class Effects
6.10.2 Assassin
6.10.3 Bardic Music
6.10.4 Combat Trickster
6.10.5 Jack of All Trades
6.10.6 Suave Scoundrel
6.11 Sorcerer
6.11.1 Base Class Effects
6.11.2 Arcane Magic
6.11.3 Arcane Spell Mastery ✨
6.11.4 Draconic Magic
6.11.5 Innate Arcanist ✨
6.11.6 Wild Magic ✨
6.12 Warlock
6.12.1 Base Class Effects
6.12.2 Special Class Abilities
6.12.3 Blessings of the Abyss ✨
6.12.4 Keeper of Forbidden Knowledge ✨
6.12.5 Pact Magic ✨
6.12.6 Pact Spell Mastery ✨
6.12.7 Soulkeeper’s Chosen ✨
6.13 Wizard
6.13.1 Base Class Effects
6.13.2 Arcane Magic
6.13.3 Arcane Spell Mastery ✨
6.13.4 Alchemist
6.13.5 Arcane Scholar ✨
6.13.6 School Specialist ✨
7 Skills
7.1 Skill Overview
7.1.1 Skill Modifiers
7.1.2 Class Skills
7.1.3 Tasks
7.1.4 Learning Languages
7.1.5 Improvising
7.2 Awareness (Per)
7.2.1 Common Awareness Tasks
7.2.2 Common Awareness Modifiers
7.3 Balance (Dex)
7.3.1 Common Balance Tasks
7.3.2 Common Balance Modifiers
7.4 Climb (Str)
7.4.1 Common Climb Tasks
7.4.2 Common Climb Modifiers
7.4.3 Climb Difficulty Value Examples
7.4.4 Climb Speed
7.5 Craft (Int)
7.5.1 Common Craft Tasks
7.5.2 Crafting Items
7.6 Creature Handling (Per)
7.6.1 Common Creature Handling Tasks
7.6.2 Common Creature Handling Modifiers
7.6.3 Teaching Tricks
7.6.4 Training Non-Domesticated Creatures
7.7 Deception (Per)
7.7.1 Common Deception Tasks
7.8 Deduction (Int)
7.8.1 Common Deduction Tasks
7.9 Devices (Int)
7.9.1 Common Devices Tasks
7.10 Disguise (Int)
7.10.1 Common Disguise Tasks
7.10.2 Common Disguise Modifiers
7.11 Endurance (Con)
7.11.1 Common Endurance Tasks
7.12 Flexibility (Dex)
7.12.1 Common Flexibility Tasks
7.13 Intimidate (Varies)
7.13.1 Common Intimidate Tasks
7.14 Jump (Str)
7.15 Knowledge (Int)
7.15.1 Common Knowledge Tasks
7.16 Medicine (Int)
7.16.1 Common Medicine Tasks
7.17 Perform (Dex)
7.17.1 Performance Types
7.17.2 Limitations while Performing
7.17.3 Common Perform Tasks
7.18 Persuasion (Per)
7.18.1 Common Persuasion Tasks
7.18.2 Common Persuasion Modifiers
7.19 Profession (Varies)
7.19.1 Common Profession Tasks
7.20 Ride (Dex)
7.20.1 Common Ride Modifiers
7.20.2 Common Ride Tasks
7.21 Sleight of Hand (Dex)
7.21.1 Common Sleight of Hand Modifiers
7.21.2 Common Sleight of Hand Tasks
7.22 Social Insight (Per)
7.22.1 Common Social Insight Tasks
7.23 Stealth (Dex)
7.23.1 Common Stealth Tasks
7.23.2 Common Stealth Modifiers
7.24 Survival (Per)
7.24.1 Common Survival Tasks
7.24.2 Terrain Difficulty Values
7.24.3 Tracking
7.25 Swim (Str)
7.25.1 Fighting While Swimming
7.25.2 Common Swim Tasks
7.25.3 Swim Speed
7.25.4 Swim Difficulty Values
8 Adventuring
8.1 Resting
8.1.1 Short Rest
8.1.2 Long Rest
8.1.3 Sleep and Fatigue
8.2 Overland Movement
8.2.1 Standard Travel Days
8.2.2 Overland Terrain
8.3 Communication and Languages
8.4 Spells and Rituals
8.4.1 Casting Components
8.4.2 Rituals
8.5 Common Magical Effects
8.5.1 Resurrection
8.5.2 Shapeshifting
8.5.3 Teleportation
8.6 Breaking Objects
8.6.1 Damaging Objects
8.6.2 Sundering Objects
8.6.3 Broken and Destroyed Objects
8.6.4 Relative Damage Resistance
8.6.5 Breaking Equipment
8.7 Poison
8.7.1 Poison Effects
8.7.2 Poison Transmission
8.7.3 Poison Forms
8.7.4 Coating Weapons with Poison
8.7.5 Poison Materials
9 Items and Equipment
9.1 Wealth and Item Ranks
9.1.1 Coins
9.1.2 Item Ranks
9.1.3 Buying and Selling Items
9.1.4 Typical Wealth Acquisition
9.2 Using Items
9.2.1 Manipulating Objects
9.2.2 Moving Items Between Hands
9.2.3 Storing Items
9.2.4 Magic Item Activation
9.2.5 Magic Item Limitations
9.2.6 Removing Magic Items
9.3 Weapons
9.3.1 Weapon Groups
9.3.2 Weapon Range Limits
9.3.3 Weapon Tags
9.3.4 Weapon Table
9.3.5 Individual Weapon Descriptions
9.3.6 Weapon Special Materials
9.4 Magic Weapons
9.5 Armor
9.5.1 Armor Mechanics
9.5.2 Armor Table
9.5.3 Individual Armor Descriptions
9.5.4 Armor Special Materials
9.6 Magic Armor
