D.2 Automaton

An automaton appears to be a humanoid construct, like a golem. Its body is made from some combination of stone, wood, and metal. However, its artificial body is inhabited by a true soul, making it an indwelt (see Indwelt).

Size: Medium.

Attributes: +1 Constitution or Intelligence, -1 Dexterity.

Special Abilities:

D.2.1 Automaton Archetype

Rank 1 – Modular Carapace

You can adjust the density and layering of your hardened exterior to augment your defenses. Changing your configuration in this way requires 10 minutes of work, and spare armor parts that you generally keep with you. You can choose to treat your carapace as being either light, medium, or heavy armor. To gain the full benefits of your carapace, you must have proficiency with armor of the appropriate usage class. The benefits from this ability are considered to come from body armor, and do not stack with actual body armor.

You can use magic armor to build your carapace. If you do, the magic armor becomes embedded in your body. You can attune to it to benefit from its effects. If you use light modular carapace, this can allow you to benefit from two different magic armor effects.

If you lose your original armor parts, you can create or buy new parts that are suited to your body. These parts are considered a Rank 1 (40 gp) item.

Rank 2 – Modular Armaments

You can customize your arms. Changing your arm configuration in this way requires 10 minutes of work, and spare arm and weapon parts that you generally keep with you. It also requires at least one free hand. You can combine any number of different customizations with this ability. Some customizations apply to both of your arms, but others apply to only one arm, as indicated.

If you lose your original arm and weapon parts, you can create or buy new parts that are suited to your body. These parts are considered a Rank 1 (40 gp) item.

Rank 3 – Sharpening Slash ✨

Sharpening Slash

Standard action

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Make a strike that deals extra damage equal to half your power. Then, if you did not get a critical hit with the strike, you are briefly honed (+4 accuracy with crits).

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Rank 4: The strike deals double weapon damage.

Rank 5: The extra damage increases to be equal to your power.

Rank 6: The strike deals quadruple weapon damage.

Rank 7: The extra damage increases to 1d6 per 2 power.

Rank 4 – Embedded Apparel ✨

You can embed magic apparel into your body with an hour of work. The item becomes a part of your body, and would require another hour of work to remove. This allows you to use one additional apparel item from each body slot (see Body Slots). For example, you could embed one set of magic boots into your feet and then wear another pair of magic boots over them. You also gain an additional attunement point that you can only use to attune to items embedded into your body. You cannot embed a legacy item in this way.

Rank 5 – Reassembly

You can recover from vital wounds more easily by simply replacing broken parts. You can remove a vital wound with ten minutes of work. This increases your fatigue level by three, and it requires replacement parts that you generally keep with you. The parts are considered a consumable Rank 3 (200 gp) item.

This can even save you from death, though that is more difficult and requires more advanced parts. A creature can spend eight hours replacing broken parts of your corpse to resurrect you (see Resurrection). This requires a difficulty value 20 extended check using a Craft skill appropriate to the composition of your body. The parts required to perform this feat are considered a consumable Rank 5 (5,000 gp) item.

Rank 6 – Artificial Mind

You become immune to Compulsion and Emotion attacks.

Rank 7 – Infinite Edge

You are always honed (+4 accuracy with crits). When an ability would cause you to become honed, such as your sharpening slash ability, you become empowered (add rank to damage) instead.

D.2.2 Base Class Effects

If you choose automaton as your base class, you gain the following benefits.

Level Rank Durability Bonus1

Special

1 1 +0 x1

2 1 +1 x1

3 1 +2 x1

+1 to two attributes

4 2 +2 x2

HP: 2x durability

5 2 +3 x2

6 2 +4 x2

Legacy item: rank 3

7 3 +4 x3

HP: 3x durability

8 3 +5 x3

9 3 +6 x3

+1 to two attributes

10 4 +6 x4

HP: 4x durability

11 4 +7 x4

12 4 +8 x4

Legacy item: rank 5

13 5 +8 x6

HP: 6x durability

14 5 +9 x6

15 5 +10 x6

+1 to two attributes

16 6 +10 x8

HP: 8x durability

17 6 +11 x8

18 6 +12 x8

Legacy item: ranks 7

19 7 +12 x10

HP: 10x durability

20 7 +13 x10

21 7 +14 x10

+1 to two attributes

1. This bonus applies to your accuracy, magical ✨ power, mundane power, trained skills, and defenses.  
Defenses

You gain a +3 bonus to your Brawn, Fortitude, Mental, and Reflex defenses.

Resources
Weapon Proficiencies

You are proficient with simple weapons and all non-exotic weapons.

Armor Proficiencies

You are proficient with light, medium, and heavy armor.

Starting Items and Equipment

You can start with the following items and equipment:

Class Skills

You have the following class skills: