E.8 Eladrin
Size: Medium.
Attributes: -1 Constitution, either +1 Dexterity or +1 Willpower
Special Abilities:
- Fae Step:
Fae Step ✨
Usage time: Standard action.
_______________________________________________________________________________________________________________________________________________________________________________________________________________
You teleport horizontally to a location within Short (30 ft.) range.
_______________________________________________________________________________________________________________________________________________________________________________________________________________
This ability improves based on your rank in your highest-rank archetype.
Rank 3: The range increases to Medium (60 ft.) range.
Rank 5: The range increases to Long (90 ft.) range.
Rank 7: The range increases to Distant (120 ft.) range.
- Fae Season: Eladrin respond strongly to their emotions, and change their abilities based on the season they currently represent. An eladrin
must choose one of the following seasons when it finishes a short rest. The chosen season lasts until it changes to a different
season.
Spring: +1 bonus to Mental defense, -1 penalty to Fortitude defense. Eladrin expressing the spring season are filled with the joy of a new year. However, they are also visibly thinner and more frail, as if recovering from a long winter.
Summer: +1 bonus to Fortitude defense, -1 penalty to Reflex defense. Eladrin expressing the summer season are visibly hearty and a little more plump. However, they also move with all the alacrity of a long summer day.
Autumn: +1 bonus to all checks, -1 penalty to accuracy. Eladrin expressing the autumn season embody the spirit of the harvest. They are filled with goodwill towards all creatures, and prefer finding peaceful solutions to problems. Their bodies tend to be firm and toned, reflecting the hard work required to prepare for the winter.
Winter: +1 bonus to vital rolls, -1 penalty to Mental defense. Eladrin expressing the winter season are prepared for the worst. They tend to be dour and pessimistic, but they press on despite the certainty of doom.
- Low-light Vision: Eladrin have low-light vision, allowing them to see clearly in shadowy illumination (see Low-light Vision).
- Trance: Eladrin do not sleep, and are immune to magical ✨ effects that would cause them to sleep. Instead of sleeping, eladrin can trance for 4 hours. An eladrin in trance may make Perception-based checks at a -5 penalty. Eladrin must still avoid strenuous activity for 8 hours to heal and gain other benefits of taking a long rest.
Species Feat Options:
Automatic Languages: Common, Sylvan, and any one common language (see Table 8.4: Common Languages).