9.6.1 Magic Armor Damage Resistance
9.7 Magic Apparel
9.7.1 Body Slots
9.8 Magic Apparel Descriptions
9.9 Magic Implements
9.10 Consumables
9.11 Tools, Goods, and Mounts
9.11.1 Standard Adventuring Kit
10 Combat Styles
10.1 Combat Style List
10.2 Maneuver Lists
10.2.1 Brute Force
10.2.2 Dirty Fighting
10.2.3 Ebb and Flow
10.2.4 Flurry of Blows
10.2.5 Herald of War
10.2.6 Mobile Hunter
10.2.7 Perfect Precision
10.2.8 Rip and Tear
10.2.9 Unbreakable Defense
10.3 Brute Force
10.3.1 Maneuvers
10.4 Dirty Fighting
10.4.1 Maneuvers
10.5 Ebb and Flow
10.5.1 Maneuvers
10.6 Flurry of Blows
10.6.1 Maneuvers
10.7 Herald of War
10.7.1 Maneuvers
10.8 Mobile Hunter
10.8.1 Maneuvers
10.9 Perfect Precision
10.9.1 Maneuvers
10.10 Rip and Tear
10.10.1 Maneuvers
10.11 Unbreakable Defense
10.11.1 Maneuvers
11 Mystic Spheres
11.1 Magic Sources
11.1.1 Arcane Mystic Spheres
11.1.2 Divine Mystic Spheres
11.1.3 Nature Mystic Spheres
11.1.4 Pact Mystic Spheres
11.2 Spell Lists
11.2.1 Aeromancy
11.2.2 Aquamancy
11.2.3 Astromancy
11.2.4 Channel Divinity
11.2.5 Chronomancy
11.2.6 Cryomancy
11.2.7 Electromancy
11.2.8 Enchantment
11.2.9 Fabrication
11.2.10 Photomancy
11.2.11 Polymorph
11.2.12 Prayer
11.2.13 Pyromancy
11.2.14 Revelation
11.2.15 Summoning
11.2.16 Telekinesis
11.2.17 Terramancy
11.2.18 Thaumaturgy
11.2.19 Toxicology
11.2.20 Umbramancy
11.2.21 Verdamancy
11.2.22 Vivimancy
11.2.23 Universal
11.3 Aeromancy
11.3.1 Cantrips
11.3.2 Spells
11.3.3 Rituals
11.4 Aquamancy
11.4.1 Cantrips
11.4.2 Spells
11.4.3 Rituals
11.5 Astromancy
11.5.1 Cantrips
11.5.2 Spells
11.5.3 Rituals
11.6 Channel Divinity
11.6.1 Cantrips
11.6.2 Spells
11.6.3 Rituals
11.7 Chronomancy
11.7.1 Cantrips
11.7.2 Spells
11.7.3 Rituals
11.8 Cryomancy
11.8.1 Cantrips
11.8.2 Spells
11.8.3 Rituals
11.9 Electromancy
11.9.1 Cantrips
11.9.2 Spells
11.9.3 Rituals
11.10 Enchantment
11.10.1 Cantrips
11.10.2 Spells
11.10.3 Rituals
11.11 Fabrication
11.11.1 Cantrips
11.11.2 Spells
11.11.3 Rituals
11.12 Photomancy
11.12.1 Cantrips
11.12.2 Spells
11.12.3 Rituals
11.13 Polymorph
11.13.1 Cantrips
11.13.2 Spells
11.13.3 Rituals
11.14 Prayer
11.14.1 Cantrips
11.14.2 Spells
11.14.3 Rituals
11.15 Pyromancy
11.15.1 Cantrips
11.15.2 Spells
11.15.3 Rituals
11.16 Revelation
11.16.1 Cantrips
11.16.2 Spells
11.16.3 Rituals
11.17 Summoning
11.17.1 Cantrips
11.17.2 Spells
11.17.3 Rituals
11.18 Telekinesis
11.18.1 Cantrips
11.18.2 Spells
11.18.3 Rituals
11.19 Terramancy
11.19.1 Cantrips
11.19.2 Spells
11.19.3 Rituals
11.20 Thaumaturgy
11.20.1 Cantrips
11.20.2 Spells
11.20.3 Rituals
11.21 Toxicology
11.21.1 Cantrips
11.21.2 Spells
11.21.3 Rituals
11.22 Umbramancy
11.22.1 Cantrips
11.22.2 Spells
11.22.3 Rituals
11.23 Verdamancy
11.23.1 Cantrips
11.23.2 Spells
11.23.3 Rituals
11.24 Vivimancy
11.24.1 Cantrips
11.24.2 Spells
11.24.3 Rituals
11.25 Universal
11.25.1 Spells
11.25.2 Rituals
12 The World
12.1 Magic
12.2 Personal Power
12.3 Deities and Afterlifes
A Glossary
B Reference
B.1 Ability Tags
B.2 Circumstances and Debuffs
B.3 Traits
C Feats
C.1 Gaining Feats
C.1.1 Species Bonus Feats
C.2 Feat Mechanics
C.2.1 Prerequisites
C.2.2 Skill Feats
C.2.3 Feat Tags
C.3 Feat Descriptions
C.3.1 Arbalist [Combat]
C.3.2 Ascetic [General]
C.3.3 Awareness Specialization [Skill]
C.3.4 Balance Specialization [Skill]
C.3.5 Barbaric Ancestry ✨[Ancestry, Magical]
C.3.6 Battle Armory [Combat]
C.3.7 Blindfighter [Combat]
C.3.8 Blood Magic ✨[Casting, Magical]
C.3.9 Boongiver ✨[Casting, Magical]
C.3.10 Brawler [Combat]
C.3.11 Celestial Ancestry ✨[Ancestry, Magical]
C.3.12 Chameleon [General]
C.3.13 Climb Specialization [Skill]
C.3.14 Combat Style Versatility [Combat]
C.3.15 Craft Specialization [Skill]
C.3.16 Creature Handling Specialization [Skill]
C.3.17 Deception Specialization [Skill]
C.3.18 Devices Specialization [Skill]
C.3.19 Disguise Specialization [Skill]
C.3.20 Draconic Ancestry [Ancestry]
