11.12 Fabrication

PIC

Create objects to damage and impair foes.

11.12.1 Cantrips

Fabricate Trinket

Usage time: Standard action.

Manifestation, Sustain (attuneable, minor)

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You make a Craft check to create an object of Tiny size or smaller. The object appears in your hand or at your feet. It must be made of nonliving, nonmagical, nonreactive vegetable matter, such as wood or cloth. At the end of each round, this spell ends if you are not within Medium (60 ft.) range of the item.

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Rank 2: The maximum size of the object increases to Small.

Rank 4: The maximum size of the object increases to Medium.

Rank 6: The maximum size of the object increases to Large.

11.12.2 Rank 1 Spells

Desperate Shieldwall

Rank 1

Usage time: Standard action.

Attune, Manifestation

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Whenever you use the total defense or recover ability, you can activate this ability. If you do, you create a wall of indestructible shields around you. This grants you a +2 bonus to your Armor defense and cover for the rest of the round. After that time, this ability ends. This is a Swift effect, so it protects you from attacks during the current phase.

Forge

Rank 1

Usage time: Standard action.

Manifestation, Sustain (attuneable, free)

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You can create any one weapon, shield, or body armor that you are proficient with. It is sized appropriately for you, up to a maximum of a Medium size item. You can choose whether the item appears in your hand, on your body fully donned, or on the ground at your feet. It disappears when this spell’s effect ends.

You can attune to this spell any number of times, creating a different item each time. If you spend ten consecutive minutes without line of effect to the item, your attunement to that item ends and it disappears.

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Rank 2: If you create body armor or a weapon, it can be created from any special material other than cold iron, dragonscale, and dragonhide (see Armor Special Materials, and Weapon Special Materials). The item’s rank cannot exceed your spellcasting rank with this spell.

Instant Arrow

Rank 1

Casting time: Minor action.

Manifestation

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This spell has no somatic components or verbal components.

You create an arrow in a bow that you are holding. You can create special ammunition of any type that you are proficient with. However, the item’s rank cannot exceed half your spellcasting rank with this spell.

The object persists until the end of the round, at which point it disappears. Any attack with this ammunition is considered a magical ✨ attack, so you use your magical power to determine your damage instead of your mundane power (see Power).

Instant Shield

Rank 1

Usage time: Standard action.

Attune, Manifestation

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As a minor action, you can create a shield that you are proficient with in one free hand. The shield can be a buckler, standard shield, or tower shield. It is automatically strapped to your arm, allowing you to use it immediately. This is a Swift effect, so the shield protects you from attacks during the current phase. The shield automatically disappears at the end of the round, but you can summon it again in future rounds.

Mystic Artillery

Rank 1

Usage time: Standard action.

Manifestation

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When you cast this spell, you create a ballista bolt in midair within your space and choose a target within Long (90 ft.) range. During your next action, if that target is still within Long (90 ft.) range, make an attack vs. Armor against it. Otherwise, the bolt disappears and this spell is wasted.

Hit: 1d6 damage +1 per 2 power.

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The attack’s accuracy increases by +1 for each rank beyond 1.

Mystic Barrier

Rank 1

Usage time: Standard action.

Barrier, Manifestation, Sustain (attuneable, minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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You create a Small (15 ft. long) wall of magical energy within Medium (60 ft.) range. The wall is visible as a shimmering magical membrane that does not block sight. Nothing can pass through the wall until it is destroyed. It has hit points equal to three times your power, and is destroyed when its hit points become negative.

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Rank 3: You can choose to create a Medium (30 ft. long) wall instead.

Rank 5: You can choose to create a Large (60 ft. long) wall instead.

Rank 7: You can choose to create a Huge (90 ft. long) wall instead.

Personal Weapon

Rank 1

Usage time: Standard action.

Manifestation, Sustain (free)

Cost: One optional fatigue level. If you pay this cost, using spell only requires a minor action.

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This spell functions like the forge spell, except that you can only create a weapon, and this spell has the Sustain (free) tag instead of the Attune tag.

Whirlwind of Blades

Rank 1

Usage time: Standard action.

Manifestation

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Make an attack vs. Armor against all enemies adjacent to you.

Hit: 1d6 damage +1 per 2 power.

Miss: Half damage.

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The attack’s accuracy increases by +1 for each rank beyond 1.

11.12.3 Rank 2 Spells

Blade Barrier

Rank 2

Usage time: Standard action.

Barrier, Manifestation, Sustain (attuneable, minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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You create a Medium (30 ft. long) wall of whirling blades within Medium (60 ft.) range. The wall provides cover against attacks made through it, though it takes no damage from attacks that hit it. Whenever anything passes through the wall, you make a reactive attack vs. Reflex against it. In addition, when you cast this spell and during each of your subsequent actions, make an attack vs. Reflex against any creature currently sharing space with it. Generally, this is only possible for Large or larger creatures. You can only attack a given target with this spell once per phase.

Hit: 1d6 damage +1 per 2 power.

Miss: Half damage.

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The attack’s accuracy increases by +1 for each rank beyond 2.

Caltrops

Rank 2

Usage time: Standard action.

Manifestation, Sustain (minor)

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You create exceptionally sharp caltrops in up to three unoccupied squares on solid ground within Medium (60 ft.) range. Whenever a grounded creature moves into any of the squares, unless the creature moves at half speed to avoid the danger, you make a reactive attack vs. Armor against them. You cannot make this attack against the same creature more than once per phase. Unlike most attacks, this attack can happen during the movement phase. Caltrops may not be effective against creatures with an unusual anatomy.

Hit: 1d6 damage +1 per 2 power.

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The attack’s accuracy increases by +1 for each rank beyond 2.

Executioner’s Axe

Rank 2

Usage time: Standard action.

Manifestation

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When you cast this spell, you create a greataxe in midair within your space. During your next action, make an attack vs. Armor with the axe against up to two targets adjacent to you.

Hit: 1d6 damage per 2 power.

Instant Copy

Rank 2

Usage time: Standard action.

Attune, Manifestation

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Choose one Small or smaller object within Medium (60 ft.) range. You create a nonmagical copy of that item that appears in your hands or at your feet. Make a Craft check with a +5 bonus to determine how closely the appearance and function of the copy matches the original. The copy is always mundane, even if the original was magical. It may appear to be made of a special material such as adamantine, but functions as if it was made of an ordinary material like wood or iron. The copy lasts as long as you stay attuned to this effect.

Instant Weapon

Rank 2

Usage time: Standard action.

Manifestation

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This spell has no somatic components.

You create a nonmagical weapon that you are proficient with your hand or hands. The weapon can be made of any special material other than cold iron (see Weapon Special Materials. Its rank cannot exceed your spellcasting rank with this spell.

After the weapon appears, you can immediately make a strike with that weapon. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power). If you create a Projectile weapon that is not from the crossbow weapon group, you also create ammunition necessary for you to attack with. After you make the strike, the weapon disappears.

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The attack’s accuracy increases by +1 for each rank beyond 2.

Mystic Bridge

Rank 2

Usage time: Standard action.

Barrier, Manifestation, Sustain (attuneable, minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that the wall is aligned horizontally instead of vertically.

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Rank 4: You can choose to create a Medium (30 ft. long) wall instead.

Rank 6: You can choose to create a Large (60 ft. long) wall instead.

Shrapnel Grenade

Rank 2

Usage time: Standard action.

Manifestation

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Make an attack vs. Armor and Reflex against everything within a Small (15 ft.) radius in Short (30 ft.) range.

Hit: 1d8 damage +1 per power.

Miss: Half damage.

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The attack’s accuracy increases by +1 for each rank beyond 2.

Sonic Barrier

Rank 2

Usage time: Standard action.

Barrier, Manifestation, Sustain (attuneable, minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that you can choose whether the barrier blocks sound. You can change whether the barrier blocks sound as part of the action you use to sustain this spell, or as a minor action if you attune to this spell.

Both types of barrier still block line of effect for effects that deal bludgeoning damage, even if they narratively come from a sound or voice. If the barrier does not block sound, the sound or voice can be heard on the other side at a non-damaging volume, but the attack still damages the barrier instead of anything on the other side.

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Rank 4: You can choose to create a Medium (30 ft. long) wall instead.

Rank 6: You can choose to create a Large (60 ft. long) wall instead.

Visual Barrier

Rank 2

Usage time: Standard action.

Barrier, Manifestation, Sustain (attuneable, minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that you can choose the visibility of the barrier. There are three possibilities: fully invisible, barely visible like a normal mystic barrier, and visible as a deep black that completely blocks sight. You can change the opacity of the barrier as part of the action you use to sustain this spell, or as a minor action if you attune to this spell.

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Rank 4: You can choose to create a Medium (30 ft. long) wall instead.

Rank 6: You can choose to create a Large (60 ft. long) wall instead.

11.12.4 Rank 3 Spells

Blade Perimeter

Rank 3

Usage time: Standard action.

Barrier, Manifestation, Sustain (attuneable, minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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This spell functions like the blade barrier spell, except that the area changes to a Medium (30 ft.) radius wall. In addition, the damage increases to 1d6 damage +1 per power.

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The attack’s accuracy increases by +1 for each rank beyond 3.

Dagger Cloud

Rank 3

Usage time: Standard action.

Manifestation, Sustain (minor)

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When you cast this spell, a cloud of flying daggers appears in a Tiny (5 ft.) radius zone within Short (30 ft.) range. Whenever anything passes through the cloud, you make a reactive attack vs. Armor against it. In addition, when you cast this spell and during each of your subsequent actions, make an attack vs. Armor against each creature in the area. You can only attack a given target with this spell once per phase.

Hit: 1d6 damage +1 per 2 power.

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The attack’s accuracy increases by +1 for each rank beyond 3.

Forceful Barrier

Rank 3

Usage time: Standard action.

Barrier, Manifestation, Sustain (attuneable, minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that it breaks objects in its area that obstruct its path. Each unattended object in the path of the wall takes 1d8 damage +1 per power. Any object destroyed in this way does not block the barrier’s area of effect. This does no damage to creatures, who block the path of the barrier like normal.

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Rank 5: You can choose to create a Medium (30 ft. long) wall instead.

Rank 7: You can choose to create a Large (60 ft. long) wall instead.

Grease

Rank 3

Usage time: Standard action.

Manifestation

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Make an attack vs. Reflex against all Large or smaller grounded creatures in a Small (15 ft.) radius within Short (30 ft.) range.

Hit: Each target falls prone (half speed, -2 Armor and Ref).

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The attack’s accuracy increases by +1 for each rank beyond 3.

Powderkeg

Rank 3

Usage time: Standard action.

Fire, Manifestation, Sustain (minor)

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You create a powderkeg on the ground within Short (30 ft.) range. The powderkeg has 10 hit points, and it automatically takes 5 damage whenever you sustain this spell. It explodes when it reaches 0 hit points, or when it takes any damage from a Fire attack. When it explodes, make an attack vs. Armor and Reflex against everything within a Medium (30 ft.) radius of it.

Hit: 1d8 damage +1 per power.

Miss: Half damage.

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The attack’s accuracy increases by +1 for each rank beyond 3.

Protective Cage

Rank 3

Usage time: Standard action.

Barrier, Manifestation, Sustain (attuneable, minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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Choose yourself or one Large or smaller ally within Medium (60 ft.) range. You create a metal cage around the target in its space. The cage has a 2 inch gap between its bars, allowing the target to see and be seen by creatures outside of the cage. This does not block line of sight or line of effect, but it provides cover. If another creature is in the target’s space when this spell is cast, this spell fails without effect. The field has hit points equal to three times your power, and is destroyed when its hit points become negative.

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Rank 5: The field’s hit points increase to four times your power.

Rank 7: The field’s hit points increase to five times your power.

Sturdy Barrier

Rank 3

Usage time: Standard action.

Barrier, Manifestation, Sustain (attuneable, minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that the wall has hit points equal to five times your power instead of three times your power.

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Rank 5: You can choose to create a Medium (30 ft. long) wall instead.

Rank 7: You can choose to create a Large (60 ft. long) wall instead.

Web

Rank 3

Usage time: Standard action.

