10.6 Flurry of Blows
Attack too rapidly for your foes to react.
10.6.1 Rank 1 Maneuvers
| Building Storm | Standard action |
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Rank 1 |
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If you hit with a strike last round, you are briefly primed (always explode).
| Dazzling Display | Standard action |
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Rank 1 |
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Make an attack vs. Reflex against all enemies adjacent to you. Then, you are briefly focused (roll attacks twice).
Hit: The target is briefly dazzled (20% miss chance, no special vision).
Miss: Half damage.
| Fragmentary Burst | Standard action |
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Rank 1 |
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Make a ranged strike using a Projectile weapon. The strike targets everything in a Small (15 ft.) cone from you. Each target must be within your maximum range limit with your weapon, and you take the normal longshot penalty for attacking a creature at long range (see Weapon Range Limits). You also still take the normal -4 accuracy penalty for attacking an adjacent creature with a Projectile weapon (see Weapon Tags).
| Quickdraw | Standard action |
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Rank 1 |
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You can sheathe any non-Heavy weapons you wield, then draw one or two non-Heavy weapons into your free hands. Then, you can make a strike with a -1 accuracy penalty.
| Quickfire | Standard action |
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Rank 1 |
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Make a ranged strike using a Projectile weapon. You do not suffer the normal -4 accuracy penalty for using a Projectile weapon against a creature adjacent to you on this attack.
| Whirlwind |
Standard action |
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Rank 1 |
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Make a melee strike with a -1 accuracy penalty. The strike targets all enemies adjacent to you.
10.6.2 Rank 3 Maneuvers
| Barrage | Standard action |
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Rank 3 |
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Make two ranged strikes using Projectile weapons. You take a -5 accuracy penalty with both strikes, and any longshot penalty that applies to the strikes is doubled. For each previous consecutive round that you used this ability in the same location, you reduce this accuracy penalty by 1.
| Building Frenzy | Standard action |
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Rank 3 |
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Make a strike with a -1 accuracy penalty. Then, you are briefly focused (roll attacks twice).
| Cascading Crush | Standard action |
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Rank 3 |
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Make a strike that deals double weapon damage. The strike cannot use a Heavy weapon.
| Dazzling Speed | Standard action |
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Rank 3 |
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Make a strike.
Hit: The target is briefly dazzled (20% miss chance, no special vision).
| Deathseeking Flurry | Standard action |
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Rank 3 |
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Make a strike with a -1 accuracy penalty.
Injury: Make an additional strike with a -1 accuracy penalty. The strike targets against all creatures that were injured by the first strike, and cannot target any other creatures.
| Desperate Double Flurry | Standard action |
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Rank 3 |
Cost: One fatigue level.
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Make two strikes with a -2 accuracy penalty. You cannot use the desperate exertion ability to affect these strikes.
| Guardweave |
Standard action |
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Tags: Swift (see text) | Rank 3 |
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You are shielded (+2 Armor and Ref) this round. Make a strike. The shielding is a Swift effect, but the strike is not.
| Heavy Quickdraw | Standard action |
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Rank 3 |
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You can sheathe any weapons you wield, then draw one or two weapons into your free hands. Then, you can make a strike.
| Rain of Arrows | Standard action |
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Rank 3 |
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Choose a Small (15 ft.) radius within Long (90 ft.) range. You shoot a volley of projectiles into their air that arc towards that area. This requires shooting a Projectile weapon five times to cover the full area. Creature can generally recognize the area that the arrows will land in with a DV 15 Awareness check.
During your next action, the arrows land, and you make a strike with your weapon from last round against all creatures in the area. The attack is a reactive attack. On a miss, you still deal half damage. Each target must be within your maximum range limit with your weapon, and you take the normal longshot penalty for attacking a creature at long range (see Weapon Range Limits).
| Rapid Quaff | Standard action |
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Rank 3 |
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Make a strike. In addition, you can drink a potion. You must still have a free hand that is not being used to make the strike to hold and drink the potion.
| Static Shock | Standard action |
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Tags: Electricity | Rank 3 |
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Make a strike. If your attack result hits the target’s Fortitude defense, it becomes briefly stunned (-2 defenses).
10.6.3 Rank 5 Maneuvers
| Building Storm+ | Standard action |
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Rank 5 |
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You are briefly primed (always explode). If you hit with at least two strikes last round, you are also briefly focused (roll attacks twice).
| Cascading Crush+ | Standard action |
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Rank 5 |
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Make a strike that deals quadruple weapon damage. The strike cannot use a Heavy weapon.
| Double Flurry | Standard action |
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Rank 5 |
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Make two strikes with a +1 accuracy bonus.
| Faster Than Sight | Standard action |
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Rank 5 |
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Make two melee strikes. If either strike hits and its attack result also hits the target’s Reflex defense, the target briefly treats you as invisible.
| Fragmentary Burst+ | Standard action |
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Rank 5 |
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Make a ranged strike using a Projectile weapon. The strike targets everything in a Large (60 ft.) cone from you. You take a -1 accuracy penalty with the strike, but it deals double damage. Each target must be within your maximum range limit with your weapon, and you take the normal longshot penalty for attacking a creature at long range (see Weapon Range Limits). You also still take the normal -4 accuracy penalty for attacking an adjacent creature with a Projectile weapon (see Weapon Tags).
| Quickfire Flurry | Standard action |
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Rank 5 |
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Make two ranged strikes using a Projectile weapon. You do not suffer the normal -4 accuracy penalty for using a Projectile weapon against a creature adjacent to you on this attack.
| Whirlwind+ |
Standard action |
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Rank 5 |
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Make a melee strike that deals double damage. The strike targets all enemies adjacent to you.
10.6.4 Rank 7 Maneuvers
| Avalanche of Blows | Standard action |
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Rank 7 |
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Make two strike that deal quadruple weapon damage. The strikes cannot use a Heavy weapon.
| Blinding Flurry | Standard action |
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Rank 7 |
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Make three melee strikes with a -1 accuracy penalty. If all three strikes deal damage and also hit the target’s Fortitude defense, it is briefly blinded (50% miss chance, -2 defenses).
| Building Frenzy+ | Standard action |
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Rank 7 |
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You are briefly focused (roll attacks twice). Then, make a strike with a -1 accuracy penalty that deals double damage.
| Dazzling Speed+ | Standard action |
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Rank 7 |
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Make a strike that deals triple damage.
Hit: The target is dazzled (20% miss chance, no special vision) as a condition.
| Deathseeking Flurry+ | Standard action |
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Rank 7 |
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Make a strike that deals double damage.
Injury: Make an additional strike that deals triple damage. The strike targets against all creatures that were injured by the first strike, and cannot target any other creatures.
| Desperate Triple Flurry | Standard action |
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Rank 7 |
Cost: One fatigue level.
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Make three strikes with a -1 accuracy penalty that deal triple weapon damage. You cannot use the desperate exertion ability to affect these strikes.
| Guardweave Flurry | Standard action |
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Tags: Swift (see text) | Rank 7 |
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You are shielded (+2 Armor and Ref) this round. Make three strikes with a -2 accuracy penalty. The shielding is a Swift effect, but the strikes are not.
| Rain of Arrows+ | Standard action |
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Rank 7 |
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This maneuver functions like the rain of arrows maneuver, except that the area increases to a Medium (30 ft.) radius, and the strike deals triple damage.
| Static Shock+ | Standard action |
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Tags: Electricity | Rank 7 |
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Make a strike that deals triple damage.
Hit: The target is briefly stunned (-2 defenses).
Injury: The target is stunned as a condition.
| Triple Flurry | Standard action |
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Rank 7 |
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Make three strikes with a +1 accuracy bonus.
| Whirlwind Flurry | Standard action |
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Rank 7 |
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Make three melee strikes with a -1 accuracy penalty. The strikes target all enemies adjacent to you.