C.3.21 Duelist [Combat]
C.3.22 Endurance Specialization [Skill]
C.3.23 Entropist ✨[General, Magical]
C.3.24 Executioner [Combat]
C.3.25 Fateweaver [General, Magical]
C.3.26 Flexibility Specialization [Skill]
C.3.27 Ghostblade ✨[Combat, Magical]
C.3.28 Greatweapon Warrior [Combat]
C.3.29 Heavenly Warrior [Combat]
C.3.30 Herbalist [General]
C.3.31 Intimidate Specialization [Skill]
C.3.32 Iron Will [General]
C.3.33 Juggernaut [Combat]
C.3.34 Knowledge Specialization [Skill]
C.3.35 Leadership [Combat]
C.3.36 Maneuverist [Combat]
C.3.37 Martial Training [Combat]
C.3.38 Medicine Specialization [Skill]
C.3.39 Mental Magic ✨[Casting, Magical]
C.3.40 Metacaster ✨[Casting, Magical]
C.3.41 Mystic Archer ✨[Casting, Magical]
C.3.42 Null [General]
C.3.43 Perform Specialization [Skill]
C.3.44 Persuasion Specialization [Skill]
C.3.45 Precognition [General]
C.3.46 Prepared Spellcasting ✨[Magical, Spell]
C.3.47 Rapid Reaction [General]
C.3.48 Regenerator [General]
C.3.49 Ride Specialization [Skill]
C.3.50 Shieldbearer [Combat]
C.3.51 Sleight of Hand Specialization [Skill]
C.3.52 Sniper [Combat]
C.3.53 Social Insight Specialization [Skill]
C.3.54 Spellsword ✨[Magical, Spell]
C.3.55 Spellwarped ✨[General, Magical]
C.3.56 Sphere Focus: Aeromancy ✨[Casting, Magical]
C.3.57 Sphere Focus: Aquamancy ✨[Casting, Magical]
C.3.58 Sphere Focus: Astromancy ✨[Casting, Magical]
C.3.59 Sphere Focus: Channel Divinity ✨[Casting, Magical]
C.3.60 Sphere Focus: Chronomancy ✨[Casting, Magical]
C.3.61 Sphere Focus: Cryomancy ✨[Casting, Magical]
C.3.62 Sphere Focus: Electromancy ✨[Casting, Magical]
C.3.63 Sphere Focus: Enchantment ✨[Casting, Magical]
C.3.64 Sphere Focus: Fabrication ✨[Casting, Magical]
C.3.65 Sphere Focus: Photomancy ✨[Casting, Magical]
C.3.66 Sphere Focus: Polymorph ✨[Casting, Magical]
C.3.67 Sphere Focus: Prayer ✨[Casting, Magical]
C.3.68 Sphere Focus: Pyromancy ✨[Casting, Magical]
C.3.69 Sphere Focus: Revelation ✨[Casting, Magical]
C.3.70 Sphere Focus: Summoning ✨[Casting, Magical]
C.3.71 Sphere Focus: Telekinesis ✨[Casting, Magical]
C.3.72 Sphere Focus: Terramancy ✨[Casting, Magical]
C.3.73 Sphere Focus: Thaumaturgy ✨[Casting, Magical]
C.3.74 Sphere Focus: Toxicology ✨[Casting, Magical]
C.3.75 Sphere Focus: Umbramancy ✨[Casting, Magical]
C.3.76 Sphere Focus: Verdamancy ✨[Casting, Magical]
C.3.77 Sphere Focus: Vivimancy ✨[Casting, Magical]
C.3.78 Stealth Specialization [Skill]
C.3.79 Survival Specialization [Skill]
C.3.80 Swiftrunner [General]
C.3.81 Swim Specialization [Skill]
C.3.82 Telepath ✨[General, Magical]
C.3.83 Toughness [General]
C.3.84 Trickshot [Combat]
C.3.85 Twinhand Spellcaster ✨[Casting, Magical]
C.3.86 Twin-Weapon Fighting [Combat]
C.3.87 Wardweaver ✨[Casting, Magical]
C.3.88 Weapon Focus [Combat]
C.3.89 Whirlwind Warrior [Combat]
C.4 Other Feat Rules
C.4.1 Retraining Feats
D Optional Rules
D.1 Attributes
D.1.1 Other Methods of Attribute Generation
D.2 Epic Fates
D.2.1 Artificial Immortality
D.2.2 Ascendant
D.2.3 Deity
D.2.4 Hero of Legend
D.2.5 Mutant
D.2.6 Paradox
D.2.7 Slayer
D.3 Classes
D.3.1 Bard
D.3.2 Blighter
D.3.3 Faebonder
D.3.4 Favored Soul
D.3.5 Shaman
D.4 Alternate Play Styles
D.4.1 Being Surrounded
D.4.2 Complex Cover
D.4.3 Critical Failure
D.4.4 Easy Magic Item Reforging
D.4.5 Expanded Insight Points
D.4.6 Exploding Checks
D.4.7 Longer Rests
D.4.8 Obscure Magic Items
D.4.9 Rage Accuracy
D.4.10 Restricted Archetype Order
D.4.11 Sleeping While Encumbered
D.4.12 Tap Out
E Uncommon Species
E.1 Animal Hybrid
E.1.1 Sample Animal Hybrids
E.2 Automaton
E.2.1 Automaton Archetype
E.2.2 Base Class Effects
E.3 Awakened Animal
E.3.1 Sample Awakened Animals
E.4 Changeling
E.5 Dragon
E.5.1 Dragon Archetype
E.5.2 Base Class Effects
E.6 Drow
E.7 Dryaidi
E.7.1 Dryad Archetype
E.7.2 Base Class Effects
E.8 Eladrin
E.9 Harpy
E.9.1 Harpy Archetype
E.9.2 Base Class Effects
E.10 Incarnation
E.10.1 Incarnation Archetype
E.10.2 Base Class Effects
E.11 Kit
E.12 Naiadi
E.12.1 Naiad Archetype
E.13 Oozeborn
E.13.1 Oozeborn Archetype
E.13.2 Base Class Effects
E.14 Sapling
E.14.1 Treant Archetype
E.14.2 Base Class Effects
E.15 Tiefling
E.15.1 Tiefling Archetype
E.16 Vampire
E.16.1 Vampire Archetype
E.16.2 Base Class Effects
F Ship Combat
F.1 Ship Statistics
F.1.1 Ship HP and DR
F.1.2 Elite Ships
F.2 Ship Resources and Strain
F.3 Taking Ship Damage
F.3.1 Ship Vital Wounds
F.3.2 Taking On Water
F.4 Repairing Ships
F.4.1 Short Repair
F.4.2 Long Repair
F.4.3 Vital Repair
F.5 Ship Attributes
F.5.1 Attribute Descriptions
F.5.2 Determining Ship Attributes
F.5.3 Intelligent Ships
F.6 Ship Size
F.7 Ship Movement
F.7.1 Ship Heading
F.7.2 Movement Timing
F.8 Ship Armor
F.9 Ship Weapons
F.9.1 Ship Weapon Tags
F.10 Ship Enhancements
F.11 Ships Fighting Non-Ships
F.12 Ships and Gunpowder
F.13 Crew Roles
F.13.1 Boatswain
F.13.2 Fixer
F.13.3 Gunner
F.13.4 Lookout
F.13.5 Pilot
F.13.6 Warder
G Monster Mechanics
G.1 Monster Statistics
G.1.1 Monster Roles
G.1.2 Level Scaling
G.1.3 Elite Monsters
G.1.4 Monster Vital Wounds
G.1.5 Monster Conditions
G.1.6 Monster Resources
G.1.7 Monster Ability Access
G.1.8 Monster Attributes
G.1.9 Monster Natural Weapons
G.1.10 Monster Dual Strikes
G.2 Monster Combat Mechanics
G.2.1 Monster Actions
G.2.2 Encounter Balancing
G.2.3 Monster Knowledge
G.3 Quick Monster Creation
H Monster Descriptions
1.1 What Is Rise?
1.2 How to Play - The Short Version
1.3 What Makes Rise Different?
1.3.1 Minimal Resource Management
1.3.2 Simultaneous Combat
1.3.3 Optional Complexity
1.3.4 Unbounded Scaling
1.3.5 Bounded Action Economy
2 How to Play
2.1 Saying What Your Character Does
2.1.1 Describing Actions
2.1.2 Using Specific Abilities
2.2 Rolling Dice
2.3 Making Checks
2.3.1 Critical Success
2.3.2 Standard Difficulty Values
2.3.3 Trying Again
2.3.4 Opposed Checks
2.3.5 Hidden Checks
2.3.6 Helping On Checks
2.3.7 Checks for Timed Tasks
2.4 Defining the Undefined
2.4.1 Resolving Ambiguity
3 Characters
3.1 Attributes
3.1.1 Strength (Str)
3.1.2 Dexterity (Dex)
3.1.3 Constitution (Con)
3.1.4 Intelligence (Int)
3.1.5 Perception (Per)
3.1.6 Willpower (Wil)
3.2 Combat Statistics
3.2.1 Accuracy
3.2.2 Damage Resistance
3.2.3 Defenses
3.2.4 Encumbrance
3.2.5 Hit Points
3.2.6 Power
3.3 Resources
3.3.1 Attunement Points
3.3.2 Fatigue
3.3.3 Insight Points
3.3.4 Trained Skills
3.4 Size and Weight
3.4.1 Size Categories
3.4.2 Weight Limits
3.4.3 Falling Damage
3.5 Calculation Guidelines
3.5.1 Stacking Rules
3.5.2 Minimum and Maximum Modifiers
3.5.3 Doubling and Halving
3.5.4 Changing Statistics
3.5.5 Rounding
3.6 Character Creation
3.6.1 Step 1: Character Concept
3.6.2 Step 2: Motivation and Goal
3.6.3 Step 3: Species
3.6.4 Step 4: Attributes
3.6.5 Step 5: Class and Class Archetypes
3.6.6 Step 6: Insight Points
3.6.7 Step 7: Skills
3.6.8 Step 8: Starting Equipment
3.6.9 Step 9: Personality
3.6.10 Step 10: Background
3.6.11 Step 11: Appearance
3.6.12 Step 12: Alignment
3.6.13 Step 13: Name
3.7 Alignment
3.7.1 Aligned Characters
3.7.2 Good vs. Evil
3.7.3 Law vs. Chaos
3.8 Personal Appearance
3.8.1 Age
3.8.2 Height and Weight
3.9 Backgrounds
3.9.1 Background Benefits
3.9.2 Background Flaws
3.9.3 Mixed Backgrounds
3.10 Character Advancement and Gaining Levels
3.10.1 Legacy Items
4 Species
4.1 Humans
4.2 Dwarves
4.3 Elves
4.4 Gnomes
4.5 Half-Elves
4.6 Half-orc
4.7 Halflings
4.8 Orcs
5 Combat
5.1 Making Attacks
5.1.1 Attack Rolls
5.1.2 Attack Results
5.2 Calculating Damage
5.2.1 Weapon Damage
5.2.2 Extra Damage
5.2.3 Weak Strikes
5.3 Taking Damage
5.3.1 Negative Hit Points
5.3.2 Environmental Damage
5.3.3 Subdual Damage
5.4 Vital Wounds
5.4.1 Vital Rolls
5.4.2 Removing Vital Wounds
5.5 Combat Time
5.5.1 Rounds
5.5.2 Phases
5.5.3 Actions
5.5.4 Resolving Actions
5.5.5 Simultaneous Damage and Healing
