Chapter 18
Monster Descriptions

This chapter contains detailed descriptions for a wide variety of monsters.

 A
  subsubsectionAboleth
  Aboleth
 18.1 Air Elementals
  subsubsectionBreeze
  Breeze
  subsubsectionGale
  Gale
  subsubsectionTempest
  Tempest
  subsubsectionTornado
  Tornado
  subsubsectionElder
  Elder
 18.2 Angels
  subsubsectionSeraph
  Seraph
  subsubsectionJusticar
  Justicar
  subsubsectionOphan
  Ophan
 18.3 Animals
  subsubsectionBaboon
  Baboon
  subsubsectionBadger
  Badger
  subsubsectionBlack Bear
  Black Bear
  subsubsectionBrown Bear
  Brown Bear
  subsubsectionCamel
  Camel
  subsubsectionCat
  Cat
  subsubsectionDog
  Dog
  subsubsectionDraft Horse
  Draft Horse
  subsubsectionLight Horse
  Light Horse
  subsubsectionPony
  Pony
  subsubsectionWarhorse
  Warhorse
 18.4 Animated Objects
  subsubsectionTiny Object
  Tiny Object
  subsubsectionSmall Object
  Small Object
  subsubsectionMedium Object
  Medium Object
  subsubsectionLarge Object
  Large Object
  subsubsectionHuge Object
  Huge Object
  subsubsectionGargantuan Object
  Gargantuan Object
  subsubsectionColossal Object
  Colossal Object
  subsubsectionAnkheg
  Ankheg
 B
 18.5 Bandits
  subsubsectionArmy Deserter
  Army Deserter
  subsubsectionVeteran Archer
  Veteran Archer
  subsubsectionRenegade Bolter
  Renegade Bolter
 18.6 Bugbears
  subsubsectionBugbear Raider
  Bugbear Raider
  subsubsectionBugbear Shaman
  Bugbear Shaman
  subsubsectionBugbear Growl
  Bugbear Growl
  subsubsectionBugbear Chief
  Bugbear Chief
 C
  subsubsectionCarrion Crow
  Carrion Crow
  subsubsectionChoker
  Choker
  subsubsectionCorpsemound
  Corpsemound
  subsubsectionCorpsetree
  Corpsetree
 18.7 Cultists
  subsubsectionDeath Cultist
  Death Cultist
  subsubsectionPyromaniac
  Pyromaniac
  subsubsectionArsonist
  Arsonist
 D
  subsubsectionDarkmantle
  Darkmantle
  subsubsectionDarkwraith
  Darkwraith
 18.8 Demonspawn
  subsubsectionRageborn Demon
  Rageborn Demon
  subsubsectionPainborn Demon
  Painborn Demon
  subsubsectionSoulfire Demon
  Soulfire Demon
  subsubsectionAtrophic Demon
  Atrophic Demon
 18.9 Dire Animals
  subsubsectionDire Rat
  Dire Rat
  subsubsectionDire Wolf
  Dire Wolf
 F
 18.10 Fire Elementals
  subsubsectionEmber
  Ember
  subsubsectionKindled
  Kindled
  subsubsectionBonfire
  Bonfire
  subsubsectionInferno
  Inferno
  subsubsectionElder
  Elder
 18.11 Fleshwrought
  subsubsectionFleshwrought Spiker
  Fleshwrought Spiker
  subsubsectionFleshwrought Slicer
  Fleshwrought Slicer
 18.12 Formians
  subsubsectionWorker
  Worker
  subsubsectionDrone
  Drone
  subsubsectionMyrmarch
  Myrmarch
  subsubsectionFrostweb Spider
  Frostweb Spider
  subsubsectionFusion Elemental
  Fusion Elemental
 G
  subsubsectionGelatinous Cube
  Gelatinous Cube
 18.13 Ghosts
  subsubsectionAllip
  Allip
  subsubsectionMacabre Mourner
  Macabre Mourner
  subsubsectionTetherghast
  Tetherghast
 18.14 Ghouls
  subsubsectionDrudge Ghoul
  Drudge Ghoul
  subsubsectionTrue Ghoul
  True Ghoul
  subsubsectionGiant Wasp
  Giant Wasp
 18.15 Giants
  subsubsectionHill Giant
  Hill Giant
  subsubsectionStone Giant
  Stone Giant
  subsubsectionStone Giant Elder
  Stone Giant Elder
 18.16 Goblins
  subsubsectionGoblin Warrior
  Goblin Warrior
  subsubsectionWolf Rider
  Wolf Rider
  subsubsectionGoblin Shaman
  Goblin Shaman
 18.17 Golems
  subsubsectionMining Golem
  Mining Golem
  subsubsectionMithral Golem
  Mithral Golem
  subsubsectionAdamantine Golem
  Adamantine Golem
  subsubsectionVoidstar Golem
  Voidstar Golem
  subsubsectionGriffon
  Griffon
 H
 18.18 Halfsouls
  subsubsectionHalfsoul Telekine
  Halfsoul Telekine
  subsubsectionHydra Maggot
  Hydra Maggot
 I
 18.19 Ichor-Tainted
  subsubsectionIchor Black Bear
  Ichor Black Bear
  subsubsectionIchor Brown Bear
  Ichor Brown Bear
  subsubsectionIchor Wolf
  Ichor Wolf
 18.20 Imps
  subsubsectionFlamefist Imp
  Flamefist Imp
 K
 18.21 Kobolds
  subsubsectionNipper
  Nipper
  subsubsectionSnipper
  Snipper
  subsubsectionYipper
  Yipper
  subsubsectionDragonsworn Nipper
  Dragonsworn Nipper
  subsubsectionDragonsworn Snipper
  Dragonsworn Snipper
  subsubsectionDragonsworn Yipper
  Dragonsworn Yipper
 L
 18.22 Liches
  subsubsectionOkonlok, Astral Lich
  Okonlok, Astral Lich
 18.23 Lizardfolk
  subsubsectionLizardfolk Grunt
  Lizardfolk Grunt
  subsubsectionLizardfolk Champion
  Lizardfolk Champion
 M
 18.24 Magma Elementals
  subsubsectionVolcanite
  Volcanite
  subsubsectionVolcano
  Volcano
  subsubsectionVolcanic Titan
  Volcanic Titan
  subsubsectionMinotaur
  Minotaur
 N
 18.25 Necromancers
  subsubsectionGraverobber
  Graverobber
  subsubsectionLichbound
  Lichbound
  subsubsectionIdoris, Queen of the Dead
  Idoris, Queen of the Dead
  subsubsectionNightcrawler
  Nightcrawler
 O
 18.26 Ogres
  subsubsectionOgre Ganger
  Ogre Ganger
  subsubsectionOgre Menace
  Ogre Menace
  subsubsectionOgre Mage
  Ogre Mage
  subsubsectionOgre Skullclaimer
  Ogre Skullclaimer
 18.27 Orcs
  subsubsectionOrc Peon
  Orc Peon
  subsubsectionOrc Grunt
  Orc Grunt
  subsubsectionOrc Butcher
  Orc Butcher
  subsubsectionOrc Veteran
  Orc Veteran
  subsubsectionOrc Clan Chief
  Orc Clan Chief
  subsubsectionOrc Shaman
  Orc Shaman
 Q
  subsubsectionQuadrilla
  Quadrilla
 S
 18.28 Skeletons
  subsubsectionBones
  Bones
  subsubsectionFallen Soldier
  Fallen Soldier
  subsubsectionSkeleton Archer
  Skeleton Archer
  subsubsectionBone Knight
  Bone Knight
  subsubsectionFallen Hero
  Fallen Hero
  subsubsectionSkeleton Sniper
  Skeleton Sniper
  subsubsectionStygian Leech
  Stygian Leech
 T
 18.29 Townsfolk
  subsubsectionTown Guard
  Town Guard
  subsubsectionTown Healer
  Town Healer
 18.30 Treants
  subsubsectionBirch Treant
  Birch Treant
  subsubsectionChestnut Treant
  Chestnut Treant
  subsubsectionWillow Treant
  Willow Treant
  subsubsectionDarkroot Treant
  Darkroot Treant
  subsubsectionPine Treant
  Pine Treant
  subsubsectionOak Treant
  Oak Treant
  subsubsectionCyprus Treant
  Cyprus Treant
 V
 18.31 Vampires
  subsubsectionFledgling Vampire
  Fledgling Vampire
  subsubsectionTrue Vampire
  True Vampire
  subsubsectionVampire Lord
  Vampire Lord
 W
  subsubsectionWarg
  Warg
 Y
  subsubsectionYrthak
  Yrthak
 Z
 18.32 Zombies
  subsubsectionShambler
  Shambler
  subsubsectionWalker
  Walker
  subsubsectionMauler
  Mauler
  subsubsectionHulk
  Hulk

Aboleth

Level 12 Leader – Elite

Huge aberration

PIC

HP 246 IP 123

Defenses Armor 17 Brawn 17 Fort 16 Ment 16 Ref 11

Movement 50 ft.; Land (slow) Swim (normal) Swim +13

Senses Darkvision (240 ft.) Telepathy (480 ft.) Awareness +13

Social Social Insight +13

Other skills Endurance +15

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Attributes 4, 0, 6, 4, 4, 6

Alignment Neutral evil

Accuracy +8; Brawling +8

Power 12; 14 ✨

Aboleth Lore

Dungeoneering DV 6: Legends speak of revolting water-dwelling creatures called aboleths that lurk in the deepest caves. They are said to have power over people’s minds.

Dungeoneering DV 11: An aboleth is a Huge fishlike creature found primarily in subterranean lakes and rivers. It has four tentacles and two vertically stacked eyes in the center of its ridged forehead. It uses its powerful mental abilities to overwhelm the minds of its foes.

Dungeoneering DV 16: Four pulsating dark blue orifices line the bottom of an aboleth’s body and secrete gray slime that smells like rancid grease. This slime coats its tentacles, and creatures struck by the tentacles can have their skin transformed into a similar slime. Aboleths are amphibious, and they are able to drag themselves along with their tentacles on land, though they are much faster in the water.

Dungeoneering DV 21: Aboleths can completely dominate the minds of lesser creatures. They sometimes use their minions as agents to spy in cities or otherwise further their sinister goals.

Aboleth Abilities

Cause Fear

Elite action

Tags: Emotion

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The aboleth makes a +8 attack vs. Mental against all enemies in a Large (60 ft.) radius from itself.

Hit: The target is frightened (-2 Mental, -2 accuracy vs. source) by the aboleth as a condition.

Critical hit: The condition must be removed an additional time before the effect ends.

Mind Blank

Elite action

Tags: Compulsion

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The aboleth makes a +9 attack vs. Mental against up to two creatures within Medium (60 ft.) range.

Hit: If the target is injured, it is compelled to spend its next standard action doing nothing at all. After it takes this standard action, it becomes immune to this effect until it finishes a short rest.

Mind Crush

Elite action

Tags: Compulsion, Subdual

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The aboleth makes a +8 attack vs. Mental against one creature within Short (30 ft.) range. The aboleth gains a +4 accuracy bonus if the target has a negative Intelligence.

Hit: 8d6 damage.

Psionic Blast

Elite action

Tags: Compulsion, Subdual

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The aboleth makes a +8 attack vs. Mental against all enemies in a Medium (30 ft.) cone from itself. The aboleth gains a +4 accuracy bonus against each target with a negative Intelligence.

Hit: 1d10+7 damage.

Injury: The target is stunned (-2 defenses) as a condition.

Miss: Half damage.

Dominate

Standard action

Tags: Compulsion

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The aboleth dominates the mind of humanoid or aberration within Short (30 ft.) range that is unconscious. It can attune to this ability five times, allowing it to control up to five different creatures simultaneously.

Tentacle Slam

Standard action

Tags: Sweeping (1)

_______________________________________________________________________________________________________

The aboleth makes a +8 melee strike vs. Armor with its tentacle.

Hit: 3d6+12 damage.

Elite Cleanse

Triggered

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At the end of each round, roll 1d10. On an 8 or 9, the aboleth can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.

Slime-Covered Body

Triggered

Tags: Poison

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Whenever a creature hits the aboleth with a melee strike using a non-Long weapon, it makes an +8 reactive attack vs. Fortitude against the creature that struck it.

Hit: The target becomes poisoned by aboleth slime. The poison’s accuracy is +8. It makes the target slowed (-10 speed, -2 Armor and Ref) while the poison lasts. The second escalation also deals 8d6 damage.