18.29 Townsfolk

Townsfolk Lore

Local DV 5: Townsfolk are common throughout civilization. They are typically found in small groups, preying on travelers or isolated settlements.

Town Guard

Level 1 Warrior

Medium mortal

HP 15 IP 11

Defenses Armor 7 Brawn 4 Fort 5 Ment 4 Ref 3

Movement 30 ft.

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Attributes 1, 1, 1, 0, 0, 0

Alignment Lawful neutral

Accuracy +0; Brawling +1

Power 1; 0 ✨

Equipment Leather lamellar, standard shield, spear

Traits Humanoid

Town Guard Lore

Local DV 0: Town guards are common throughout civilization. This represents the sort of ordinary guard that would be found even in rural towns, not an elite bodyguard.

Town Guard Abilities

Spear

Standard action

Tags: Thrown (30/60)

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The town guard makes a +0 strike vs. Armor with its spear.

Hit: 1d6 damage.

Town Healer

Level 2 Leader

Medium mortal

HP 15 IP 11

Defenses Armor 6 Brawn 5 Fort 5 Ment 6 Ref 5

Movement 30 ft.

Other skills Medicine +4

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Attributes 0, 0, 0, 0, 3, 3

Alignment Neutral

Accuracy +2; Brawling +1

Power 1; 4 ✨

Equipment Buff leather, buckler, club

Traits Humanoid

Town Healer Lore

Local DV 1: Town healers are typically clerics or druids with some healing ability. They may be prominent leaders of a temple, or they may prefer solitude, but it is rare to find a reasonably sized town that does not have a healer of some variety.

Town Healer Abilities

Club

Standard action

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The town healer makes a +2 melee strike vs. Armor with its club.

Hit: 1d6 damage.

Restoration

Standard action

Tags: Swift

Cost: One fatigue level from the target.

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The town healer chooses itself or a living ally within Short (30 ft.) range. The target regains 1d8+4 hit points.