9.10 Consumables

Table 9.15: Consumables

Name

Type

Description

Rank (Cost)

Page

Torch

Emits light

— (1 sp)

here

Flash Powder

Emits burst of bright light

0 (2 gp)

here

Moonrod

Emits bright illumination

0 (2 gp)

here

Tindertwig

Quickly activated flame

0 (2 gp)

here

Poison, Nightshade

Poison 🧪

Stuns with each stage

0 (2 gp)

here

Alchemist’s Fire

Throw to deal 1d6+1d8 damage

1 (8 gp)

here

Firebomb

Throw to deal 1d10 damage in an area

1 (8 gp)

here

Mindbomb

Throw to deal 1d6 damage in an area

1 (8 gp)

here

Smokestick

Creates a cloud of smoke

1 (8 gp)

here

Tanglefoot Bag

Slows a foe, though it is easily removable

1 (8 gp)

here

Poison, Asp Venom

Poison 🧪

Stuns and eventually blinds

1 (8 gp)

here

Poison, Nitharit

Poison 🧪

Stuns with each stage

1 (8 gp)

here

Poison, Sassone Leaf

Poison 🧪

Deals 1d6+1d8 damage per stage

1 (8 gp)

here

Antitoxin Elixir

Potion ⚗️

Impervious to poison

1 (8 gp)

here

Elixir of Resilience

Potion ⚗️

Grants +4 damage resistance

1 (8 gp)

here

Elixir of Strength

Potion ⚗️

Grants +1 bonus for weight limits

1 (8 gp)

here

Potion of Healing

Potion ⚗️

Restores 3d6 hit points and mitigates vital wounds

1 (8 gp)

here

Acid Flask

Throw to deal 3d6 damage over time

2 (40 gp)

here

Flash Powder+

Emits burst of brilliant light

2 (40 gp)

here

Moonrod+

Emits bright illumination for 8 hours

2 (40 gp)

here

Snowball

Throw to deal 1d6+1d8 damage and slow

2 (40 gp)

here

Thunderstone

Throw to deal 1d6+1d8 damage and deafen in an area

2 (40 gp)

here

Torch+

Emits light for one week

2 (40 gp)

here

Poison, Black Adder Venom

Poison 🧪

Deals 3d10 damage endlessly

2 (40 gp)

here

Poison, Bloodroot

Poison 🧪

Slows with each stage

2 (40 gp)

here

Poison, Giant Wasp Venom

Poison 🧪

Slows and eventually immobilizes

2 (40 gp)

here

Poison, Jellyfish Extract

Poison 🧪

Deals 1d6 damage per stage

2 (40 gp)

here

Elixir of Hardiness

Potion ⚗️

Grants +2 to vital rolls

2 (40 gp)

here

Potion of Regeneration

Potion ⚗️

Remove vital wound after long rest

2 (40 gp)

here

Alchemist’s Fire+

Throw to deal 3d10 damage

3 (200 gp)

here

Firebomb+

Throw to deal 3d6 damage in an area

3 (200 gp)

here

Mindbomb+

Throw to deal 1d6+1d8 damage in an area

3 (200 gp)

here

Shockstone

Throw to deal 1d10 damage in an area

3 (200 gp)

here

Smokestick+

Creates a massive cloud of smoke

3 (200 gp)

here

Sunrod

Emits brilliant illumination

3 (200 gp)

here

Poison, Arsenic

Poison 🧪

Deals 3d10 damage per stage

3 (200 gp)

here

Poison, Wyvern Venom

Poison 🧪

Deals 5d8 damage endlessly

3 (200 gp)

here

Elixir of Resilience+

Potion ⚗️

Grants +8 damage resistance

3 (200 gp)

here

Elixir of Strength+

Potion ⚗️

Grants +2 bonus for weight limits

3 (200 gp)

here

Potion of Healing+

Potion ⚗️

Restores 5d8 hit points and mitigates vital wounds

3 (200 gp)

here

Acid Flask+

Throw to deal 5d8 damage over time

4 (1,000 gp)

here

Snowball+

Throw to deal 5d8 damage and slow

4 (1,000 gp)

here

Stunning Sphere

Throw to stun creatures in an area

4 (1,000 gp)

here

Tanglefoot Bag+

Slows a foe

4 (1,000 gp)

here

Thunderstone+

Throw to deal 3d10 damage and deafen in an area

4 (1,000 gp)

here

Poison, Blood Leech Venom

Poison 🧪

Inflicts damage vulnerability

4 (1,000 gp)

here

Poison, Purple Worm Venom

Poison 🧪

Deals 7d8 damage endlessly

4 (1,000 gp)

here

Antitoxin Elixir+

Potion ⚗️

Immune to poison

4 (1,000 gp)

here

Cleansing Potion

Potion ⚗️

Removes a condition

4 (1,000 gp)

here

Elixir of Hardiness+

Potion ⚗️

Grants +3 vital rolls

4 (1,000 gp)

here

Alchemist’s Fire++

Throw to deal 7d8 damage

5 (5,000 gp)

here

Firebomb++

Throw to deal 5d8 damage in an area

5 (5,000 gp)

here

Mindbomb++

Throw to deal 3d10 damage in an area

5 (5,000 gp)

here

Shockstone+

Throw to deal 3d10 damage in an area

5 (5,000 gp)

here

Sunrod+

Emits brilliant illumination for 8 hours

5 (5,000 gp)

here

Poison, Cockatrice Venom

Poison 🧪

Slows and stuns, eventually petrifies

5 (5,000 gp)

here

Poison, Dragon Bile

Poison 🧪

Deals 3d6 damage endlessly

5 (5,000 gp)

here

Poison, Insanity Mist

Poison 🧪

Stuns and eventually confuses

5 (5,000 gp)

here

Elixir of Resilience++

Potion ⚗️

Grants +16 damage resistance

5 (5,000 gp)

here

Elixir of Strength++

Potion ⚗️

Grants +3 bonus for weight limits

5 (5,000 gp)

here

Potion of Healing++

Potion ⚗️

Restores 8d10 hit points and mitigates vital wounds

5 (5,000 gp)

here

Potion of Regeneration+

Potion ⚗️

Removes two vital wounds after a long rest

5 (5,000 gp)

here

Acid Flask++

Throw to deal 8d10 damage over time

6 (25,000 gp)

here

Avalanchestone

Throw to deal 7d8 damage and deafen in an area

6 (25,000 gp)

here

Iceball

Throw to deal 7d8 damage and slow

6 (25,000 gp)

here

Stunning Sphere+

Throw to stun creatures in a large area

6 (25,000 gp)

here

Cleansing Potion+

Potion ⚗️

Removes two conditions

6 (25,000 gp)

here

Elixir of Hardiness++

Potion ⚗️

Grants +4 vital rolls

6 (25,000 gp)

here

Bottled Hellfire

Throw to deal 11d10 damage

7 (125,000 gp)

here

Shockstone++

Throw to deal 5d8 damage in an area

7 (125,000 gp)

here

Poison, Black Lotus

Poison 🧪

Deals 5d8 damage endlessly

7 (125,000 gp)

here

Elixir of Resilience+++

Potion ⚗️

Grants +32 damage resistance

7 (125,000 gp)

here

Potion of Healing+++

Potion ⚗️

Restores 16d10 hit points and mitigates vital wounds

7 (125,000 gp)

here

Acid Flask

Rank 2 (40 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex and Fortitude against anything within Short (30 ft.) range. Hit: 3d6 acid damage immediately, and again during your next action. __________________________________________________ Rank 4 (1,000 gp): The damage increases to 5d8. Rank 6 (25,000 gp): The damage increases to 8d10.

Alchemist’s Fire

Rank 1 (8 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against anything within Short (30 ft.) range. Hit: 1d6+1d8 fire damage. ___________________________________________________________________________________ Rank 3 (200 gp): The damage increases to 3d10. Rank 5 (5,000 gp): The damage increases to 7d8.

Antitoxin Elixir

Rank 1 (8 gp)

Potion ⚗️ – Craft (alchemy)

Attune
_______________________________________________________________________________________________________ When you drink this potion, if you attune to its effects, you become impervious (+4 defenses) to poisons. The effects expire after 10 minutes. _________________________________________________________________________________________________ Rank 4 (1,000 gp): You become immune instead of impervious.

Avalanchestone

Rank 6 (25,000 gp)

Craft (alchemy)

Auditory
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against everything in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +10. Hit: 7d8 bludgeoning damage. Each creature that takes damage is deafened (20% verbal spell failure) as a condition. Miss: Half damage, and creatures are not deafened.

Bottled Hellfire

Rank 7 (125,000 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against anything within Short (30 ft.) range. Hit: 11d10 fire and energy damage.

Cleansing Potion

Rank 4 (1,000 gp)

Potion ⚗️ – Craft (alchemy)

_______________________________________________________________________________________________________ When you drink this potion, you remove a condition affecting you and increase your fatigue level by one. ______________________ Rank 6 (25,000 gp): You remove two conditions instead of only one. You increase your fatigue level by one for each condition that you remove in this way.

Elixir of Hardiness

Rank 2 (40 gp)

Potion ⚗️ – Craft (alchemy)

Attune
_______________________________________________________________________________________________________ When you drink this potion, if you attune to its effects, you gain a +2 enhancement bonus to your vital rolls. The effects expire after 10 minutes. _________________________________________________________________________________________________ Rank 4 (1,000 gp): The bonus increases to +3. Rank 6 (25,000 gp): The bonus increases to +4.

Elixir of Resilience

Rank 1 (8 gp)

Potion ⚗️ – Craft (alchemy)

Attune
_______________________________________________________________________________________________________ When you drink this potion, if you attune to its effects, you gain a +4 enhancement bonus to your damage resistance. The effects expire after 10 minutes. _________________________________________________________________________________________________ Rank 3 (200 gp): The damage resistance bonus increases to +8. Rank 5 (5,000 gp): The damage resistance bonus increases to +16. Rank 7 (125,000 gp): The damage resistance bonus increases to +32.

Elixir of Strength

Rank 1 (8 gp)

Potion ⚗️ – Craft (alchemy)

Attune
_______________________________________________________________________________________________________ When you drink this potion, if you attune to its effects, you gain a +1 enhancement bonus to your Strength for the purpose of determining your weight limits (see Weight Limits). The effects expire after 10 minutes. _________________________________________________ Rank 3 (200 gp): The bonus increases to +2. Rank 5 (5,000 gp): The bonus increases to +3.

Firebomb

Rank 1 (8 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against everything in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +1. Hit: 1d10 fire damage. Miss: Half damage. ________________________________________________________________________________________ Rank 3 (200 gp): The minimum accuracy increases to +5, and the damage increases to 3d6. Rank 5 (5,000 gp): The minimum accuracy increases to +8, and the damage increases to 5d8.

Flash Powder

Rank 0 (2 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can throw this powder in the air in your location as a standard action. When you do, it briefly emits bright illumination in a Large (60 ft.) radius. __________________________________________________________________________________________________ Rank 2 (40 gp): The light is brilliant illumination, which banishes shadows completely, instead of bright illumination.

Iceball

Rank 6 (25,000 gp)

Craft (alchemy)

Cold
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against anything within Short (30 ft.) range. Hit: 7d8 cold damage. If the target takes damage, it is slowed (half speed, -2 Armor and Ref) as a condition.

Mindbomb

Rank 1 (8 gp)

Craft (alchemy)

Compulsion
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Mental against all creatures in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +2. Hit: 1d6 damage. Miss: Half damage. ________________________________________________________________________________________ Rank 3 (200 gp): The minimum accuracy increases to +6, and the damage increases to 1d6+1d8. Rank 5 (5,000 gp): The minimum accuracy increases to +9, and the damage increases to 3d10.

Moonrod

Rank 0 (2 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can activate this item as a standard action. When you do, it creates bright illumination in a 60 foot radius for 10 minutes. _______ Rank 2 (40 gp): The effect lasts for 8 hours.

