11.33 Rank 7 Rituals
| Efficient Distant Translocation ✨ | Rank 7 |
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Rank 7 |
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Spheres: Aeromancy, Astromancy, Channel Divinity, Electromancy, Verdamancy
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This ritual functions like the intraplanar teleportation ritual, except that the casting time is shorter, and the ritual is much less exhausting. If the destination is an astral beacon, this ritual has no fatigue cost.
This ritual requires one fatigue level from its participants.
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Mystic sphere effects:
- Aeromancy: Both your destination and current location must be outdoors.
- Channel Divinity: Either your destination or current location must be a temple or equivalent holy site to your source of divine power.
- Electromancy: Both your destination and current location must be outdoors.
- Verdamancy: As part of the ritual, each target must touch a living plant at least one size category larger than themselves. The destination must have a plant at least one size category larger than the largest target. Each target emerges that plant after teleporting.
| Extended Commune with Divinity ✨ | Rank 7 |
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Rank 7 |
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Spheres: Channel Divinity, Prayer, Revelation
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This ritual functions like the commune ritual, except that you can ask any question, not just a yes or no question. The entity can respond for up to five minutes to fully explain itself if necessary, though most answers will be shorter.
This ritual requires 98 fatigue levels from its participants.
| Intense Cold Snap ✨ | Rank 7 |
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Tags: Attune | Rank 7 |
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Spheres: Cryomancy
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This ritual functions like the cold snap ritual, except that the temperature in the area decreases by 60 degrees, to a minimum of -70 degrees.
This ritual requires one fatigue level from its participants.
| Intense Heat Wave ✨ | Rank 7 |
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Tags: Attune | Rank 7 |
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Spheres: Pyromancy
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This ritual functions like the heat wave ritual, except that the temperature in the area increases by 60 degrees, to a maximum of 160 degrees.
This ritual requires one fatigue level from its participants.
| Interplanar Gate ✨ | Rank 7 |
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Tags: Sustain (standard) | Rank 7 |
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Spheres: Astromancy, Channel Divinity
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Choose a plane that connects to your current plane, and a location within that plane. This ritual creates an interdimensional connection between your current plane and the location you choose, allowing travel between those two planes in either direction. The gate takes the form of a 15-foot radius circular disk, oriented in a direction you choose (typically vertical). It is a two-dimensional window looking into the plane you specified when casting the spell, and anyone or anything that moves through it is shunted instantly to the other location. The gate cannot be sustained for more than 5 rounds, and is automatically dismissed at the end of that time.
You must specify the gate’s destination with a precise mental image of its appearance. The image does not have to be perfect, but it must unambiguously identify the location. Incomplete or incorrect mental images may result in the ritual leading to an unintended destination within the same plane, or simply failing entirely.
The Astral Plane connects to every plane, but transit from other planes is usually more limited. From the Material Plane, you can only reach the Astral Plane.
This ritual requires 98 fatigue levels from its participants.
| Massive Control Weather ✨ | Rank 7 |
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Tags: Attune (deep) | Rank 7 |
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Spheres: Aeromancy, Aquamancy
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This ritual functions like the control weather ritual, except that the area increases to a ten mile radius, and the weather changes take effect after only one minute rather than ten minutes.
This ritual requires one fatigue level from its participants.
| Rapid Overland Flight ✨ | Rank 7 |
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Tags: Attune (target) | Rank 7 |
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Spheres: Aeromancy, Polymorph, Telekinesis
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Choose up to six ritual participants. Each target gains a fast fly speed with a 15 foot height limit (see Flight). If it uses a standard action or is dealt damage, it is briefly unable to take any actions and this ability is dismissed. It can still use a move action in place of a standard action during the action phase without ending this effect.
This ritual requires one fatigue level from its participants.
| Unbound Resurrection ✨ | Rank 7 |
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Rank 7 |
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Spheres: Chronomancy, Prayer, Vivimancy
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Choose a dead creature. You must explicitly and unambiguously specify the identity of the creature being resurrected. The creature is resurrected in a new healthy body (see Resurrection).
This ritual requires 98 fatigue levels from its participants and the consumption of diamond dust with the equivalent value of a rank 7 item (625,000 gp).
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Mystic sphere effects:
- Chronomancy: The target must have died no more than 48 hours before this ritual is completed.