11.15 Prayer

Grant divine blessings to aid allies and improve combat prowess.

11.15.1 Cantrips

Boon of Protection

Usage time: Standard action.

Swift

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Choose one ally within Medium (60 ft.) range. The target gains a +1 bonus to its Armor and Reflex defenses this round. Because this ability has the Swift tag, this improves each target’s defense against attacks made against it during the current phase.

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Rank 2: You can target an additional ally within range.

Rank 4: The bonus increases to +2.

Rank 6: The maximum number of targets increases to three.

11.15.2 Rank 1 Spells

Blessing of Perseverance

Rank 1

Usage time: Standard action.

Attune (target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Whenever each target would gain a condition, it can choose to negate that condition. After a creature negates a condition in this way, this spell ends for that creature.

Blessing of Precision

Rank 1

Usage time: Standard action.

Attune (target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Whenever a target misses or gets a glancing blow with an attack, it can reroll that attack. If it does, this ability ends for that creature.

Blessing of Proficiency

Rank 1

Usage time: Standard action.

Attune (target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target becomes proficient with one additional weapon group, including exotic weapons from that weapon group.

Boon of Deadly Fortune

Rank 1

Usage time: Standard action.

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Choose two allies within Medium (60 ft.) range. Each target gains a +4 bonus to accuracy this round for the purpose of determining if its attacks get a critical hit.

Curse of Blurred Vision

Rank 1

Usage time: Standard action.

Curse, Visual

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Make an attack vs. Mental against one creature within Short (30 ft.) range.

Hit: The target is dazzled (20% miss chance, no special vision) until it finishes a short rest.

Critical hit: The effect lasts until the curse is removed.

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The attack’s accuracy increases by +1 for each rank beyond 1.

Curse of Sloth

Rank 1

Usage time: Standard action.

Curse

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Make an attack vs. Mental against one creature within Short (30 ft.) range.

Hit: While the target is below its maximum hit points, it is slowed (half speed, -2 Armor and Ref). This effect lasts until the target finishes a short rest.

Critical hit: The effect lasts until the curse is removed.

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The attack’s accuracy increases by +1 for each rank beyond 1.

11.15.3 Rank 2 Spells

Blessing of Endurance

Rank 2

Usage time: Standard action.

Attune (target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target gains a +4 enhancement bonus to its maximum hit points.

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Rank 4: The bonus increases to +8.

Rank 6: The bonus increases to +16.

Blessing of Resilience

Rank 2

Usage time: Standard action.

Attune (target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target gains a +4 enhancement bonus to its damage resistance.

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Rank 4: The bonus increases to +8.

Rank 6: The bonus increases to +16.

Boon of Shielding

Rank 2

Usage time: Standard action.

Swift

Cost: One fatigue level from each target.

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Choose two allies within Medium (60 ft.) range. Each target regains 1d8 damage resistance +1 per power. In addition, it gains a +1 bonus to all defenses this round.

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The recovery increases by +2 for each rank beyond 2.

Consecrated Blow

Rank 2

Usage time: Standard action.

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Make a strike. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power). Whether you hit or miss, you briefly gain a +2 bonus to your Mental defense.

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The attack’s accuracy increases by +1 for each rank beyond 2.

Indomitable Blessing

Rank 2

Usage time: Standard action.

Attune (deep, target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target gains a +4 enhancement bonus to hit points and damage resistance. In addition, each target gains a +1 enhancement bonus to vital rolls.

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Rank 4: The bonuses to hit points and damage resistance increase to +8.

Rank 6: The bonuses to hit points and damage resistance increase to +16.

11.15.4 Rank 3 Spells

Blessing of Mental Clarity

Rank 3

Usage time: Standard action.

Attune (target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target is impervious to Compulsion and Emotion effects. In addition, at the end of each round, it automatically removes one condition from a Compulsion or Emotion effect that was not applied during that round.

Blessing of Physical Prowess

Rank 3

Usage time: Standard action.

Attune (target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. When you cast this spell, choose a physical attribute: Strength, Dexterity, or Constitution. Each target gains a +2 enhancement bonus to checks using the chosen attribute. In addition, if you choose Strength, each target gains a +1 enhancement bonus to Strength for the purpose of determining its weight limits (see Weight Limits).

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Rank 5: The bonus increases to +3.

Rank 7: The bonus increases to +4.

Blessing of the Purified Body

Rank 3

Usage time: Standard action.

Attune (target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target is impervious to poisons and diseases. In addition, at the end of each round, it automatically gains one success to resist an active poison or disease affecting it that was not applied during that round.

Boon of Avoidance

Rank 3

Usage time: Standard action.

Swift

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Choose two allies within Medium (60 ft.) range. Each target gains a +2 bonus to Armor and Reflex defenses this round. Because this ability has the Swift tag, this improves the target’s defenses against attacks made against it during the current phase.

Boon of Precision

Rank 3

Usage time: Standard action.

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Choose two allies within Medium (60 ft.) range. The next time each target makes an attack this round, it rolls twice and takes the higher result.

Curse of Anxiety

Rank 3

Usage time: Standard action.

Curse, Emotion

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Make an attack vs. Mental against one creature within Short (30 ft.) range.

Hit: The target becomes anxious until it finishes a short rest. Whenever a creature deals damage to the target, it becomes frightened (-2 Mental, -2 accuracy vs. source) by that creature until this effect ends. As normal, it stops being frightened if the source of its fear is defeated, but this does not remove the anxiety.

Critical hit: The effect lasts until the curse is removed.

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The attack’s accuracy increases by +1 for each rank beyond 3.

Exalted Excision

Rank 3

Usage time: Standard action.

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Make a strike. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power). You gain a +1 accuracy bonus with the strike for each spell from the channel divinity and prayer mystic spheres that you are attuned to. If this accuracy bonus would be +4 or higher, you may reduce it by 4 to make the strike deal double weapon damage.

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The attack’s accuracy increases by +1 for each rank beyond 3.

11.15.5 Rank 4 Spells

Blessing of Freedom

Rank 4

Usage time: Standard action.

Attune (target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target is immune to being slowed (half speed, -2 Armor and Ref), immobilized (-4 Armor and Ref, cannot use movement speeds), and paralyzed (cannot move).

Blessing of Recovery

Rank 4

Usage time: Standard action.

Attune (target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Whenever each target finishes a long rest, it removes an additional vital wound (see Removing Vital Wounds).

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Rank 6: Each target removes two additional vital wounds instead of only one.

Boon of Cleansing

Rank 4

Usage time: Standard action.

Cost: One fatigue level from each target.

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Two allies within Medium (60 ft.) range can each remove a condition.

11.15.6 Rank 5 Spells

Blessing of Regeneration

Rank 5

Usage time: Standard action.

Attune (target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. At the end of each round, each target regains 2d6 hit points. This healing cannot increase a target’s hit points above half its maximum hit points.

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The healing increases by 1d6 for each rank beyond 5.

Blessing of Vitality

Rank 5

Usage time: Standard action.

Attune (deep, target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Whenever each target would gain a vital wound, that vital wound is automatically negated. After negating a vital wound for a creature in this way, this spell ends for that creature.

Efficient Curse of Sloth

Rank 5

Usage time: Standard action.

Curse

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Make an attack vs. Mental against one creature within Short (30 ft.) range.

Hit: The target is slowed (half speed, -2 Armor and Ref) until it finishes a short rest.

Critical hit: The effect lasts until the curse is removed.

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The attack’s accuracy increases by +1 for each rank beyond 5.

Empowered Boon of Shielding

Rank 5

Usage time: Standard action.

Swift

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This spell functions like the boon of shielding spell, except that the recovery increases to 1d8 plus 1d8 per 2 power.

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The recovery increases by 2d8 for each rank beyond 5.

Mighty Consecrated Blow

Rank 5

Usage time: Standard action.

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This spell functions like the consecrated blow spell, except that the strike deals double weapon damage.

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The attack’s accuracy increases by +1 for each rank beyond 5.

11.15.7 Rank 6 Spells

Blessing of Divine Warning

Rank 6

Usage time: Standard action.

Attune (target)

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target is never unaware (-6 Armor and Ref) or partially unaware (50% miss chance, -2 Armor and Ref).

Cleansing Benediction

Rank 6

Usage time: Standard action.

Cost: See text.

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Each ally within a Large (60 ft.) radius from you can remove a condition. Each ally that removes a condition in this way increases its fatigue level by one.

Curse of Blindness

Rank 6

Usage time: Standard action.

Curse, Visual

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Make an attack vs. Mental against one creature within Medium (60 ft.) range.

Hit: While the target is below its maximum hit points, it is blinded (50% miss chance, -2 Armor and Ref). This effect lasts until the target finishes a short rest.

Critical hit: The effect lasts until the curse is removed.

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The attack’s accuracy increases by +1 for each rank beyond 6.

11.15.8 Rank 7 Spells

Blessing of Cleansing Renewal

Rank 7

Usage time: Standard action.

Attune (target)

Cost: See text.

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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. At the end of each round, each target may remove one condition of its choice affecting it. Whenever it does, it increases its fatigue level by one.

Boon of Invulnerability

Rank 7

Usage time: Standard action.

Swift

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Choose two allies within Medium (60 ft.) range. Each target takes half damage from all sources this round. Because this ability has the Swift tag, it affects all damage each target takes during the current phase.

Curse of Bewilderment

Rank 7

Usage time: Standard action.

Compulsion, Curse

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Make an attack vs. Mental against one creature within Short (30 ft.) range.

Hit: While the target is below its maximum hit points, it is confused (-2 defenses, randomly attack or defend). Otherwise, it is stunned (-2 defenses). This effect lasts until the target finishes a short rest.

Critical hit: The effect lasts until the curse is removed.