Poison, Arsenic

Rank 3 (200 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an ingestion-based powder poison (see Poison). The poison’s accuracy is +5. It inflicts 3d10 poison damage per poison stage. Its stage 3 effect also ends the poison.

Poison, Asp Venom

Rank 1 (8 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +2. Its stage 1 effect makes the target stunned (-2 defenses) while the poison lasts. Its stage 3 effect makes the target blinded (50% miss chance, -2 Armor and Ref) while the poison lasts.

Poison, Black Adder Venom

Rank 2 (40 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +4. It inflicts 3d10 poison damage per poison stage.

Poison, Black Lotus

Rank 7 (125,000 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based liquid poison (see Poison). The poison’s accuracy is +12. It inflicts 5d8 poison damage per poison stage.

Poison, Blood Leech Venom

Rank 4 (1,000 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +7. Its stage 1 effect makes the target vulnerable (-4 defenses) to all damage while the poison lasts.

Poison, Bloodroot

Rank 2 (40 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based powder poison (see Poison). The poison’s accuracy is +4. Each poison stage makes the target briefly slowed (half speed, -2 Armor and Ref). Its stage 3 effect also ends the poison.

Poison, Cockatrice Venom

Rank 5 (5,000 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +9. Its stage 1 effect makes the target slowed (half speed, -2 Armor and Ref) and stunned (-2 defenses) while the poison lasts. Its stage 3 effect makes the target petrified while the poison lasts. This makes the target paralyzed (cannot move), except that they remain standing in the form of a statue.

Poison, Dragon Bile

Rank 5 (5,000 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based liquid poison (see Poison). The poison’s accuracy is +8. It inflicts 3d6 poison damage per poison stage.

Poison, Giant Wasp Venom

Rank 2 (40 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +5. Its stage 1 effect makes the target slowed (half speed, -2 Armor and Ref) while the poison lasts. Its stage 3 effect makes the target immobilized (-4 Armor and Ref, cannot use movement speeds) while the poison lasts.

Poison, Insanity Mist

Rank 5 (5,000 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an ingestion-based gas poison (see Poison). The poison’s accuracy is +8. Its stage 1 effect makes the target stunned (-2 defenses) while the poison lasts. Its stage 3 effect makes the target confused (-2 defenses, randomly attack or defend) while the poison lasts.

Poison, Jellyfish Extract

Rank 2 (40 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based liquid poison (see Poison). The poison’s accuracy is +3. It inflicts 1d6 poison damage per poison stage. Its stage 3 effect also ends the poison.

Poison, Nightshade

Rank 0 (2 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based powder poison (see Poison). The poison’s accuracy is +1. It inflicts 1d10 poison damage per poison stage. Its stage 3 effect also ends the poison.

Poison, Nitharit

Rank 1 (8 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based powder poison (see Poison). The poison’s accuracy is +1. Each poison stage makes the target briefly stunned (-2 defenses). Its stage 3 effect also ends the poison.

Poison, Purple Worm Venom

Rank 4 (1,000 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +8. It inflicts 7d8 poison damage per poison stage.

Poison, Sassone Leaf

Rank 1 (8 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based powder poison (see Poison). The poison’s accuracy is +1. It inflicts 1d6+1d8 poison damage per poison stage. Its stage 3 effect also ends the poison.

Poison, Wyvern Venom

Rank 3 (200 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +6. It inflicts 5d8 poison damage per poison stage.

Potion of Healing

Rank 1 (8 gp)

Potion ⚗️ – Craft (alchemy)

Swift
_______________________________________________________________________________________________________ When you drink this potion, you regain 3d6 hit points. This cannot increase your hit points above half your maximum hit points. In addition, if you have a vital wound gith a vital roll of 0 or -1, you treat that vital roll as a 1 instead (see Vital Wounds). ________________________ Rank 3 (200 gp): The healing increases to 5d8, and the minimum vital roll affected improves to -2. Rank 5 (5,000 gp): The healing increases to 8d10, and the minimum vital roll affected improves to -3. Rank 7 (125,000 gp): The healing increases to 16d10, and the minimum vital roll affected improves to -4.

Potion of Regeneration

Rank 2 (40 gp)

Potion ⚗️ – Craft (alchemy)

_______________________________________________________________________________________________________ When you drink this potion, your body’s natural healing process is accelerated. The next time you finish a long rest, you can remove an additional vital wound. If you drink multiple potions of regeneration, their effects do not stack. _______________________________________ Rank 5 (5,000 gp): You remove two additional vital wounds instead of only one.

Shockstone

Rank 3 (200 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against everything in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +5. Hit: 1d10 electricity damage. Each creature that loses hit points is stunned (-2 defenses) as a condition. Miss: Half damage, and creatures are not stunned. _________________________________________________________________ Rank 5 (5,000 gp): The minimum accuracy increases to +8, and the damage increases to 3d10. Rank 7 (125,000 gp): The minimum accuracy increases to +12, and the damage increases to 5d8. In addition, each creature that takes damage from the hit is stunned, even if it does not lose hit points.

Smokestick

Rank 1 (8 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can activate this item as a standard action. As part of that action, you can optionally throw it anywhere within Short (30 ft.) range. When you activate this item, it immediately creates a cloud of smoke in a Medium (30 ft.) radius from its location. The smoke provides concealment for everything in the area. This item continues emitting smoke for one minute. After that time, the smoke dissipates normally, which generally takes about a minute. _________________________________________________________________________________________________ Rank 3 (200 gp): The area increases to a Huge (90 ft.) radius.

Snowball

Rank 2 (40 gp)

Craft (alchemy)

Cold
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against anything within Short (30 ft.) range. Hit: 1d6+1d8 cold damage. If the target loses hit points, it is slowed (half speed, -2 Armor and Ref) as a condition. _______________ Rank 4 (1,000 gp): The damage increases to 5d8.

Stunning Sphere

Rank 4 (1,000 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against everything in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +7. Hit: Each creature with no remaining damage resistance is stunned (-2 defenses) as a condition. _____________________________ Rank 6 (25,000 gp): The minimum accuracy increases to +10, and the area increases to a Large (60 ft.) radius.

Sunrod

Rank 3 (200 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can activate this item as a standard action. When you do, it creates brilliant illumination in a 60 foot radius for 10 minutes. _____ Rank 5 (5,000 gp): The effect lasts for 8 hours.

Tanglefoot Bag

Rank 1 (8 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against one Large or smaller creature within Short (30 ft.) range. On a hit, the target is slowed (half speed, -2 Armor and Ref) as a condition. This condition can be removed if the target makes a difficulty value 10 Strength check as a movement to break the plants. If the target makes this check as a standard action, it gains a +5 bonus. In addition, this condition is removed if the target is dealt fire damage. _________________________________________________________________________________________________ Rank 4 (1,000 gp): The condition cannot be removed with a Strength check. It is still removed if the target is dealt fire damage.

Thunderstone

Rank 2 (40 gp)

Craft (alchemy)

Auditory
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against all creatures in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +3. Hit: 1d6+1d8 bludgeoning damage. Each creature that loses hit points is deafened (20% verbal spell failure) as a condition. Miss: Half damage, and creatures are not deafened. ________________________________________________________________ Rank 4 (1,000 gp): The minimum accuracy increases to +7, and the damage increases to 3d10.

Tindertwig

Rank 0 (2 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can activate this small, wooden stick by striking it against any hard surface as a minor action. When you do, it bursts into flame, allowing you to light other fires with it. A tindertwig burns for one minute.

Torch

Rank — (1 sp)

Craft (alchemy)

_______________________________________________________________________________________________________ As a standard action, you can light a torch if you have flint and steel or another source of flame handy. When you do, it sheds bright illumination in a Small (15 ft.) radius. A torch burns for one hour before it is destroyed. You can extinguish the torch to preserve its remaining usable time. ___________________________________________________________________________________________________ Rank 2 (40 gp): The torch burns for up to one week.