18.24 Magma Elementals

PIC

Magma Elementals Lore

Planes DV 8: Magma elementals are a fusion of the Plane of Earth and the Plane of Fire. They combine the durability of earth elementals with some of the agility of fire elementals. Their outer shell appears rocky, but inside that shell they hold molten rock at incredible temperatures.

Planes DV 13: Magma elementals lack the usual weaknesses of both fire elementals and earth elementals. Their massive internal heat, steadied by their rocky core, makes them resistant to cold. However, they fear and avoid water, as it reacts explosively with their bodies.

Volcanite

Level 6 Warrior

Medium planeforged

HP 38 IP 22

Defenses Armor 10 Brawn 9 Fort 11 Ment 7 Ref 8

Immune Fire

Impervious Cold, Earth

Vulnerable Acid, Water

Movement 30 ft.

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Attributes 4, 4, 6, -4, 0, 0

Alignment Neutral

Accuracy +3; Brawling +5

Power 7; 3 ✨

Traits Nonliving Soulless

Volcanite Abilities

Combustion

Standard action

Tags: Fire

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The volcanite makes a -1 attack vs. Fortitude against something adjacent to it.

Hit: 1d10+1d6+1 damage. During its next action, the target takes 1d10+1d6+1 damage again, and any extra damage also applies to this damage.

Critical hit: All instances of damage are doubled, not just the initial damage.

Fists

Standard action

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The volcanite makes a +4 melee strike vs. Armor with its fists.

Hit: 2d6+3 damage.

Magma Throw

Standard action

Tags: Earth, Manifestation

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The volcanite makes a +3 attack vs. Armor against something within Short (30 ft.) range. The volcanite gains a +2 accuracy bonus if it is grounded on stone.

Hit: 1d6+3 damage.

Volcano

Level 12 Warrior

Large planeforged

HP 90 IP 50

Defenses Armor 14 Brawn 14 Fort 16 Ment 11 Ref 11

Immune Fire

Impervious Cold, Earth

Vulnerable Acid, Water

Movement 40 ft.

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Attributes 5, 5, 8, -3, 0, 1

Alignment Neutral

Accuracy +6; Brawling +8

Power 11; 7 ✨

Traits Nonliving Soulless

Volcano Abilities

Combustion

Standard action

Tags: Fire

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The volcano makes a +2 attack vs. Fortitude against something adjacent to it.

Hit: 1d10+3d6+3 damage. During its next action, the target takes 1d10+3d6+3 damage again, and any extra damage also applies to this damage.

Critical hit: All instances of damage are doubled, not just the initial damage.

Fists

Standard action

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The volcano makes a +6 melee strike vs. Armor with its fists.

Hit: 6d6+5 damage.

Magma Throw

Standard action

Tags: Earth, Manifestation

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The volcano makes a +6 attack vs. Armor against something within Short (30 ft.) range. The volcano gains a +2 accuracy bonus if it is grounded on stone.

Hit: 1d6+9 damage.

Volcanic Titan

Level 18 Warrior

Huge planeforged

HP 218 IP 122

Defenses Armor 18 Brawn 19 Fort 20 Ment 15 Ref 14

Immune Fire

Impervious Cold, Earth

Vulnerable Acid, Water

Movement 50 ft.

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Attributes 6, 6, 10, -3, 0, 2

Alignment Neutral

Accuracy +9; Brawling +12

Power 15; 11 ✨

Traits Nonliving Soulless

Volcanic Titan Abilities

Combustion

Standard action

Tags: Fire

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The volcanic titan makes a +5 attack vs. Fortitude against something adjacent to it.

Hit: 1d10+5d6+5 damage. During its next action, the target takes 1d10+5d6+5 damage again, and any extra damage also applies to this damage.

Critical hit: All instances of damage are doubled, not just the initial damage.

Fists

Standard action

Tags: Sweeping (1)

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The volcanic titan makes a +9 melee strike vs. Armor with its fists.

Hit: 10d6+14 damage.

Magma Throw

Standard action

Tags: Earth, Manifestation

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The volcanic titan makes a +9 attack vs. Armor against something within Short (30 ft.) range. The volcanic titan gains a +2 accuracy bonus if it is grounded on stone.

Hit: 1d6+15 damage.

Minotaur

Level 7 Brute – Elite

Large mortal

PIC

HP 156 IP 117

Defenses Armor 10 Brawn 15 Fort 12 Ment 9 Ref 9

Movement 40 ft.

Senses Darkvision (60 ft.) Awareness +6

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Attributes 6, 0, 4, -2, 0, 1

Alignment Neutral

Accuracy +3; Brawling +6

Power 11; 6 ✨

Traits Humanoid

Minotaur Lore

Local DV 8: A minotaur is a Large bull-headed creature. Minotaurs are known for their poor sense of direction. They have a tendency to become trapped in dungeons of even moderate complexity.

Minotaur Abilities

Chokeslam

Elite action

Tags: Brawling

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The minotaur makes a +6 attack vs. Brawn against one creature it touches.

Hit: 1d8+11 damage.

Injury: The target falls prone (half speed, -2 Armor and Ref).

Ground Stomp

Elite action

Tags: Earth

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The minotaur makes a +3 attack vs. Reflex against all enemies adjacent to it that are grounded on the same stable surface as it.

Hit: 1d10+2d6+5 damage.

Miss: Half damage.

Charging Gore

Standard action

Tags: Keen

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The minotaur can move up to its speed, then it makes a +1 melee strike vs. Armor with its horn.

Hit: 2d6+11 damage.

Gore

Standard action

Tags: Keen

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The minotaur makes a +3 melee strike vs. Armor with its horn.

Hit: 2d6+11 damage.

Elite Cleanse

Triggered

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At the end of each round, roll 1d10. On an 8 or 9, the minotaur can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.