7.21 Sleight of Hand (Dex)

The Sleight of Hand skill represents your ability to pick pockets, palm objects, and perform other feats of legerdemain.

7.21.1 Common Sleight of Hand Modifiers

All Sleight of Hand checks apply a special modifier based on the size of the action taken or object affected, as shown on Table 7.6: Sleight of Hand Difficulty Modifiers.

Table 7.6:Sleight of Hand Difficulty Modifiers

Size

Difficulty Modifier

Fine

-10

Diminutive

-5

Tiny

+0

Small

+5

Medium

+10

Large

+15

Huge

+20

Gargantuan

+25

Colossal

+30

7.21.2 Common Sleight of Hand Tasks

Conceal Object: You can make an opposed Sleight of Hand vs. Awareness check to conceal an ally or unattended object on your person. The target must be at least one size category smaller than you are.

Conceal Action: You can make an opposed Sleight of Hand vs. Awareness check to conceal an action that you take. The space required to perform the action is the size of the action, and applies a size-based bonus or penalty appropriately. The action must be at least one size category smaller than you are. For example, throwing a dagger is a Small-sized movement, so you take a -5 penalty to conceal the action. If you successfully conceal an attack, the defender is at least partially unaware (50% miss chance, -2 Armor and Ref) of it (see Awareness and Surprise).

Pickpocket: You can make an Sleight of Hand check to steal an object from another creature. The object must be loose and accessible, such as in a pocket. All observers, including the creature you are stealing from, can make an Awareness check against your Sleight of Hand check result to observe your attempt. If your check result beats the target’s Reflex defense, you steal the object.