18.4 Animated Objects
HP 12 IP 8
Defenses Armor 6 Brawn 1 Fort 2 Ment 3 Ref 8
Movement 20 ft.
Senses Darkvision (60 ft.)
_______________________________________________________________________________________________________
|
Attributes -4, 4, -4, -8, 0, 0 | Alignment Neutral |
|
Accuracy +0; Brawling -2 | Power -4; 0 ✨ |
Traits Simple-minded
Tiny Object Abilities
| Ram |
Standard action |
Tags: Impact
_______________________________________________________________________________________________________
The tiny object makes a +0 melee strike vs. Armor with its ram.
Hit: 1d6-4 damage.
HP 16 IP 10
Defenses Armor 5 Brawn 5 Fort 4 Ment 3 Ref 6
Movement 20 ft.
Senses Darkvision (60 ft.)
_______________________________________________________________________________________________________
|
Attributes 2, 3, 0, -8, 0, 0 | Alignment Neutral |
|
Accuracy +0; Brawling +1 | Power 2; 0 ✨ |
Traits Simple-minded
Small Object Abilities
| Ram |
Standard action |
Tags: Impact
_______________________________________________________________________________________________________
The small object makes a +0 melee strike vs. Armor with its ram.
Hit: 1d6+2 damage.
HP 19 IP 12
Defenses Armor 6 Brawn 8 Fort 6 Ment 4 Ref 6
Movement 30 ft.
Senses Darkvision (60 ft.)
_______________________________________________________________________________________________________
|
Attributes 4, 2, 2, -8, 0, 0 | Alignment Neutral |
|
Accuracy +1; Brawling +3 | Power 5; 1 ✨ |
Traits Simple-minded
Medium Object Abilities
| Knockdown |
Standard action |
Tags: Impact
_______________________________________________________________________________________________________
The medium object makes a +1 melee strike vs. Armor with its ram.
Hit: 1d6+5 damage.
Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the medium object.
HP 32 IP 17
Defenses Armor 6 Brawn 10 Fort 7 Ment 5 Ref 5
Movement 40 ft.
Senses Darkvision (60 ft.)
_______________________________________________________________________________________________________
|
Attributes 5, 1, 3, -8, 0, 0 | Alignment Neutral |
|
Accuracy +2; Brawling +4 | Power 7; 2 ✨ |
Traits Simple-minded
Large Object Abilities
| Knockdown |
Standard action |
Tags: Impact
_______________________________________________________________________________________________________
The large object makes a +3 melee strike vs. Armor with its ram.
Hit: 1d6+7 damage.
Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the large object.
HP 52 IP 26
Defenses Armor 8 Brawn 14 Fort 10 Ment 7 Ref 6
Movement 50 ft.
Senses Darkvision (60 ft.)
_______________________________________________________________________________________________________
|
Attributes 6, 0, 4, -8, 0, 0 | Alignment Neutral |
|
Accuracy +3; Brawling +6 | Power 9; 3 ✨ |
Traits Simple-minded
Huge Object Abilities
| Knockdown |
Standard action |
_______________________________________________________________________________________________________
The huge object makes a +3 melee strike vs. Armor with its ram.
Hit: 1d6+9 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the huge object.
HP 61 IP 31
Defenses Armor 8 Brawn 16 Fort 11 Ment 8 Ref 5
Movement 60 ft.
Senses Darkvision (60 ft.)
_______________________________________________________________________________________________________
|
Attributes 7, -1, 5, -8, 0, 0 | Alignment Neutral |
|
Accuracy +4; Brawling +8 | Power 11; 4 ✨ |
Traits Simple-minded
Gargantuan Object Abilities
| Knockdown |
Standard action |
_______________________________________________________________________________________________________
The gargantuan object makes a +4 melee strike vs. Armor with its ram.
Hit: 1d6+11 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the gargantuan object.
HP 86 IP 44
Defenses Armor 9 Brawn 19 Fort 13 Ment 9 Ref 5
Movement 80 ft.
Senses Darkvision (60 ft.)
_______________________________________________________________________________________________________
|
Attributes 8, -2, 6, -8, 0, 0 | Alignment Neutral |
|
Accuracy +5; Brawling +9 | Power 13; 5 ✨ |
Traits Simple-minded
Colossal Object Abilities
| Knockdown |
Standard action |
_______________________________________________________________________________________________________
The colossal object makes a +6 melee strike vs. Armor with its ram.
Hit: 1d6+13 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the colossal object.
HP 66 IP 33
Defenses Armor 10 Brawn 11 Fort 9 Ment 8 Ref 9
Movement 50 ft.; Burrow (slow) Climb +9
Senses Darkvision (60 ft.) Tremorsense (60 ft.) Awareness +7
_______________________________________________________________________________________________________
|
Attributes 4, 3, 2, -8, 2, 0 | Alignment Neutral |
|
Accuracy +3; Brawling +4 | Power 8; 4 ✨ |
Traits Beast Multipedal
Ankheg Lore
Nature DV 7: An ankheg is a Large burrowing ant-like creature with large mandibles and a taste for fresh meat. It has six legs, and most ankhegs are brown. In battle, they try to emerge briefly out of tunnels to ambush unwary foes and drag them underground.
Nature DV 12: A typical adult ankheg is about 10 feet long and weighs about 800 pounds. Ankhegs burrow quickly thanks to the powerful acid they naturally produce. They are able spit that acid at foes up to 20 feet away. When burrowing, they usually do not leave usable tunnels behind them. They can choose to do so, though this halves their burrowing speed.
Nature DV 17: When hunting, ankhegs usually dig a winding tunnel up to 40 feet below the surface in the rich soil of forests or farmlands. The tunnel usually 5 feet tall and wide, and up to 150 feet long. If they have been in an area for some time, they generally store the remains from previous kills at the end of the tunnel. When they move on, they leave any valuable objects behind with their old tunnels.
Ankheg Abilities
| Grappling Bite | Standard action |
Tags: Size-Based
_______________________________________________________________________________________________________
The ankheg makes a +3 melee strike vs. Armor with its bite.
Hit: 1d8+8 damage. If the attack result also hits the target’s Brawn defense, it is grappled.
Critical hit: If the attack result is also a critical hit against the target’s Brawn defense, the ankheg controls the grapple.
| Spew Acid | Standard action |
Tags: Acid
_______________________________________________________________________________________________________
The ankheg makes a +3 attack vs. Reflex against everything in a Medium (30 ft. long), 5 ft. wide line from itself.
Hit: 1d10+4 damage.
Miss: Half damage.
| Elite Cleanse | Triggered |
_______________________________________________________________________________________________________
At the end of each round, roll 1d10. On an 8 or 9, the ankheg can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.