8.2 Overland Movement
This section provides rules governing overland movement speeds. Not every game should think about overland movement travel speed in a detailed way. It’s fine to just spend “a few days” walking around between various important locations. However, sometimes the details are important, such as when you are on a strict timetable. The GM can tell you when overland movement matters.
8.2.1 Standard Travel Days
Characters covering long distances cross-country use overland movement. Overland movement is measured in miles per hour or miles per day. A day normally represents 8 hours of actual travel time. However, sailing ships and other methods of travel that keep moving without requiring a rest are listed with a full 24 hours of travel time.
You can make an Endurance check to push beyond a standard 8-hour travel day. In addition, you can make an Endurance check to travel faster within a normal travel day. For details, see Endurance.
Standard travel distances on foot are listed in Table 8.1: Travel Distance By Movement Speed. When using mounts or ships, Table 8.2: Mounts and Vehicles will be more convenient.
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15 feet | 20 feet | 30 feet | 40 feet |
One Hour (Overland) | ||||
Walk | 1-1/2 mile | 2 miles | 3 miles | 4 miles |
Hustle (Exertion) | 3 miles | 4 miles | 6 miles | 8 miles |
One Day (Overland) | ||||
Walk | 12 miles | 16 miles | 24 miles | 30 miles |
Hustle (Exertion) | — | — | — | — |
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Mount/Vehicle | Per Hour | Per Day |
Mount (carrying load) |
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Light horse or warhorse | 5 miles | 40 miles |
Draft horse | 4 miles | 32 miles |
Pony or war pony | 4 miles | 32 miles |
Donkey or mule | 3 miles | 24 miles |
Dog, riding | 4 miles | 32 miles |
Cart or wagon | 2 miles | 16 miles |
Ship | ||
Raft or barge (poled or towed)1 | 1/2 mile | 4 miles |
Keelboat (rowed)1 | 1 mile | 8 miles |
Rowboat (rowed)1 | 1-1/2 miles | 12 miles |
Sailing ship (sailed) | 2 miles | 48 miles |
Warship (sailed and rowed) | 2-1/2 miles | 60 miles |
Longship (sailed and rowed) | 3 miles | 72 miles |
Galley (rowed and sailed) | 4 miles | 96 miles |
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8.2.2 Overland Terrain
Travelling over a flat, paved highway is much faster than trailblazing through a jungle. You can use Table 8.3: Terrain and Overland Movement as a reference for common terrain.
A highway is a straight, major, paved road. A road is typically a dirt track. A trail is like a road, except that it allows only single-file travel and does not benefit a party traveling with vehicles. Trackless terrain is a wild area with no significant paths.
Terrain | Highway | Road or Trail | Trackless |
Desert, sandy |
x1 | x1/2 | x1/2 |
Forest | x1 | x1 | x1/2 |
Hills | x1 | x3/4 | x1/2 |
Jungle | x1 | x3/4 | x1/4 |
Moor | x1 | x1 | x3/4 |
Mountains | x3/4 | x3/4 | x1/2 |
Plains | x1 | x1 | x3/4 |
Swamp | x1 | x3/4 | x1/2 |
Tundra, frozen | x1 | x3/4 | x3/4 |