D.9 Harpy

Harpies are winged creatures with the upper body of a humanoid and the lower body of a bird. Most harpies are female, but male harpies do exist.

Creature Type: Unlike most other playable species, harpies are monstrous humanoids instead of humanoids.

Size: Medium.

Attributes: -1 Intelligence, +1 Dexterity.

Special Abilities:

Automatic Languages: Common.

D.9.1 Harpy Archetype

Rank 1 – Luring Song ✨

Luring Song

Standard action

Tags: Auditory, Compulsion

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Make an attack vs. Mental against a creature within Long (90 ft.) range. In addition, you begin a vocal performance (see Performance Types).

Hit: As a condition, the target must use all of its available movement to move towards you as best it can during each of its turns. In addition, it cannot move farther away from you at any time, except as necessary to get closer to you (such as to avoid an intervening obstacle). It can otherwise act freely, and is still able to attack you and your allies. It is not required to use abilities that would increase its available movement.

The target will risk danger to reach you, such as moving towards your allies or swimming through rough water. However, it is not compelled to take actions that are guaranteed to damage harm it, such as jumping off of a cliff. If it cannot make any progress towards you, it remains in place.

If the target notices you attacking it with any ability other than this one, or if you stop your vocal performance, this effect is automatically broken. When this effect ends, the target becomes immune to this effect until it finishes a short rest.

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The attack’s accuracy increases by +1 for each rank beyond 1. In addition:

Rank 3: You can target an additional creature within range.

Rank 5: The maximum number of targets increases to 3.

Rank 7: The maximum number of targets increases to 5.

Rank 2 – Harpy Wings

You gain a slow fly speed with a maximum height of 10 feet (see Flight). As a free action, you can increase your fatigue level by one to ignore this height limit this turn. In addition, you reduce the penalties to your Armor and Reflex defenses for being midair by 1.

Rank 3 – Sharp Talons

Your talons deal 1d6 damage and gain the Keen ability tag.

Rank 3 – Winged Agility+

The Armor defense bonus increases to +3, and the Balance bonus increases to +8.

Rank 4 – Siren Song ✨

Siren Song

Standard action

Tags: Auditory, Emotion, Sustain (minor)

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Make an attack vs. Mental against all enemies within a Medium (30 ft.) radius from you. In addition, you begin a vocal performance (see Performance Types).

Hit: The target is both charmed (friendly with charmer) by you and stunned (-2 defenses) as long as it can still hear your vocal performance. It remains stunned even if it stops being charmed, such as if you or your allies attack it. This ability does not have the Subtle tag, so an observant target may notice that it is being influenced.

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The attackś accuracy increases by +1 for each rank beyond 4. In addition:

Rank 6: The area increases to a Large (60 ft.) radius.

Rank 5 – Caress the Enthralled

You gain a +2 accuracy bonus against creatures that are affected by either your luring song or siren song ability.

Rank 6 – Harpy Wings+

Your maximum height increases to 30 feet, and the speed increases to average. In addition, the penalty reduction increases to 2.

Rank 7 – Mythic Siren ✨

You gain a +5 accuracy bonus with your luring song and siren song abilities, and they gain the Subtle tag. Targets still observe your performance, but they do not realize they are being magically compelled, which can change how they react to you.

Rank 7 – Sharp Talons+

Your talons deal 1d8 damage.

D.9.2 Base Class Effects

If you choose harpy as your base class, you gain the following benefits.

Level Rank Durability Bonus1

Special

1 1 +0 +0

2 1 +1 +1

3 1 +2 +1

+1 to two attributes

4 2 +2 +2

HP: 2x durability

5 2 +3 +2

6 2 +4 +3

7 3 +4 +3

HP: 3x durability

8 3 +5 +4

9 3 +6 +4

+1 to two attributes

10 4 +6 +5

HP: 4x durability

11 4 +7 +5

12 4 +8 +6

13 5 +8 +6

HP: 6x durability

14 5 +9 +7

15 5 +10 +7

+1 to two attributes

16 6 +10 +8

HP: 8x durability

17 6 +11 +8

18 6 +12 +9

19 7 +12 +9

HP: 10x durability

20 7 +13 +10

21 7 +14 +10

+2 to two attributes

1. This bonus applies to your accuracy, magical ✨ power, mundane power, trained skills, and defenses.  
Defenses

You gain a +3 bonus to your Brawn, Fortitude, Mental, and Reflex defenses.

Resources
Weapon Proficiencies

You are not proficient with any manufactured weapons, even simple weapons. You are still proficient with your natural weapons.

Armor Proficiencies

You are proficient with light armor.

Starting Items and Equipment

You can start with the following items and equipment:

Class Skills

You have the following class skills: