18.24 Magma Elementals
Magma Elementals Lore
Planes DV 8: Magma elementals are a fusion of the Plane of Earth and the Plane of Fire. They combine the durability of earth elementals with some of the agility of fire elementals. Their outer shell appears rocky, but inside that shell they hold molten rock at incredible temperatures.
Planes DV 13: Magma elementals lack the usual weaknesses of both fire elementals and earth elementals. Their massive internal heat, steadied by their rocky core, makes them resistant to cold. However, they fear and avoid water, as it reacts explosively with their bodies.
HP 38 IP 22
Defenses Armor 10 Brawn 9 Fort 11 Ment 7 Ref 8
Immune Fire
Impervious Cold, Earth
Vulnerable Acid, Water
Movement 30 ft.
_______________________________________________________________________________________________________
|
Attributes 4, 4, 6, -4, 0, 0 | Alignment Neutral |
|
Accuracy +3; Brawling +5 | Power 7; 3 ✨ |
Volcanite Abilities
| Combustion ✨ | Standard action |
Tags: Fire
_______________________________________________________________________________________________________
The volcanite makes a -1 attack vs. Fortitude against something adjacent to it.
Hit: 1d10+1d6+1 damage. During its next action, the target takes 1d10+1d6+1 damage again, and any extra damage also applies to this damage.
Critical hit: All instances of damage are doubled, not just the initial damage.
| Fists |
Standard action |
_______________________________________________________________________________________________________
The volcanite makes a +4 melee strike vs. Armor with its fists.
Hit: 2d6+3 damage.
| Magma Throw ✨ | Standard action |
Tags: Earth, Manifestation
_______________________________________________________________________________________________________
The volcanite makes a +3 attack vs. Armor against something within Short (30 ft.) range. The volcanite gains a +2 accuracy bonus if it is grounded on stone.
Hit: 1d6+3 damage.
HP 90 IP 50
Defenses Armor 14 Brawn 14 Fort 16 Ment 11 Ref 11
Immune Fire
Impervious Cold, Earth
Vulnerable Acid, Water
Movement 40 ft.
_______________________________________________________________________________________________________
|
Attributes 5, 5, 8, -3, 0, 1 | Alignment Neutral |
|
Accuracy +6; Brawling +8 | Power 11; 7 ✨ |
Volcano Abilities
| Combustion ✨ | Standard action |
Tags: Fire
_______________________________________________________________________________________________________
The volcano makes a +2 attack vs. Fortitude against something adjacent to it.
Hit: 1d10+3d6+3 damage. During its next action, the target takes 1d10+3d6+3 damage again, and any extra damage also applies to this damage.
Critical hit: All instances of damage are doubled, not just the initial damage.
| Fists |
Standard action |
_______________________________________________________________________________________________________
The volcano makes a +6 melee strike vs. Armor with its fists.
Hit: 6d6+5 damage.
| Magma Throw ✨ | Standard action |
Tags: Earth, Manifestation
_______________________________________________________________________________________________________
The volcano makes a +6 attack vs. Armor against something within Short (30 ft.) range. The volcano gains a +2 accuracy bonus if it is grounded on stone.
Hit: 1d6+9 damage.
HP 218 IP 122
Defenses Armor 18 Brawn 19 Fort 20 Ment 15 Ref 14
Immune Fire
Impervious Cold, Earth
Vulnerable Acid, Water
Movement 50 ft.
_______________________________________________________________________________________________________
|
Attributes 6, 6, 10, -3, 0, 2 | Alignment Neutral |
|
Accuracy +9; Brawling +12 | Power 15; 11 ✨ |
Volcanic Titan Abilities
| Combustion ✨ | Standard action |
Tags: Fire
_______________________________________________________________________________________________________
The volcanic titan makes a +5 attack vs. Fortitude against something adjacent to it.
Hit: 1d10+5d6+5 damage. During its next action, the target takes 1d10+5d6+5 damage again, and any extra damage also applies to this damage.
Critical hit: All instances of damage are doubled, not just the initial damage.
| Fists |
Standard action |
Tags: Sweeping (1)
_______________________________________________________________________________________________________
The volcanic titan makes a +9 melee strike vs. Armor with its fists.
Hit: 10d6+14 damage.
| Magma Throw ✨ | Standard action |
Tags: Earth, Manifestation
_______________________________________________________________________________________________________
The volcanic titan makes a +9 attack vs. Armor against something within Short (30 ft.) range. The volcanic titan gains a +2 accuracy bonus if it is grounded on stone.
Hit: 1d6+15 damage.
HP 156 IP 117
Defenses Armor 10 Brawn 15 Fort 12 Ment 9 Ref 9
Movement 40 ft.
Senses Darkvision (60 ft.) Awareness +6
_______________________________________________________________________________________________________
|
Attributes 6, 0, 4, -2, 0, 1 | Alignment Neutral |
|
Accuracy +3; Brawling +6 | Power 11; 6 ✨ |
Traits Humanoid
Minotaur Lore
Local DV 8: A minotaur is a Large bull-headed creature. Minotaurs are known for their poor sense of direction. They have a tendency to become trapped in dungeons of even moderate complexity.
Minotaur Abilities
| Chokeslam |
Elite action |
Tags: Brawling
_______________________________________________________________________________________________________
The minotaur makes a +6 attack vs. Brawn against one creature it touches.
Hit: 1d8+11 damage.
Injury: The target falls prone (half speed, -2 Armor and Ref).
| Ground Stomp | Elite action |
Tags: Earth
_______________________________________________________________________________________________________
The minotaur makes a +3 attack vs. Reflex against all enemies adjacent to it that are grounded on the same stable surface as it.
Hit: 1d10+2d6+5 damage.
Miss: Half damage.
| Charging Gore | Standard action |
Tags: Keen
_______________________________________________________________________________________________________
The minotaur can move up to its speed, then it makes a +1 melee strike vs. Armor with its horn.
Hit: 2d6+11 damage.
| Gore |
Standard action |
Tags: Keen
_______________________________________________________________________________________________________
The minotaur makes a +3 melee strike vs. Armor with its horn.
Hit: 2d6+11 damage.
| Elite Cleanse | Triggered |
_______________________________________________________________________________________________________
At the end of each round, roll 1d10. On an 8 or 9, the minotaur can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.