18.3 Animals

Animals Lore

Nature DV 0: All animals are mundane and cannot speak. They are easier to influence with the Creature Handling skill than other creatures.

Baboon

Level 1 Skirmisher

Medium mortal

HP 13 IP 11

Defenses Armor 6 Brawn 5 Fort 4 Ment 3 Ref 6

Movement 30 ft.; Climb (normal)

Senses Awareness +5

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Attributes 2, 3, 1, -8, 2, -1

Alignment Neutral

Accuracy +1; Brawling +1

Power 2; -1 ✨

Traits Animal

Baboon Lore

Nature DV 5: A baboon is an aggressive primate adapted to life on the ground. A typical baboon is the size of a big dog.

Nature DV 10: Baboons prefer open spaces but climb trees to find safe places to rest overnight. They can be aggressive, though they avoid attacking creatures that seem too dangerous.

Baboon Abilities

Claws

Standard action

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The baboon makes a +1 melee strike vs. Armor with its claws.

Hit: 2d4+1 damage.

Badger

Level 1 Warrior

Medium mortal

HP 17 IP 12

Defenses Armor 6 Brawn 3 Fort 6 Ment 3 Ref 4

Movement 40 ft.

Senses Scent

Other skills Endurance +6

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Attributes -2, 2, 3, -8, 1, -1

Alignment Neutral

Accuracy +1; Brawling -1

Power -2; -1 ✨

Traits Animal Quadrupedal

Badger Lore

Nature DV 5: A badger is a furry animal with a squat, powerful body. Badgers can be tenacious in combat.

Nature DV 10: Badgers have strong forelimbs that are armed with long claws for digging. A typical adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.

Badger Abilities

Claws

Standard action

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The badger makes a +1 melee strike vs. Armor with its claws.

Hit: 2d4-1 damage.

Black Bear

Level 1 Brute – Elite

Medium mortal

HP 63 IP 47

Defenses Armor 6 Brawn 9 Fort 8 Ment 4 Ref 6

Movement 40 ft.; Climb +7 Swim +7

Senses Scent Awareness +5

Other skills Endurance +8 Survival +5

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Attributes 4, 0, 5, -8, 2, -2

Alignment Neutral

Accuracy +1; Brawling +2

Power 6; 0 ✨

Traits Animal Quadrupedal

Black Bear Lore

Nature DV 5: Black bears are forest-dwelling omnivores that are usually not dangerous unless an interloper threatens their cubs or food supply. They can be pure black, blond, or cinnamon in color, and are rarely more than 5 feet long. A typical black bear can be easily frightened away by loud noises and creatures that appear large.

Black Bear Abilities

Bite

Elite action

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The black bear makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8+6 damage.

Claws

Standard action

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The black bear makes a +1 melee strike vs. Armor with its claws.

Hit: 2d4+3 damage.

Elite Cleanse

Triggered

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At the end of each round, roll 1d10. On an 8 or 9, the black bear can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.

Brown Bear

Level 3 Brute – Elite

Large mortal

A brown bear’s statistics can be used for almost any big bear, including a grizzly bear.

HP 72 IP 54

Defenses Armor 7 Brawn 11 Fort 10 Ment 6 Ref 6

Movement 50 ft.; Climb +9 Swim +9

Senses Scent Awareness +5

Other skills Endurance +10 Survival +5

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Attributes 5, 0, 6, -8, 1, 0

Alignment Neutral

Accuracy +2; Brawling +4

Power 8; 3 ✨

Traits Animal Quadrupedal

Brown Bear Lore

Nature DV 6: Brown bears tend to be bad-tempered and territorial.

Brown Bear Abilities

Bite

Elite action

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The brown bear makes a +2 melee strike vs. Armor with its bite.

Hit: 1d8+8 damage.

Claws

Standard action

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The brown bear makes a +2 melee strike vs. Armor with its claws.

Hit: 2d4+4 damage.

Elite Cleanse

Triggered

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At the end of each round, roll 1d10. On an 8 or 9, the brown bear can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.

Camel

Level 1 Brute

Large mortal

HP 19 IP 12

Defenses Armor 4 Brawn 7 Fort 5 Ment 3 Ref 3

Movement 50 ft.

Other skills Endurance +6

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Attributes 3, 0, 3, -8, 1, 0

Alignment Neutral

Accuracy +1; Brawling +2

Power 3; 0 ✨

Traits Animal Quadrupedal

Camel Lore

Nature DV 5: Camels are known for their ability to travel long distances without food or water.

Camel Abilities

Bite

Standard action

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The camel makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8+3 damage.

Cat

Level 1 Skirmisher

Small mortal

HP 9 IP 9

Defenses Armor 7 Brawn 0 Fort 2 Ment 3 Ref 8

Movement 30 ft.; Balance +7 Flexibility +7 Stealth +11

Senses Scent Awareness +5

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Attributes -7, 4, -3, -7, 2, -2

Alignment Neutral

Accuracy +1; Brawling -3

Power -7; -2 ✨

Traits Animal Quadrupedal

Cat Abilities

Bite

Standard action

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The cat makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8-7 damage.

Dog

Level 1 Skirmisher

Medium mortal

These statistics can be used for any large dog or similar creature, such as an ordinary wolf. For particularly small dogs, use the statistics for a cat instead.

HP 12 IP 10

Defenses Armor 5 Brawn 4 Fort 4 Ment 3 Ref 5

Movement 40 ft.

Senses Scent Awareness +5

Other skills Survival +5

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Attributes 0, 1, 0, -7, 2, -1

Alignment Neutral

Accuracy +1; Brawling +0

Power 0; -1 ✨

Traits Animal Quadrupedal

Dog Lore

Nature DV 5: Some dogs are trained to serve as steeds for halflings and kobolds. Such riding dogs may be trained for combat, or may be only used for travel.

Dog Abilities

Bite

Standard action

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The dog makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8 damage.

Draft Horse

Level 2 Brute

Large mortal

HP 19 IP 12

Defenses Armor 5 Brawn 9 Fort 6 Ment 3 Ref 4

Movement 40 ft.; Land (slow)

Other skills Endurance +6

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Attributes 4, 1, 2, -8, 0, -2

Alignment Neutral

Accuracy +1; Brawling +3

Power 5; -1 ✨

Traits Animal

Draft Horse Lore

Nature DV 6: Draft horses are typically used to work farms. They are slower than light horses, but stronger. They are the cheapest type of horse that is normally available.

Draft Horse Abilities

Light Horse

Level 2 Skirmisher

Large mortal

HP 12 IP 10

Defenses Armor 7 Brawn 7 Fort 4 Ment 4 Ref 6

Movement 40 ft.

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Attributes 2, 2, -1, -8, 0, -2

Alignment Neutral

Accuracy +1; Brawling +2

Power 3; -1 ✨

Traits Animal

Light Horse Lore

Nature DV 6: Light horses are typically used to carry riders, not to work or fight.

Light Horse Abilities

Pony

Level 2 Brute

Medium mortal

HP 19 IP 12

Defenses Armor 5 Brawn 7 Fort 6 Ment 3 Ref 5

Movement 40 ft.

Other skills Endurance +6

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Attributes 2, 0, 2, -8, 0, -2

Alignment Neutral

Accuracy +1; Brawling +2

Power 3; -1 ✨

Traits Animal Quadrupedal

Pony Abilities

Bite

Standard action

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The pony makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8+3 damage.

Warhorse

Level 3 Skirmisher

Large mortal

HP 16 IP 12

Defenses Armor 7 Brawn 8 Fort 6 Ment 5 Ref 6

Movement 40 ft.

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Attributes 4, 2, 2, -8, 0, 0

Alignment Neutral

Accuracy +1; Brawling +3

Power 5; 1 ✨

Traits Animal

Warhorse Lore

Nature DV 6: Warhorses are trained to carry riders into battle. They are superior to other types of horses, but more expensive.

Warhorse Abilities