11.29 Rank 3 Rituals
| Air Supply ✨ | Rank 3 |
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Tags: Attune (target) | Rank 3 |
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Spheres: Aeromancy, Aquamancy, Polymorph
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Choose up to six ritual participants. Each target gains the ability to breathe clear, clean air regardless of its surroundings. This can allow it to breathe underwater and avoid inhalation-based poisons.
This ritual requires one fatigue level from its participants.
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Mystic sphere effects:
- Aquamancy: The target can only gain air in this way while it is underwater.
| Animate Dead ✨ | Rank 3 |
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Rank 3 |
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Spheres: Vivimancy
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Choose a Medium humanoid corpse within Short (30 ft.) range. Its character rank must be lower than your rank with this ritual, and it cannot be elite. The target permanently becomes an undead creature.
The target becomes your choice of any skeleton or zombie of its rank or lower. Creating a zombie require a mostly intact corpse, including most of the flesh. Creating a skeleton only requires a mostly intact skeleton. If a skeleton is made from an intact corpse, the flesh falls off the animated bones over the next few minutes as it moves around.
This ritual does not give you any specific control over the newly awakened undead. They may attack you once they become fully active, which typically happens one minute after the ritual is complete. If you also know how to perform the command undead ritual, you can combine that ritual with this one. Doing so doubles the time required to complete the ritual, but it applies the effects of command undead to the creature you create.
This ritual requires one fatigue level from its participants and the consumption of diamond dust with the equivalent value of a rank 3 item (1,000 gp).
| Arboreal Communion ✨ | Rank 3 |
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Rank 3 |
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Spheres: Revelation, Verdamancy
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You ask the trees within a Gargantuan (120 ft.) radius from you for information. Trees are not highly aware of their surroundings, and generally ignore complex questions. However, they have long memories of any injuries they suffered or obvious danger that they faced, such as nearby fires. They can only track time to the day until about a month into the past, at which point they simply refer to events by their season. You could use this spell to determine if any campfires were in the area recently, if any rot or infestation is present in the area, or other similar issues that are of concern to trees.
This ritual requires one fatigue level from its participants.
| Astral Chest ✨ | Rank 3 |
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Rank 3 |
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Spheres: Astromancy
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When you cast this spell, you choose whether to send an object to the Astral Plane or retrieve the object you stored there. If you send an object to the Astral Plane, choose a Medium or smaller unattended object within Medium (60 ft.) range of you. That object teleports to a random location in the Astral Plane.
If you retrieve an object, choose an unoccupied space on stable ground within Medium (60 ft.) range of you. The object you previously stored in the Astral Plane with this ritual appears at that location. The object normally returns exactly as it was sent away, since the Astral Plane is vast and mostly uninhabited. There is a 1% chance per year that the object spends in the Astral Plane that it has been lost irretrievably.
This ritual requires one fatigue level from its participants.
| Bestow Scent ✨ | Rank 3 |
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Spheres: Polymorph
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Choose up to six ritual participants. Each target gains scent.
This ritual requires one fatigue level from its participants.
| Blighted Field ✨ | Rank 3 |
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Rank 3 |
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Spheres: Terramancy, Toxicology, Verdamancy
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This ritual creates an area of death and decay in a shapeable one mile radius zone from your location. Normal plants within the area become half as productive as normal for the next year. This ritual does not stack with itself. If the fertility ritual is also applied to the same area, the most recently performed ritual takes precedence.
This ritual requires 18 fatigue levels from its participants.
| Command Undead ✨ | Rank 3 |
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Tags: Attune (deep) | Rank 3 |
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Spheres: Vivimancy
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Choose one simple-minded undead creature within Medium (60 ft.) range. Its character rank must be lower than your rank with this ritual, and it cannot be elite. The target becomes dominated (must obey commands) by you. You can attune to this ritual multiple times, commanding an additional undead each time.
As a minor action, you can mentally command any number of undead you control using this ritual. The command must be no more than 10 words, and overly complex commands may cause strange and unintended behavior. Each target of the command must be within Distant (120 ft.) range of you. Undead commanded in this way will obey their most recent command indefinitely, even if it causes them great danger.
This ritual requires one fatigue level from its participants.
| Commune with the Dead ✨ | Rank 3 |
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Rank 3 |
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Spheres: Astromancy, Prayer, Revelation, Vivimancy
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You ask the soul of a dead creature a single yes or no question. To contact a creature in this way, you must know its name and have something that belonged to it in life. The object must have some importance to the creature, not just a gold piece that it owned for a time. This could be one of its possesions or a body part from its corpse.
You receive a correct answer to that question to the limit of that creature’s knowledge. The answer is typically given as "yes" or "no", but it may answer "unclear" if the source does not know the answer. In cases where a one-word answer would be misleading or contrary to the creature’s interests, a short phrase may be given as an answer instead.
This ritual requires 18 fatigue levels from its participants.
| Comprehend Languages ✨ | Rank 3 |
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Tags: Attune (target) | Rank 3 |
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Spheres: Enchantment, Revelation
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Choose up to six ritual participants. Each target can understand all common languages (see Communication and Languages). This does not grant it the ability to speak or write in those languages.
This ritual requires one fatigue level from its participants.
| Corpse Communion ✨ | Rank 3 |
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Rank 3 |
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Spheres: Astromancy, Prayer, Revelation, Vivimancy
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You ask a corpse a single yes or no question. In its afterlife, the soul that inhabited the corpse becomes aware of your question and can answer yes or no as it chooses. It receives no magical insight into your identity, but it hears your question in your words. The corpse answers yes or no if the soul wishes to, but no other communication is possible. This requires a corpse with an intact mouth or other speaking apparatus.
This ritual requires one fatigue level from its participants.
| Craft Object ✨ | Rank 3 |
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Rank 3 |
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Spheres: Polymorph, Telekinesis
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Choose any number of unattended, nonmagical objects within Short (30 ft.) range. You make a Craft check to transform the subjects into a new item (or items) made of the same materials. You require none of the tools that would normally be necessary, such as an anvil and furnace. The total size of all targets combined must be Medium size or smaller.
This ritual takes time equal to one tenth of the time that would normally be required to craft the object, to a minimum of one hour.
This ritual requires one fatigue level from its participants.
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Rank 5: the maximum combined size of all targets increases to Large.
Rank 7: the maximum combined size of all targets increases to Huge.
| Dispel Curse ✨ | Rank 3 |
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Rank 3 |
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Spheres: Prayer, Thaumaturgy
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Choose yourself or one ally within Short (30 ft.) range. All curses affecting the target are removed. This ritual cannot remove a curse that is part of the effect of an item the target has equipped. However, it can allow the target to remove any cursed items it has equipped.
This ritual requires 18 fatigue levels from its participants.
| Enduring Reinforcement ✨ | Rank 3 |
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Rank 3 |
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Spheres: Fabrication, Polymorph, Prayer, Terramancy
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This ritual functions like the reinforcement ritual, except that the effect lasts for one hundred years, and the bonus increases to +20.
This ritual requires 18 fatigue levels from its participants.
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Rank 5: The bonus increases to +40.
Rank 7: The bonus increases to +80.
| Enduring Time Lock – Location ✨ | Rank 3 |
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Rank 3 |
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Spheres: Astromancy, Chronomancy
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Choose yourself or an ally within Medium (60 ft.) range. You create a time lock for the target’s current location. You can unseal the time lock as a standard action.
Unsealing the time lock causes the creature to disappear from its current location and reappear in the locked location. This looks and behaves similarly to teleportation, but it is not a teleportation effect and does not require line of sight or line of effect. If the locked location is occupied, the creature reappears in the closest open space. When the time lock is unsealed, this effect ends.
This effect lasts for 24 hours, or until you unseal the time lock.
This ritual requires one fatigue level from its participants.
| Explosive Runes ✨ | Rank 3 |
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Spheres: Fabrication, Thaumaturgy
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Choose one Medium or smaller unattended object with writing on it within Short (30 ft.) range. The writing on the object is altered by the runes in subtle ways, making it more difficult to read. It becomes a trap. To read the writing, a creature must concentrate on reading it, which requires a standard action. If a creature reads the object, the object explodes. After the object explodes in this way, the ritual is dismissed. If the object is destroyed or rendered illegible, the ritual is dismissed without exploding.
When the object explodes, make an attack vs. Reflex against everything within a Medium (30 ft.) radius from the object.
Hit: 1d8 damage + power.
Miss: Half damage.
This ritual requires one fatigue level from its participants.
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You can perform this ritual at a higher rank.
Rank 4: The damage increases to 1d6 damage per 2 power.
Rank 5: The damage increases to 1d6 damage plus 1d6 per 2 power.
Rank 6: The damage increases to 1d8 damage plus 1d8 per 2 power.
Rank 7: The damage increases to 1d10 damage plus 1d10 per 2 power.
| Fertile Field ✨ | Rank 3 |
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Rank 3 |
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Spheres: Terramancy, Toxicology, Verdamancy
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This ritual creates an area of bountiful growth in a shapeable one mile radius zone from your location. Normal plants within the area become twice as productive as normal for the next year. This ritual does not stack with itself. If the infertility ritual is also applied to the same area, the most recently performed ritual takes precedence.
This ritual requires 18 fatigue levels from its participants.
| Find the Path ✨ | Rank 3 |
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Tags: Attune | Rank 3 |
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Spheres: Aeromancy, Prayer, Revelation, Terramancy, Verdamancy
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When you perform this ritual, you must unambiguously specify a location on the same plane as you, and you choose up to six ritual participants to guide. You know exactly what direction you must travel to reach your chosen destination by the most direct physical route. You are not always led in the exact direction of the destination – if there is an impassable obstacle between the target and the destination, this ability will direct you around the obstacle, rather than through it.
The guidance provided by this ability adjusts to match your current physical capabilities, including flight and other unusual movement modes. It does not consider teleportation spells or any other active abilities which could allow the creatures to bypass physical obstacles. It does not see into the future, and changing circumstances may cause the most direct path to change over time. It also does not consider movement impediments or dangers, including hostile creatures or treacherous terrain, which may endanger or slow progress without rendering it impossible.
This ritual requires 18 fatigue levels from its participants.
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Mystic sphere effects:
- Terramancy: The guidance does not consider non-grounded forms of movement, such as jumping or flying.
- Verdamancy: You only receive guidance while both your destination and current location have a Huge or larger living plant.
| Forge Astral Beacon ✨ | Rank 3 |
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Rank 3 |
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Spheres: Astromancy, Channel Divinity, Fabrication, Prayer, Thaumaturgy
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You draw a magic circle in a Small (15 ft.) radius during this ritual. The circle creates an astral beacon, making it easier for creatures to teleport into the circle. When you create the beacon, you must give it a unique name that matches its construction and the patterns you chose for the circle. A creature who knows the name of an beacon can use rituals like guided teleportation to teleport to it.
The beacon persists for one year. You can use this ritual to renew the duration of an existing beacon instead of creating a new beacon.
This ritual requires 18 fatigue levels from its participants and the consumption of diamond dust with the equivalent value of a rank 3 item (1,000 gp).
| Gentle Descent ✨ | Rank 3 |
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Tags: Attune (target) | Rank 3 |
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Spheres: Aeromancy, Polymorph, Telekinesis
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Choose up to six ritual participants. Each target gains an average glide speed.
This ritual requires one fatigue level from its participants.
| Guided Translocation ✨ | Rank 3 |
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Rank 3 |
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Spheres: Aeromancy, Astromancy, Channel Divinity, Electromancy, Verdamancy
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Choose an astral beacon up to 500 miles away from you on your current plane, and up to six Medium or smaller ritual participants. Each target is teleported to the area defined by the beacon. This does not require line of sight or line of effect to the destination.
If the astral beacon does not have enough open space to contain your group, the ritual has no immediate effect. You can continue the ritual for any length of time. At the end of each round during this continuation, if the astral beacon has room for your group, the teleportation succeeds and the ritual ends.
This ritual requires one fatigue level from its participants.
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Mystic sphere effects:
- Aeromancy: Both your destination and current location must be outdoors.
- Channel Divinity: Either your destination or current location must be a temple or equivalent holy site to your source of divine power.
- Electromancy: Both your destination and current location must be outdoors.
- Verdamancy: As part of the ritual, each target must touch a living plant at least one size category larger than themselves. The destination must have a plant at least one size category larger than the largest target. Each target emerges that plant after teleporting.
| Locate Creature ✨ | Rank 3 |
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Rank 3 |
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Spheres: Revelation
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When you perform this ritual, choose a creature. You must have seen the chosen creature in person and either be able to clearly visualize its appearance or know its proper name to find it with this ritual. A creature without a proper name cannot be identified by name in this way. If you specify the chosen creature’s appearance incorrectly, or if it has significantly changed its appearance, you may accidentally affect a different creature, or the ritual may simply fail.
If the creature is within 500 miles of your location, you unerringly learn the relative direction from your location to the location it was in when you started performing this ritual.
This ritual requires one fatigue level from its participants.
| Locate Object ✨ | Rank 3 |
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Rank 3 |
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Spheres: Revelation
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This ritual functions like the locate creature ritual, except that it locates unattended objects instead of creatures.
This ritual requires one fatigue level from its participants.
| Manifest Object ✨ | Rank 3 |
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Tags: Attune, Manifestation | Rank 3 |
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Spheres: Fabrication
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Make a Craft check to create an object of Small size or smaller. The object appears out of thin air in your hand or in one unoccupied square on solid ground within Short (30 ft.) range. It must be made of nonliving, nonmagical, nonreactive vegetable matter, such as wood or cloth.
This ritual requires one fatigue level from its participants.
| Memory Echo ✨ | Rank 3 |
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Rank 3 |
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Spheres: Chronomancy, Revelation
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You see a vision of the single most significant event that occurred in your location within the last 24 hours. The vision lasts for one minute, and shows events as they appeared from wherever you currently stand. This allows you to walk around to view the vision from different angles. The vision is blurry and indistinct, so the maximum check result you can get on Awareness or similar checks to understand details of the vision is limited to 5. It is only visual, so you cannot hear anything said, and it is generally not clear enough to lip-read exact words.
This ritual requires one fatigue level from its participants.
| Mystic Cage ✨ | Rank 3 |
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Tags: Attune, Manifestation | Rank 3 |
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Spheres: Cryomancy, Fabrication, Telekinesis, Terramancy
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You create a cube of magical energy within Medium (60 ft.) range. Each wall of the cube is 20 feet wide and tall. Nothing can pass through the wall until it is destroyed. The corners of the cube have tiny gaps that allow air to pass through, but not even a Fine creature can fit through the gaps.
Each wall has hit points equal to three times your power and hardness equal to your power. The walls track their hit points individually. Any damage to a wall causes visible cracks or scars, making it easy to recognize the health of the walls.
This ritual requires one fatigue level from its participants.
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Mystic sphere effects:
- Cryomancy: The walls are made of clear ice that does not block sight. They take double damage from Fire abilities.
- Fabrication: The walls are made of a solid substance like metal or stone, and are completely opaque.
- Telekinesis: The walls are visible as a shimmering magical field that does not block sight.
- Terramancy: The walls are made of stone, and are completely opaque.
| Overland Haste ✨ | Rank 3 |
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Tags: Attune (target) | Rank 3 |
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Spheres: Chronomancy, Electromancy, Polymorph
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Choose up to six ritual participants. Each target gains a +30 foot enhancement bonus to its speed. If it uses a standard action or is dealt damage, it is briefly unable to take any actions and this ability is dismissed. It can still use a move action in place of a standard action during the action phase without ending this effect.
This ritual requires one fatigue level from its participants.
| Permanent Bless Water ✨ | Rank 3 |
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Rank 3 |
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Spheres: Channel Divinity, Prayer
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This ritual functions like the bless water ritual, except that the effect lasts permanently.
This ritual requires one fatigue level from its participants.
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Rank 5: The damage increases to 3d10 damage.
Rank 7: The damage increases to 7d8 damage.
| Permanent Curse Water ✨ | Rank 3 |
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Rank 3 |
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Spheres: Channel Divinity, Prayer
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This ritual functions like the curse water ritual, except that it loses the Attune tag and the effect lasts permanently.
This ritual requires one fatigue level from its participants.
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Rank 5: The damage increases to 3d10 damage.
Rank 7: The damage increases to 7d8 damage.
| Persistent Preservation ✨ | Rank 3 |
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Rank 3 |
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Spheres: Chronomancy, Cryomancy, Toxicology, Vivimancy
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This ritual functions like the gentle repose ritual, except that the effect lasts for one year.
This ritual requires one fatigue level from its participants and the consumption of diamond dust with the equivalent value of a rank 3 item (1,000 gp).
| Restore Senses ✨ | Rank 3 |
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Rank 3 |
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Spheres: Polymorph, Toxicology, Vivimancy
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Choose yourself or one ally within Medium (60 ft.) range. One of the target’s physical senses, such as sight or hearing, is restored to full capacity. This can heal both magical and mundane effects, but it cannot completely replace missing body parts required for a sense to function (such as missing eyes).
This ritual requires one fatigue level from its participants.
| Resurrection ✨ | Rank 3 |
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Rank 3 |
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Spheres: Chronomancy, Electromancy, Prayer, Toxicology, Vivimancy
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Choose one intact corpse within Short (30 ft.) range. The creature the corpse belongs to is resurrected (see Resurrection).
This ritual requires 18 fatigue levels from its participants and the consumption of diamond dust with the equivalent value of a rank 3 item (1,000 gp).
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Mystic sphere effects:
- Chronomancy: The target must have died no more than 48 hours before this ritual is completed.
| Reveal Deception ✨ | Rank 3 |
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Spheres: Enchantment, Revelation
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Whenever a creature within a Large (60 ft.) radius emanation from you deliberately and knowingly speaks a lie, you know that the target was lying. This does not reveal the truth, and unintentional inaccuracies do not trigger this effect.
This ritual requires one fatigue level from its participants.
| Reveal True Form ✨ | Rank 3 |
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Tags: Sustain (attuneable, minor) | Rank 3 |
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Spheres: Photomancy, Revelation
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Choose one creature within Long (90 ft.) range. You can see the target’s true form, regardless of any shapechanging or illusion effects.
This ritual requires one fatigue level from its participants.
| Sanctuary ✨ | Rank 3 |
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Tags: Sustain (attuneable, minor) | Rank 3 |
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Spheres: Enchantment, Prayer
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The area within an Large (60 ft.) radius shapeable zone from your location becomes a sanctuary. Whenever a creature enters the area, make a reactive attack vs. Mental with a +10 accuracy bonus against that creature. At the end of each round, this attack is repeated against each unaffected creature in the area.
This ritual requires one fatigue level from its participants.
Hit: While the target is in the area, it is unable to attack any creatures or objects. This effect lasts until the target finishes a short rest.
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Mystic sphere effects:
- Enchantment: This effect gains the Emotion tag.
| Scry Creature ✨ | Rank 3 |
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Tags: Scrying | Rank 3 |
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Spheres: Photomancy, Revelation
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Make an attack vs. Mental against one creature within 500 miles of you. You do not need line of sight or line of effect to the target. However, you must specify your target with a precise mental image of its appearance. The image does not have to be perfect, but it must unambiguously identify the target. If you specify its appearance incorrectly, or if the target has changed its appearance, you may accidentally target a different creature, or the spell may simply fail without effect. This attack roll cannot explode.
This ritual requires one fatigue level from its participants.
Hit: A scrying sensor appears in the target’s space. This sensor functions like the sensor created by the mystic eye spell, except that you cannot move the sensor manually. Instead, it automatically tries to follow the target to stay in its space. At the end of each phase, if the sensor is not in the target’s space, this effect is dismissed.
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Rank 5: There is no distance limitation. The target must simply be on the same plane as you.
Rank 7: The target does not have to be on the same plane as you.
| Soul Bind ✨ | Rank 3 |
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Rank 3 |
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Spheres: Prayer, Thaumaturgy, Vivimancy
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Choose a nonmagical gem you hold that is at least rank 3 (100 gp). In addition, choose one intact corpse within Short (30 ft.) range. A fragment of the soul of the creature that the target corpse belongs to is magically imprisoned in the chosen gem. This does not remove the creature from its intended afterlife. However, it prevents the creature from being resurrected, and prevents the corpse from being used to create undead creatures, as long as the gem is intact. A creature holding the gem may still resurrect or reanimate the creature. If the gem is shattered, the creature’s soul becomes whole.
This ritual requires one fatigue level from its participants.
| Stasis Chamber ✨ | Rank 3 |
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Tags: Attune | Rank 3 |
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Spheres: Chronomancy
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Choose one Medium or smaller container. Any inanimate, unattended object placed into the container enters a state of temporal stasis at the end of the round. While in stasis, an object cannot be targeted, moved, damaged, or otherwise affected by outside forces in any way. If the container is destroyed, this ability is dismissed.
This ritual requires one fatigue level from its participants.
| Sunlight Ward ✨ | Rank 3 |
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Tags: Attune (target) | Rank 3 |
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Spheres: Photomancy, Terramancy, Umbramancy
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One ritual participant is never considered to be in mundane natural sunlight. This does not impair its vision, but protects it if it would otherwise suffer negative consequences from sunlight. Powerful magical ✨ effects that mimic sunlight, such as solar flare, still affect the target normally.
This ritual requires one fatigue level from its participants.
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Mystic sphere effects:
- Terramancy: The target is also blinded (50% miss chance, -2 defenses) by the earth covering their body.
| Telepathic Bond ✨ | Rank 3 |
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Tags: Attune | Rank 3 |
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Spheres: Enchantment, Revelation
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Each target can communicate mentally through telepathy with each other target. This communication is instantaneous, though it cannot reach more than 500 miles or across planes.
Each target must attune to this ritual independently. If a target breaks its attunement, it stops being able to send and receive mental messages with other targets. However, the effect continues as long as at least one target attunes to it. If you dismiss the ritual, the effect ends for all targets.
This ritual requires one fatigue level from its participants.
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Rank 5: There is no distance limitation. The communication still does not function across planes.
Rank 7: The communication also functions across planes.
| True Regeneration ✨ | Rank 3 |
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Rank 3 |
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Spheres: Polymorph, Toxicology, Vivimancy
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Choose yourself or one ally within Medium (60 ft.) range. All of the target’s vital wounds are healed. In addition, any of the target’s severed body parts or missing organs grow back by the end of the next round.
This ritual requires 18 fatigue levels from its participants.