10.11 Unbreakable Defense
Guard yourself and your allies with careful attacks and recovery abilities.
10.11.1 Maneuvers
Defensive Blow | Rank 1 |
Usage time: Standard action. | Swift (see text) |
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Make a melee weak strike. You gain a +1 bonus to all defenses this round. The defense bonus is a Swift effect, but not the strike.
Parry | Rank 1 |
Usage time: Standard action. | Swift (see text) |
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This maneuver functions like the total defense ability, except that you gain an additional +2 bonus to your Armor defense if you are using a melee weapon. This bonus is considered to come from a shield, and does not stack with the benefits of using a shield. In addition, choose a creature you can see. Whenever that creature misses or glances you with a melee strike this round, it briefly takes a -2 penalty to Armor defense. As normal, this bonus does not stack with itself, even if the same creature misses you with multiple melee attacks. The defense bonus from this ability is Swift, so it protects you from attacks in the current phase. However, the penalty imposed on attackers is not Swift.
Prepared Defense | Rank 1 |
Usage time: Standard action.
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Make a strike. In addition, choose any one defense: Armor, Fortitude, Reflex, or Mental. You briefly gain a +2 bonus to that defense. This ability does not have the Swift tag, so it does not affect attacks made against you during the current phase.
Shield Bash | Rank 1 |
Usage time: Standard action. | Swift (see text) |
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Make a strike using a shield. In addition, you gain a +1 bonus to Armor defense this round. The defense bonus is a Swift effect, but not the strike.
Stand Fast | Rank 1 |
Usage time: Standard action. | Swift (see text) |
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Make a strike. In addition, you gain a +4 bonus to vital rolls this round. The vital roll bonus is a Swift effect, but not the strike.
Stunning Shield Slam | Rank 1 |
Usage time: Standard action.
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Make a melee strike using a shield. If the target loses hit points, it becomes stunned (-2 defenses) as a condition.
Brace for Impact | Rank 3 |
Usage time: Standard action. | Swift |
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You are impervious to all damage this round. Because this is a Swift ability, it affects attacks against you during the current phase.
Cleansing Blow | Rank 3 |
Usage time: Standard action.
Cost: One fatigue level.
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Remove a condition affecting you. Then, make a strike.
I Am Your Opponent | Rank 3 |
Usage time: Standard action. | Emotion |
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Make a melee strike. If the target takes damage and your attack reuslt also hits its Reflex defense, it becomes goaded (-2 accuracy vs. non-goading creatures) by you as a condition.
Redirecting Parry | Rank 3 |
Usage time: Standard action. | Swift |
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This maneuver functions like the total defense ability, except that you gain an additional +2 bonus to your Armor defense if you are using a melee weapon. This bonus is considered to come from a shield, and does not stack with the benefits of using a shield. In addition, choose a creature you can see. Whenever that creature misses or glances you with a melee strike this round, it treats itself as a target of that strike in addition to any other targets. It cannot choose to reduce its accuracy or damage against itself. This ability is Swift, so it protects you from attacks in the current phase.
Revitalizing Blow | Rank 3 |
Usage time: Standard action.
Cost: One fatigue level.
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Make a strike. In addition, you regain 1d6 hit points plus 1d6 per 3 power at the end of the round.
Second Wind | Rank 3 |
Usage time: Standard action. | Swift |
Cost: Two fatigue levels.
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You regain all of your hit points. After you use this ability, you cannot use it again until you finish a short rest.
Brace for Impact+ | Rank 5 |
Usage time: Standard action. | Swift (see text) |
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Make a melee strike.
You are impervious to all damage this round. Becoming impervious in this way is a Swift ability, so it affects attacks against you during the current phase. The strike is not Swift.
Cleanse |
Rank 5 |
Usage time: Standard action.
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You remove a condition affecting you.
Flamboyant Parry | Rank 5 |
Usage time: Standard action. | Swift (see text) |
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This maneuver functions like the total defense ability, except that you gain an additional +2 bonus to your Armor defense if you are using a melee weapon. This bonus is considered to come from a shield, and does not stack with the benefits of using a shield. In addition, whenever a creature misses or glances you with a melee strike this round, it becomes dazzled (20% miss chance, no special vision) as a condition. This ability is Swift, so it protects you from attacks in the current phase. However, the penalty imposed on attackers is not Swift.
Prepared Defense+ | Rank 5 |
Usage time: Standard action.
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Make a strike. In addition, choose any one defense: Armor, Fortitude, Reflex, or Mental. You briefly gain a +4 bonus to that defense. This ability does not have the Swift tag, so it does not affect attacks made against you during the current phase.
I Am Your Opponent+ | Rank 7 |
Usage time: Standard action. | Emotion |
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Make a melee strike that deals triple weapon damage. If damaged, the target becomes goaded (-2 accuracy vs. non-goading creatures) by you as a condition.
Reflective Parry | Rank 7 |
Usage time: Standard action. | Swift |
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This maneuver functions like the total defense ability, except that you gain an additional +2 bonus to Armor defense if you are not using a shield. In addition, choose a creature you can see. Whenever that creature misses or glances you with a targeted attack this round, it treats itself as a target of that attack in addition to any other targets. This ability is Swift, so it protects you from attacks in the current phase.
Revitalizing Blow+ | Rank 7 |
Usage time: Standard action.
Cost: One fatigue level.
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Make a strike that deals double weapon damage. In addition, you regain 1d10 hit points plus 1d10 per 2 power at the end of the round.