4.4 Gnomes
Gnomes are the smallest, most magical, and most short-lived of the civilized species. Their large eyes and heads give even adult gnomes almost child-like proportions. Fae blood runs in the blood of all gnomes, and gnome societies have many traditions and rituals that seem superstitious to outsiders. However, these rituals have a purpose, and gnomes understand that failing to appease the hidden powers in the world can have dangerous consequences. Most gnomes live in forests, but they can be found in remote areas all over the world. Gnomish settlements are almost always overseen by minor fae, such as dryads, who protect the settlement. In many cases, the settlements were originally built around a site of mystic power, though some settlements have outlived their original protectors. Size: Medium. Attributes: -1 Strength, either +1 Constitution or +1 Intelligence. Special Abilities:
- Fae Light ✨:
Fae Light
Usage time: Standard action.
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A Tiny glowing orb appears at a location within Medium (60 ft.) range. It sheds pale, bright illumination in a Small (15 ft.) radius, and shadowy illumination in a Medium (30 ft.) radius. The orb is intangible, and cannot be moved once placed.
This ability lasts until you use it again or until you dismiss it.
- Magic Affinity: Gnomes gain an additional insight point. They can only spend this insight point to learn magical ✨ abilities, such as spells.
- Short Stature: Gnomes gain a +3 bonus to the Stealth skill.
- Tinkerer: Gnomes gain a +2 bonus to one Craft skill of their choice (see Craft).
Automatic Languages: Common, Gnome, either Sylvan or any one common language (see Table 8.4: Common Languages).