8.1 Resting
When you have a moment to relax, you can rest to regain some of your expended resources. There are two main types of rests: a short rest and a long rest. The benefits of taking a short rest or long rest happen automatically after you spend enough time avoiding strenuous activity. You do not have to declare that you are using the “short rest” or “long rest” ability. Resting at night is often combined with sleeping, but you can rest at any time without sleeping.
8.1.1 Short Rest
Resting for ten minutes is considered a short rest. When you finish a short rest, you gain the following benefits.
- Your hit points become equal to your maximum hit points.
- Your current damage resistance becomes equal to your maximum damage resistance.
- You regain any attunement points you released from deep attunement effects (see Deep Attunement).
- You remove all conditions affecting you.
- Some other abilities have specific effects that last until you finish a short rest.
8.1.2 Long Rest
Resting for eight hours is considered a long rest. When you finish a long rest, you gain the following benefits.
- You remove one of your vital wounds (see Removing Vital Wounds). The Medicine skill can increase this healing (see Accelerate Recovery).
- Your fatigue level becomes 0.
- Some other abilities have specific effects that last until you finish a long rest.
You can take multiple long rests consecutively to recover from extensive vital wounds.
8.1.3 Sleep and Fatigue
A typical creature needs a minimum of 6 hours of sleep for every 18 hours spent awake, and a minimum of 50 hours of sleep every week. You can stay awake beyond those limits with the Endurance skill (see Stay Awake).