D.16 Troll

Trolls are large, ugly giants with tusks. They are famous for their supernatural regeneration abilities. A troll can survive even dismemberment, regrowing severed limbs over time. Most trolls have green skin, though other earthy skin tones are also possible.

Trolls naturally grows lichen or other fungus on their bodies in addition to hair. The patterns and type of fungus depends on the troll. Some trolls prefer to style or entirely remove their surface fungus, just like humans may style or remove their hair.

The body of a troll is suffused with fungus that is unique to troll biology. This fungus grants trolls their incredible healing abilities. However, it can be destroyed by fire and acid once exposed, leading to the troll’s true death. Trolls can also be killed by pulverizing the body to an extreme extent, leaving nothing sufficiently intact to regenerate from.

Creature Type: Unlike most other playable species, trolls are monstrous humanoids instead of humanoids.

Size: Medium.

Attributes: +1 Strength, +1 Constitution, -1 Intelligence, -1 Perception.

Special Abilities:

Automatic Languages: Common, Giant.

D.16.1 Troll Archetype

Rank 1 – Regeneration

At the end of each round, if you did not take damage from a Acid or Fire ability that round, you regain hit points equal to twice your rank in this archetype.

Rank 2 – Tough Hide

You gain a bonus equal to three times your rank in this archetype to your hit points. In addition, you gain a +1 bonus to your vital rolls (see Vital Wounds).

Rank 3 – Subspecies Specialization

You gain a bonus based on your troll subspecies.

Rank 3 – Tusks

Your bite natural weapon deals 1d10 damage instead of the normal 1d8.

Rank 4 – Regeneration+

The recovery increases to three times your rank in this archetype. In addition, you also automatically remove one vital wound. You can choose to suppress this healing, and it does not function if you took damage from a Acid or Fire ability that round. While you are unconscious, this automatically removes your most severe vital wound. Whenever you remove a vital wound in this way, you increase your fatigue level by three.

Rank 5 – Hulking Size

Your size category increases to Large. This increases your base speed to 40 feet.

Rank 6 – Subspecies Specialization+

Your bonus based on your troll subspecies improves.

Rank 6 – Tusks+

Your bite natural weapon deals 2d6 damage instead of the normal 1d8.

Rank 7 – Regeneration++

The recovery increases to four times your rank in this archetype. In addition, removing a vital wound with this ability only increases your fatigue level by two.

D.16.2 Base Class Effects

If you choose troll as your base class, you gain the following benefits.

Attributes

You gain a +1 bonus to your Strength and Constitution.

Hit Points

You have 10 hit points + twice your Constitution, plus 2 hit points per level beyond 1. This increases as your level increases, as indicated below.

Resources

You learn three trained skills from among your class skills (see Skills). You also gain an additional attunement point.

Weapon Proficiencies

You are proficient with simple weapons and club-like weapons.

Armor Proficiencies

You are proficient with light armor, leather lamellar, layered hide, and standard shields.

Class Skills

You have the following class skills: