11.1 Magic Sources
11.1.1 Arcane Mystic Spheres
Astromancy: Transport creatures and objects instantly through space.
Chronomancy: Manipulate the passage of time to inhibit foes and aid allies.
Cryomancy: Drain heat to injure and freeze foes.
Electromancy: Create electricity to injure and stun foes.
Enchantment: Enchant the minds of your foes and allies.
Fabrication: Create objects to damage and impair foes.
Photomancy: Create and manipulate light to hinder foes and conceal allies.
Polymorph: Change the physical shape or outward form of objects and creatures.
Pyromancy: Create fire to incinerate foes.
Revelation: Share visions of the present and future, granting insight or combat prowess.
Summoning: Summon creatures to fight with you.
Telekinesis: Manipulate kinetic energy at a distance.
Terramancy: Manipulate earth to crush foes.
Thaumaturgy: Suppress and manipulate magical effects.
Toxicology: Create and manipulate poisons, acids, and fungi.
Umbramancy: Manipulate shadows and darkness to conceal allies and inhibit foes.
Vivimancy: Manipulate life energy to aid allies or harm foes.
Universal: Spells and rituals that can be accessed by any spellcaster.
11.1.2 Divine Mystic Spheres
Channel Divinity: Invoke divine power to smite foes and gain power.
Enchantment: Enchant the minds of your foes and allies.
Fabrication: Create objects to damage and impair foes.
Photomancy: Create and manipulate light to hinder foes and conceal allies.
Prayer: Grant divine blessings to aid allies and improve combat prowess.
Revelation: Share visions of the present and future, granting insight or combat prowess.
Summoning: Summon creatures to fight with you.
Vivimancy: Manipulate life energy to aid allies or harm foes.
Universal: Spells and rituals that can be accessed by any spellcaster.
Domain Spheres
Aeromancy: Command air to protect allies and blast foes.
Aquamancy: Command water to crush and drown foes.
Astromancy: Transport creatures and objects instantly through space.
Pyromancy: Create fire to incinerate foes.
Terramancy: Manipulate earth to crush foes.
Thaumaturgy: Suppress and manipulate magical effects.
Verdamancy: Animate and manipulate plants.
11.1.3 Nature Mystic Spheres
Aeromancy: Command air to protect allies and blast foes.
Aquamancy: Command water to crush and drown foes.
Cryomancy: Drain heat to injure and freeze foes.
Electromancy: Create electricity to injure and stun foes.
Photomancy: Create and manipulate light to hinder foes and conceal allies.
Polymorph: Change the physical shape or outward form of objects and creatures.
Pyromancy: Create fire to incinerate foes.
Summoning: Summon creatures to fight with you.
Terramancy: Manipulate earth to crush foes.
Toxicology: Create and manipulate poisons, acids, and fungi.
Verdamancy: Animate and manipulate plants.
Vivimancy: Manipulate life energy to aid allies or harm foes.
Universal: Spells and rituals that can be accessed by any spellcaster.
11.1.4 Pact Mystic Spheres
Astromancy: Transport creatures and objects instantly through space.
Cryomancy: Drain heat to injure and freeze foes.
Electromancy: Create electricity to injure and stun foes.
Enchantment: Enchant the minds of your foes and allies.
Fabrication: Create objects to damage and impair foes.
Photomancy: Create and manipulate light to hinder foes and conceal allies.
Polymorph: Change the physical shape or outward form of objects and creatures.
Pyromancy: Create fire to incinerate foes.
Summoning: Summon creatures to fight with you.
Telekinesis: Manipulate kinetic energy at a distance.
Toxicology: Create and manipulate poisons, acids, and fungi.
Umbramancy: Manipulate shadows and darkness to conceal allies and inhibit foes.
Vivimancy: Manipulate life energy to aid allies or harm foes.
Universal: Spells and rituals that can be accessed by any spellcaster.