D.16 Troll

Trolls are large, ugly giants with tusks. They are famous for their supernatural regeneration abilities. A troll can survive even dismemberment, regrowing severed limbs over time. Most trolls have green skin, though other earthy skin tones are also possible.

Trolls naturally grows lichen or other fungus on their bodies in addition to hair. The patterns and type of fungus depends on the troll. Some trolls prefer to style or entirely remove their surface fungus, just like humans may style or remove their hair.

The body of a troll is suffused with fungus that is unique to troll biology. This fungus grants trolls their incredible healing abilities. However, it can be destroyed by fire and acid once exposed, leading to the troll’s true death. Trolls can also be killed by pulverizing the body to an extreme extent, leaving nothing sufficiently intact to regenerate from.

Creature Type: Unlike most other playable species, trolls are monstrous humanoids instead of humanoids.

Size: Medium.

Attributes: +1 Strength, +1 Constitution, -1 Intelligence, -1 Perception.

Special Abilities:

Automatic Languages: Common, Giant.

D.16.1 Troll Archetype

Rank 1 – Regeneration

At the end of each round, if you did not take damage from a Acid or Fire ability that round, you regain hit points equal to your rank in this archetype.

Rank 2 – Tough Hide

You gain a +2 bonus to your durability. In addition, you gain a +1 bonus to your vital rolls (see Vital Wounds).

Rank 3 – Subspecies Specialization

You gain a bonus based on your troll subspecies.

Rank 3 – Tusks

Your bite natural weapon deals 1d10 damage instead of the normal 1d8.

Rank 4 – Regeneration+

The recovery increases to three times your rank in this archetype. In addition, you also automatically remove one vital wound. You can choose to suppress this healing, and it does not function if you took damage from a Acid or Fire ability that round. While you are unconscious, this automatically removes your most severe vital wound. Whenever you remove a vital wound in this way, you increase your fatigue level by three.

Rank 5 – Hulking Size

Your size category increases to Large. This increases your base speed to 40 feet, among other effects (see Size and Weight).

Rank 6 – Subspecies Specialization+

Your bonus based on your troll subspecies improves.

Rank 6 – Tusks+

Your bite natural weapon deals 2d6 damage instead of the normal 1d8.

Rank 7 – Regeneration++

The recovery increases to six times your rank in this archetype. In addition, removing a vital wound with this ability only increases your fatigue level by two.

D.16.2 Base Class Effects

If you choose troll as your base class, you gain the following benefits.

Level Rank Durability Bonus1

Special

1 1 +0 x1

2 1 +1 x1

3 1 +2 x1

+1 to two attributes

4 2 +2 x2

HP: 2x durability

5 2 +3 x2

6 2 +4 x2

Legacy item: rank 3

7 3 +4 x3

HP: 3x durability

8 3 +5 x3

9 3 +6 x3

+1 to two attributes

10 4 +6 x4

HP: 4x durability

11 4 +7 x4

12 4 +8 x4

Legacy item: rank 5

13 5 +8 x6

HP: 6x durability

14 5 +9 x6

15 5 +10 x6

+1 to two attributes

16 6 +10 x8

HP: 8x durability

17 6 +11 x8

18 6 +12 x8

Legacy item: ranks 7

19 7 +12 x10

HP: 10x durability

20 7 +13 x10

21 7 +14 x10

+1 to two attributes

1. This bonus applies to your accuracy, magical ✨ power, mundane power, trained skills, and defenses.  
Defenses

You gain a +3 bonus to your Brawn, Fortitude, Mental, and Reflex defenses. In addition, you gain a +1 bonus to your vital rolls.

Resources
Weapon Proficiencies

You are proficient with simple weapons and all non-exotic weapons.

Armor Proficiencies

You are proficient with light and medium armor.

Starting Items and Equipment

You can start with the following items and equipment:

Class Skills

You have the following class skills: