10.11 Unbreakable Defense
Guard yourself and your allies with careful attacks and recovery abilities.
10.11.1 Rank 1 Maneuvers
| Defensive Stance | Standard action |
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Tags: Swift | Rank 1 |
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You become briefly shielded (+2 Armor and Ref). Next round, if you take damage that round, you become briefly shielded (+2 Armor and Ref) again. This ability has the Swift tag, so it affects attacks against you during the current phase.
| I Am Your Opponent | Standard action |
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Tags: Emotion | Rank 1 |
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Make an attack vs. Mental against all enemies adjacent to you.
Hit: The target is briefly goaded (-2 accuracy vs. non-goading creatures) by you. If it is injured, it is also goaded by you as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
| Invigoration | Standard action |
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Tags: Swift | Rank 1 |
Cost: One fatigue level.
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You are briefly empowered. In addition, you regain 1d10 hit points + half power.
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The healing increases by 1d6 for each rank beyond 1.
| Parry | Standard action |
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Tags: Swift (see text) | Rank 1 |
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This maneuver functions like the total defense ability, except that you gain an additional +2 bonus to your Armor defense if you are using a melee weapon. This bonus is considered to come from a shield, and does not stack with the benefits of using a shield. In addition, choose a creature you can see. Whenever that creature misses or glances you with a melee strike this round, it briefly takes a -2 penalty to Armor defense. As normal, this bonus does not stack with itself, even if the same creature misses you with multiple melee attacks. The defense bonus from this ability is Swift, so it protects you from attacks in the current phase. However, the penalty imposed on attackers is not Swift.
| Shield Bash | Standard action |
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Tags: Swift (see text) | Rank 1 |
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You are shielded (+2 Armor and Ref) this round. Make a melee strike with a -1 accuracy penalty using a shield. The shielding is a Swift effect, but the strike is not.
| Weather the Storm | Standard action |
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Tags: Swift | Rank 1 |
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You take half damage from all sources this round. Because this is a Swift ability, it affects attacks against you during the current phase.
10.11.2 Rank 3 Maneuvers
| Cleansing Blow | Standard action |
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Rank 3 |
Cost: One fatigue level.
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Remove a condition affecting you. Then, make a strike.
| Prepared Defense | Standard action |
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Rank 3 |
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Make a strike. After making the strike, you can choose to either be briefly fortified (+2 Brawn, Fort, Ment) or briefly shielded (+2 Armor and Ref).
| Redirecting Parry | Standard action |
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Tags: Swift | Rank 3 |
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This maneuver functions like the total defense ability, except that you gain an additional +2 bonus to your Armor defense if you are using a melee weapon. This bonus is considered to come from a shield, and does not stack with the benefits of using a shield. In addition, choose a creature you can see. Whenever that creature misses or glances you with a melee strike this round, it treats itself as a target of that strike in addition to any other targets. It cannot choose to reduce its accuracy or damage against itself. This ability is Swift, so it protects you from attacks in the current phase.
| Revitalizing Blow | Standard action |
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Rank 3 |
Cost: One fatigue level.
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Make a strike. In addition, you regain 1d8 hit points + power at the end of the round.
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The healing increases by 1d6 for each rank beyond 3.
| Sinews of Steel | Standard action |
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Tags: Swift | Rank 3 |
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You are briefly fortified (+2 Brawn, Fort, Ment) and steeled (immune to crits). This ability has the Swift tag, so it affects attacks against you during the current phase.
| Stunning Shield Bash | Standard action |
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Rank 3 |
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Make a melee strike using a shield.
Hit: The target is briefly stunned (-2 defenses).
10.11.3 Rank 5 Maneuvers
| Brace for Impact | Standard action |
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Tags: Swift | Rank 5 |
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You are impervious (+4 defenses) to all damage this round. Because this is a Swift ability, it affects attacks against you during the current phase.
| Cleanse |
Standard action |
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Rank 5 |
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You remove a condition affecting you.
| Flamboyant Parry | Standard action |
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Tags: Swift (see text) | Rank 5 |
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This maneuver functions like the total defense ability, except that you gain an additional +2 bonus to your Armor defense if you are using a melee weapon. This bonus is considered to come from a shield, and does not stack with the benefits of using a shield. In addition, whenever a creature misses or glances you with a melee strike this round, it becomes dazzled (20% miss chance, no special vision) as a condition. This ability is Swift, so it protects you from attacks in the current phase. However, the penalty imposed on attackers is not Swift.
| Fortifying Force | Standard action |
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Rank 5 |
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Make a strike that deals double damage. After making the strike, you are briefly fortified (+2 Brawn, Fort, Ment).
| Greater Invigoration | Standard action |
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Tags: Swift | Rank 5 |
Cost: One fatigue level.
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You are briefly empowered. In addition, you regain 1d8 hit points plus 1d8 per 2 power.
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The healing increases by 2d8 for each rank beyond 5.
| I Am Your Opponent+ | Standard action |
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Tags: Emotion | Rank 5 |
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Make an attack vs. Mental against all enemies adjacent to you.
Hit: The target is goaded (-2 accuracy vs. non-goading creatures) by you as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
| Shield Bash+ | Standard action |
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Tags: Swift (see text) | Rank 5 |
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You are shielded (+2 Armor and Ref) this round. Make a melee strike that deals double damage using a shield. The shielding is a Swift effect, but the strike is not.
10.11.4 Rank 7 Maneuvers
| Bracing Blow | Standard action |
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Rank 7 |
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Make a strike that deals triple damage.
| Prepared Defense+ | Standard action |
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Rank 7 |
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Make a strike with a -1 accuracy penalty that deals triple damage. Then, you can choose to either be briefly fortified (+2 Brawn, Fort, Ment) or briefly shielded (+2 Armor and Ref). This ability does not have the Swift tag, so it does not affect attacks against you during the current phase.
| Reflective Parry | Standard action |
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Tags: Swift | Rank 7 |
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This maneuver functions like the total defense ability, except that you gain an additional +2 bonus to Armor defense if you are not using a shield. In addition, choose one creature you can see. Whenever that creature misses or glances you with a targeted attack this round, it treats itself as a target of that attack in addition to any other targets. This ability is Swift, so it protects you from attacks in the current phase.
| Revitalizing Blow+ | Standard action |
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Rank 7 |
Cost: One fatigue level.
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Make a strike that deals double damage. In addition, you regain 1d10 hit points plus 1d10 per 2 power at the end of the round.
| Sinews of Steel+ | Standard action |
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Rank 7 |
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You are briefly empowered (add rank to damage), fortified (+2 Brawn, Fort, Ment), and steeled (immune to crits). This ability has the Swift tag, so it affects attacks against you during the current phase.