5.5.6 Conflicting Actions
5.6 Movement and Positioning
5.6.1 Movements
5.6.2 Movement Modes
5.6.3 Combining Movement Modes
5.6.4 Jumping
5.6.5 Jumping Speed Limits
5.6.6 Measuring Movement
5.6.7 Movement Abilities
5.6.8 Movement Impediments
5.6.9 Forced Movement
5.7 Aerial Movement
5.7.1 Gliding
5.7.2 Flight
5.8 Universal Abilities
5.8.1 Strikes
5.8.2 Special Combat Abilities
5.8.3 Grappling
5.9 Vision and Light
5.9.1 Emitting Light
5.9.2 Attacking Unseen Foes
5.9.3 Concealment
5.10 Obstacles and Cover
5.10.1 Point of Origin
5.10.2 Cover
5.10.3 Line of Sight
5.10.4 Line of Effect
5.11 Awareness and Surprise
5.11.1 Surprise Attacks
5.12 Special Combat Rules
5.12.1 Mounted Combat
5.12.2 Allies and Enemies
5.13 Special Ability Mechanics
5.13.1 Touch Range
5.13.2 Noticing Abilities
5.13.3 Invalid Targets
5.13.4 Targets In Unknown Locations
5.13.5 Primary and Secondary Targets
5.13.6 Measuring Area Shapes
5.13.7 Functioning Like Other Spells
5.13.8 Impossible Spells and Rituals
5.13.9 Ability Durations
5.13.10 Combining Effects
5.13.11 Suppressing Abilities
5.13.12 Ability Tags
6 Classes
6.1 How Classes Work
6.1.1 Base Class
6.1.2 Archetypes
6.1.3 Multiclass Characters
6.1.4 Late Multiclassing
6.2 Class Description Format
6.3 Barbarian
6.3.1 Base Class Effects
6.3.2 Battleforged Resilience
6.3.3 Battlerager
6.3.4 Outland Savage
6.3.5 Primal Warrior
6.3.6 Totemist
6.4 Cleric
6.4.1 Base Class Effects
6.4.2 Special Class Abilities
6.4.3 Divine Magic ✨
6.4.4 Divine Spell Mastery ✨
6.4.5 Domain Influence
6.4.6 Healer ✨
6.4.7 Preacher
6.4.8 Cleric Domain Abilities
6.4.9 Ex-Clerics
6.5 Druid
6.5.1 Base Class Effects
6.5.2 Elementalist ✨
6.5.3 Nature Magic ✨
6.5.4 Nature Spell Mastery ✨
6.5.5 Shifter
6.5.6 Wildspeaker ✨
6.5.7 Ex-Druids
6.6 Fighter
6.6.1 Base Class Effects
6.6.2 Combat Discipline
6.6.3 Equipment Training
6.6.4 Martial Mastery
6.6.5 Sentinel
6.6.6 Tactician
6.7 Monk
6.7.1 Base Class Effects
6.7.2 Airdancer
6.7.3 Esoteric Warrior
6.7.4 Ki
6.7.5 Perfected Form
6.7.6 Transcendent Sage
6.8 Paladin
6.8.1 Base Class Effects
6.8.2 Special Class Abilities
6.8.3 Devoted Paragon
6.8.4 Divine Magic ✨
6.8.5 Divine Spell Expertise
6.8.6 Stalwart Guardian
6.8.7 Zealous Warrior
6.8.8 Ex-Paladins
6.9 Ranger
6.9.1 Base Class Effects
6.9.2 Beastmaster
6.9.3 Boundary Warden
6.9.4 Huntmaster
6.9.5 Scout
6.9.6 Wilderness Warrior
6.10 Rogue
6.10.1 Base Class Effects
6.10.2 Assassin
6.10.3 Bardic Music
6.10.4 Combat Trickster
6.10.5 Jack of All Trades
6.10.6 Suave Scoundrel
6.11 Sorcerer
6.11.1 Base Class Effects
6.11.2 Arcane Magic
6.11.3 Arcane Spell Mastery ✨
6.11.4 Draconic Magic
6.11.5 Innate Arcanist ✨
6.11.6 Wild Magic ✨
6.12 Warlock
6.12.1 Base Class Effects
6.12.2 Special Class Abilities
6.12.3 Blessings of the Abyss ✨
6.12.4 Keeper of Forbidden Knowledge ✨
6.12.5 Pact Magic ✨
6.12.6 Pact Spell Mastery ✨
6.12.7 Soulkeeper’s Chosen ✨
6.13 Wizard
6.13.1 Base Class Effects
6.13.2 Arcane Magic
6.13.3 Arcane Spell Mastery ✨
6.13.4 Alchemist
6.13.5 Arcane Scholar ✨
6.13.6 School Specialist ✨
7 Skills
7.1 Skill Overview
7.1.1 Skill Modifiers
7.1.2 Class Skills
7.1.3 Tasks
7.1.4 Learning Languages
7.1.5 Improvising
7.2 Awareness (Per)
7.2.1 Common Awareness Tasks
7.2.2 Common Awareness Modifiers
7.3 Balance (Dex)
7.3.1 Common Balance Tasks
7.3.2 Common Balance Modifiers
7.4 Climb (Str)
7.4.1 Common Climb Tasks
7.4.2 Common Climb Modifiers
7.4.3 Climb Difficulty Value Examples
7.4.4 Climb Speed
7.5 Craft (Int)
7.5.1 Common Craft Tasks
7.5.2 Crafting Items
7.6 Creature Handling (Per)
7.6.1 Common Creature Handling Tasks
7.6.2 Common Creature Handling Modifiers
7.6.3 Teaching Tricks
7.6.4 Training Non-Domesticated Creatures
7.7 Deception (Per)
7.7.1 Common Deception Tasks
7.8 Deduction (Int)
7.8.1 Common Deduction Tasks
7.9 Devices (Int)
7.9.1 Common Devices Tasks
7.10 Disguise (Int)
7.10.1 Common Disguise Tasks
7.10.2 Common Disguise Modifiers
7.11 Endurance (Con)
7.11.1 Common Endurance Tasks
7.12 Flexibility (Dex)
7.12.1 Common Flexibility Tasks
7.13 Intimidate (Varies)
7.13.1 Common Intimidate Tasks
7.14 Jump (Str)
7.15 Knowledge (Int)
7.15.1 Common Knowledge Tasks
7.16 Medicine (Int)
7.16.1 Common Medicine Tasks
7.17 Perform (Dex)
7.17.1 Performance Types
7.17.2 Limitations while Performing
7.17.3 Common Perform Tasks
7.18 Persuasion (Per)
7.18.1 Common Persuasion Tasks
7.18.2 Common Persuasion Modifiers
7.19 Profession (Varies)
7.19.1 Common Profession Tasks
7.20 Ride (Dex)
7.20.1 Common Ride Modifiers
7.20.2 Common Ride Tasks
7.21 Sleight of Hand (Dex)
7.21.1 Common Sleight of Hand Modifiers
7.21.2 Common Sleight of Hand Tasks
7.22 Social Insight (Per)
7.22.1 Common Social Insight Tasks
7.23 Stealth (Dex)
7.23.1 Common Stealth Tasks
7.23.2 Common Stealth Modifiers
7.24 Survival (Per)
7.24.1 Common Survival Tasks
7.24.2 Terrain Difficulty Values
7.24.3 Tracking
7.25 Swim (Str)
7.25.1 Fighting While Swimming
7.25.2 Common Swim Tasks
7.25.3 Swim Speed
7.25.4 Swim Difficulty Values
8 Adventuring
8.1 Resting
8.1.1 Short Rest
8.1.2 Long Rest
8.1.3 Sleep and Fatigue
8.2 Overland Movement
8.2.1 Standard Travel Days
8.2.2 Overland Terrain
8.3 Communication and Languages
8.4 Spells and Rituals
8.4.1 Casting Components
8.4.2 Rituals
8.5 Common Magical Effects
8.5.1 Resurrection
8.5.2 Shapeshifting
8.5.3 Teleportation
8.6 Breaking Objects
8.6.1 Damaging Objects
8.6.2 Sundering Objects
8.6.3 Broken and Destroyed Objects
8.6.4 Relative Damage Resistance
8.6.5 Breaking Equipment
8.7 Poison
8.7.1 Poison Effects
8.7.2 Poison Transmission
8.7.3 Poison Forms
8.7.4 Coating Weapons with Poison
8.7.5 Poison Materials
9 Items and Equipment
9.1 Wealth and Item Ranks
9.1.1 Coins
9.1.2 Item Ranks
9.1.3 Buying and Selling Items
9.1.4 Typical Wealth Acquisition
9.2 Using Items
9.2.1 Manipulating Objects
9.2.2 Moving Items Between Hands
9.2.3 Storing Items
9.2.4 Magic Item Activation
9.2.5 Magic Item Limitations
9.2.6 Removing Magic Items
9.3 Weapons
9.3.1 Weapon Groups
9.3.2 Weapon Range Limits
9.3.3 Weapon Tags
9.3.4 Weapon Table
9.3.5 Individual Weapon Descriptions
9.3.6 Weapon Special Materials
9.4 Magic Weapons
9.5 Armor
9.5.1 Armor Mechanics
9.5.2 Armor Table
9.5.3 Individual Armor Descriptions
9.5.4 Armor Special Materials
9.6 Magic Armor
9.6.1 Magic Armor Damage Resistance
9.7 Magic Apparel
9.7.1 Body Slots
9.8 Magic Apparel Descriptions
9.9 Magic Implements
9.10 Consumables
9.11 Tools, Goods, and Mounts
9.11.1 Standard Adventuring Kit
10 Combat Styles
10.1 Combat Style List
10.2 Maneuver Lists
10.2.1 Brute Force
10.2.2 Dirty Fighting
10.2.3 Ebb and Flow
10.2.4 Flurry of Blows
10.2.5 Herald of War
10.2.6 Mobile Hunter
10.2.7 Perfect Precision
10.2.8 Rip and Tear
10.2.9 Unbreakable Defense
10.3 Brute Force
10.3.1 Maneuvers
10.4 Dirty Fighting
10.4.1 Maneuvers
10.5 Ebb and Flow
10.5.1 Maneuvers
10.6 Flurry of Blows
10.6.1 Maneuvers
10.7 Herald of War
10.7.1 Maneuvers
10.8 Mobile Hunter
10.8.1 Maneuvers
10.9 Perfect Precision
10.9.1 Maneuvers
10.10 Rip and Tear
10.10.1 Maneuvers
10.11 Unbreakable Defense
10.11.1 Maneuvers
11 Mystic Spheres
11.1 Magic Sources
11.1.1 Arcane Mystic Spheres
11.1.2 Divine Mystic Spheres
11.1.3 Nature Mystic Spheres
11.1.4 Pact Mystic Spheres
11.2 Spell Lists
11.2.1 Aeromancy
11.2.2 Aquamancy
11.2.3 Astromancy
11.2.4 Channel Divinity
11.2.5 Chronomancy
11.2.6 Cryomancy
11.2.7 Electromancy
11.2.8 Enchantment
11.2.9 Fabrication
11.2.10 Photomancy
11.2.11 Polymorph
11.2.12 Prayer
11.2.13 Pyromancy
11.2.14 Revelation
11.2.15 Summoning
11.2.16 Telekinesis
11.2.17 Terramancy
11.2.18 Thaumaturgy
11.2.19 Toxicology
11.2.20 Umbramancy
11.2.21 Verdamancy
11.2.22 Vivimancy
11.2.23 Universal
11.3 Aeromancy
11.3.1 Cantrips
11.3.2 Spells
11.3.3 Rituals
11.4 Aquamancy
11.4.1 Cantrips
11.4.2 Spells
11.4.3 Rituals
11.5 Astromancy
11.5.1 Cantrips
11.5.2 Spells
11.5.3 Rituals
11.6 Channel Divinity
11.6.1 Cantrips
11.6.2 Spells
11.6.3 Rituals
11.7 Chronomancy
11.7.1 Cantrips
11.7.2 Spells
11.7.3 Rituals
11.8 Cryomancy
11.8.1 Cantrips
11.8.2 Spells
11.8.3 Rituals
11.9 Electromancy
11.9.1 Cantrips
11.9.2 Spells
11.9.3 Rituals
11.10 Enchantment
11.10.1 Cantrips
11.10.2 Spells
11.10.3 Rituals
11.11 Fabrication
11.11.1 Cantrips
11.11.2 Spells
11.11.3 Rituals
11.12 Photomancy
11.12.1 Cantrips
11.12.2 Spells
11.12.3 Rituals
11.13 Polymorph
11.13.1 Cantrips
11.13.2 Spells
11.13.3 Rituals
11.14 Prayer
11.14.1 Cantrips
11.14.2 Spells
11.14.3 Rituals
11.15 Pyromancy
11.15.1 Cantrips
11.15.2 Spells
11.15.3 Rituals
11.16 Revelation
11.16.1 Cantrips
11.16.2 Spells
11.16.3 Rituals
11.17 Summoning
11.17.1 Cantrips
11.17.2 Spells
11.17.3 Rituals
11.18 Telekinesis
11.18.1 Cantrips
11.18.2 Spells
11.18.3 Rituals
11.19 Terramancy
11.19.1 Cantrips
11.19.2 Spells
11.19.3 Rituals
11.20 Thaumaturgy
11.20.1 Cantrips
11.20.2 Spells
11.20.3 Rituals
11.21 Toxicology
11.21.1 Cantrips
11.21.2 Spells
11.21.3 Rituals
11.22 Umbramancy
11.22.1 Cantrips
11.22.2 Spells
11.22.3 Rituals
11.23 Verdamancy
11.23.1 Cantrips
11.23.2 Spells
11.23.3 Rituals
11.24 Vivimancy
11.24.1 Cantrips
11.24.2 Spells
11.24.3 Rituals
11.25 Universal
11.25.1 Spells
11.25.2 Rituals
12 The World
12.1 Magic
12.2 Personal Power
12.3 Deities and Afterlifes
A Glossary
B Reference
B.1 Ability Tags
B.2 Circumstances and Debuffs
B.3 Traits
C Feats
C.1 Gaining Feats
C.1.1 Species Bonus Feats
C.2 Feat Mechanics
C.2.1 Prerequisites
C.2.2 Skill Feats
C.2.3 Feat Tags
C.3 Feat Descriptions
C.3.1 Arbalist [Combat]
C.3.2 Ascetic [General]
C.3.3 Awareness Specialization [Skill]
C.3.4 Balance Specialization [Skill]
C.3.5 Barbaric Ancestry ✨[Ancestry, Magical]
C.3.6 Battle Armory [Combat]
C.3.7 Blindfighter [Combat]
C.3.8 Blood Magic ✨[Casting, Magical]
C.3.9 Boongiver ✨[Casting, Magical]
C.3.10 Brawler [Combat]
C.3.11 Celestial Ancestry ✨[Ancestry, Magical]
C.3.12 Chameleon [General]
C.3.13 Climb Specialization [Skill]
C.3.14 Combat Style Versatility [Combat]
C.3.15 Craft Specialization [Skill]
C.3.16 Creature Handling Specialization [Skill]
C.3.17 Deception Specialization [Skill]
C.3.18 Devices Specialization [Skill]
C.3.19 Disguise Specialization [Skill]
C.3.20 Draconic Ancestry [Ancestry]
C.3.21 Duelist [Combat]
C.3.22 Endurance Specialization [Skill]
C.3.23 Entropist ✨[General, Magical]
C.3.24 Executioner [Combat]
C.3.25 Fateweaver [General, Magical]
C.3.26 Flexibility Specialization [Skill]
C.3.27 Ghostblade ✨[Combat, Magical]
C.3.28 Greatweapon Warrior [Combat]
C.3.29 Heavenly Warrior [Combat]
C.3.30 Herbalist [General]
C.3.31 Intimidate Specialization [Skill]
C.3.32 Iron Will [General]
C.3.33 Juggernaut [Combat]
C.3.34 Knowledge Specialization [Skill]
C.3.35 Leadership [Combat]
C.3.36 Maneuverist [Combat]
C.3.37 Martial Training [Combat]
C.3.38 Medicine Specialization [Skill]
C.3.39 Mental Magic ✨[Casting, Magical]
C.3.40 Metacaster ✨[Casting, Magical]
C.3.41 Mystic Archer ✨[Casting, Magical]
C.3.42 Null [General]
C.3.43 Perform Specialization [Skill]
C.3.44 Persuasion Specialization [Skill]
C.3.45 Precognition [General]
C.3.46 Prepared Spellcasting ✨[Magical, Spell]
C.3.47 Rapid Reaction [General]
C.3.48 Regenerator [General]
C.3.49 Ride Specialization [Skill]
C.3.50 Shieldbearer [Combat]
C.3.51 Sleight of Hand Specialization [Skill]
C.3.52 Sniper [Combat]
C.3.53 Social Insight Specialization [Skill]
C.3.54 Spellsword ✨[Magical, Spell]
C.3.55 Spellwarped ✨[General, Magical]
C.3.56 Sphere Focus: Aeromancy ✨[Casting, Magical]
C.3.57 Sphere Focus: Aquamancy ✨[Casting, Magical]
C.3.58 Sphere Focus: Astromancy ✨[Casting, Magical]
C.3.59 Sphere Focus: Channel Divinity ✨[Casting, Magical]
