11.20 Thaumaturgy

Suppress and manipulate magical effects.

11.20.1 Cantrips

Detect Magic

Standard action

Tags: Detection

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Choose a Large (60 ft.) cone from you. You know whether any magical ✨ effects exist in the area. This includes active spell effects, magical items, and any other magic that is currently affecting the area or creatures in the area. It does not include passive magical abilities on creatures in the area, such as the ability to cast spells. It also does not provide any information about the number or location of those magical effects.

11.20.2 Rank 1 Spells

Arcane Surge

Standard action

Rank 1

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You are briefly maximized (deal max damage).

Enhance Magic Might

Standard action

Tags: Attune

Rank 1

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Whenever you cast a spell that does not have the Sustain or Attune tags, you can activate this effect as a minor action. If you do, the spell deals 1d6 extra damage when it deals damage for the first time. After you enhance a spell in this way, this ability is dismissed.

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Rank 3: The extra damage increases to 2d6.

Rank 5: The extra damage increases to 2d10.

Rank 7: The extra damage increases to 4d10.

Enhance Magic Precision

Standard action

Tags: Attune

Rank 1

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Whenever you cast a spell that does not have the Sustain or Attune tags, you can activate this effect as a minor action. If you do, you become focused (roll attacks twice) and honed (+4 accuracy with crits) for the rest of that round. After you enhance a spell in this way, this ability is dismissed.

Imbue Weapon

Standard action

Tags: Attune

Rank 1

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Choose one weapon you are touching and proficient with. You can use the higher of your magical power and mundane power to determine your damage with strikes using that weapon (see Power).

Magic Missile

Standard action

Rank 1

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Make an attack vs. Armor against something within Short (30 ft.) range. This attack ignores cover and all miss chances.

Hit: 1d6 damage + half power.

Miss: Half damage.

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The damage increases by 2 for each rank beyond 1.

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An unerring projectile made of pure magical energy streaks towards your foe, inflicting damage unavoidably.

Negate

Standard action

Rank 1

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Make an attack vs. Fortitude against one creature within Short (30 ft.) range. This attack automatically fails if the target does not have any magical ✨ abilities.

Hit: 1d8 damage + power.

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The damage increases by 1d6 for each rank beyond 1.

Spellseal

Standard action

Rank 1

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Make an attack vs. Fortitude against one creature within Medium (60 ft.) range.

Hit: The target’s magic is partially sealed as a condition. The first time it tries to cast a spell, the spell automatically fails with no effect instead. When the target fails to cast a spell in this way, this ability is dismissed, and the target becomes immune to this spell until it finishes a short rest.

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The attack’s accuracy increases by +1 for each rank beyond 1.

11.20.3 Rank 2 Spells

Dimensional Seal

Standard action

Tags: Sustain (attuneable, minor)

Rank 2

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Make an attack vs. Mental with a +2 accuracy bonus against something within Medium (60 ft.) range.

Hit: The target cannot be teleported. An object affected by this spell is left behind if it is carried by a creature that teleports.

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The attack’s accuracy increases by +1 for each rank beyond 2.

Dismissal

Standard action

Rank 2

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Make an attack against something within Medium (60 ft.) range. If the target is an effect of an ongoing magical ✨ ability, such as a summoned monster or created object, its defense against this attack is equal to 5 + twice the rank of the effect. Otherwise, this spell has no effect.

Hit: The target is treated as if the ability that created it was dismissed. This usually causes the target to disappear.

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The attack’s accuracy increases by +1 for each rank beyond 2.

Mystic Backlash

Standard action

Tags: Subtle, Sustain (minor)

Rank 2

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Make an attack vs. Mental against a creature within Medium (60 ft.) range.

Hit: You weave a trap into the target’s magic. If it uses a magical ✨ ability as a standard action or elite action, it takes 1d6 damage per 2 power. After it takes damage in this way, this effect ends. It cannot trigger this trap in the same round that you cast this spell.

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The damage increases by 1d6 for each rank beyond 2.

Reflect Magic

Standard action

Tags: Swift

Rank 2

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You are braced (+2 defenses) this round. This is a Swift effect, so it protects you from attacks during the current phase. In addition, whenever a creature within Medium (60 ft.) range of you misses or glances you with a magical ✨ attack this round, that creature treats itself as a target of that attack in addition to any other targets. The attacker cannot choose to reduce its accuracy or damage against itself.

Suppress Item

Standard action

Tags: Sustain (minor)

Rank 2

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Make an attack vs. Mental with a +4 accuracy bonus against one Large or smaller magical ✨ object within Medium (60 ft.) range. If the object is attended by a creature, the attack must also beat the attending creature’s Mental defense.

Hit: All magical properties the target has are suppressed.

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The attack’s accuracy increases by +1 for each rank beyond 2.

Suppress Magic

Standard action

Tags: Sustain (minor)

Rank 2

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Choose a single 5-ft. square within Medium (60 ft.) range. Make an attack against a random magical ✨ effect active in that square, if any exist. This can only target magical effects that are sustained or which have a specific duration. This includes brief effects, conditions, and Sustain abilities, but it does not include attuned effects or permanent magical abilities on creatures. It also does not include Curse effects, which are more difficult to remove. The attack cannot explode by any means.

The target’s defense against this attack is equal to 5 + twice its rank. For effects that have no specific rank, such as some monster abilities, treat their rank as being equal to one third of their level.

This spell cannot be used to interrupt or negate immediate effects, such as spells being cast. Identifying non-visual magical effects can be difficult, so you may have to guess which area to target.

Hit: The effect is suppressed as long as you sustain this ability.

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The attack’s accuracy increases by +1 for each rank beyond 2.

11.20.4 Rank 3 Spells

Arcane Fuel

Standard action

Tags: Swift

Rank 3

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You take half damage from magical ✨ effects this round. This is a Swift effect, so it protects you from attacks during the current phase. When you take damage from a magical effect this round, you become briefly empowered (add rank to damage).

Cryptic Spells

Standard action

Tags: Attune

Rank 3

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Whenever you cast a spell, you may choose to mimic the identifying characteristics of a different spell you know. If you do, the verbal components, somatic components, visual effects, and magical aura of the spell you are casting change to match the mimic spell. This affects inspection of the spell itself by any means. However, it does not alter the mechanical effects of the spell in any way. This change cannot fully remove verbal, somatic, or visual components. If the mimic spell does not have an identifying characteristic, the original characteristic of the spell you are casting is unchanged.

An observer who gets a critical success to identify the spell’s effects can identify the true spell that you are casting (see Identify Magical Effect).

Extract Magic

Standard action

Rank 3

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Make an attack vs. Fortitude against a creature within Medium (60 ft.) range. This attack automatically fails if the target does not have any magical ✨ abilities.

Hit: 1d8 damage + power. You are also briefly empowered (add rank to damage).

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The damage increases by 1d6 for each rank beyond 3.

Mystic Convergence

Standard action

Rank 3

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When you cast this spell, magical energy visibly coalesces around you, causing you to radiate multicolored light as a torch. Next round, you can spend a standard action to make an attack vs. Mental against each enemy within a Medium (30 ft.) radius from you. If you do, each of your allies in the area becomes empowered (add rank to damage) during that round.

Hit: 1d10 damage + half power.

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The damage increases by 1d6 for each rank beyond 3.

11.20.5 Rank 4 Spells

Dimensional Lock

Standard action

Tags: Sustain (attuneable, minor)

Rank 4

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This spell creates a dimensional lock in a Large (60 ft.) radius zone from your location. Extraplanar travel into or out of the area is impossible. This prevents all Manifestation effects and effects teleport targets or move them between planes.

Dispel Magic

Standard action

Rank 4

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This spell functions like the suppress magic spell, except that on a hit, the effect ends completely instead of being suppressed.

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The attack’s accuracy increases by +1 for each rank beyond 4.

Enhance Magic Echo

Standard action

Tags: Attune

Rank 4

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Whenever you cast a spell that does not have the Sustain or Attune tags, you can activate this effect as a minor action. If you do, the spell repeats during your next action. After you enhance a spell in this way, this ability is dismissed.

Mighty Magic Missile

Standard action

Rank 4

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Make an attack vs. Armor against something within Short (30 ft.) range. This attack ignores cover and all miss chances.

Hit: 1d6 damage per 2 power, and any extra damage is doubled.

Miss: Half damage.

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The damage increases by 1d6 for each rank beyond 4.

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An unerring projectile made of pure magical energy streaks towards your foe, inflicting massive damage unavoidably.

Second Mind

Standard action

Tags: Attune

Rank 4

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Choose a magical ✨ ability you are currently sustaining that requires either a free action or a minor action to sustain. That ability is automatically sustained as long as this effect lasts. This can allow you to sustain that ability for longer than 5 minutes. However, the ability automatically ends after 10 minutes, ending your attunement to this spell.

Automatically sustaining an ability with this spell does not allow you to make any new choices, such as giving summoned creatures new instructions. Instead, you always make the same choice you made the last time you manually sustained the effect. You can still manually sustain the ability to change your choices while this spell is active.

11.20.6 Rank 5 Spells

Delay Teleportation

Standard action

Tags: Attune

Rank 5

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Whenever a creature or object would teleport into a Huge (90 ft.) radius emanation from you from outside of that area, that teleportation is delayed by a round. The teleporting creature or object remains stuck in the Astral Plane and can take no actions during that time. Creatures delayed in this way do not experience a delay, though they may be able to deduce that they were delayed based on observable evidence.

Whenever something is delayed in this way, you learn its approximate size and location within the area, allowing you to know which space or spaces it will occupy when it arrives. Creatures and objects delayed by this effect remain delayed even if you move such that their destination is no longer within the area of this effect. This does not affect teleportation away from or within the area.

Greater Suppress Magic

Standard action

Tags: Sustain (minor)

Rank 5

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This spell functions like the suppress magic spell, except that it can also affect Curse effects.

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The attack’s accuracy increases by +1 for each rank beyond 5.

Mighty Mystic Backlash

Standard action

Tags: Subtle, Sustain (minor)

Rank 5

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This spell functions like the mystic backlash spell, except that the damage increases to 1d10 damage plus 1d10 per 2 power, and any extra damage is doubled.

Nullify

Standard action

Rank 5

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Make an attack vs. Fortitude against one creature within Short (30 ft.) range. This attack automatically fails if the target does not have any magical ✨ abilities.

Hit: 1d8 damage plus 1d8 per 2 power, and any extra damage is doubled.

Injury: The target is briefly unable to use any magical ✨ abilities that would require a standard action or elite action.

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The damage increases by 2d8 for each rank beyond 5.

Wall of Magic Impedance

Standard action

Tags: Barrier, Manifestation, Sustain (attuneable, minor)

Rank 5

Cost: You briefly cannot use this ability or any other Barrier ability.

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You create a Medium (30 ft. long) wall of magical energy within Medium (60 ft.) range. The wall is visible as a shimmering magical membrane that does not block sight. It has hit points equal to three times your power, and is destroyed when its hit points become negative. Objects, creatures, and mundane abilities can pass through the wall freely, but any magical ✨ ability treats the wall as an impassable barrier.

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Rank 7: The wall’s hit points increase to four times your power.

11.20.7 Rank 6 Spells

Absorb Magic

Standard action

Tags: Attune (deep)

Rank 6

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You gain a +1 enhancement bonus to your defenses against magical ✨ effects. In addition, the next time a magical ✨ attack beats your defenses, it has no effect on you. After you negate two attacks in this way, this spell’s effect ends.

Greater Arcane Surge

Standard action

Rank 6

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You are briefly maximized (deal max damage) and empowered (add rank to damage).

Magic Missile Storm

Standard action

Rank 6

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Make an attack vs. Armor against all enemies within a Large (60 ft.) radius from you. This attack ignores cover and all miss chances.

Hit: 1d6 damage per 2 power.

Miss: Half damage.

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The damage increases by 1d6 for each rank beyond 6.

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A barrage of unerring projectiles made of pure magical energy streak towards an area, inflicting damage unavoidably.

Mighty Extract Magic

Standard action

Rank 6

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Make an attack vs. Fortitude against a creature within Short (30 ft.) range. This attack automatically fails if the target does not have any magical ✨ abilities.

Hit: 1d8 damage plus 1d8 per 2 power, and any extra damage is doubled. You are also briefly empowered (add rank to damage).

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The damage increases by 2d8 for each rank beyond 6.

Mighty Mystic Convergence

Standard action

Rank 6

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This spell functions like the mystic convergence spell, except that the damage increases to 1d8 damage plus 1d8 per 2 power.

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The damage increases by 2d8 for each rank beyond 6.

11.20.8 Rank 7 Spells

Distant Magic Missile

Standard action

Rank 7

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Make an attack vs. Armor against something within Long (90 ft.) range. This attack ignores cover and all miss chances.

Hit: 1d6 damage plus 1d6 per 2 power, and any extra damage is doubled.

Miss: Half damage.

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An unerring projectile made of pure magical energy streaks towards your foe, inflicting severe damage unavoidably.

Greater Arcane Fuel

Standard action

Tags: Swift

Rank 7

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You take half damage from magical ✨ effects this round. This is a Swift effect, so it protects you from attacks during the current phase. When you take damage from a magical effect this round, you become briefly maximized (deal max damage).

Greater Reflect Magic

Standard action

Tags: Swift

Rank 7

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You are braced (+2 defenses) this round. This is a Swift effect, so it protects you from attacks during the current phase. In addition, whenever a creature within Medium (60 ft.) range of you makes a magical ✨ attack against you this round, that creature treats itself as a target of that attack in addition to any other targets. The attacker cannot choose to reduce its accuracy or damage against itself.

Nullify

Standard action

Rank 7

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Make an attack vs. Fortitude against a creature within Medium (60 ft.) range. This attack automatically fails if the target does not have any magical ✨ abilities.

Hit: 1d8 damage plus 1d8 per 2 power, and any extra damage is doubled.

Injury: The target is briefly unable to use any magical ✨ active abilities. This does not prevent its passive or triggered magical abilities from functioning normally. Once this effect ends, the target becomes immune to it until it takes a short rest.

Spellvoid

Standard action

Tags: Attune (deep)

Rank 7

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Whenever you are targeted by a spell cast by another creature, before determining if it hits you, you absorb the spell. It has no effect on you. This does not prevent the spell from affecting other creatures. You cannot voluntarily allow spells cast by other creatures to affect you while this effect lasts. After you absorb three spells in this way, this ability is dismissed.