D.9 Harpy

Harpies are winged creatures with the upper body of a humanoid and the lower body of a bird. Most harpies are female, but male harpies do exist.

Creature Type: Unlike most other playable species, harpies are monstrous humanoids instead of humanoids.

Size: Medium.

Attributes: -1 Intelligence, +1 Dexterity.

Special Abilities:

Automatic Languages: Common.

D.9.1 Harpy Archetype

Rank 1 – Luring Song ✨

Luring Song

Standard action

Tags: Auditory, Compulsion

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Make an attack vs. Mental against a creature within Long (90 ft.) range. In addition, you begin a vocal performance (see Performance Types).

Hit: As a condition, the target must move towards you as best it can during each movement phase. In addition, it cannot move farther away from you at any time, except as necessary to get closer to you (such as to avoid an intervening obstacle). It can otherwise act freely, and is still able to attack you and your allies.

The target will risk danger to reach you, such as moving towards your allies or swimming through rough water. However, it is not compelled to take actions that are guaranteed to damage harm it, such as jumping off of a cliff. If it cannot make any progress towards you, it remains in place.

If you attack the target with any ability other than this one, or if you stop your vocal performance, this effect is automatically broken. When this effect ends, the target becomes immune to this effect until it finishes a short rest.

Critical hit: The condition must be removed twice before the effect ends.

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The attack’s accuracy increases by +1 for each rank beyond 1. In addition:

Rank 3: You can target an additional creature within range.

Rank 5: The maximum number of targets increases to 3.

Rank 7: The maximum number of targets increases to 5.

Rank 2 – Harpy Wings

You gain a slow fly speed with a maximum height of 10 feet (see Flight). As a free action, you can increase your fatigue level by one to ignore this height limit until the end of the round.

Rank 3 – Sharp Talons

Your talons deal 1d6 damage.

Rank 3 – Winged Agility+

The Armor defense bonus increases to +3, and the Balance bonus increases to +8.

Rank 4 – Siren Song ✨

Siren Song

Standard action

Tags: Auditory, Emotion, Sustain (minor)

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Make an attack vs. Mental against all enemies within a Medium (30 ft.) radius from you. In addition, you begin a vocal performance (see Performance Types).

Hit: The target is both charmed (friendly with charmer) by you and stunned (-2 defenses) as long as it can still hear your vocal performance. It remains stunned even if it stops being charmed, such as if you or your allies attack it. This ability does not have the Subtle tag, so an observant target may notice that it is being influenced.

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The attackś accuracy increases by +1 for each rank beyond 4. In addition:

Rank 6: The area increases to a Large (60 ft.) radius.

Rank 5 – Caress the Enthralled

You gain a +2 accuracy bonus against creatures that are affected by either your luring song or siren song ability.

Rank 6 – Agile Flight

You reduce the penalties to your Armor and Reflex defenses from gliding or flying by 2.

Rank 6 – Harpy Wings+

Your maximum height increases to 30 feet, and the speed increases to average.

Rank 7 – Mythic Siren ✨

You gain a +5 accuracy bonus with your luring song and siren song abilities.

Rank 7 – Sharp Talons+

Your talons deal 1d8 damage and gain the Keen ability tag.

D.9.2 Base Class Effects

If you choose harpy as your base class, you gain the following benefits.

Level Rank Durability Bonus1

Special

1 1 +0 x1

2 1 +1 x1

3 1 +2 x1

+1 to two attributes

4 2 +2 x2

HP: 2x durability

5 2 +3 x2

6 2 +4 x2

Legacy item: rank 3

7 3 +4 x3

HP: 3x durability

8 3 +5 x3

9 3 +6 x3

+1 to two attributes

10 4 +6 x4

HP: 4x durability

11 4 +7 x4

12 4 +8 x4

Legacy item: rank 5

13 5 +8 x6

HP: 6x durability

14 5 +9 x6

15 5 +10 x6

+1 to two attributes

16 6 +10 x8

HP: 8x durability

17 6 +11 x8

18 6 +12 x8

Legacy item: ranks 7

19 7 +12 x10

HP: 10x durability

20 7 +13 x10

21 7 +14 x10

+1 to two attributes

1. This bonus applies to your accuracy, magical ✨ power, mundane power, trained skills, and defenses.  
Defenses

You gain a +3 bonus to your Brawn, Fortitude, Mental, and Reflex defenses.

Resources
Weapon Proficiencies

You are proficient with simple weapons.

Armor Proficiencies

You are proficient with light armor.

Starting Items and Equipment

You can start with the following items and equipment:

Class Skills

You have the following class skills: