E.15 Tiefling
Tieflings are humanoid creatures descended from fiends. They inherit a tendency towards evil from their ancestors, and are therefore viewed with great suspicion by most civilized societies. Good-aligned tieflings exist, but they may have difficulty using their natural talents for subterfuge and deceit for noble ends, and they often struggle with hidden vices. Size: Medium. Attributes: No change. Special Abilities:
- Darkvision: Tieflings have darkvision with a 60 foot range, allowing them to see in complete darkness (see Darkvision).
- Demonic Prejudice: Most people have negative associations with tieflings thanks to the malign influence that demons have on the world. Tieflings have an Opposition relationship with most people that they meet, which influences people’s behavior and makes Persuasion checks harder (see Persuasion). People in some locations, such as the Abyss, do not have this attitude.
- Hellfire Tolerance: Tieflings are impervious to Fire attacks.
- Infernal Presence: Tieflings gain a +2 bonus to the Deception and Intimidate skills.
- Tiefling Archetype: You may choose three class archetypes, as normal. However, you may choose the Tiefling archetype in place of one of your class archetypes. If you do, you gain ranks in it just like you gain ranks in class archetypes. You cannot choose tiefling as your base class.
Automatic Languages: Abyssal, Common, any one common language.
E.15.1 Tiefling Archetype
Rank 1 – Abyssal Hop ✨
Abyssal Hop ✨ | Fire |
Usage time: Standard action.
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You teleport horizontally into an unoccupied location within Short (30 ft.) range on a stable surface that can support your weight. If the destination is invalid, this spell fails with no effect. In addition, make an attack vs. Reflex against each enemy adjacent to your location after you arrive.
Hit: 1d4 damage +1 per 2 power.
Miss: Half damage.
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Rank 2: The base damage increases to 1d6.
Rank 3: The damage bonus from your power increases to be equal to your power.
Rank 4: The base damage increases to 1d8.
Rank 5: The damage bonus increases to 1d6 per 3 power.
Rank 6: The damage bonus increases to 1d6 per 2 power.
Rank 7: The damage bonus increases to 1d8 per 2 power.
Rank 1 – Infernal Resilience
You gain a bonus equal to twice your rank in this archetype to your damage resistance.
Rank 2 – Infernal Ancestry ✨
You deepen your connection to a particular aspect of your demonic ancestry. Choose one of the following infernal ancestries: hellfire conduit, tempting allure, or unholy might. You gain a benefit based on your chosen ancestry.
- Infernal Rebuke: You can set fire to your foes.
Infernal Rebuke ✨
Fire Usage time: Standard action.
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Make an attack vs. Fortitude against one creature within Short (30 ft.) range. You gain a +2 bonus to accuracy with this attack if the target attacked you during the previous round.
Hit: 1d8 damage +1 per power.
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Rank 3: The damage bonus from your power increases to 1d6 per 3 power.
Rank 4: The damage bonus increases to 1d6 per 2 power.
Rank 5: The damage bonus increases to 1d8 per 2 power.
Rank 6: The damage bonus increases to 1d10 per 2 power.
Rank 7: The damage bonus increases to 1d6 per power.
- Tempting Allure: You gain a +2 bonus to the Deception, Disguise, and Persuasion skills. In addition, you can charm creatures.
Usage time: Standard action.
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Make an attack vs. Mental against a humanoid creature within Medium (60 ft.) range. You take a -10 penalty to accuracy with this attack against creatures who have made an attack or been attacked since the start of the last round.
Hit: The target is charmed (friendly with charmer) by you. Any act by you or by creatures that appear to be your allies that threatens or harms the charmed person breaks the effect. Harming the target is not limited to dealing it damage, but also includes causing it significant subjective discomfort. An observant target may interpret overt threats to its allies as a threat to itself.
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The attack’s accuracy increases by +2 for each rank beyond 2.
- Unholy Might: You gain two claw natural weapons and one bite natural weapon (see Natural Weapons). In addition, you gain a +1 bonus to your mundane power.
Rank 3 – Abysswalker ✨
You can use your abyssal hop ability to teleport as a movement instead of as a standard action. When you do, you do not deal damage at your destination, and you briefly cannot use that ability as a movement again.
Rank 4 – Greater Infernal Ancestry ✨
The benefits of your infernal ancestry ability improve.
- Infernal Conduit: You gain a +1 bonus to your magical power. In addition, the area affected by your abyssal hop ability increases to a Small (15 ft.) radius from your destination.
- Tempting Allure: The skill bonuses from your infernal ancestry ability increase to +3. In addition, you can dominate creatures.
Dominating Temptation ✨
Emotion Usage time: Standard action.
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Make an attack vs. Mental against a humanoid creature within Short (30 ft.) range.
Hit: The target is stunned (-2 defenses) as a condition.
Critical hit: The target is confused (-2 defenses, randomly attack or defend) instead of stunned. In addition, if the target is humanoid and was already confused from a previous use of this ability, you may attune to this ability. When you do, the target becomes dominated (must obey commands) by you for the duration of that attunement.
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The attack’s accuracy increases by +1 for each rank beyond 4.
- Unholy Might: You can increase your strength.
Unholy Strength ✨
Attune Usage time: Can be triggered when you finish a long rest.
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You gain a +1 enhancement bonus to your Strength.
Rank 5 – Greater Hellfire Tolerance
You become immune to Fire attacks.
Rank 5 – Greater Infernal Resilience
The bonus from your infernal resilience ability increases to three times your rank in this archetype.
Rank 6 – Supreme Infernal Ancestry ✨
The benefits of your infernal ancestry ability reach their peak.
- Infernal Conduit: The magical power bonus from your greater infernal ancestry ability increases to +2. In addition, the area affected by your abyssal hop ability increases to a Medium (30 ft.) radius from your destination.
- Tempting Allure: The skill bonuses from your infernal ancestry ability increase to +4. In addition, your tempting domination ability can dominate non-humanoid creatures.
- Unholy Might: The power bonus from your infernal ancestry ability increases to +2. In addition, your unholy surge ability loses the Attune tag. Instead, it lasts until you dismiss it.
Rank 7 – Greater Abyssal Hop ✨
When you use your abyssal hop ability, you no longer require line of sight or line of effect to your destination. In addition, when you use it to teleport as a standard action, the range increases to Distant (120 ft.) range.