18.19 Ichor-Tainted
Ichor-Tainted Lore
Nature DV 8: The dreadful magical liquid known as ichor has no known origin. All is known is that it can corrupt creatures who contact it. Creatures who become tainted in this way recklessly attack anything they encounter, making them extremely dangerous.
Nature DV 13: Ichor-tainted creatures have had their internal organs restructured in unnatural ways, making them difficult to dispatch quickly. When the ichor spreads, as it often does during a fight, it inhibits healing as it tries to corrupt its new host.
Nature DV 18: Only animals can be fully transformed by ichor. Other creatures suffer temporary effects at worst. The biological structure of transformed animals bears some resemblance to aberrations. Some scholars theorize that this means the ichor originated from the Eternal Void, while others think it is a mere imitation.
HP 183 IP 137
Defenses Armor 11 Brawn 14 Fort 13 Ment 8 Ref 11
Immune Critical hits
Vulnerable Fire
Movement 40 ft.; Climb +12 Swim +12
Senses Scent Awareness +8
Other skills Endurance +13 Survival +8
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Attributes 6, 2, 7, -8, 2, -2 | Alignment Neutral |
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Accuracy +4; Brawling +6 | Power 11; 3 ✨ |
Traits Beast Quadrupedal
Ichor Black Bear Abilities
| Bite |
Elite action |
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The ichor black bear makes a +4 melee strike vs. Armor with its bite.
Hit: 2d8+11 damage.
Injury: The target becomes unable to regain hit points as a condition.
| Claws |
Standard action |
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The ichor black bear makes a +4 melee strike vs. Armor with its claws.
Hit: 4d4+5 damage.
Injury: The target becomes unable to regain hit points as a condition.
| Elite Cleanse | Triggered |
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At the end of each round, roll 1d10. On an 8 or 9, the ichor black bear can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.
Injury: The target becomes unable to regain hit points as a condition.
HP 210 IP 157
Defenses Armor 11 Brawn 16 Fort 15 Ment 10 Ref 10
Immune Critical hits
Vulnerable Fire
Movement 50 ft.; Climb +14 Swim +14
Senses Scent Awareness +9
Other skills Endurance +15 Survival +9
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Attributes 7, 1, 8, -8, 2, 1 | Alignment Neutral |
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Accuracy +5; Brawling +8 | Power 13; 7 ✨ |
Traits Beast Quadrupedal
Ichor Brown Bear Abilities
| Bite |
Elite action |
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The ichor brown bear makes a +5 melee strike vs. Armor with its bite.
Hit: 2d8+13 damage.
Injury: The target becomes unable to regain hit points as a condition.
| Claws |
Standard action |
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The ichor brown bear makes a +5 melee strike vs. Armor with its claws.
Hit: 4d4+6 damage.
Injury: The target becomes unable to regain hit points as a condition.
| Elite Cleanse | Triggered |
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At the end of each round, roll 1d10. On an 8 or 9, the ichor brown bear can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.
Injury: The target becomes unable to regain hit points as a condition.
HP 37 IP 25
Defenses Armor 11 Brawn 10 Fort 9 Ment 8 Ref 11
Immune Critical hits
Vulnerable Fire
Movement 40 ft.
Senses Awareness +10
Other skills Survival +10
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Attributes 4, 5, 3, -7, 4, 0 | Alignment Neutral |
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Accuracy +5; Brawling +5 | Power 7; 3 ✨ |
Traits Beast Quadrupedal
Ichor Wolf Abilities
| Crush the Fallen | Standard action |
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The ichor wolf makes a +7 melee strike vs. Armor with its bite. If the target is prone (half speed, -2 Armor and Ref), the strike deals 3 extra damage.
Hit: 1d8+10 damage.
Injury: The target becomes unable to regain hit points as a condition.
| Knockdown |
Standard action |
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The ichor wolf makes a +7 melee strike vs. Armor with its bite.
Hit: 1d8+7 damage.
Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the ichor wolf.
Injury: The target becomes unable to regain hit points as a condition.