18.3 Animals

Animals Lore

Nature DV 0: All animals are mundane and cannot speak. They are easier to influence with the Creature Handling skill than other creatures.

Baboon

Level 1

Medium natural skirmisher

HP 13 IP 10

Types: animal

Defenses Armor 5 Brawn 4 Fort 3 Ment 2 Ref 5

Movement 30 ft.; Climb (average)

Senses Awareness +5

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Attributes 2, 3, 1, -8, 2, -1

Alignment Neutral

Accuracy +1; Brawling +1

Power 2; 0 ✨

Baboon Lore

Nature DV 5: A baboon is an aggressive primate adapted to life on the ground. A typical baboon is the size of a big dog.

Nature DV 10: Baboons prefer open spaces but climb trees to find safe places to rest overnight. They can be aggressive, though they avoid attacking creatures that seem too dangerous.

Baboon Abilities

Claws

Standard action

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The baboon makes a +3 melee strike vs. Armor with its claws.

Hit: 2d4+1 damage.

Badger

Level 1

Medium natural warrior

HP 17 IP 10

Types: animal

Defenses Armor 5 Brawn 2 Fort 5 Ment 2 Ref 4

Movement 30 ft.

Senses Scent

Other skills Endurance +6

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Attributes -2, 2, 3, -8, 1, -1

Alignment Neutral

Accuracy +1; Brawling -1

Power 0; 0 ✨

Traits Quadrupedal

Badger Lore

Nature DV 5: A badger is a furry animal with a squat, powerful body. Badgers can be tenacious in combat.

Nature DV 10: Badgers have strong forelimbs that are armed with long claws for digging. A typical adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.

Badger Abilities

Claws

Standard action

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The badger makes a +3 melee strike vs. Armor with its claws.

Hit: 2d4 damage.

Black Bear

Level 1 – Elite

Medium natural brute

HP 63 IP 47

Types: animal

Defenses Armor 4 Brawn 6 Fort 6 Ment 3 Ref 4

Movement 30 ft.; Jump 15 Athletics +7

Senses Scent Awareness +5

Other skills Endurance +8 Survival +5

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Attributes 4, 0, 5, -8, 2, -2

Alignment Neutral

Accuracy +1; Brawling +2

Power 6; 0 ✨

Traits Quadrupedal

Black Bear Lore

Nature DV 5: Black bears are forest-dwelling omnivores that are usually not dangerous unless an interloper threatens their cubs or food supply. They can be pure black, blond, or cinnamon in color, and are rarely more than 5 feet long. A typical black bear can be easily frightened away by loud noises and creatures that appear large.

Black Bear Abilities

Bite

Elite action

Tags: Versatile Stance

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The black bear makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8+6 damage.

Claws

Standard action

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The black bear makes a +3 melee strike vs. Armor with its claws.

Hit: 2d4+3 damage.

Elite Cleanse

Triggered

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At the end of its turn, the black bear rolls 1d10. On an 7 or higher, it can remove one condition. On a 10, it can instead remove two different conditions.

Brown Bear

Level 3 – Elite

Large natural brute

A brown bear’s statistics can be used for almost any big bear, including a grizzly bear.

HP 72 IP 54

Types: animal

Defenses Armor 5 Brawn 8 Fort 8 Ment 5 Ref 4

Movement 40 ft.; Jump 20 Athletics +9

Senses Scent Awareness +5

Other skills Endurance +10 Survival +5

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Attributes 5, 0, 6, -8, 1, 0

Alignment Neutral

Accuracy +2; Brawling +4

Power 8; 3 ✨

Traits Quadrupedal

Brown Bear Lore

Nature DV 6: Brown bears tend to be bad-tempered and territorial.

Brown Bear Abilities

Bite

Elite action

Tags: Versatile Stance

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The brown bear makes a +2 melee strike vs. Armor with its bite.

Hit: 1d8+8 damage.

Claws

Standard action

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The brown bear makes a +4 melee strike vs. Armor with its claws.

Hit: 2d4+4 damage.

Elite Cleanse

Triggered

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At the end of its turn, the brown bear rolls 1d10. On an 7 or higher, it can remove one condition. On a 10, it can instead remove two different conditions.

Camel

Level 1

Large natural brute

HP 19 IP 10

Types: animal

Defenses Armor 3 Brawn 5 Fort 4 Ment 3 Ref 2

Movement 40 ft.

Other skills Endurance +6

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Attributes 3, 0, 3, -8, 1, 0

Alignment Neutral

Accuracy +1; Brawling +2

Power 3; 0 ✨

Traits Quadrupedal

Camel Lore

Nature DV 5: Camels are known for their ability to travel long distances without food or water.

Camel Abilities

Bite

Standard action

Tags: Versatile Stance

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The camel makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8+3 damage.

Cat

Level 1

Small natural skirmisher

HP 9 IP 10

Types: animal

Defenses Armor 6 Brawn 0 Fort 1 Ment 2 Ref 7

Movement 20 ft.; Flexibility +7 Poise +7 Stealth +11

Senses Scent Awareness +5

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Attributes -7, 4, -3, -8, 2, -2

Alignment Neutral

Accuracy +1; Brawling -3

Power 0; 0 ✨

Traits Quadrupedal

Cat Abilities

Bite

Standard action

Tags: Versatile Stance

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The cat makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8 damage.

Dog

Level 1

Medium natural skirmisher

These statistics can be used for any large dog or similar creature, such as an ordinary wolf. For particularly small dogs, use the statistics for a cat instead.

HP 12 IP 10

Types: animal

Defenses Armor 4 Brawn 3 Fort 3 Ment 2 Ref 4

Movement 30 ft.

Senses Scent Awareness +5

Other skills Survival +5

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Attributes 0, 1, 0, -8, 2, -1

Alignment Neutral

Accuracy +1; Brawling +0

Power 0; 0 ✨

Traits Quadrupedal

Dog Lore

Nature DV 5: Some dogs are trained to serve as steeds for halflings and kobolds. Such riding dogs may be trained for combat, or may be only used for travel.

Dog Abilities

Bite

Standard action

Tags: Versatile Stance

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The dog makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8 damage.

Draft Horse

Level 2

Large natural brute

HP 19 IP 11

Types: animal

Defenses Armor 4 Brawn 7 Fort 5 Ment 3 Ref 3

Movement 40 ft.; Land (slow)

Other skills Endurance +6

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Attributes 4, 1, 2, -8, 0, -2

Alignment Neutral

Accuracy +1; Brawling +3

Power 5; 0 ✨

Draft Horse Lore

Nature DV 6: Draft horses are typically used to work farms. They are slower than light horses, but stronger. They are the cheapest type of horse that is normally available.

Draft Horse Abilities

Bite

Standard action

Tags: Versatile Stance

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The draft horse makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8+5 damage.

Light Horse

Level 2

Large natural skirmisher

HP 12 IP 11

Types: animal

Defenses Armor 6 Brawn 6 Fort 3 Ment 3 Ref 5

Movement 40 ft.

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Attributes 2, 2, -1, -8, 0, -2

Alignment Neutral

Accuracy +1; Brawling +2

Power 3; 0 ✨

Light Horse Lore

Nature DV 6: Light horses are typically used to carry riders, not to work or fight.

Light Horse Abilities

Bite

Standard action

Tags: Versatile Stance

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The light horse makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8+3 damage.

Pony

Level 2

Medium natural brute

HP 19 IP 11

Types: animal

Defenses Armor 4 Brawn 5 Fort 5 Ment 3 Ref 4

Movement 30 ft.

Other skills Endurance +6

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Attributes 2, 0, 2, -8, 0, -2

Alignment Neutral

Accuracy +1; Brawling +2

Power 3; 0 ✨

Traits Quadrupedal

Pony Abilities

Bite

Standard action

Tags: Versatile Stance

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The pony makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8+3 damage.

Warhorse

Level 3

Large natural skirmisher

HP 16 IP 11

Types: animal

Defenses Armor 6 Brawn 7 Fort 5 Ment 4 Ref 5

Movement 40 ft.

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Attributes 4, 2, 2, -8, 0, 0

Alignment Neutral

Accuracy +1; Brawling +3

Power 5; 1 ✨

Warhorse Lore

Nature DV 6: Warhorses are trained to carry riders into battle. They are superior to other types of horses, but more expensive.

Warhorse Abilities

Bite

Standard action

Tags: Versatile Stance

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The warhorse makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8+5 damage.