E.12 Naiadi
Naiadi are humanoid creatures descended from naiads. Most naiadi are unusually physically appealing, but show no other outward signs of their heritage.
Size: Medium.
Attributes: No change.
Special Abilities:
- Create Water: A naiadi can cast the create water cantrip. When they do so, they do not require verbal components or somatic components, and their spellcasting rank is considered to be equal to their rank in their highest rank archetype. If they would already know that cantrip through the Aquamancy sphere, the volume of water created with the cantrip doubles.
- Enchanting Appearance: A naiadi gains a +2 bonus to the Creature Handling, Perform, and Persuasion skills.
- Low-light Vision: Naiadi have low-light vision, allowing them to see clearly in shadowy illumination (see Low-light Vision).
- Naiad Archetype: You may choose three class archetypes, as normal. However, you may choose the Naiad archetype in place of one of your class archetypes. If you do, you gain ranks in it just like you gain ranks in class archetypes. You cannot choose naiad as your base class.
- Water Affinity: A naiadi has a swim speed equal to the base speed for their size. In addition, they can breathe clean water like a human breathes air.
Automatic Languages: Common, Sylvan, any one common language.
E.12.1 Naiad Archetype
Rank 1 – Water Bond ✨
You can form a bond with a fresh stream, lake, or other Gargantuan or larger body of fresh water (not salt water). Forming a bond or severing a bond takes one week of meditation and ritual, periodically interrupted by rest. Forming a bond also requires asking permission from the water. Any individual body of water can only be bonded to one naiad or naiadi in this way.
As long as your bonded water remains clean, pure, and large enough to be a valid subject of bonding, you gain a +1 bonus to Mental defense and a bonus equal to twice your rank in this archetype to your hit points. If your bonded water becomes contaminated or shrinks below the minimum size, these bonuses are inverted into penalties until you sever the bond. You can passively observe the general health and status of water you are bonded to, including knowing when significant pollutants enter the water and when the water grows or shrinks significantly.
Rank 2 – Fluidseeker ✨
You gain a +1 bonus to accuracy against creatures significantly composed of water or watery fluids. This is true of almost all living creatures.
Rank 2 – Freshwater Fountain ✨
The volume of water you can create with the create water cantrip increases by five times.
Rank 3 – Aqueous Form ✨
You can cast the aqueous form spell. When you do, you do not require verbal components or somatic components, and you use your rank in this archetype as your your spellcasting rank. In addition, it has the Attune tag instead of the Attune (deep) tag.
Rank 4 – Water Bond+ ✨
The bonuses from your water bond ability increase to +2 Mental defense and three times your rank in this archetype to your hit points.
Rank 5 – Fluidseeker+ ✨
The accuracy bonus from your fluidseeker ability increases to +2.
Rank 5 – Freshwater Fountain+ ✨
The multiplier from your freshwater fountain ability increases to twenty times the normal volume of water.
Rank 6 – Aqueous Form+ ✨
When you cast the aqueous form spell, it does not have the Attune tag. Instead, it lasts until you dismiss it.
Rank 7 – Supreme Water Bond ✨
The bonuses from your water bond ability increase to +3 Mental defense and three times your rank in this archetype to your hit points.