Manifestation, Sustain (attuneable, minor)

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You fill a Small (15 ft.) radius zone within Medium (60 ft.) range with webs. The webs make the area difficult terrain. The web has hit points equal to three times your power, and it is destroyed when its hit points become negative.

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Rank 5: You can choose to create a Medium (30 ft.) radius instead.

Rank 7: You can choose to create a Large (60 ft.) radius instead.

11.12.5 Rank 4 Spells

Instant Magic Weapon

Rank 4

Usage time: Standard action.

Manifestation

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This spell functions like the instant weapon spell, except that the weapon you create is magical. When you learn this spell, you choose a single magic weapon property with a rank no higher than your spellcasting rank with this spell. The weapon has that property. Whenever your spellcasting rank with this spell increases, you can choose a new magic weapon property.

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The attack’s accuracy increases by +1 for each rank beyond 4.

Mighty Mystic Artillery

Rank 4

Usage time: Standard action.

Manifestation

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This spell functions like the mystic artillery spell, except that the damage increases to 1d6 damage per 2 power.

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The attack’s accuracy increases by +1 for each rank beyond 4.

Mighty Whirlwind of Blades

Rank 4

Usage time: Standard action.

Manifestation

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Make an attack vs. Armor against all enemies adjacent to you.

Hit: 1d6 damage per 2 power.

Miss: Half damage.

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The attack’s accuracy increases by +1 for each rank beyond 4.

Mirror Barrier

Rank 4

Usage time: Standard action.

Barrier, Manifestation, Sustain (attuneable, minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that it reflects mundane attacks against it. The barrier’s defenses become equal to 6 + half your level. Whenever a creature misses or glances the barrier with a mundane attack, it scores a glancing blow with that attack against itself.

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Rank 6: You can choose to create a Medium (30 ft. long) wall instead.

Mystic Blast Arrow

Rank 4

Usage time: Standard action.

Manifestation

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Make an attack vs. Armor against something within Long (90 ft.) range.

Hit: 1d6 damage +1 per power. If the target is Large or smaller and loses hit points from this damage, it is knocked prone (half speed, -2 Armor and Ref).

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The attack’s accuracy increases by +1 for each rank beyond 4.

Mystic Forge

Rank 4

Usage time: Standard action.

Attune

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This spell functions like the forge spell, except that the item you create is magical, but cannot be made from any special material. When you learn this spell, you choose a single magic weapon or armor property with a rank no higher than your spellcasting rank with this spell. If you create an item that the property can be applied to, the item has that property. Whenever your spellcasting rank with this spell increases, you can choose a new magic property.

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The attack’s accuracy increases by +1 for each rank beyond 4.

Rain of Arrows

Rank 4

Usage time: Standard action.

Manifestation

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You create a rain of arrows in a Small (15 ft.) radius zone within Medium (60 ft.) range. When you cast this spell, and during your next action, make an attack vs. Armor against everything in the area. This attack does not damage thin walls in the area.

Hit: 1d6 damage +1 per 2 power.

Miss: Half damage.

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The attack’s accuracy increases by +1 for each rank beyond 4.

11.12.6 Rank 5 Spells

Daggerswarm

Rank 5

Usage time: Standard action.

Attune (deep)

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When you cast this spell, a small swarm of daggers appears floating over your head. As a minor action, you can fling one dagger at a creature or object within Short (30 ft.) range. When you do, make an attack vs. Armor with a -2 accuracy penalty against that target. After the dagger deals damage, it disappears and another dagger appears in the swarm.

Hit: 1d8 damage +1 per power. All sources of extra damage do not apply to this attack.

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The attack’s accuracy increases by +1 for each rank beyond 5.

Hidden Copy

Rank 5

Usage time: Standard action.

Attune, Manifestation

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This spell functions like the instant copy spell, except that the copy can appear in your backpack, or some other small personal storage you are touching.

Invulnerable Barrier

Rank 5

Usage time: Standard action.

Barrier, Manifestation, Sustain (attuneable, minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that the wall’s defenses are each equal to 10 + half your level. In addition, the wall’s hit points increase to five times your power.

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Rank 7: You can choose to create a Medium (30 ft. long) wall instead.

Mighty Caltrops

Rank 5

Usage time: Standard action.

Manifestation, Sustain (minor)

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This spell functions like the caltrops spell, except that the damage increases to 1d6 damage per 2 power.

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The attack’s accuracy increases by +1 for each rank beyond 5.

Mighty Shrapnel Grenade

Rank 5

Usage time: Standard action.

Manifestation

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Make an attack vs. Armor and Reflex against everything within a Small (15 ft.) radius in Short (30 ft.) range.

Hit: 1d8 damage plus 1d8 per 2 power.

Miss: Half damage.

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The attack’s accuracy increases by +1 for each rank beyond 5.

11.12.7 Rank 6 Spells

Blade Cloud

Rank 6

Usage time: Standard action.

Manifestation, Sustain (minor)

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When you cast this spell, a cloud of flying swords appears in a Small (15 ft.) radius zone within Medium (60 ft.) range. Whenever anything passes through the cloud, you make a reactive attack vs. Armor against it. In addition, when you cast this spell and during each of your subsequent actions, make an attack vs. Armor against each creature in the area. You can only attack a given target with this spell once per phase.

Hit: 1d6 damage per 2 power.

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The attack’s accuracy increases by +1 for each rank beyond 6.

Mighty Blade Barrier

Rank 6

Usage time: Standard action.

Barrier, Manifestation, Sustain (attuneable, minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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This spell functions like the blade barrier spell, except that the damage increases to 1d6 damage plus 1d6 per 2 power.

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The attack’s accuracy increases by +1 for each rank beyond 6.

Mighty Executioner’s Axe

Rank 6

Usage time: Standard action.

Manifestation

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This spell functions like the executioner’s axe spell, except that the damage increases to 1d6 damage plus 1d6 per power.

Oil Slick

Rank 6

Usage time: Standard action.

Manifestation

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Make an attack vs. Reflex against everything that is Large or smaller and grounded in a Small (15 ft.) radius within Short (30 ft.) range.

Hit: Each target falls prone (half speed, -2 Armor and Ref), and is briefly vulnerable to Fire attacks. This vulnerability ends for a target if it takes damage from a Fire attack.

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The attack’s accuracy increases by +1 for each rank beyond 6.

Personal Sphere

Rank 6

Usage time: Standard action.

Barrier, Manifestation, Sustain (minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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You create a sphere of magical energy around yourself. The sphere is visible as a shimmering magical membrane that does not block sight. Nothing can pass through the field until it is destroyed. This prevents you from having line of effect to anything outside of the area. When you move using one of your movement speeds, the sphere moves with you, though you cannot force it against another creature or object.

The field as a whole has hit points equal to three times your power, and is destroyed when its hit points become negative.

11.12.8 Rank 7 Spells

Entrapping Sphere

Rank 7

Usage time: Standard action.

Barrier, Manifestation, Sustain (minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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Make an attack vs. Reflex against something Large or smaller within Medium (60 ft.) range.

Hit: A sphere of magical energy appears around the target in its space. The sphere is visible as a shimmering magical membrane that does not block sight. Nothing can pass through the sphere until it is destroyed. This prevents the target from having line of effect to anything outside of the area. If another creature is in the target’s space when this spell is cast, this spell fails without effect. The field as a whole has hit points equal to twice your power.

Critical hit: The sphere’s hit points are doubled.

Greater Mirror Barrier

Rank 7

Usage time: Standard action.

Barrier, Manifestation, Sustain (attuneable, minor)

Cost: After you use this ability, you briefly cannot use it or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that it reflects mundane attacks against it. The barrier’s defenses become equal to 9 + half your level, and the hit points of the wall increase to five times your power. Whenever a creature misses or glances the barrier with a mundane attack, it scores a glancing blow with that attack against itself.

Massive Rain of Arrows

Rank 7

Usage time: Standard action.

Manifestation

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You create a rain of arrows in a Medium (30 ft.) radius zone within Long (90 ft.) range. When you cast this spell, and during your next action, make an attack vs. Armor against everything in the area. This attack does not damage thin walls in the area.

Hit: 1d6 damage per 2 power.

Miss: Half damage.