18.3 Animals
Animals Lore
Nature DV 0: All animals are mundane and cannot speak. They are easier to influence with the Creature Handling skill than other creatures.
HP 13 IP 11
Defenses Armor 6 Brawn 5 Fort 4 Ment 3 Ref 6
Movement 30 ft.; Climb (normal)
Senses Awareness +5
_______________________________________________________________________________________________________
|
Attributes 2, 3, 1, -8, 2, -1 | Alignment Neutral |
|
Accuracy +1; Brawling +1 | Power 2; -1 ✨ |
Traits Animal
Baboon Lore
Nature DV 5: A baboon is an aggressive primate adapted to life on the ground. A typical baboon is the size of a big dog.
Nature DV 10: Baboons prefer open spaces but climb trees to find safe places to rest overnight. They can be aggressive, though they avoid attacking creatures that seem too dangerous.
Baboon Abilities
| Claws |
Standard action |
_______________________________________________________________________________________________________
The baboon makes a +1 melee strike vs. Armor with its claws.
Hit: 2d4+1 damage.
HP 17 IP 12
Defenses Armor 6 Brawn 3 Fort 6 Ment 3 Ref 4
Movement 40 ft.
Senses Scent
Other skills Endurance +6
_______________________________________________________________________________________________________
|
Attributes -2, 2, 3, -8, 1, -1 | Alignment Neutral |
|
Accuracy +1; Brawling -1 | Power -2; -1 ✨ |
Traits Animal Quadrupedal
Badger Lore
Nature DV 5: A badger is a furry animal with a squat, powerful body. Badgers can be tenacious in combat.
Nature DV 10: Badgers have strong forelimbs that are armed with long claws for digging. A typical adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.
Badger Abilities
| Claws |
Standard action |
_______________________________________________________________________________________________________
The badger makes a +1 melee strike vs. Armor with its claws.
Hit: 2d4-1 damage.
HP 63 IP 47
Defenses Armor 6 Brawn 9 Fort 8 Ment 4 Ref 6
Movement 40 ft.; Climb +7 Swim +7
Senses Scent Awareness +5
Other skills Endurance +8 Survival +5
_______________________________________________________________________________________________________
|
Attributes 4, 0, 5, -8, 2, -2 | Alignment Neutral |
|
Accuracy +1; Brawling +2 | Power 6; 0 ✨ |
Traits Animal Quadrupedal
Black Bear Lore
Nature DV 5: Black bears are forest-dwelling omnivores that are usually not dangerous unless an interloper threatens their cubs or food supply. They can be pure black, blond, or cinnamon in color, and are rarely more than 5 feet long. A typical black bear can be easily frightened away by loud noises and creatures that appear large.
Black Bear Abilities
| Bite |
Elite action |
_______________________________________________________________________________________________________
The black bear makes a +1 melee strike vs. Armor with its bite.
Hit: 1d8+6 damage.
| Claws |
Standard action |
_______________________________________________________________________________________________________
The black bear makes a +1 melee strike vs. Armor with its claws.
Hit: 2d4+3 damage.
| Elite Cleanse | Triggered |
_______________________________________________________________________________________________________
At the end of each round, roll 1d10. On an 8 or 9, the black bear can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.
HP 72 IP 54
Defenses Armor 7 Brawn 11 Fort 10 Ment 6 Ref 6
Movement 50 ft.; Climb +9 Swim +9
Senses Scent Awareness +5
Other skills Endurance +10 Survival +5
_______________________________________________________________________________________________________
|
Attributes 5, 0, 6, -8, 1, 0 | Alignment Neutral |
|
Accuracy +2; Brawling +4 | Power 8; 3 ✨ |
Traits Animal Quadrupedal
Brown Bear Lore
Nature DV 6: Brown bears tend to be bad-tempered and territorial.
Brown Bear Abilities
| Bite |
Elite action |
_______________________________________________________________________________________________________
The brown bear makes a +2 melee strike vs. Armor with its bite.
Hit: 1d8+8 damage.
| Claws |
Standard action |
_______________________________________________________________________________________________________
The brown bear makes a +2 melee strike vs. Armor with its claws.
Hit: 2d4+4 damage.
| Elite Cleanse | Triggered |
_______________________________________________________________________________________________________
At the end of each round, roll 1d10. On an 8 or 9, the brown bear can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.
HP 19 IP 12
Defenses Armor 4 Brawn 7 Fort 5 Ment 3 Ref 3
Movement 50 ft.
Other skills Endurance +6
_______________________________________________________________________________________________________
|
Attributes 3, 0, 3, -8, 1, 0 | Alignment Neutral |
|
Accuracy +1; Brawling +2 | Power 3; 0 ✨ |
Traits Animal Quadrupedal
Camel Lore
Nature DV 5: Camels are known for their ability to travel long distances without food or water.
Camel Abilities
| Bite |
Standard action |
_______________________________________________________________________________________________________
The camel makes a +1 melee strike vs. Armor with its bite.
Hit: 1d8+3 damage.
HP 9 IP 9
Defenses Armor 7 Brawn 0 Fort 2 Ment 3 Ref 8
Movement 30 ft.; Balance +7 Flexibility +7 Stealth +11
Senses Scent Awareness +5
_______________________________________________________________________________________________________
|
Attributes -7, 4, -3, -7, 2, -2 | Alignment Neutral |
|
Accuracy +1; Brawling -3 | Power -7; -2 ✨ |
Traits Animal Quadrupedal
Cat Abilities
| Bite |
Standard action |
_______________________________________________________________________________________________________
The cat makes a +1 melee strike vs. Armor with its bite.
Hit: 1d8-7 damage.
These statistics can be used for any large dog or similar creature, such as an ordinary wolf. For particularly small dogs, use the statistics for a cat instead.
HP 12 IP 10
Defenses Armor 5 Brawn 4 Fort 4 Ment 3 Ref 5
Movement 40 ft.
Senses Scent Awareness +5
Other skills Survival +5
_______________________________________________________________________________________________________
|
Attributes 0, 1, 0, -7, 2, -1 | Alignment Neutral |
|
Accuracy +1; Brawling +0 | Power 0; -1 ✨ |
Traits Animal Quadrupedal
Dog Lore
Nature DV 5: Some dogs are trained to serve as steeds for halflings and kobolds. Such riding dogs may be trained for combat, or may be only used for travel.
Dog Abilities
| Bite |
Standard action |
_______________________________________________________________________________________________________
The dog makes a +1 melee strike vs. Armor with its bite.
Hit: 1d8 damage.
HP 19 IP 12
Defenses Armor 5 Brawn 9 Fort 6 Ment 3 Ref 4
Movement 40 ft.; Land (slow)
Other skills Endurance +6
_______________________________________________________________________________________________________
|
Attributes 4, 1, 2, -8, 0, -2 | Alignment Neutral |
|
Accuracy +1; Brawling +3 | Power 5; -1 ✨ |
Traits Animal
Draft Horse Lore
Nature DV 6: Draft horses are typically used to work farms. They are slower than light horses, but stronger. They are the cheapest type of horse that is normally available.
Draft Horse Abilities
HP 12 IP 10
Defenses Armor 7 Brawn 7 Fort 4 Ment 4 Ref 6
Movement 40 ft.
_______________________________________________________________________________________________________
|
Attributes 2, 2, -1, -8, 0, -2 | Alignment Neutral |
|
Accuracy +1; Brawling +2 | Power 3; -1 ✨ |
Traits Animal
Light Horse Lore
Nature DV 6: Light horses are typically used to carry riders, not to work or fight.
Light Horse Abilities
HP 19 IP 12
Defenses Armor 5 Brawn 7 Fort 6 Ment 3 Ref 5
Movement 40 ft.
Other skills Endurance +6
_______________________________________________________________________________________________________
|
Attributes 2, 0, 2, -8, 0, -2 | Alignment Neutral |
|
Accuracy +1; Brawling +2 | Power 3; -1 ✨ |
Traits Animal Quadrupedal
Pony Abilities
| Bite |
Standard action |
_______________________________________________________________________________________________________
The pony makes a +1 melee strike vs. Armor with its bite.
Hit: 1d8+3 damage.
HP 16 IP 12
Defenses Armor 7 Brawn 8 Fort 6 Ment 5 Ref 6
Movement 40 ft.
_______________________________________________________________________________________________________
|
Attributes 4, 2, 2, -8, 0, 0 | Alignment Neutral |
|
Accuracy +1; Brawling +3 | Power 5; 1 ✨ |
Traits Animal
Warhorse Lore
Nature DV 6: Warhorses are trained to carry riders into battle. They are superior to other types of horses, but more expensive.
Warhorse Abilities