7.12 Flexibility (Dex)

The Flexibility skill represents your ability to escape bindings and move through small areas by contorting your body.

Table 7.4:Flexibility Difficulty Values

Restraint

Difficulty Value

Net

8

Common manacles

15

High-quality manacles

20

Extraordinary manacles

25

Tight Space

Difficulty Value

Can fit with outstretched elbows

5

Can fit one outstretched elbow

10

Can fit head and shoulders only

15

Can fit head only

25

7.12.1 Common Flexibility Tasks

Escape Bindings: As a standard action, you can make an Flexibility check to escape physical bindings. For simple restraints like nets and manacles, the difficulty value generally depends on the quality of the restraint. For complex restraints like carefully tied rope bindings, make an opposed Flexibility vs. Devices check against the creature that created the restraint.

Escape Grapple: As a standard action, you can make a Flexibility check to escape a grapple. For details, see Escape Grapple.

Tight Squeeze: You can make a Flexibility check to squeeze into spaces too small to normally fit you (see Squeezing).