18.21 Kobolds

Nipper

Level 2 Skirmisher

Medium mortal

HP 15 IP 12

Defenses Armor 8 Brawn 5 Fort 6 Ment 5 Ref 8

Movement 30 ft.; Stealth +8

Senses Awareness +8

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Attributes 0, 4, 2, 0, 4, 0

Alignment Lawful neutral

Accuracy +3; Brawling +1

Power 1; 1 ✨

Equipment Buff leather, smallswords, darts

Traits Humanoid

Nipper Abilities

Sneaky Darts

Standard action

Tags: Thrown (30/60)

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The nipper makes a +3 strike vs. Armor with its darts. The strike deals 1d4 extra damage if the target is unaware (-5 defenses) or partially unaware (-2 defenses) of its attack, or if they are adjacent to one of its allies. This extra damage is doubled if the target is fully unaware of its attack. It does not apply if the target is immune to critical hits.

Hit: 2d4 damage.

Sneaky Nip

Standard action

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The nipper makes a +3 melee strike vs. Armor with its smallswords. The strike deals 1d4 extra damage if the target is unaware (-5 defenses) or partially unaware (-2 defenses) of its attack, or if they are adjacent to one of its allies. This extra damage is doubled if the target is fully unaware of its attack. It does not apply if the target is immune to critical hits.

Hit: 2d4 damage.

Snipper

Level 2 Sniper

Medium mortal

HP 15 IP 12

Defenses Armor 6 Brawn 4 Fort 5 Ment 5 Ref 7

Movement 30 ft.; Stealth +8

Senses Awareness +8

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Attributes 0, 4, 2, 0, 4, 0

Alignment Lawful neutral

Accuracy +3; Brawling +1

Power 1; 1 ✨

Equipment Buff leather, longbow

Traits Humanoid

Snipper Abilities

Heartpiercer

Standard action

Tags: Projectile (90/270)

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The snipper makes a +3 ranged strike vs. Armor with its longbow. The snipper gains a +3 accuracy bonus with the strike for the purpose of determining whether it gets a critical hit. However, it cannot get a glancing blow with this strike.

Hit: 1d6 damage.

Longbow

Standard action

Tags: Projectile (90/270)

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The snipper makes a +3 ranged strike vs. Armor with its longbow.

Hit: 1d6 damage.

Yipper

Level 3 Leader

Medium mortal

HP 18 IP 12

Defenses Armor 8 Brawn 4 Fort 6 Ment 6 Ref 7

Movement 30 ft.; Stealth +8

Senses Awareness +6

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Attributes -2, 4, 2, 1, 2, 3

Alignment Lawful neutral

Accuracy +2; Brawling +0

Power -1; 4 ✨

Equipment Buff leather, buckler, spear

Traits Humanoid

Yipper Abilities

Battle Command

Standard action

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Choose an ally within Medium (60 ft.) range. The target becomes focused (roll attacks twice) and gains a +1 accuracy bonus this round.

Spear

Standard action

Tags: Thrown (30/60)

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The yipper makes a +2 strike vs. Armor with its spear.

Hit: 1d6-1 damage.

Stunning Shout

Standard action

Tags: Auditory, Compulsion

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The yipper makes a +2 attack vs. Mental against everything in a Medium (30 ft.) cone from itself.

Hit: The target is briefly stunned (-2 defenses).

Dragonsworn Nipper

Level 11 Skirmisher

Medium mortal

HP 62 IP 40

Defenses Armor 14 Brawn 10 Fort 12 Ment 11 Ref 14

Impervious Varies

Movement 30 ft.; Stealth +14

Senses Awareness +12

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Attributes 0, 6, 4, 0, 4, 2

Alignment Lawful neutral

Accuracy +7; Brawling +5

Power 5; 7 ✨

Equipment Buff leather, smallswords, darts

Traits Humanoid

Dragonsworn Nipper Abilities

Dragonsworn: The dragonsworn nipper is impervious (+4 defenses) to the tag associated with the dragon it swore to serve.

Sneaky Darts

Standard action

Tags: Thrown (30/60)

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The dragonsworn nipper makes a +7 strike vs. Armor with its darts. The strike deals 2d8 extra damage if the target is unaware (-5 defenses) or partially unaware (-2 defenses) of its attack, or if they are adjacent to one of its allies. This extra damage is doubled if the target is fully unaware of its attack. It does not apply if the target is immune to critical hits.

Hit: 2d4+2 damage.

Sneaky Nip

Standard action

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The dragonsworn nipper makes a +7 melee strike vs. Armor with its smallswords. The strike deals 2d8 extra damage if the target is unaware (-5 defenses) or partially unaware (-2 defenses) of its attack, or if they are adjacent to one of its allies. This extra damage is doubled if the target is fully unaware of its attack. It does not apply if the target is immune to critical hits.

Hit: 2d4+2 damage.

Dragonsworn Snipper

Level 12 Sniper

Medium mortal

HP 58 IP 38

Defenses Armor 13 Brawn 10 Fort 11 Ment 12 Ref 14

Impervious Varies

Movement 30 ft.; Stealth +15

Senses Awareness +15

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Attributes 0, 6, 2, 0, 6, 2

Alignment Lawful neutral

Accuracy +9; Brawling +6

Power 6; 8 ✨

Equipment Buff leather, longbow

Traits Humanoid

Dragonsworn Snipper Abilities

Dragonsworn: The dragonsworn snipper is impervious (+4 defenses) to the tag associated with the dragon it swore to serve.

Distant Shot

Standard action

Tags: Projectile (90/270)

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The dragonsworn snipper makes a +10 ranged strike vs. Armor with its longbow. The dragonsworn snipper reduces its longshot penalty with the strike by 4, which generally removes the penalty entirely.

Hit: 1d6+3 damage.

Longbow

Standard action

Tags: Projectile (90/270)

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The dragonsworn snipper makes a +9 ranged strike vs. Armor with its longbow.

Hit: 3d6+3 damage.

Pure Precision

Standard action

Tags: Projectile (90/270)

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The dragonsworn snipper makes a +13 ranged strike vs. Armor with its longbow.

Hit: 1d6+3 damage.

Dragonsworn Yipper

Level 13 Leader

Medium mortal

HP 100 IP 58

Defenses Armor 15 Brawn 10 Fort 12 Ment 13 Ref 14

Impervious Varies

Movement 30 ft.; Stealth +15

Senses Awareness +14

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Attributes -1, 6, 3, 2, 5, 4

Alignment Lawful neutral

Accuracy +9; Brawling +6

Power 5; 10 ✨

Equipment Buff leather, buckler, spear

Traits Humanoid

Dragonsworn Yipper Abilities

Dragonsworn: The dragonsworn yipper is impervious (+4 defenses) to the tag associated with the dragon it swore to serve.

Directing Shout

Standard action

Tags: Auditory

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Up to two allies within Distant (120 ft.) range are focused (roll attacks twice) this round.

Spear

Standard action

Tags: Thrown (30/60)

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The dragonsworn yipper makes a +9 strike vs. Armor with its spear.

Hit: 3d6+4 damage.

Stunning Shout

Standard action

Tags: Auditory, Compulsion

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The dragonsworn yipper makes a +9 attack vs. Mental against all enemies in a Large (60 ft.) cone from itself.

Hit: The target is briefly stunned (-2 defenses). If it is injured, it is stunned as a condition instead.

Critical hit: The condition must be removed an additional time before the effect ends.