18.14 Ghouls
Ghouls Lore
Souls DV 6: Ghouls are undead creatures that hunger for the flesh of the living. Their bodies are emaciated and desiccated, with no blood or fluids remaining. Although they are sometimes confused with zombies, ghouls are faster and smarter than their lesser kin.
Souls DV 11: Ghouls can lay simple ambushes, but lack the capacity for complex traps or schemes. They are commmonly found in the service of vampires. As natural servants, ghouls are weak-willed despite their combat acumen.
Souls DV 16: Vampires can create new ghouls by fully draining a creature’s blood shortly after death. Necromancers can achieve the same ends with a ritual. In either case, the newly created ghoul owes its creator no allegiance unless compelled to do so, making the process dangerous for the unprepared.
HP 14 IP 11
Defenses Armor 8 Brawn 7 Fort 5 Ment 4 Ref 8
Vulnerable Compulsion, Emotion
Movement 30 ft.
Senses Darkvision (60 ft.)
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Attributes 4, 4, 0, -4, 1, -2 | Alignment Neutral evil |
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Accuracy +2; Brawling +3 | Power 5; -1 ✨ |
Traits Nonliving
Drudge Ghoul Lore
Souls DV 6: Drudge ghouls are the weakest form of ghoul. They are typically made from incomplete corpses or partially botched rituals that failed to create a true ghoul.
Drudge Ghoul Abilities
| Bite |
Standard action |
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The drudge ghoul makes a +2 melee strike vs. Armor with its bite.
Hit: 1d8+5 damage.
| Strip the Flesh | Standard action |
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The drudge ghoul makes a +2 melee strike vs. Armor with its bite.
Hit: 1d8+5 damage.
Injury: If the target is not wearing metal body armor, it becomes stunned (-2 defenses) as a condition.
HP 24 IP 17
Defenses Armor 10 Brawn 9 Fort 7 Ment 7 Ref 10
Vulnerable Compulsion, Emotion
Movement 30 ft.
Senses Darkvision (60 ft.)
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Attributes 5, 5, 1, -3, 1, 0 | Alignment Neutral evil |
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Accuracy +3; Brawling +5 | Power 8; 3 ✨ |
Traits Nonliving
True Ghoul Lore
Souls DV 8: True ghouls are the most common form of ghoul.
True Ghoul Abilities
| Bite |
Standard action |
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The true ghoul makes a +4 melee strike vs. Armor with its bite.
Hit: 1d8+8 damage.
| Strip the Flesh | Standard action |
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The true ghoul makes a +3 melee strike vs. Armor with its bite.
Hit: 1d8+8 damage.
Injury: If the target is not wearing metal body armor, it becomes stunned (-2 defenses) as a condition.
HP 12 IP 10
Defenses Armor 7 Brawn 6 Fort 4 Ment 3 Ref 6
Movement 40 ft.; Fly (average, 60 ft. limit) Balance +8 Flexibility +8 Stealth +4
Senses Scent Awareness +6
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Attributes 2, 5, 0, -8, 3, -2 | Alignment Neutral |
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Accuracy +2; Brawling +1 | Power 2; -2 ✨ |
Traits Beast
Giant Wasp Lore
Nature DV 5: A giant wasp is a Large insect resembling a normal wasp. Giant wasps attack when hungry or threatened, stinging their prey to death.
Nature DV 10: Giant wasps take dead or incapacitated opponents back to their lairs as food for their unhatched young.
Giant Wasp Abilities
| Venomous Stinger | Standard action |
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The giant wasp makes a +2 melee strike vs. Armor with its stinger.
Hit: 1d6+2 damage.
Injury: The target becomes poisoned by Giant Wasp Venom. The poison’s accuracy is +4. It makes the target slowed (-10 speed, -2 Armor and Ref) while the poison lasts. Its stage 3 effect also deals 2d10 damage.