11.7 Channel Divinity
Invoke divine power to smite foes and gain power.
11.7.1 Cantrips
| Testament ✨ | Standard action |
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The magical essence of your deity or alignment is overlayed on your body as an aura. This represents your deity if you are a cleric, or your alignment if you are a paladin. In either case, you gain the ability to see the auras of other creatures using this spell if they are within Medium (60 ft.) range. If you see another creature with the same aura as you, this spell grants you the unerring knowledge of that similarity. This can allow you to identify other followers of your deity or alignment with certainty.
This ability lasts until you dismiss it or until you use it again.
11.7.2 Rank 1 Spells
| Divine Authority ✨ | Standard action |
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Tags: Attune | Rank 1 |
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If you have Persuasion as a trained skill, you gain a +3 enhancement bonus to it. Otherwise, you are treated as being trained in that skill.
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Rank 3: The bonus increases to +4.
Rank 5: The bonus increases to +5.
Rank 7: The bonus increases to +6.
| Divine Power ✨ | Standard action |
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Tags: Attune | Rank 1 |
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Whenever you make a damaging attack, you can infuse that attack with divine power as a minor action. If you do, the attack deals 1d6 extra damage when it deals damage for the first time. After you enhance an attack in this way, this ability is dismissed.
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Rank 3: The extra damage increases to 2d6.
Rank 5: The extra damage increases to 2d10.
Rank 7: The extra damage increases to 4d10.
| Endure Tribulation ✨ | Standard action |
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Tags: Swift | Rank 1 |
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You take half damage from all sources this round. Because this is a Swift ability, it affects attacks against you during the current phase.
| Fearful Awe ✨ | Standard action |
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Rank 1 |
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Make an attack vs. Mental against all enemies in a Large (60 ft.) radius from you.
Hit: The target is briefly frightened (-2 Mental, -2 accuracy vs. source) by you.
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The attack’s accuracy increases by +1 for each rank beyond 1.
| Sanctified Blade ✨ | Standard action |
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Tags: Attune | Rank 1 |
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Whenever you make a strike, you can activate this effect as a minor action. If you do, the strike deals 1d6 extra damage. After you enhance a strike in this way, this ability is dismissed.
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Rank 3: The extra damage increases to 1d10.
Rank 5: The extra damage increases to 2d8.
Rank 7: The extra damage increases to 4d6.
| Triumph of the Faithful ✨ | Standard action |
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Rank 1 |
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At the end of the next round, you become infused with divine power. This causes you to briefly gain a +2 bonus to your Mental defense and become focused (roll attacks twice).
| Word of Power ✨ | Standard action |
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Rank 1 |
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Make an attack vs. Mental against all enemies in a Small (15 ft.) radius from you. Then, you are briefly empowered (add rank to damage).
Hit: The target is briefly deafened (20% verbal spell failure). If it is injured, it is also deafened as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
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The attack’s accuracy increases by +1 for each rank beyond 1.
11.7.3 Rank 2 Spells
| Radiant Blade ✨ | Standard action |
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Tags: Attune | Rank 2 |
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Whenever you make a strike, you can activate this effect as a minor action. If you do, make an attack vs. Mental against each creature hit by the strike. After you enhance a strike in this way, this ability is dismissed.
Hit: The target is briefly dazzled (20% miss chance, no special vision). If it was injured by the strike, it is also dazzled as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
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The attack’s accuracy increases by +1 for each rank beyond 2.
| Restoration of the Faithful ✨ | Standard action |
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Rank 2 |
Cost: One fatigue level.
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At the end of the next round, you become infused with divine power. This causes you to regain 1d6 hit points per 2 power.
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The healing increases by 1d6 for each rank beyond 2.
| Retributive Judgment ✨ | Standard action |
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Rank 2 |
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Make an attack vs. Mental against something within Short (30 ft.) range. You gain a +3 accuracy bonus if the target attacked you or one of your allies during the previous round.
Hit: 1d10 damage + half power.
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The damage increases by 1d6 for each rank beyond 2.
| Shield of Faith ✨ | Standard action |
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Tags: Attune (deep) | Rank 2 |
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You are shielded (+2 Armor and Ref).
| Word of Faith ✨ | Standard action |
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Rank 2 |
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Make an attack vs. Mental against all enemies in a Small (15 ft.) radius from you.
Hit: 1d6 damage + half power.
Miss: Half damage.
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The damage increases by 2 for each rank beyond 2.
11.7.4 Rank 3 Spells
| Divine Interdiction ✨ | Standard action |
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Rank 3 |
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Make an attack vs. Mental against up to two creatures within Medium (60 ft.) range.
Hit: If the target is injured, an interdiction briefly divides it from everything outside itself. No ability can have line of effect to or from it, even abilities that can pass pass through solid objects. After the interdiction ends, the target becomes immune to this effect until it finishes a short rest.
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The attack’s accuracy increases by +1 for each rank beyond 3.
| Divine Might ✨ | Standard action |
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Tags: Attune | Rank 3 |
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Your size increases by one size category. Increasing your size gives you a +1 bonus to Strength for the purpose of determining your weight limits, a -1 penalty to your Reflex defense, and a -4 penalty to your Stealth skill. It also increases your base speed (see Size Categories).
This spell makes you slightly clumsy in your new size. You take a -10 foot penalty to your speed with all of your movement modes.
| Faithful Endurance ✨ | Standard action |
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Tags: Attune | Rank 3 |
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You gain a +2 enhancement bonus to your vital rolls (see Vital Rolls).
| Power of Belief ✨ | Standard action |
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Tags: Attune (deep) | Rank 3 |
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You are empowered (add rank to damage).
| Touch of God ✨ | Standard action |
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Rank 3 |
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When you cast this spell, you begin visibly glowing with divine power. Next round, you can spend a standard action to touch a creature with a free hand. When you do, make an attack vs. Mental against that creature.
Hit: 1d8 damage plus 1d8 per 2 power, and any extra damage is doubled. In addition, the target is stunned (-2 defenses) as a condition.
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The damage increases by 2d8 for each rank beyond 3.
| Unerring Blade ✨ | Standard action |
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Tags: Attune | Rank 3 |
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Whenever you make a strike, you can activate this effect as a minor action. If you do, you gain a +4 accuracy bonus with the strike. After you enhance a strike in this way, this ability is dismissed.
11.7.5 Rank 4 Spells
| Deliverance of the Faithful ✨ | Standard action |
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Rank 4 |
Cost: One fatigue level.
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At the end of the next round, you become infused with divine power. This causes you to regain 1d6 hit points per 2 power, and you become briefly focused (roll attacks twice).
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The healing increases by 1d6 for each rank beyond 4.
| Divine Mantle ✨ | Standard action |
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Tags: Attune (deep) | Rank 4 |
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You are braced (+2 defenses).
| Echoing Fearful Awe ✨ | Standard action |
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Rank 4 |
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Make an attack vs. Mental against all enemies in a Large (60 ft.) radius from you. This attack repeats during your next action.
Hit: The target is briefly frightened (-2 Mental, -2 accuracy vs. source) by you.
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The attack’s accuracy increases by +1 for each rank beyond 4.
| Unerring Judgment ✨ | Standard action |
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Rank 4 |
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Make an attack vs. Mental with a +5 accuracy bonus against one creature within Medium (60 ft.) range.
Hit: 1d10 damage + half power.
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The damage increases by 1d6 for each rank beyond 4.
11.7.6 Rank 5 Spells
| Champion’s Blade ✨ | Standard action |
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Tags: Attune | Rank 5 |
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Whenever you make a strike, you can activate this effect as a minor action. If you do, make an attack vs. Mental against each creature hit by the strike. After you enhance a strike in this way, this ability is dismissed.
Hit: The target is briefly goaded (-2 accuracy vs. non-goading creatures) by you. If it was injured by the strike, it is also goaded by you as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
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The attack’s accuracy increases by +1 for each rank beyond 5.
| Greater Word of Power ✨ | Standard action |
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Rank 5 |
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Make an attack vs. Mental against all enemies in a Large (60 ft.) radius from you. Then, you are briefly empowered (add rank to damage).
Hit: The target is briefly stunned (-2 defenses).
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The attack’s accuracy increases by +1 for each rank beyond 5.
| Massive Word of Faith ✨ | Standard action |
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Rank 5 |
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Make an attack vs. Mental against all enemies in a Large (60 ft.) radius from you.
Hit: 1d8 damage + power.
Miss: Half damage.
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The damage increases by 1d6 for each rank beyond 5.
| Mighty Retributive Judgment ✨ | Standard action |
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Rank 5 |
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Make an attack vs. Mental against something within Short (30 ft.) range. You gain a +3 accuracy bonus if the target attacked you or one of your allies during the previous round.
Hit: 1d6 damage plus 1d6 per 2 power, and any extra damage is doubled.
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The damage increases by 2d6 for each rank beyond 5.
| Unwavering Faith ✨ | Standard action |
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Tags: Attune | Rank 5 |
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You are immune to Compulsion and Emotion attacks.
11.7.7 Rank 6 Spells
| Divine Offering ✨ | Minor action |
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Tags: Sustain (minor) | Rank 6 |
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When you cast this spell, you gain a vital wound that has no vital wound effect. In exchange, you gain a +2 enhancement bonus to vital rolls and are unaffected by conditions.
| Embrace Tribulation ✨ | Standard action |
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Tags: Swift | Rank 6 |
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You take half damage from all sources this round. Because this is a Swift ability, it affects attacks against you during the current phase. If an attack injures you this round, you become primed (always explode) next round.
| Enduring Fearful Awe ✨ | Standard action |
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Rank 6 |
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Make an attack vs. Mental against all enemies in a Large (60 ft.) radius from you.
Hit: The target is frightened (-2 Mental, -2 accuracy vs. source) by you as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
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The attack’s accuracy increases by +1 for each rank beyond 6.
| Mighty Touch of God ✨ | Standard action |
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Rank 6 |
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When you cast this spell, you begin visibly glowing with divine power. Next round, you can spend a standard action to touch a creature with a free hand. When you do, make an attack vs. Mental against that creature.
Hit: 2d10 damage plus 1d10 per power, and any extra damage is tripled. In addition, the target is stunned (-2 defenses) as a condition.
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The damage increases by 4d10 for each rank beyond 6.
| Mighty Word of Faith ✨ | Standard action |
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Rank 6 |
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Make an attack vs. Mental against all enemies in a Medium (30 ft.) radius from you.
Hit: 1d6 damage plus 1d6 per 2 power.
Miss: Half damage.
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The damage increases by 2d6 for each rank beyond 6.
11.7.8 Rank 7 Spells
| Efficient Shield of Faith ✨ | Standard action |
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Tags: Attune | Rank 7 |
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You are shielded (+2 Armor and Ref).
| Greater Divine Might ✨ | Standard action |
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Tags: Attune | Rank 7 |
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Your size increases by two size categories. This gives you a +2 bonus to Strength for the purpose of determining your weight limits, a -2 penalty to your Reflex defense, and a -10 penalty to Stealth. It also increases your base speed (see Size Categories).
This spell makes you slightly clumsy in your new size. You take a -10 foot penalty to your speed with all of your movement modes.
| Mighty Unerring Judgment ✨ | Standard action |
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Rank 7 |
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Make an attack vs. Mental with a +5 accuracy bonus against one creature within Medium (60 ft.) range.
Hit: 1d6 damage plus 1d6 per 2 power, and any extra damage is doubled.
| Vengeance of the Faithful ✨ | Standard action |
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Rank 7 |
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At the end of the next round, you become infused with divine power. This causes you to to be briefly primed (always explode).