C.3.60 Sphere Focus: Chronomancy ✨[Casting, Magical]
C.3.61 Sphere Focus: Cryomancy ✨[Casting, Magical]
C.3.62 Sphere Focus: Electromancy ✨[Casting, Magical]
C.3.63 Sphere Focus: Enchantment ✨[Casting, Magical]
C.3.64 Sphere Focus: Fabrication ✨[Casting, Magical]
C.3.65 Sphere Focus: Photomancy ✨[Casting, Magical]
C.3.66 Sphere Focus: Polymorph ✨[Casting, Magical]
C.3.67 Sphere Focus: Prayer ✨[Casting, Magical]
C.3.68 Sphere Focus: Pyromancy ✨[Casting, Magical]
C.3.69 Sphere Focus: Revelation ✨[Casting, Magical]
C.3.70 Sphere Focus: Summoning ✨[Casting, Magical]
C.3.71 Sphere Focus: Telekinesis ✨[Casting, Magical]
C.3.72 Sphere Focus: Terramancy ✨[Casting, Magical]
C.3.73 Sphere Focus: Thaumaturgy ✨[Casting, Magical]
C.3.74 Sphere Focus: Toxicology ✨[Casting, Magical]
C.3.75 Sphere Focus: Umbramancy ✨[Casting, Magical]
C.3.76 Sphere Focus: Verdamancy ✨[Casting, Magical]
C.3.77 Sphere Focus: Vivimancy ✨[Casting, Magical]
C.3.78 Stealth Specialization [Skill]
C.3.79 Survival Specialization [Skill]
C.3.80 Swiftrunner [General]
C.3.81 Swim Specialization [Skill]
C.3.82 Telepath ✨[General, Magical]
C.3.83 Toughness [General]
C.3.84 Trickshot [Combat]
C.3.85 Twinhand Spellcaster ✨[Casting, Magical]
C.3.86 Twin-Weapon Fighting [Combat]
C.3.87 Wardweaver ✨[Casting, Magical]
C.3.88 Weapon Focus [Combat]
C.3.89 Whirlwind Warrior [Combat]
C.4 Other Feat Rules
C.4.1 Retraining Feats
D Optional Rules
D.1 Attributes
D.1.1 Other Methods of Attribute Generation
D.2 Epic Fates
D.2.1 Artificial Immortality
D.2.2 Ascendant
D.2.3 Deity
D.2.4 Hero of Legend
D.2.5 Mutant
D.2.6 Paradox
D.2.7 Slayer
D.3 Classes
D.3.1 Bard
D.3.2 Blighter
D.3.3 Faebonder
D.3.4 Favored Soul
D.3.5 Shaman
D.4 Alternate Play Styles
D.4.1 Being Surrounded
D.4.2 Complex Cover
D.4.3 Critical Failure
D.4.4 Easy Magic Item Reforging
D.4.5 Expanded Insight Points
D.4.6 Exploding Checks
D.4.7 Longer Rests
D.4.8 Obscure Magic Items
D.4.9 Rage Accuracy
D.4.10 Restricted Archetype Order
D.4.11 Sleeping While Encumbered
D.4.12 Tap Out
E Uncommon Species
E.1 Animal Hybrid
E.1.1 Sample Animal Hybrids
E.2 Automaton
E.2.1 Automaton Archetype
E.2.2 Base Class Effects
E.3 Awakened Animal
E.3.1 Sample Awakened Animals
E.4 Changeling
E.5 Dragon
E.5.1 Dragon Archetype
E.5.2 Base Class Effects
E.6 Drow
E.7 Dryaidi
E.7.1 Dryad Archetype
E.7.2 Base Class Effects
E.8 Eladrin
E.9 Harpy
E.9.1 Harpy Archetype
E.9.2 Base Class Effects
E.10 Incarnation
E.10.1 Incarnation Archetype
E.10.2 Base Class Effects
E.11 Kit
E.12 Naiadi
E.12.1 Naiad Archetype
E.13 Oozeborn
E.13.1 Oozeborn Archetype
E.13.2 Base Class Effects
E.14 Sapling
E.14.1 Treant Archetype
E.14.2 Base Class Effects
E.15 Tiefling
E.15.1 Tiefling Archetype
E.16 Vampire
E.16.1 Vampire Archetype
E.16.2 Base Class Effects
F Ship Combat
F.1 Ship Statistics
F.1.1 Ship HP and DR
F.1.2 Elite Ships
F.2 Ship Resources and Strain
F.3 Taking Ship Damage
F.3.1 Ship Vital Wounds
F.3.2 Taking On Water
F.4 Repairing Ships
F.4.1 Short Repair
F.4.2 Long Repair
F.4.3 Vital Repair
F.5 Ship Attributes
F.5.1 Attribute Descriptions
F.5.2 Determining Ship Attributes
F.5.3 Intelligent Ships
F.6 Ship Size
F.7 Ship Movement
F.7.1 Ship Heading
F.7.2 Movement Timing
F.8 Ship Armor
F.9 Ship Weapons
F.9.1 Ship Weapon Tags
F.10 Ship Enhancements
F.11 Ships Fighting Non-Ships
F.12 Ships and Gunpowder
F.13 Crew Roles
F.13.1 Boatswain
F.13.2 Fixer
F.13.3 Gunner
F.13.4 Lookout
F.13.5 Pilot
F.13.6 Warder
G Monster Mechanics
G.1 Monster Statistics
G.1.1 Monster Roles
G.1.2 Level Scaling
G.1.3 Elite Monsters
G.1.4 Monster Vital Wounds
G.1.5 Monster Conditions
G.1.6 Monster Resources
G.1.7 Monster Ability Access
G.1.8 Monster Attributes
G.1.9 Monster Natural Weapons
G.1.10 Monster Dual Strikes
G.2 Monster Combat Mechanics
G.2.1 Monster Actions
G.2.2 Encounter Balancing
G.2.3 Monster Knowledge
G.3 Quick Monster Creation
H Monster Descriptions