11.28 Rank 1 Rituals

Accelerated Reading

Rank 1

Casting time: One minute.

Sustain (attuneable, minor)

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Spheres: Chronomancy, Revelation

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You can read at twice your normal speed. However, the mental effort imposes a -2 penalty to your Mental defense.

This ritual requires one fatigue level from its participants.

Alarm

Rank 1

Casting time: One minute.

Attune, Scrying

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Spheres: Photomancy, Revelation

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A scrying sensor appears floating in the air in the target location. The sensor passively observes its surroundings. As with other Scrying effects, its visual acuity is the same as yours. You can choose the minimum size category that the alarm will notify you for when you cast this spell. If it sees a creature or object of that size or larger moving within 50 feet of it, it will trigger a mental "ping" that only you can notice. You must be within 1 mile of the sensor to receive this mental alarm. The alarm is strong enough to wake you from normal sleep, but does not otherwise disturb concentration.

This ritual requires one fatigue level from its participants.

Bestow Low-Light Vision

Rank 1

Casting time: One minute.

Visual, Attune (target)

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Spheres: Photomancy, Polymorph, Umbramancy

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Choose up to six ritual participants. Each target gains low-light vision.

This ritual requires one fatigue level from its participants.

Bless Water

Rank 1

Casting time: One minute.

Attune

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Spheres: Channel Divinity, Prayer

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One pint of unattended, nonmagical water within Short (30 ft.) range becomes holy water. Holy water can be can be thrown as a splash weapon, dealing 1d8 points of damage to a struck undead or an evil planeforged.

This ritual requires one fatigue level from its participants.

Cold Tolerance

Rank 1

Casting time: One minute.

Attune

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Spheres: Cryomancy, Polymorph, Pyromancy

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Choose either yourself or an ally or unattended object within Medium (60 ft.) range. The target suffers no harm from being in a cold environment. It can exist comfortably in conditions as low as -50 degrees Fahrenheit. Its equipment, if any, is also protected. This does not protect the target from Cold attacks.

This ritual requires one fatigue level from its participants.

Continuous Light

Rank 1

Casting time: One minute.

Visual, Sustain (attuneable, minor)

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Spheres: Electromancy, Photomancy, Pyromancy

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Choose yourself or one Medium or smaller ally or unattended object within Medium (60 ft.) range. The target glows like a torch, emitting bright illumination in a Small (15 ft.) radius.

This ritual requires one fatigue level from its participants.

Copy Writing

Rank 1

Casting time: Special.

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Spheres: Aquamancy, Fabrication, Polymorph

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You copy the writing from one Small or smaller written work within Short (30 ft.) range to a Small or smaller set of blank pages within Short (30 ft.) range. The blank pages must have enough room for the original writing. This ritual takes half the time required to copy the writing by hand, to a minimum of one minute, and does not require writing materials. It requires one fatigue level from its participants.

This ritual requires one fatigue level from its participants.

Create Handholds

Rank 1

Casting time: One minute.

Attune

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Spheres: Polymorph, Telekinesis, Terramancy

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Choose one unattended, mundane wall up to 50 feet high and 10 feet wide within Medium (60 ft.) range. You create handholds in the target, making it easier to climb. This reduces the difficulty value to climb the object by 10. When this effect ends, the handholds disappear.

This ritual requires one fatigue level from its participants.

Curse Water

Rank 1

Casting time: One minute.

Attune

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Spheres: Channel Divinity, Prayer

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One pint of unattended, nonmagical water within Short (30 ft.) range becomes unholy water. Unholy water can be can be thrown as a splash weapon, dealing 1d8 points of damage to a struck good planeforged.

This ritual requires one fatigue level from its participants.

Enduring Mystic Trap

Rank 1

Casting time: 24 hours.

Trap

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Spheres: Universal

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This ritual functions like the mystic trap ritual, except that the trap persists for one year. Whenever it is activated, it is temporarily suppressed for 10 minutes.

This ritual requires 2 fatigue levels from its participants.

Fabricate Water

Rank 1

Casting time: One minute.

Creation, Water

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Spheres: Aquamancy, Fabrication

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You create up to two gallons of wholesome, drinkable water at any number of locations within Short (30 ft.) range, allowing you to fill multiple small water containers. You must create a minimum of one ounce of water in each location.

This ritual requires one fatigue level from its participants.

Fertile Patch

Rank 1

Casting time: One hour.

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Spheres: Terramancy, Toxicology, Verdamancy

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Choose one unattended, nonmagical 5-ft. square of earth. The soil in the target becomes suffused with plant-sustaining nutrients, making it fertile ground for plants. This effect lasts for one year.

This ritual requires one fatigue level from its participants.

Fortification

Rank 1

Casting time: One hour.

Attune

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Spheres: Fabrication, Polymorph, Prayer, Terramancy

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Choose one unattended, nonmagical object or part of an object of up to Large size. Unlike most abilities, this ritual can affect individual parts of a whole object.

The target gains a +10 enhancement bonus to its damage resistance. If the target is moved, this effect ends. Otherwise, it lasts for one year.

This ritual requires one fatigue level from its participants.

Gentle Repose

Rank 1

Casting time: One minute.

Attune

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Spheres: Chronomancy, Cryomancy, Toxicology, Vivimancy

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Choose one unattended, nonmagical object within Short (30 ft.) range. It does not decay or spoil with the passage of time. This can extend the time a poison or similar item lasts before becoming inert. The target can still be attacked and damaged normally.

If used on a corpse, this effectively extends the time limit for effects that require a fresh or intact body. Additionally, this can make transporting a fallen comrade more pleasant.

This ritual requires one fatigue level from its participants.

Heat Tolerance

Rank 1

Casting time: One minute.

Attune

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Spheres: Cryomancy, Polymorph, Pyromancy

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Choose yourself or an ally or unattended object within Medium (60 ft.) range. The target suffers no harm from being in a hot environment. It can exist comfortably in conditions as high as 140 degrees Fahrenheit. Its equipment, if any, is also protected. This does not protect the target from Fire attacks.

This ritual requires one fatigue level from its participants.

Limited Air Supply

Rank 1

Casting time: One minute.

Attune (target)

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Spheres: Aeromancy, Aquamancy, Polymorph

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Choose up to six ritual participants. Each target gains a temporary supply of air that it can use to breathe. It can activate the air supply as a free action. When it does, it gains the ability to breathe clear, clean air regardless of its surroundings for one minute. This can allow it to breathe underwater and avoid inhalation-based poisons.

This ritual requires one fatigue level from its participants.

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Mystic sphere effects:

Manifest Equipment

Rank 1

Casting time: One hour.

Manifestation, Attune (target)

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Spheres: Cryomancy, Fabrication, Terramancy

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Choose one ritual participant. You can create any one weapon, shield, or body armor that you are proficient with. It is sized appropriately for the target, up to a maximum of a Medium size item. You can choose whether the item appears in the target’s hand, on their body fully donned, or on the ground at their feet. It disappears when this ritual’s effect ends.

This ritual requires one fatigue level from its participants.

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Mystic sphere effects:

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You can perform this ritual at a higher rank to craft with special materials. If you create body armor or a weapon, it can be created from any special material other than cold iron, dragonscale, and dragonfang (see Armor Special Materials, and Weapon Special Materials). The item’s rank cannot exceed this ritual’s rank.

Mystic Trap

Rank 1

Casting time: One hour.

Attune, Trap

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Spheres: Universal

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When you perform this ritual, choose a point in space within Short (30 ft.) range. You can choose a point within an unattended container as long as the container is currently open. One minute after the ritual is completed, that point becomes a trap.

When a creature moves within a Small (15 ft.) radius from the chosen point, the trap activates. The trap’s Awareness bonus to notice creatures moving is +10. You can choose the minimum size category of creature required to activate the trap. When the trap activates, make an attack vs. Reflex against everything within a Small (15 ft.) radius from the trap. The valid targets for this spell depend on the mystic sphere you learn this spell with (see Table 11.1: Universal Mystic Spheres). After the trap activates, this effect is dismissed.

This ritual requires one fatigue level from its participants.

Hit: 1d6 damage +1 per 2 power.

Miss: Half damage.

Poisoncraft

Rank 1

Casting time: One hour.

Poison

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Spheres: Fabrication, Toxicology

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You can create a rank 1 poison. This functions like crafting a poison normally with the Craft (poison) skill, except that you do not need the appropriate materials to craft the poison (see Crafting Items). Instead, you must supply ritual components equal to a rank 1 item (4 gp).

This ritual requires one fatigue level from its participants.

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You can perform this ritual at a higher rank. This increases the cost of the ritual components to be equal to a consumable item of the ritual’s rank (see Wealth and Item Ranks). The maximum rank of a poison you can craft with this ritual is equal to this ritual’s rank.

Purify Sustenance

Rank 1

Casting time: One hour.

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Spheres: Prayer, Toxicology

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All food in one cubic foot within Short (30 ft.) range is purified. Spoiled, rotten, poisonous, or otherwise contaminated food becomes pure and suitable for eating and drinking. This does not prevent subsequent natural decay or spoiling.

This ritual requires one fatigue level from its participants.

Rainstorm

Rank 1

Casting time: One minute.

Manifestation, Sustain (attuneable, minor)

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Spheres: Aquamancy

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Torrential rain begins falling out of thin air within a zone within Long (90 ft.) range. You choose the radius of the zone, up to a maximum of a Large (60 ft.) radius. The rain extinguishes minor fires such as campfires and torches on contact. Everything in the area is impervious to Fire attacks.

This ritual requires one fatigue level from its participants.

Repair

Rank 1

Casting time: 24 hours.

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Spheres: Chronomancy, Fabrication, Polymorph

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Choose one Large or smaller broken object within Short (30 ft.) range. The object is repaired as if it had never been broken.

This ritual requires 2 fatigue levels from its participants.