E.9 Harpy
Harpies are winged creatures with the upper body of a humanoid and the lower body of a bird. Most harpies are female, but male harpies do exist.
Creature Type: Unlike most other playable species, harpies are monstrous humanoids instead of humanoids.
Size: Medium.
Attributes: -1 Intelligence, +1 Dexterity.
Special Abilities:
- Harpy Archetype: Harpies only gain two class archetypes instead of three. Instead, they treat the Harpy archetype as one of their archetypes, and they gain ranks in it just like they gain ranks in class archetypes.
- Limited Equipment: Harpies can wear armor, but it is treated as barding instead of normal armor, reducing its effectiveness (see Barding). Harpy talons are not able to effectively wield shields or manufactured weapons.
- Prehensile Talons: Harpies have a talon natural weapon on each foot (see Natural Weapons). In addition, they can use their feet as free hands. They can make short hops to use their feet to attack or manipulate objects without suffering penalties for gliding or flying.
- Wings: Harpies have no arms or hands. Instead, they have feathered wings that sprout from their shoulders. These wings grant them a glide speed equal to the base speed for their size (see Aerial Movement).
- Winged Agility: While a harpy is able to use its wings, it gains a +2 bonus to Armor defense, a +4 bonus to the Balance skill, and a +10 foot bonus to its maximum horizontal jump distance (see Jumping).
E.9.1 Harpy Archetype
Rank 1 – Luring Song ✨
Luring Song ✨ | Auditory, Compulsion |
Usage time: Standard action.
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Make an attack vs. Mental against a creature within Long (90 ft.) range. In addition, you begin a vocal performance (see ??).
Hit: As a condition, the target must move towards you as best it can during each movement phase. In addition, it cannot move farther away from you at any time, except as necessary to get closer to you (such as to avoid an intervening obstacle). It can otherwise act freely, and is still able to attack you and your allies.
The target will risk danger to reach you, such as moving towards your allies or swimming through rough water. However, it is not compelled to take actions that are guaranteed to damage harm it, such as jumping off of a cliff. If it cannot make any progress towards you, it remains in place.
If you attack the target with any ability other than this one, or if you stop your vocal performance, this effect is automatically broken. When this effect ends, the target becomes immune to this effect until it finishes a short rest.
Critical hit: The condition must be removed twice before the effect ends.
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The attack’s accuracy increases by +1 for each rank beyond 1. In addition:
Rank 3: You can target an additional creature within range.
Rank 5: The maximum number of targets increases to 3.
Rank 7: The maximum number of targets increases to 5.
Rank 2 – Flight
You gain a fly speed equal to the base speed for your size with a maximum height of 10 feet (see Flight). As a free action, you can increase your fatigue level by one to ignore this height limit until the end of the round.
Rank 3 – Winged Agility+
The Armor defense bonus increases to +3, and the Balance bonus increases to +8.
Rank 4 – Siren Song ✨
Usage time: Standard action.
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Make an attack vs. Mental against all enemies within a Medium (30 ft.) radius from you. In addition, you begin a vocal performance (see ?? ).
Hit: Each target is both charmed (friendly with charmer) by you and stunned (-2 defenses) as long as it can still hear your vocal performance. It remains stunned even if it stops being charmed, such as if you or your allies attack it. This ability does not have the Subtle tag, so an observant target may notice that it is being influenced.
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The attack’s accuracy increases by +1 for each rank beyond 4. In addition:
Rank 6: The area increases to a Large (60 ft.) radius.
Rank 5 – Caress the Enthralled
You gain a +2 accuracy bonus against creatures that are affected by either your luring song or siren song ability.
Rank 6 – Agile Flight
You reduce the penalties to your Armor and Reflex defenses from gliding or flying by 2. In addition, your maximum height increases to 30 feet.
Rank 7 – Mythic Siren ✨
You gain a +5 accuracy bonus with your luring song and siren song abilities.
E.9.2 Base Class Effects
If you choose harpy as your base class, you gain the following benefits.
Attributes
You gain a +1 bonus to your Strength, Dexterity, and Perception.
Hit Points
You have 8 hit points + your Constitution, plus 1 hit points per level beyond 1. This increases as your level increases, as indicated below.
- Level 7: 18 hit points + twice your Constitution, plus 2 hit points per level beyond 7.
- Level 13: 35 hit points + five times your Constitution, plus 5 hit points per level beyond 13.
- Level 19: 70 hit points + ten times your Constitution, plus 10 hit points per level beyond 19.
Resources
You learn four trained skills from among your class skills (see Skills). You also gain an additional attunement point.
Weapon Proficiencies
You are proficient with simple weapons.
Armor Proficiencies
You are proficient with light armor.
Skills
You have the following class skills:
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Strength: Climb, Jump.
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Dexterity: Balance, Flexibility, Perform, Stealth.
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Perception: Awareness, Creature Handling, Deception, Persuasion, Survival.
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Other: Intimidate.