11.11 Fabrication
Create objects to damage and impair foes.
11.11.1 Cantrips
Fabricate Trinket |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
You make a Craft check to create an object of Tiny size or smaller. The object appears in your hand or at your feet. It must be made of nonliving, nonmagical, nonreactive vegetable matter, such as wood or cloth. At the end of each round, this spell ends if you are not within Medium (60 ft.) range of the item.
This spell lasts until you use it again or until you dismiss it.
_______________________________________________________________________________________________________
Rank 2: The maximum size of the object increases to Small.
Rank 4: The maximum size of the object increases to Medium.
Rank 6: The maximum size of the object increases to Large.
Forge |
Usage time: Standard action. | Attune, Manifestation |
_______________________________________________________________________________________________________
You can create any one weapon, shield, or body armor that you are proficient with. It is sized appropriately for you, up to a maximum of a Medium size item. The item appears in your hand or on the ground at your feet.
If you create body armor or a weapon, it can be created from any special material other than cold iron, dragonscale, and dragonhide. The item’s rank cannot exceed your spellcasting rank with this spell.
Unlike normal Attune spells, you can attune to this spell any number of times, creating a different item each time. A difficulty value 5 Knowledge (items) or relevant Craft check reveals that the item is a magical fabrication rather than an ordinary item. If you spend ten consecutive minutes without line of effect to the item, your attunement to that item ends and it disappears.
11.11.2 Spells
Instant Arrow | Rank 1 |
Casting time: Minor action. | Manifestation |
_______________________________________________________________________________________________________
This spell has no somatic components or verbal components.
You create an arrow in a bow that you are holding. You can create special ammunition of any type that you are proficient with. However, the item’s rank cannot exceed half your spellcasting rank with this spell.
The object persists until the end of the round, at which point it disappears. Any attack with this ammunition is considered a magical ✨ attack, so you use your magical power to determine your damage instead of your mundane power (see Power).
Mystic Artillery | Rank 1 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
When you cast this spell, you create a ballista bolt in midair within your space and choose a target within Long (90 ft.) range. During your next action, if that target is still within Long (90 ft.) range, make an attack vs. Armor against it. Otherwise, the bolt disappears and this spell is wasted.
Hit: 1d6 damage +1 per 2 power.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 1.
Mystic Barrier | Rank 1 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
You create a Small (15 ft. long) wall of magical energy within Medium (60 ft.) range. The wall is visible as a shimmering magical membrane that does not block sight. Nothing can pass through the wall until it is destroyed.
The wall has hit points equal to three times your power. After using this ability, you briefly cannot use it or any other Barrier ability.
_______________________________________________________________________________________________________
Rank 3: You can choose to create a Medium (30 ft. long) wall instead.
Rank 5: You can choose to create a Large (60 ft. long) wall instead.
Rank 7: You can choose to create a Huge (90 ft. long) wall instead.
Personal Weapon | Rank 1 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
Choose a type of weapon that you are proficient with. You create a normal item of that type in your hand. If the item stops touching you, it disappears, and this effect ends.
If you create a Projectile weapon, it is created in an unloaded state. Loading the weapon takes the normal amount of time, though you can load it by creating projectiles out of thin air rather than using regular projectiles. The projectiles disappear after the attack is complete. Any strikes that you make with a weapon created with this ability are magical ✨ abilities, so you use your your magical power to determine your damage instead of your mundane power (see Power).
This spell lasts until you use it again or until you dismiss it.
Whirlwind of Blades | Rank 1 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
Make an attack vs. Armor against all enemies adjacent to you.
Hit: 1d6 damage +1 per 2 power.
Miss: Half damage.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 1.
Blade Barrier | Rank 2 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
You create a Medium (30 ft. long) wall of whirling blades within Medium (60 ft.) range. The wall provides cover against attacks made through it, though it takes no damage from attacks that hit it. Whenever anything passes through the wall, you make a reactive attack vs. Reflex against it. In addition, when you cast this spell and during each of your subsequent actions, make an attack vs. Reflex against any creature currently sharing space with it. Generally, this is only possible for Large or larger creatures. You can only attack a given target with this spell once per phase.
After using this ability, you briefly cannot use it or any other Barrier ability.
Hit: 1d6 damage +1 per 2 power.
Miss: Half damage.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 2.
Caltrops | Rank 2 |
Usage time: Standard action. | Manifestation, Sustain (minor) |
_______________________________________________________________________________________________________
You create exceptionally sharp caltrops in up to three unoccupied squares on solid ground within Medium (60 ft.) range. Whenever a creature moves into any of the squares, unless the creature moves at half speed to avoid the danger, you make a reactive attack vs. Armor against them. You cannot make this attack against the same creature more than once per phase. Unlike most attacks, this attack can happen during the movement phase. Caltrops may not be effective against creatures with an unusual anatomy.
Hit: 1d6 damage +1 per 2 power.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 2.
Executioner’s Axe | Rank 2 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
When you cast this spell, you create a greataxe in midair within your space. During your next action, make an attack vs. Armor with the axe against up to two targets adjacent to you.
Hit: 1d8 damage +1 per power.
Instant Weapon | Rank 2 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
This spell has no somatic components.
You create a nonmagical weapon that you are proficient with your hand or hands. The weapon can be made of any special material other than cold iron. Its rank cannot exceed your spellcasting rank with this spell.
After the weapon appears, you can immediately make a strike with that weapon. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power). If you create a Projectile weapon that is not from the crossbow weapon group, you also create ammunition necessary for you to attack with. After you make the strike, the weapon disappears.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 2.
Mystic Bridge | Rank 2 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
This spell functions like the mystic barrier spell, except that the wall is aligned horizontally instead of vertically.
_______________________________________________________________________________________________________
Rank 4: You can choose to create a Medium (30 ft. long) wall instead.
Rank 6: You can choose to create a Large (60 ft. long) wall instead.
Shrapnel Grenade | Rank 2 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
Make an attack vs. Armor and Reflex against everything within a Small (15 ft.) radius in Short (30 ft.) range.
Hit: 1d8 damage +1 per power.
Miss: Half damage.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 2.
Sonic Barrier | Rank 2 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
This spell functions like the mystic barrier spell, except that you can choose whether the barrier blocks sound. You can change whether the barrier blocks sound as part of the action you use to sustain this spell, or as a minor action if you attune to this spell.
Both types of barrier still block line of effect for effects that deal bludgeoning damage, even if they narratively come from a sound or voice. If the barrier does not block sound, the sound or voice can be heard on the other side at a non-damaging volume, but the attack still damages the barrier instead of anything on the other side.
_______________________________________________________________________________________________________
Rank 4: You can choose to create a Medium (30 ft. long) wall instead.
Rank 6: You can choose to create a Large (60 ft. long) wall instead.
Visual Barrier | Rank 2 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
This spell functions like the mystic barrier spell, except that you can choose the visibility of the barrier. There are three possibilities: fully invisible, barely visible like a normal mystic barrier, and visible as a deep black that completely blocks sight. You can change the opacity of the barrier as part of the action you use to sustain this spell, or as a minor action if you attune to this spell.
_______________________________________________________________________________________________________
Rank 4: You can choose to create a Medium (30 ft. long) wall instead.
Rank 6: You can choose to create a Large (60 ft. long) wall instead.
Blade Perimeter | Rank 3 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
This spell functions like the blade barrier spell, except that the area changes to a Medium (30 ft.) radius wall. In addition, the damage increases to 1d6 damage +1 per power.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 3.
Dagger Cloud | Rank 3 |
Usage time: Standard action. | Manifestation, Sustain (minor) |
_______________________________________________________________________________________________________
When you cast this spell, a cloud of flying daggers appears in a Tiny (5 ft.) radius zone within Short (30 ft.) range. Whenever anything passes through the cloud, you make a reactive attack vs. Armor against it. In addition, when you cast this spell and during each of your subsequent actions, make an attack vs. Armor against each creature in the area. You can only attack a given target with this spell once per phase.
Hit: 1d6 damage +1 per 2 power.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 3.
Forceful Barrier | Rank 3 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
This spell functions like the mystic barrier spell, except that it breaks objects in its area that obstruct its path. Each object in the path of the wall takes 1d8 damage +1 per power. Any object destroyed in this way does not block the barrier’s area of effect. This does no damage to creatures, who block the path of the barrier like normal.
_______________________________________________________________________________________________________
Rank 5: You can choose to create a Medium (30 ft. long) wall instead.
Rank 7: You can choose to create a Large (60 ft. long) wall instead.
Grease |
Rank 3 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
Make an attack vs. Reflex against all Large or smaller grounded creatures in a Small (15 ft.) radius within Short (30 ft.) range.
Hit: Each target falls prone (half speed, -2 Armor and Ref).
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 3.
Powderkeg | Rank 3 |
Usage time: Standard action. | Fire, Manifestation, Sustain (minor) |
_______________________________________________________________________________________________________
You create a powderkeg on the ground within Short (30 ft.) range. The powderkeg has 10 hit points, and it automatically takes 5 physical damage whenever you sustain this spell. It explodes when it reaches 0 hit points, or when it takes any fire damage. When it explodes, make an attack vs. Armor and Reflex against everything within a Medium (30 ft.) radius of it.
Hit: 1d8 damage +1 per power.
Miss: Half damage.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 3.
Protective Cage | Rank 3 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
Choose yourself or one Large or smaller ally within Medium (60 ft.) range. You create a metal cage around the target in its space. The cage has a 2 inch gap between its bars, allowing the target to see and be seen by creatures outside of the cage. This does not block line of sight or line of effect, but it provides cover. If another creature is in the target’s space when this spell is cast, this spell fails without effect.
The field has hit points equal to three times your power. After using this ability, you briefly cannot use it or any other Barrier ability.
_______________________________________________________________________________________________________
Rank 5: The field’s hit points increase to four times your power.
Rank 7: The field’s hit points increase to five times your power.
Sturdy Barrier | Rank 3 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
This spell functions like the mystic barrier spell, except that the wall has hit points equal to four times your power instead of three times your power.
_______________________________________________________________________________________________________
Rank 5: You can choose to create a Medium (30 ft. long) wall instead.
Rank 7: You can choose to create a Large (60 ft. long) wall instead.
Web |
Rank 3 |
Usage time: Standard action. | Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
You fill a Small (15 ft.) radius zone within Medium (60 ft.) range with webs. The webs make the area difficult terrain. The web has hit points equal to three times your power, and all of its defenses are 0.
_______________________________________________________________________________________________________
Rank 5: The web’s hit points increase to four times your power.
Rank 7: The web’s hit points increase to five times your power.
Instant Magic Weapon | Rank 4 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
This spell functions like the instant weapon spell, except that the weapon you create is magical. When you learn this spell, you choose a single magic weapon property with a rank no higher than your spellcasting rank with this spell. The weapon has that property. Whenever your spellcasting rank with this spell increases, you can choose a new magic weapon property.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 4.
Mighty Mystic Artillery | Rank 4 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
This spell functions like the mystic artillery spell, except that the damage increases to 1d6 per 2 power.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 4.
Mighty Whirlwind of Blades | Rank 4 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
Make an attack vs. Armor against all enemies adjacent to you.
Hit: 1d6 per 2 power.
Miss: Half damage.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 4.
Mirror Barrier | Rank 4 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
This spell functions like the mystic barrier spell, except that it reflects mundane attacks against it. The barrier’s defenses become equal to 6 + half your level. Whenever a creature misses or glances the barrier with a mundane attack, it scores a glancing blow with that attack against itself.
_______________________________________________________________________________________________________
Rank 6: You can choose to create a Medium (30 ft. long) wall instead.
Mystic Blast Arrow | Rank 4 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
Make an attack vs. Armor against anything within Long (90 ft.) range.
Hit: 1d6 damage +1 per power. If the target is Large or smaller and loses hit points from this damage, it is knocked prone (half speed, -2 Armor and Ref).
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 4.
Mystic Forge | Rank 4 |
Usage time: Standard action. | Attune |
_______________________________________________________________________________________________________
This spell functions like the forge spell, except that the item you create is magical, but cannot be made from any special material. When you learn this spell, you choose a single magic weapon or armor property with a rank no higher than your spellcasting rank with this spell. If you create an item that the property can be applied to, the item has that property. Whenever your spellcasting rank with this spell increases, you can choose a new magic property.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 4.
