18.29 Townsfolk
Townsfolk Lore
Local DV 5: Townsfolk are common throughout civilization. They are typically found in small groups, preying on travelers or isolated settlements.
HP 15 IP 11
Defenses Armor 7 Brawn 4 Fort 5 Ment 4 Ref 3
Movement 30 ft.
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Attributes 1, 1, 1, 0, 0, 0 | Alignment Lawful neutral |
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Accuracy +0; Brawling +1 | Power 1; 0 ✨ |
Equipment Leather lamellar, standard shield, spear
Traits Humanoid
Town Guard Lore
Local DV 0: Town guards are common throughout civilization. This represents the sort of ordinary guard that would be found even in rural towns, not an elite bodyguard.
Town Guard Abilities
| Spear | Standard action |
Tags: Thrown (30/60)
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The town guard makes a +0 strike vs. Armor with its spear.
Hit: 1d6 damage.
HP 15 IP 11
Defenses Armor 6 Brawn 5 Fort 5 Ment 6 Ref 5
Movement 30 ft.
Other skills Medicine +4
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Attributes 0, 0, 0, 0, 3, 3 | Alignment Neutral |
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Accuracy +2; Brawling +1 | Power 1; 4 ✨ |
Equipment Buff leather, buckler, club
Traits Humanoid
Town Healer Lore
Local DV 1: Town healers are typically clerics or druids with some healing ability. They may be prominent leaders of a temple, or they may prefer solitude, but it is rare to find a reasonably sized town that does not have a healer of some variety.
Town Healer Abilities
| Club |
Standard action |
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The town healer makes a +2 melee strike vs. Armor with its club.
Hit: 1d6 damage.
| Restoration ✨ | Standard action |
Tags: Swift
Cost: One fatigue level from the target.
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The town healer chooses itself or a living ally within Short (30 ft.) range. The target regains 1d8+4 hit points.