10.11 Unbreakable Defense

Guard yourself and your allies with careful attacks and recovery abilities.

10.11.1 Rank 1 Maneuvers

Defensive Stance

Standard action

Tags: Swift

Rank 1

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You become briefly shielded (+2 Armor and Ref). Next round, if you take damage that round, you become briefly shielded (+2 Armor and Ref) again. This ability has the Swift tag, so it affects attacks against you during the current phase.

I Am Your Opponent

Standard action

Tags: Emotion

Rank 1

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Make an attack vs. Mental against all enemies adjacent to you.

Hit: The target is briefly goaded (-2 accuracy vs. non-goading creatures) by you. If it is injured, it is also goaded by you as a condition.

Critical hit: The condition must be removed an additional time before the effect ends.

Invigoration

Standard action

Tags: Swift

Rank 1

Cost: One fatigue level.

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You are briefly empowered. In addition, you regain 1d10 hit points + half power.

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The healing increases by 1d6 for each rank beyond 1.

Parry

Standard action

Tags: Swift (see text)

Rank 1

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This maneuver functions like the total defense ability, except that you gain an additional +2 bonus to your Armor defense if you are using a melee weapon. This bonus is considered to come from a shield, and does not stack with the benefits of using a shield. In addition, choose a creature you can see. Whenever that creature misses or glances you with a melee strike this round, it briefly takes a -2 penalty to Armor defense. As normal, this bonus does not stack with itself, even if the same creature misses you with multiple melee attacks. The defense bonus from this ability is Swift, so it protects you from attacks in the current phase. However, the penalty imposed on attackers is not Swift.

Shield Bash

Standard action

Tags: Swift (see text)

Rank 1

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You are shielded (+2 Armor and Ref) this round. Make a melee strike with a -1 accuracy penalty using a shield. The shielding is a Swift effect, but the strike is not.

Weather the Storm

Standard action

Tags: Swift

Rank 1

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You take half damage from all sources this round. Because this is a Swift ability, it affects attacks against you during the current phase.

10.11.2 Rank 3 Maneuvers

Cleansing Blow

Standard action

Rank 3

Cost: One fatigue level.

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Remove a condition affecting you. Then, make a strike.

Prepared Defense

Standard action

Rank 3

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Make a strike. After making the strike, you can choose to either be briefly fortified (+2 Brawn, Fort, Ment) or briefly shielded (+2 Armor and Ref).

Redirecting Parry

Standard action

Tags: Swift

Rank 3

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This maneuver functions like the total defense ability, except that you gain an additional +2 bonus to your Armor defense if you are using a melee weapon. This bonus is considered to come from a shield, and does not stack with the benefits of using a shield. In addition, choose a creature you can see. Whenever that creature misses or glances you with a melee strike this round, it treats itself as a target of that strike in addition to any other targets. It cannot choose to reduce its accuracy or damage against itself. This ability is Swift, so it protects you from attacks in the current phase.

Revitalizing Blow

Standard action

Rank 3

Cost: One fatigue level.

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Make a strike. In addition, you regain 1d8 hit points + power at the end of the round.

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The healing increases by 1d6 for each rank beyond 3.

Sinews of Steel

Standard action

Tags: Swift

Rank 3

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You are briefly fortified (+2 Brawn, Fort, Ment) and steeled (immune to crits). This ability has the Swift tag, so it affects attacks against you during the current phase.

Stunning Shield Bash

Standard action

Rank 3

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Make a melee strike using a shield.

Hit: The target is briefly stunned (-2 defenses).

10.11.3 Rank 5 Maneuvers

Brace for Impact

Standard action

Tags: Swift

Rank 5

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You are impervious (+4 defenses) to all damage this round. Because this is a Swift ability, it affects attacks against you during the current phase.

Cleanse

Standard action

Rank 5

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You remove a condition affecting you.

Flamboyant Parry

Standard action

Tags: Swift (see text)

Rank 5

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This maneuver functions like the total defense ability, except that you gain an additional +2 bonus to your Armor defense if you are using a melee weapon. This bonus is considered to come from a shield, and does not stack with the benefits of using a shield. In addition, whenever a creature misses or glances you with a melee strike this round, it becomes dazzled (20% miss chance, no special vision) as a condition. This ability is Swift, so it protects you from attacks in the current phase. However, the penalty imposed on attackers is not Swift.

Fortifying Force

Standard action

Rank 5

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Make a strike that deals double damage. After making the strike, you are briefly fortified (+2 Brawn, Fort, Ment).

Greater Invigoration

Standard action

Tags: Swift

Rank 5

Cost: One fatigue level.

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You are briefly empowered. In addition, you regain 1d8 hit points plus 1d8 per 2 power.

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The healing increases by 2d8 for each rank beyond 5.

I Am Your Opponent+

Standard action

Tags: Emotion

Rank 5

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Make an attack vs. Mental against all enemies adjacent to you.

Hit: The target is goaded (-2 accuracy vs. non-goading creatures) by you as a condition.

Critical hit: The condition must be removed an additional time before the effect ends.

Shield Bash+

Standard action

Tags: Swift (see text)

Rank 5

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You are shielded (+2 Armor and Ref) this round. Make a melee strike that deals double damage using a shield. The shielding is a Swift effect, but the strike is not.

10.11.4 Rank 7 Maneuvers

Bracing Blow

Standard action

Rank 7

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Make a strike that deals triple damage.

Hit: You are briefly braced (+2 defenses).

Prepared Defense+

Standard action

Rank 7

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Make a strike with a -1 accuracy penalty that deals triple damage. Then, you can choose to either be briefly fortified (+2 Brawn, Fort, Ment) or briefly shielded (+2 Armor and Ref). This ability does not have the Swift tag, so it does not affect attacks against you during the current phase.

Reflective Parry

Standard action

Tags: Swift

Rank 7

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This maneuver functions like the total defense ability, except that you gain an additional +2 bonus to Armor defense if you are not using a shield. In addition, choose one creature you can see. Whenever that creature misses or glances you with a targeted attack this round, it treats itself as a target of that attack in addition to any other targets. This ability is Swift, so it protects you from attacks in the current phase.

Revitalizing Blow+

Standard action

Rank 7

Cost: One fatigue level.

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Make a strike that deals double damage. In addition, you regain 1d10 hit points plus 1d10 per 2 power at the end of the round.

Sinews of Steel+

Standard action

Rank 7

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You are briefly empowered (add rank to damage), fortified (+2 Brawn, Fort, Ment), and steeled (immune to crits). This ability has the Swift tag, so it affects attacks against you during the current phase.