11.32 Rank 5 Rituals

Astral Projection

Rank 5

Casting time: 24 hours.

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Spheres: Astromancy, Channel Divinity, Summoning

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Choose up to six Medium or smaller ritual participants. The group of creatures teleports to a random location within the Inner Astral Plane (see The Astral Plane). This does not require line of sight or line of effect to the destination.

In addition, a localized planar rift appears at the destination area on the Astral Plane. The rift leads back to the location where this ritual was performed. The targets of this ritual can traverse the rift simply by walking through it, while other creatures can only navigate it with the help of effects like the plane shift ritual. It lasts for one week before disappearing permanently, potentially stranding the targets in the Astral Plane if they have not yet returned.

This ritual requires 50 fatigue levels from its participants.

Brilliant Light

Rank 5

Casting time: One minute.

Visual, Sustain (attuneable, minor)

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Spheres: Electromancy, Photomancy, Pyromancy

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Choose yourself or one Medium or smaller ally or unattended object within Medium (60 ft.) range. The target glows like a torch, emitting brilliant illumination in a Small (15 ft.) radius.

This ritual requires one fatigue level from its participants.

Craft Large Object

Rank 5

Casting time: Special.

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Spheres: Polymorph, Telekinesis

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This ritual functions like the craft object ritual, except that the maximum combined size of all targets increases to Large.

This ritual requires one fatigue level from its participants.

Distant Scry Creature

Rank 5

Casting time: One hour.

Scrying

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Spheres: Photomancy, Revelation

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This ritual functions like the scry creature ritual, except that there is no distance limit.

This ritual requires one fatigue level from its participants.

Distant Telepathic Bond

Rank 5

Casting time: One minute.

Attune

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Spheres: Enchantment, Revelation

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This ritual functions like the telepathic bond ritual, except that the effect works at any distance. The communication still does not function across planes.

This ritual requires one fatigue level from its participants.

Empowered Force Lock

Rank 5

Casting time: One minute.

Attune

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Spheres: Cryomancy, Polymorph, Telekinesis, Terramancy

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This ritual functions like the force lock ritual, except that the maximum size increases to Huge, and the Devices DV to unlock it increases to 30. In addition, the damage resistance bonus increases to +20.

This ritual requires one fatigue level from its participants.

Enlarged Meld Shut

Rank 5

Casting time: One hour.

Attune

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Spheres: Polymorph

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This ritual functions like the meld shut ritual, except that the maximum size increases to Huge, and the Devices DV to open the object increases to 26.

This ritual requires one fatigue level from its participants.

Greater Accelerated Reading

Rank 5

Casting time: One minute.

Sustain (attuneable, minor)

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Spheres: Chronomancy, Revelation

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You can read at ten times your normal speed. However, the mental effort imposes a -4 penalty to your Mental defense.

This ritual requires one fatigue level from its participants.

Greater Resurrection

Rank 5

Casting time: 24 hours.

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Spheres: Chronomancy, Prayer, Toxicology, Vivimancy

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Choose one Diminutive or larger piece of a corpse. It must have been part of the original creature’s body at the time of death. The creature the corpse belongs to is resurrected in a new healthy body (see Resurrection).

This ritual requires 50 fatigue levels from its participants and the consumption of diamond dust with the equivalent value of a rank 5 item (25,000 gp).

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Mystic sphere effects:

Greater Soul Bind

Rank 5

Casting time: 24 hours.

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Spheres: Prayer, Thaumaturgy, Vivimancy

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This ritual functions like the soul bind ritual, except that the creature’s soul is removed from its intended afterlife and fully trapped within the gem. In addition, the gem must be at least rank 5 (2,500 gp).

This ritual requires 50 fatigue levels from its participants.

Interrogate the Future

Rank 5

Casting time: One hour.

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Spheres: Chronomancy

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This ritual functions like the observe the future ritual, except that the duplicate can answer up to three yes or no questions before disappearing.

This ritual requires one fatigue level from its participants and the consumption of diamond dust with the equivalent value of a rank 5 item (25,000 gp).

Persistent Stasis Chamber

Rank 5

Casting time: 24 hours.

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Spheres: Chronomancy

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This ritual functions like the stasis chamber ritual, except that the effect lasts for one year.

This ritual requires 50 fatigue levels from its participants.

Private Sanctum

Rank 5

Casting time: 24 hours.

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Spheres: Umbramancy

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This ritual creates a ward against any external perception in a Medium (30 ft.) radius zone centered on your location. This effect lasts for one year. Everything in the area is completely imperceptible from outside the area. Anyone observing the area from outside sees only a dark, silent void, regardless of darkvision and similar abilities. In addition, all Scrying effects fail to function in the area. Creatures inside the area can see within the area and outside of it without any difficulty.

This ritual requires 50 fatigue levels from its participants.

Rapid Overland Haste

Rank 5

Casting time: One hour.

Attune (target)

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Spheres: Chronomancy, Electromancy, Polymorph

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This ritual functions like the overland haste ritual, except that the bonus increases to +60 feet.

This ritual requires one fatigue level from its participants.