18.1 Air Elementals
Air Elementals Lore
Arcana DV 7: Air elementals are native to Ventus, the wind planet. They can fly through the air with agile ease, but they tend to be physically frail.
Arcana DV 12: Air elementals have no insulation in their wispy bodies, making them vulnerable to electrical attacks.
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HP 10 IP 14 | Types: construct |
Defenses Armor 9 Brawn 6 Fort 6 Ref 10
Immune Compulsion, Emotion, Life, Poison
Resistant Air
Vulnerable Earth, Electricity
Movement 20 ft.; Fly (average, limitless)
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Attributes 2, 5, 0, —, 2, — | Alignment Neutral |
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Accuracy +3; Brawling +3 | Power 4; 2 ✨ |
Traits Bloodless Floating Immortal Mindless Nonliving Simple-minded Soulless Static
Breeze Abilities
Wind Screen ✨: The breeze gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
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The breeze makes a +4 melee strike vs. Armor with its fists.
Hit: 2d6+2 damage.
| Knockdown |
Standard action |
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The breeze makes a +4 melee strike vs. Armor with its fists.
Hit: 2d6+2 damage.
Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the breeze.
| Windblast ✨ | Standard action |
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The breeze makes a +3 attack vs. Brawn and Reflex against everything in a Large (60 ft. long), 5 ft. wide line from itself.
Hit: 1d6+3 damage.
Injury: If the target is Large or smaller, the breeze flings it 5 feet away from it.
Miss: Half damage.
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HP 19 IP 22 | Types: construct |
Defenses Armor 12 Brawn 10 Fort 8 Ref 12
Immune Compulsion, Emotion, Life, Poison
Resistant Air
Vulnerable Earth, Electricity
Movement 30 ft.; Fly (average, limitless)
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Attributes 4, 6, 0, —, 3, — | Alignment Neutral |
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Accuracy +5; Brawling +6 | Power 9; 5 ✨ |
Traits Bloodless Floating Immortal Mindless Nonliving Simple-minded Soulless Static
Gale Abilities
Wind Screen ✨: The gale gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
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The gale makes a +5 melee strike vs. Armor with its fists.
Hit: 4d8+4 damage.
| Knockdown |
Standard action |
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The gale makes a +7 melee strike vs. Armor with its fists.
Hit: 2d8+4 damage.
Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the gale.
| Windblast ✨ | Standard action |
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The gale makes a +5 attack vs. Brawn and Reflex against everything in a Large (60 ft. long), 5 ft. wide line from itself.
Hit: 1d6+6 damage.
Injury: If the target is Large or smaller, the gale flings it 5 feet away from it.
Miss: Half damage.
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HP 34 IP 34 | Types: construct |
Defenses Armor 14 Brawn 13 Fort 10 Ref 13
Immune Compulsion, Emotion, Life, Poison
Resistant Air
Vulnerable Earth, Electricity
Movement 40 ft.; Fly (average, limitless)
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Attributes 4, 7, 0, —, 4, — | Alignment Neutral |
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Accuracy +9; Brawling +9 | Power 12; 8 ✨ |
Traits Bloodless Floating Immortal Mindless Nonliving Simple-minded Soulless Static
Tempest Abilities
Wind Screen ✨: The tempest gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
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The tempest makes a +9 melee strike vs. Armor with its fists.
Hit: 6d8+6 damage.
| Knockdown |
Standard action |
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The tempest makes a +12 melee strike vs. Armor with its fists.
Hit: 2d8+6 damage.
Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the tempest.
| Windblast ✨ | Standard action |
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The tempest makes a +9 attack vs. Brawn and Reflex against everything in a Large (60 ft. long), 5 ft. wide line from itself.
Hit: 1d6+10 damage.
Injury: If the target is Large or smaller, the tempest flings it 5 feet away from it.
Miss: Half damage.
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HP 64 IP 58 | Types: construct |
Defenses Armor 17 Brawn 15 Fort 12 Ref 16
Immune Compulsion, Emotion, Life, Poison
Resistant Air
Vulnerable Earth, Electricity
Movement 40 ft.; Fly (average, limitless)
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Attributes 4, 8, 1, —, 4, — | Alignment Neutral |
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Accuracy +11; Brawling +11 | Power 14; 10 ✨ |
Traits Bloodless Floating Immortal Mindless Nonliving Simple-minded Soulless Static
Tornado Abilities
Wind Screen ✨: The tornado gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
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The tornado makes a +11 melee strike vs. Armor with its fists.
Hit: 10d10+14 damage.
| Knockdown |
Standard action |
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The tornado makes a +16 melee strike vs. Armor with its fists.
Hit: 2d10+7 damage.
Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the tornado.
| Windblast ✨ | Standard action |
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The tornado makes a +11 attack vs. Brawn and Reflex against everything in a Large (60 ft. long), 5 ft. wide line from itself.
Hit: 1d6+15 damage.
Injury: If the target is Large or smaller, the tornado flings it 5 feet away from it.
Miss: Half damage.
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HP 94 IP 80 | Types: construct |
Defenses Armor 19 Brawn 18 Fort 14 Ref 17
Immune Compulsion, Emotion, Life, Poison
Resistant Air
Vulnerable Earth, Electricity
Movement 50 ft.; Fly (average, limitless)
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Attributes 4, 9, 1, —, 4, — | Alignment Neutral |
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Accuracy +13; Brawling +13 | Power 17; 13 ✨ |
Traits Bloodless Floating Immortal Mindless Nonliving Simple-minded Soulless Static
Elder Abilities
Wind Screen ✨: The elder gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
Tags: Sweeping (1)
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The elder makes a +13 melee strike vs. Armor with its fists.
Hit: 24d6+25 damage.
| Knockdown |
Standard action |
Tags: Sweeping (1)
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The elder makes a +19 melee strike vs. Armor with its fists.
Hit: 4d6+8 damage.
Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the elder.
| Windblast ✨ | Standard action |
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The elder makes a +13 attack vs. Brawn and Reflex against everything in a Large (60 ft. long), 5 ft. wide line from itself.
Hit: 1d6+18 damage.
Injury: If the target is Large or smaller, the elder flings it 5 feet away from it.
Miss: Half damage.