11.14 Prayer
Grant divine blessings to aid allies and improve combat prowess.
11.14.1 Cantrips
Boon of Competence |
Usage time: Standard action.
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One ally you touch gains a +1 bonus to accuracy this round.
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Rank 2: The target can be any ally within Short (30 ft.) range.
Rank 4: The bonus increases to +2.
Rank 6: The range increases to Medium (60 ft.) range.
Boon of Protection |
Usage time: Standard action. | Swift |
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One ally you touch gains a +1 bonus to defenses this round. Because this ability has the Swift tag, this improves the target’s defenses against attacks made against it during the current phase.
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Rank 2: The target can be any ally within Short (30 ft.) range.
Rank 4: The bonus increases to +2.
Rank 6: The range increases to Medium (60 ft.) range.
11.14.2 Spells
Blessing of Perseverance | Rank 1 |
Usage time: Standard action. | Attune (deep, target) |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Whenever each target would gain a condition, it can choose to negate that condition. After a creature negates a condition in this way, this spell ends for that creature.
Blessing of Proficiency | Rank 1 |
Usage time: Standard action. | Attune (target) |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target becomes proficient with one additional weapon group, including exotic weapons from that weapon group.
Boon of Deadly Fortune | Rank 1 |
Usage time: Standard action.
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Choose one ally within Medium (60 ft.) range. The target gains a +4 bonus to accuracy this round for the purpose of determining if its attacks get a critical hit.
Curse of Poor Eyesight | Rank 1 |
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Make an attack vs. Fortitude and Mental against one creature within Medium (60 ft.) range.
Hit: The target is dazzled (20% miss chance, no special vision) until it finishes a short rest.
Critical hit: The effect lasts until the curse is removed.
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The attack’s accuracy increases by +1 for each rank beyond 1.
Blessing of Endurance | Rank 2 |
Usage time: Standard action. | Attune (target) |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target gains a +4 enhancement bonus to its maximum hit points. In addition, it immediately gains that many hit points. When this ability ends, each target loses hit points equal to the number of hit points it gained this way.
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Rank 4: The bonus increases to +8.
Rank 6: The bonus increases to +16.
Blessing of Resilience | Rank 2 |
Usage time: Standard action. | Attune (target) |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target gains a +4 enhancement bonus to its damage resistance.
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Rank 4: The bonus increases to +8.
Rank 6: The bonus increases to +16.
Boon of Precision | Rank 2 |
Usage time: Standard action.
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Choose one ally within Medium (60 ft.) range. The next time the target makes an attack this round, it gains a +1 accuracy bnous and rolls twice and takes the higher result.
Boon of Shielding | Rank 2 |
Usage time: Standard action. | Swift |
Cost: One fatigue level from the target.
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Choose an ally within Medium (60 ft.) range. The target regains 1d8 damage resistance +1 per power. In addition, it gains a +1 bonus to all defenses this round.
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The recovery increases by +2 for each rank beyond 2.
Consecrated Blow | Rank 2 |
Usage time: Standard action.
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Make a strike. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power). Whether you hit or miss, you briefly gain a +2 bonus to your Mental defense.
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The attack’s accuracy increases by +1 for each rank beyond 2.
Curse of Sloth | Rank 2 |
Usage time: Standard action. | Curse |
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Make an attack vs. Mental against one creature within Short (30 ft.) range.
Hit: While the target is below its maximum hit points, it is slowed (half speed, -2 Armor and Ref). This effect lasts until the target finishes a short rest.
Critical hit: The effect lasts until the curse is removed.
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The attack’s accuracy increases by +1 for each rank beyond 2.
Indomitable Blessing | Rank 2 |
Usage time: Standard action. | Attune (deep, target) |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target gains a +4 enhancement bonus to hit points and damage resistance. In addition, each target gains a +1 enhancement bonus to vital rolls.
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Rank 4: The bonuses to hit points and damage resistance increase to +8.
Rank 6: The bonuses to hit points and damage resistance increase to +16.
Blessing of Mental Clarity | Rank 3 |
Usage time: Standard action. | Attune (target) |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target is impervious to Compulsion and Emotion effects. In addition, at the end of each round, it automatically removes one condition from a Compulsion or Emotion effect that was not applied during that round.
Blessing of Physical Prowess | Rank 3 |
Usage time: Standard action. | Attune (target) |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. When you cast this spell, choose a physical attribute: Strength, Dexterity, or Constitution. Each target gains a +2 enhancement bonus to checks using the chosen attribute. In addition, if you choose Strength, each target gains a +1 enhancement bonus to Strength for the purpose of determining its weight limits (see Weight Limits).
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Rank 5: The bonus increases to +3.
Rank 7: The bonus increases to +4.
Blessing of the Purified Body | Rank 3 |
Usage time: Standard action. | Attune (target) |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target is impervious to poisons and diseases. In addition, at the end of each round, it automatically gains one success to resist an active poison or disease affecting it that was not applied during that round.
Boon of Avoidance | Rank 3 |
Usage time: Standard action. | Swift |
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Choose one ally within Medium (60 ft.) range. The target gains a +2 bonus to Armor and Reflex defenses this round. Because this ability has the Swift tag, this improves the target’s defenses against attacks made against it during the current phase.
Exalted Excision | Rank 3 |
Usage time: Standard action.
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Make a strike. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power). You gain a +1 accuracy bonus with the strike for each spell from the channel divinity and prayer mystic spheres that you are attuned to. If this accuracy bonus would be +4 or higher, you may reduce it by 4 to make the strike deal double weapon damage.
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The attack’s accuracy increases by +1 for each rank beyond 3.
Blessing of Freedom | Rank 4 |
Usage time: Standard action. | Attune (target) |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target is immune to being slowed (half speed, -2 Armor and Ref), immobilized (-4 Armor and Ref, cannot use movement speeds), and paralyzed (cannot move).
Blessing of Recovery | Rank 4 |
Usage time: Standard action. | Attune (target) |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Whenever each target finishes a long rest, it removes an additional vital wound (see Removing Vital Wounds).
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Rank 6: Each target removes two additional vital wounds instead of only one.
Boon of Cleansing | Rank 4 |
Usage time: Standard action.
Cost: One fatigue level from the target.
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One ally within Medium (60 ft.) range removes a condition.
Curse of Anxiety | Rank 4 |
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Make an attack vs. Mental against one creature within Short (30 ft.) range.
Hit: The target becomes anxious until it finishes a short rest. Whenever a creature deals damage to the target, it becomes frightened (-2 Mental, -2 accuracy vs. source) by that creature until this effect ends. As normal, it stops being frightened if the source of its fear is defeated, but this does not remove the anxiety.
Critical hit: The effect lasts until the curse is removed.
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The attack’s accuracy increases by +1 for each rank beyond 4.
Blessing of Regeneration | Rank 5 |
Usage time: Standard action. | Attune (target) |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. At the end of each round, each target regains 2d6 hit points. This healing cannot increase a target’s hit points above half its maximum hit points.
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The healing increases by 1d6 for each rank beyond 5.
Blessing of Vitality | Rank 5 |
Usage time: Standard action. | Attune (deep, target) |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Whenever each target would gain a vital wound, that vital wound is automatically negated. After negating a vital wound for a creature in this way, this spell ends for that creature.
Curse of Blindness | Rank 5 |
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Make an attack vs. Fortitude and Mental against one creature within Medium (60 ft.) range.
Hit: While the target is below its maximum hit points, it is blinded (50% miss chance, -2 Armor and Ref). This effect lasts until the target finishes a short rest.
Critical hit: The effect lasts until the curse is removed.
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The attack’s accuracy increases by +1 for each rank beyond 5.
Empowered Boon of Shielding | Rank 5 |
Usage time: Standard action. | Swift |
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This spell functions like the boon of shielding spell, except that the recovery increases to 2d8 plus 1d8 per 3 power.
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The recovery increases by 1d8 for each rank beyond 5.
Mighty Consecrated Blow | Rank 5 |
Usage time: Standard action.
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This spell functions like the consecrated blow spell, except that the strike deals double weapon damage.
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The attack’s accuracy increases by +1 for each rank beyond 5.
Blessing of Divine Warning | Rank 6 |
Usage time: Standard action. | Attune (target) |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target is never unaware (-6 Armor and Ref) or partially unaware (50% miss chance, -2 Armor and Ref).
Boon of Invulnerability | Rank 6 |
Usage time: Standard action. | Swift |
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Choose one ally within Medium (60 ft.) range. The target takes half damage from all sources this round. Because this ability has the Swift tag, it affects all damage the target takes during the current phase.
Cleansing Benediction | Rank 6 |
Usage time: Standard action.
Cost: See text.
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Each ally within a Large (60 ft.) radius from you can remove a condition. Each ally that removes a condition in this way increases its fatigue level by one.
Efficient Curse of Sloth | Rank 6 |
Usage time: Standard action. | Curse |
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Make an attack vs. Mental against one creature within Short (30 ft.) range.
Hit: The target is slowed (half speed, -2 Armor and Ref) until it finishes a short rest.
Critical hit: The effect lasts until the curse is removed.
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The attack’s accuracy increases by +1 for each rank beyond 6.
Blessing of Cleansing Renewal | Rank 7 |
Usage time: Standard action. | Attune (target) |
Cost: See text.
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. At the end of each round, each target may remove one condition of its choice affecting it. Whenever it does, it increases its fatigue level by one.
Curse of Bewilderment | Rank 7 |
Usage time: Standard action. | Compulsion, Curse |
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Make an attack vs. Mental against one creature within Medium (60 ft.) range.
Hit: While the target is below its maximum hit points, it is confused (-2 defenses, randomly attack or defend). This effect lasts until the target finishes a short rest.
Critical hit: The effect lasts until the curse is removed.
11.14.3 Rituals
Bless Water | Rank 1 |
Casting time: One minute. | Attune |
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One pint of unattended, nonmagical water within Short (30 ft.) range becomes holy water. Holy water can be can be thrown as a splash weapon, dealing 1d8 points of damage to a struck undead or an evil planeforged.
This ritual requires one fatigue level from its participants.
Blessing of Fortification | Rank 1 |
Casting time: One hour. | Attune |
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Choose one unattended, nonmagical object or part of an object of up to Large size. Unlike most abilities, this ritual can affect individual parts of a whole object.
The target gains a +10 enhancement bonus to its damage resistance. If the target is moved, this effect ends. Otherwise, it lasts for one year.
This ritual requires one fatigue level from its participants.
Blessing of Purification | Rank 1 |
Casting time: One hour.
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All food and water in a single square within Short (30 ft.) range becomes purified. Spoiled, rotten, poisonous, or otherwise contaminated food and water becomes pure and suitable for eating and drinking. This does not prevent subsequent natural decay or spoiling.
This ritual requires one fatigue level from its participants.
Curse Water | Rank 1 |
Casting time: One minute. | Attune |
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One pint of unattended, nonmagical water within Short (30 ft.) range becomes unholy water. Unholy water can be can be thrown as a splash weapon, dealing 1d8 points of damage to a struck good planeforged.
This ritual requires one fatigue level from its participants.
Enduring Blessing of Fortification | Rank 3 |
Casting time: 24 hours.
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This ritual functions like the blessing of fortification ritual, except that the effect lasts for one hundred years.
This ritual requires 18 fatigue levels from its participants.
Permanent Curse Water | Rank 3 |
Casting time: One hour.
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This ritual functions like the curse water ritual, except that it loses the Attune tag and the effect lasts permanently.
This ritual requires one fatigue level from its participants.
Persistent Bless Water | Rank 3 |
Casting time: One hour.
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This ritual functions like the bless water ritual, except that the effect lasts for one year.
This ritual requires one fatigue level from its participants.
Blessing of Immutability | Rank 4 |
Casting time: One hour. | Attune |
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This ritual functions like the blessing of fortification ritual, except that the bonus to damage resistance increases to +20.
This ritual requires one fatigue level from its participants.
Enduring Blessing of Immutability | Rank 6 |
Casting time: 24 hours.
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This ritual functions like the blessing of immutability ritual, except that the effect lasts for one hundred years.
This ritual requires 72 fatigue levels from its participants.