18.4 Animated Objects

PIC

Tiny Object

Level 1 Brute

Tiny animate

HP 12 IP 8

Defenses Armor 6 Brawn 1 Fort 2 Ment 3 Ref 8

Movement 20 ft.

Senses Darkvision (60 ft.)

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Attributes -4, 4, -4, -8, 0, 0

Alignment Neutral

Accuracy +0; Brawling -2

Power -4; 0 ✨

Traits Simple-minded

Tiny Object Abilities

Ram

Standard action

Tags: Impact

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The tiny object makes a +0 melee strike vs. Armor with its ram.

Hit: 1d6-4 damage.

Small Object

Level 1 Brute

Small animate

HP 16 IP 10

Defenses Armor 5 Brawn 5 Fort 4 Ment 3 Ref 6

Movement 20 ft.

Senses Darkvision (60 ft.)

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Attributes 2, 3, 0, -8, 0, 0

Alignment Neutral

Accuracy +0; Brawling +1

Power 2; 0 ✨

Traits Simple-minded

Small Object Abilities

Ram

Standard action

Tags: Impact

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The small object makes a +0 melee strike vs. Armor with its ram.

Hit: 1d6+2 damage.

Medium Object

Level 2 Brute

Medium animate

HP 19 IP 12

Defenses Armor 6 Brawn 8 Fort 6 Ment 4 Ref 6

Movement 30 ft.

Senses Darkvision (60 ft.)

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Attributes 4, 2, 2, -8, 0, 0

Alignment Neutral

Accuracy +1; Brawling +3

Power 5; 1 ✨

Traits Simple-minded

Medium Object Abilities

Knockdown

Standard action

Tags: Impact

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The medium object makes a +1 melee strike vs. Armor with its ram.

Hit: 1d6+5 damage.

Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the medium object.

Large Object

Level 4 Brute

Large animate

HP 32 IP 17

Defenses Armor 6 Brawn 10 Fort 7 Ment 5 Ref 5

Movement 40 ft.

Senses Darkvision (60 ft.)

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Attributes 5, 1, 3, -8, 0, 0

Alignment Neutral

Accuracy +2; Brawling +4

Power 7; 2 ✨

Traits Simple-minded

Large Object Abilities

Knockdown

Standard action

Tags: Impact

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The large object makes a +3 melee strike vs. Armor with its ram.

Hit: 1d6+7 damage.

Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the large object.

Huge Object

Level 7 Brute

Huge animate

HP 52 IP 26

Defenses Armor 8 Brawn 14 Fort 10 Ment 7 Ref 6

Movement 50 ft.

Senses Darkvision (60 ft.)

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Attributes 6, 0, 4, -8, 0, 0

Alignment Neutral

Accuracy +3; Brawling +6

Power 9; 3 ✨

Traits Simple-minded

Huge Object Abilities

Knockdown

Standard action

Tags: Impact, Sweeping (1)

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The huge object makes a +3 melee strike vs. Armor with its ram.

Hit: 1d6+9 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the huge object.

Gargantuan Object

Level 9 Brute

Gargantuan animate

HP 61 IP 31

Defenses Armor 8 Brawn 16 Fort 11 Ment 8 Ref 5

Movement 60 ft.

Senses Darkvision (60 ft.)

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Attributes 7, -1, 5, -8, 0, 0

Alignment Neutral

Accuracy +4; Brawling +8

Power 11; 4 ✨

Traits Simple-minded

Gargantuan Object Abilities

Knockdown

Standard action

Tags: Impact, Sweeping (2)

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The gargantuan object makes a +4 melee strike vs. Armor with its ram.

Hit: 1d6+11 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the gargantuan object.

Colossal Object

Level 11 Brute

Colossal animate

HP 86 IP 44

Defenses Armor 9 Brawn 19 Fort 13 Ment 9 Ref 5

Movement 80 ft.

Senses Darkvision (60 ft.)

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Attributes 8, -2, 6, -8, 0, 0

Alignment Neutral

Accuracy +5; Brawling +9

Power 13; 5 ✨

Traits Simple-minded

Colossal Object Abilities

Knockdown

Standard action

Tags: Impact, Sweeping (3)

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The colossal object makes a +6 melee strike vs. Armor with its ram.

Hit: 1d6+13 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the colossal object.

Ankheg

Level 4 Skirmisher – Elite

Large mortal

PIC

HP 66 IP 33

Defenses Armor 10 Brawn 11 Fort 9 Ment 8 Ref 9

Movement 50 ft.; Burrow (slow) Climb +9

Senses Darkvision (60 ft.) Tremorsense (60 ft.) Awareness +7

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Attributes 4, 3, 2, -8, 2, 0

Alignment Neutral

Accuracy +3; Brawling +4

Power 8; 4 ✨

Traits Beast Multipedal

Ankheg Lore

Nature DV 7: An ankheg is a Large burrowing ant-like creature with large mandibles and a taste for fresh meat. It has six legs, and most ankhegs are brown. In battle, they try to emerge briefly out of tunnels to ambush unwary foes and drag them underground.

Nature DV 12: A typical adult ankheg is about 10 feet long and weighs about 800 pounds. Ankhegs burrow quickly thanks to the powerful acid they naturally produce. They are able spit that acid at foes up to 20 feet away. When burrowing, they usually do not leave usable tunnels behind them. They can choose to do so, though this halves their burrowing speed.

Nature DV 17: When hunting, ankhegs usually dig a winding tunnel up to 40 feet below the surface in the rich soil of forests or farmlands. The tunnel usually 5 feet tall and wide, and up to 150 feet long. If they have been in an area for some time, they generally store the remains from previous kills at the end of the tunnel. When they move on, they leave any valuable objects behind with their old tunnels.

Ankheg Abilities

Grappling Bite

Standard action

Tags: Size-Based

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The ankheg makes a +3 melee strike vs. Armor with its bite.

Hit: 1d8+8 damage. If the attack result also hits the target’s Brawn defense, it is grappled.

Critical hit: If the attack result is also a critical hit against the target’s Brawn defense, the ankheg controls the grapple.

Spew Acid

Standard action

Tags: Acid

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The ankheg makes a +3 attack vs. Reflex against everything in a Medium (30 ft. long), 5 ft. wide line from itself.

Hit: 1d10+4 damage.

Miss: Half damage.

Elite Cleanse

Triggered

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At the end of each round, roll 1d10. On an 8 or 9, the ankheg can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.