E.6 Drow
Drow are an offshoot group of elves that live deep underground. The deep caves are a far harsher environment than the surface world. Resources are scarce, and dangerous monsters are far more common. In order to survive, drow were forced to adopt a variety of practices condemned by surface civilizations. The most notorious are their frequent use of poison, their refusal to take prisoners, their willingness to eat any non-drow creatures they kill, even sentient creatures. In addition, drow society tends to reward selfishness and ambition more explicitly than surface civilizations, and the vast majority of drow are evil.
When drow find opportunities to reach the surface world, they seek to conquer territory for themselves, usually with great violence. They have always been defeated and banished back to their caves, but surface civilizations still remember the danger that drow pose. Even more so than tieflings or orcs, who are already viewed with suspicion, drow are anathema in almost any civilized society. Drow who escape the deep caves are more likely to find a peaceful existence on other planes that do not fear an underground invasion.
Size: Medium.
Attributes: -1 Constitution, +1 Dexterity
Special Abilities:
- Darkvision: Drow have darkvision with a 120 foot range, allowing them to see in complete darkness (see Darkvision).
- Deep Darkness ✨:
Deep Darkness ✨
Sustain (standard) Usage time: Standard action.
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You create a void of darkness in a Medium (30 ft.) radius zone within Medium (60 ft.) range. Bright illumination and brilliant illumination within or passing through that area is dimmed to be no brighter than shadowy illumination. Any object or effect which blocks light also blocks this ability’s effect.
- Drow Prejudice: Almost all surface-dwellers have negative associations with drow. Drow have an Opposition relationship with most people that they meet, which influences people’s behavior and makes Persuasion checks harder (see Persuasion). People in some locations, such as deep underground, do not have this attitude.
- Keen Senses: Drow gain a +2 bonus to the Awareness skill (see Awareness).
- Poison Tolerance: Drow are impervious to poison.
- Sensitive Eyes: Drow take a -2 penalty to accuracy while they are in bright illumination. This penalty is doubled while they are in brilliant illumination.
- Trance: Drow do not sleep, and are immune to magical ✨ effects that would cause them to sleep. Instead of sleeping, drow can trance for 4 hours. An elf in trance may make Perception-based checks at a -5 penalty. Drow must still avoid strenuous activity for 8 hours to heal and gain other benefits of taking a long rest.
Automatic Languages: Common, Elven, Undercommon