11.1 Magic Sources

11.1.1 Arcane Mystic Spheres

Astromancy: Transport creatures and objects instantly through space.

Chronomancy: Manipulate the passage of time to inhibit foes and aid allies.

Cryomancy: Drain heat to injure and freeze foes.

Electromancy: Create electricity to injure and stun foes.

Enchantment: Enchant the minds of your foes and allies.

Fabrication: Create objects to damage and impair foes.

Photomancy: Create and manipulate light to hinder foes and conceal allies.

Polymorph: Change the physical shape or outward form of objects and creatures.

Pyromancy: Create fire to incinerate foes.

Revelation: Share visions of the present and future, granting insight or combat prowess.

Summoning: Summon creatures to fight with you.

Telekinesis: Manipulate kinetic energy at a distance.

Terramancy: Manipulate earth to crush foes.

Thaumaturgy: Suppress and manipulate magical effects.

Toxicology: Create and manipulate poisons, acids, and fungi.

Umbramancy: Manipulate shadows and darkness to conceal allies and inhibit foes.

Vivimancy: Manipulate life energy to aid allies or harm foes.

Universal: Spells and rituals that can be accessed by any spellcaster.

11.1.2 Divine Mystic Spheres

Channel Divinity: Invoke divine power to smite foes and gain power.

Enchantment: Enchant the minds of your foes and allies.

Fabrication: Create objects to damage and impair foes.

Photomancy: Create and manipulate light to hinder foes and conceal allies.

Prayer: Grant divine blessings to aid allies and improve combat prowess.

Revelation: Share visions of the present and future, granting insight or combat prowess.

Summoning: Summon creatures to fight with you.

Vivimancy: Manipulate life energy to aid allies or harm foes.

Universal: Spells and rituals that can be accessed by any spellcaster.

Domain Spheres

Aeromancy: Command air to protect allies and blast foes.

Aquamancy: Command water to crush and drown foes.

Astromancy: Transport creatures and objects instantly through space.

Pyromancy: Create fire to incinerate foes.

Terramancy: Manipulate earth to crush foes.

Thaumaturgy: Suppress and manipulate magical effects.

Verdamancy: Animate and manipulate plants.

11.1.3 Nature Mystic Spheres

Aeromancy: Command air to protect allies and blast foes.

Aquamancy: Command water to crush and drown foes.

Cryomancy: Drain heat to injure and freeze foes.

Electromancy: Create electricity to injure and stun foes.

Photomancy: Create and manipulate light to hinder foes and conceal allies.

Polymorph: Change the physical shape or outward form of objects and creatures.

Pyromancy: Create fire to incinerate foes.

Summoning: Summon creatures to fight with you.

Terramancy: Manipulate earth to crush foes.

Toxicology: Create and manipulate poisons, acids, and fungi.

Verdamancy: Animate and manipulate plants.

Vivimancy: Manipulate life energy to aid allies or harm foes.

Universal: Spells and rituals that can be accessed by any spellcaster.

11.1.4 Pact Mystic Spheres

Astromancy: Transport creatures and objects instantly through space.

Cryomancy: Drain heat to injure and freeze foes.

Electromancy: Create electricity to injure and stun foes.

Enchantment: Enchant the minds of your foes and allies.

Fabrication: Create objects to damage and impair foes.

Photomancy: Create and manipulate light to hinder foes and conceal allies.

Polymorph: Change the physical shape or outward form of objects and creatures.

Pyromancy: Create fire to incinerate foes.

Summoning: Summon creatures to fight with you.

Telekinesis: Manipulate kinetic energy at a distance.

Toxicology: Create and manipulate poisons, acids, and fungi.

Umbramancy: Manipulate shadows and darkness to conceal allies and inhibit foes.

Vivimancy: Manipulate life energy to aid allies or harm foes.

Universal: Spells and rituals that can be accessed by any spellcaster.