Rain of Arrows | Rank 4 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
You create a rain of arrows in a Small (15 ft.) radius zone within Medium (60 ft.) range. When you cast this spell, and during your next action, make an attack vs. Armor against everything in the area. This attack does not damage thin walls in the area.
Hit: 1d6 damage +1 per 2 power.
Miss: Half damage.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 4.
Daggerswarm | Rank 5 |
Usage time: Standard action. | Attune (deep) |
_______________________________________________________________________________________________________
When you cast this spell, a small swarm of daggers appears floating over your head. As a minor action, you can fling one dagger at a creature or object within Short (30 ft.) range. When you do, make an attack vs. Armor with a -2 accuracy penalty against that target. After the dagger deals damage, it disappears and another dagger appears in the swarm.
Hit: 1d8 damage +1 per power.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 5.
Invulnerable Barrier | Rank 5 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
This spell functions like the mystic barrier spell, except that the wall’s defenses are each equal to 6 + your level, and it is impervious to physical damage. In addition, the wall’s hit points increase to four times your power.
_______________________________________________________________________________________________________
Rank 7: You can choose to create a Medium (30 ft. long) wall instead.
Mighty Caltrops | Rank 5 |
Usage time: Standard action. | Manifestation, Sustain (minor) |
_______________________________________________________________________________________________________
This spell functions like the caltrops spell, except that the damage increases to 1d6 per 2 power.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 5.
Mighty Shrapnel Grenade | Rank 5 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
Make an attack vs. Armor and Reflex against everything within a Small (15 ft.) radius in Short (30 ft.) range.
Hit: 1d8 damage plus 1d8 per 2 power.
Miss: Half damage.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 5.
Blade Cloud | Rank 6 |
Usage time: Standard action. | Manifestation, Sustain (minor) |
_______________________________________________________________________________________________________
When you cast this spell, a cloud of flying swords appears in a Small (15 ft.) radius zone within Medium (60 ft.) range. Whenever anything passes through the cloud, you make a reactive attack vs. Armor against it. In addition, when you cast this spell and during each of your subsequent actions, make an attack vs. Armor against each creature in the area. You can only attack a given target with this spell once per phase.
Hit: 1d6 per 2 power.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 6.
Mighty Blade Barrier | Rank 6 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
This spell functions like the blade barrier spell, except that the damage increases to 1d6 damage plus 1d6 per 2 power.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 6.
Mighty Executioner’s Axe | Rank 6 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
This spell functions like the executioner’s axe spell, except that the damage increases to 1d10 damage plus 1d10 per 2 power.
Oil Slick | Rank 6 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
Make an attack vs. Reflex against everything that is Large or smaller and grounded in a Small (15 ft.) radius within Short (30 ft.) range.
Hit: Each target falls prone (half speed, -2 Armor and Ref), and is briefly vulnerable to fire damage. This vulnerability ends for a target if it takes fire damage.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 6.
Personal Sphere | Rank 6 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (minor) |
_______________________________________________________________________________________________________
You create a sphere of magical energy around yourself. The sphere is visible as a shimmering magical membrane that does not block sight. Nothing can pass through the field until it is destroyed. This prevents you from having line of effect to anything outside of the area. When you move using one of your movement speeds, the sphere moves with you, though you cannot force it against another creature or object.
The field as a whole has hit points equal to three times your power. After using this ability, you briefly cannot use it or any other Barrier ability.
Entrapping Sphere | Rank 7 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (minor) |
_______________________________________________________________________________________________________
Make an attack vs. Reflex against anything Large or smaller within Medium (60 ft.) range.
Hit: A sphere of magical energy appears around the target in its space. The sphere is visible as a shimmering magical membrane that does not block sight. Nothing can pass through the sphere until it is destroyed. This prevents the target from having line of effect to anything outside of the area. If another creature is in the target’s space when this spell is cast, this spell fails without effect.
The field as a whole has hit points equal to twice your power. After using this ability, you briefly cannot use it or any other Barrier ability.
Critical hit: The sphere’s hit points are doubled.
Greater Mirror Barrier | Rank 7 |
Usage time: Standard action. | Barrier, Manifestation, Sustain (attuneable, minor) |
_______________________________________________________________________________________________________
This spell functions like the mystic barrier spell, except that it reflects mundane attacks against it. The barrier’s defenses become equal to 9 + half your level, and the hit points of each 5-ft. square increase to three times your power. Whenever a creature misses or glances the barrier with a mundane attack, it scores a glancing blow with that attack against itself.
Massive Rain of Arrows | Rank 7 |
Usage time: Standard action. | Manifestation |
_______________________________________________________________________________________________________
You create a rain of arrows in a Medium (30 ft.) radius zone within Long (90 ft.) range. When you cast this spell, and during your next action, make an attack vs. Armor against everything in the area. This attack does not damage thin walls in the area.
Hit: 1d6 per 2 power.
Miss: Half damage.
11.11.3 Rituals
Copy Writing | Rank 1 |
Casting time: Special.
_______________________________________________________________________________________________________
You copy the writing from one Small or smaller written work within Short (30 ft.) range to a Small or smaller set of blank pages within Short (30 ft.) range. The blank pages must have enough room for the original writing. This ritual takes half the time required to copy the writing by hand, to a minimum of one minute, and does not require writing materials. It requires one fatigue level from its participants.
This ritual requires one fatigue level from its participants.
Fabricate Water | Rank 1 |
_______________________________________________________________________________________________________
You create up to two gallons of wholesome, drinkable water at any number of locations within Short (30 ft.) range, allowing you to fill multiple small water containers. You must create a minimum of one ounce of water in each location.
This ritual requires one fatigue level from its participants.
Ritual Forge | Rank 1 |
Casting time: One hour. | Attune, Manifestation |
_______________________________________________________________________________________________________
This ritual functions like the forge cantrip, except that any ritual participant can attune to the effect. That participant must maintain proximity to the item to prevent it from disappearing.
This ritual requires one fatigue level from its participants.
Fabricate Sustenance | Rank 2 |
_______________________________________________________________________________________________________
This ritual creates food and drink in one unoccupied square within Short (30 ft.) range that is sufficient to sustain five Medium creatures for 24 hours. It also creates basic receptacles to hold the food and drink. The food that this ritual creates is simple fare of your choice – highly nourishing, if rather bland.
This ritual requires one fatigue level from its participants.
Tiny Hut | Rank 2 |
Casting time: One minute. | Attune, Manifestation |
_______________________________________________________________________________________________________
You create a permeable barrier around a Small (15 ft.) radius zone from your location. The barrier is visible as a shimmering magical membrane that does not block sight. As a standard action, a creature can move five feet from outside the hut to inside the hut, or vice versa. However, the hut blocks line of effect for all other purposes. The barrier has hit points equal to three times your power.
If you leave the zone, this effect ends.
This ritual requires one fatigue level from its participants.
Ammunition Stockpile | Rank 3 |
Casting time: One hour. | Attune, Manifestation |
_______________________________________________________________________________________________________
You create a Large pile of either nonmagical arrows or crossbow bolts in any unoccupied location on solid ground adjacent to you. You can choose to create blunted ammunition, but you cannot create other forms of special ammunition like fire arrows or repeating bolts. Any creature may take ammunition from the pile to use.
This ritual requires one fatigue level from its participants.
Fabricate Feast | Rank 3 |
_______________________________________________________________________________________________________
This ritual creates food and drink in any number of unoccupied squares within Short (30 ft.) range that is sufficient to sustain twenty Medium creatures for 24 hours. It also creates basic receptacles to hold the food and drink. The food that this ritual creates is simple fare of your choice – highly nourishing, if rather bland.
This ritual requires one fatigue level from its participants.
Manifest Object | Rank 3 |
Casting time: One hour. | Attune, Manifestation |
_______________________________________________________________________________________________________
Make a Craft check to create an object of Small size or smaller. The object appears out of thin air in your hand or in one unoccupied square on solid ground within Short (30 ft.) range. It must be made of nonliving, nonmagical, nonreactive vegetable matter, such as wood or cloth.
This ritual requires one fatigue level from its participants.
Greater Copy Writing | Rank 4 |
Casting time: Special.
_______________________________________________________________________________________________________
This ritual functions like the copy writing ritual, except that it can target objects of Medium or smaller size. In addition, the time required to perform this ritual decreases to one tenth of the time required to copy the writing by hand, to a minimum of one minute. It requires one fatigue level from its participants.
This ritual requires one fatigue level from its participants.