11.12 Fabrication

PIC

Create objects to damage and impair foes.

11.12.1 Cantrips

Fabricate Trinket

Standard action

Tags: Manifestation, Sustain (attuneable, minor)

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You make a Craft check to create an object of Tiny size or smaller. The object appears in your hand or at your feet. It must be made of nonliving, nonmagical, nonreactive vegetable matter, such as wood or cloth. At the end of each round, this ability is dismissed if you are not within Medium (60 ft.) range of the item.

11.12.2 Rank 1 Spells

Desperate Shieldwall

Standard action

Tags: Attune, Manifestation

Rank 1

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You can activate this effect as a minor action. When you do, your attunement to this effect ends and you create a wall of indestructible shields around you until the end of the round. The shields make you shielded (+2 Armor and Ref) and give you cover from all attacks. This is a Swift effect, so it protects you from attacks during the current phase.

Executioner’s Axe

Standard action

Tags: Keen, Manifestation

Rank 1

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When you cast this spell, you create a greataxe in midair within your space. During your next action, make a reactive attack vs. Armor with the axe against up to two targets adjacent to you.

Hit: 1d8 damage + power.

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The damage increases by 1d6 for each rank beyond 1.

Forge

Standard action

Tags: Manifestation, Sustain (attuneable, minor)

Rank 1

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You can create any one weapon, shield, or body armor that you are proficient with. It is sized appropriately for you, up to a maximum of a Medium size item. You can choose whether the item appears in your hand, on your body fully donned, or on the ground at your feet. It disappears when this spell’s effect ends.

You can attune to this spell any number of times, creating a different item each time. If you spend ten consecutive minutes without line of effect to the item, your attunement to that item ends and it disappears.

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Rank 2: If you create body armor or a weapon, it can be created from any special material other than cold iron, dragonscale, and dragonhide (see Armor Special Materials, and Weapon Special Materials). The item’s rank cannot exceed your spellcasting rank with this spell.

Instant Arrow

Minor action

Tags: Manifestation

Rank 1

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This spell has no somatic components.

You create an arrow in a bow that you are holding. You can create mundane special ammunition of any type that you are proficient with. However, the item’s rank cannot exceed half your spellcasting rank with this spell (minimum 0).

The arrow persists until the end of the round, at which point it disappears.

Instant Weapon

Minor action

Tags: Manifestation

Rank 1

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This spell has no somatic components.

You create an ordinary nonmagical weapon that you are proficient with your hand or hands. The weapon persists until the end of the round, at which point it disappears.

Mystic Artillery

Standard action

Tags: Manifestation

Rank 1

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When you cast this spell, you create a ballista bolt in midair within your space and choose a target within Long (90 ft.) range. During your next action, if that target is still within Long (90 ft.) range, make a reactive attack vs. Armor with a -2 accuracy penalty against it. Otherwise, the bolt disappears and this spell is wasted.

Hit: 1d10 damage + half power.

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The damage increases by 1d6 for each rank beyond 1.

Mystic Barrier

Standard action

Tags: Barrier, Manifestation, Sustain (attuneable, minor)

Rank 1

Cost: You briefly cannot use this ability or any other Barrier ability.

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You create a Small (15 ft. long) wall of magical energy within Short (30 ft.) range. The wall is visible as a shimmering magical membrane that does not block sight. Nothing can pass through the wall until it is destroyed. It has hit points equal to twice your power, and is destroyed when its hit points become negative.

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Rank 3: The barrier’s hit points increase to three times your power.

Rank 5: The barrier’s hit points increase to four times your power.

Rank 7: The barrier’s hit points increase to five times your power.

Personal Weapon

Standard action

Tags: Manifestation, Sustain (attuneable, minor)

Rank 1

Cost: You can increase your fatigue level by one to use this ability as a minor action.

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This spell functions like the forge spell, except that you can only create a weapon, and this spell has the Sustain (attuneable, minor) tag instead of the Attune tag.

11.12.3 Rank 2 Spells

Blade Barrier

Standard action

Tags: Barrier, Manifestation, Sustain (attuneable, minor)

Rank 2

Cost: You briefly cannot use this ability or any other Barrier ability.

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You create a Medium (30 ft. long) wall of whirling blades within Medium (60 ft.) range. The wall provides cover against attacks made through it, though it takes no damage from attacks that hit it. When you cast this spell, and during each of your subsequent actions, make an attack vs. Armor against any creature sharing space with it. Generally, this is only possible for Large or larger creatures. In addition, whenever something passes through the the wall, you make a reactive attack vs. Armor against it. You can only attack a given target with this spell once per round.

Hit: 1d6 damage + half power.

Miss: Half damage.

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The damage increases by 2 for each rank beyond 2.

Bladeshard Blast

Standard action

Tags: Manifestation

Rank 2

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This spell has no somatic components.

Make a magical ✨ melee strike. The strike targets all enemies in a Small (15 ft.) cone from you. For each previous consecutive round in which you used this ability, you gain a +2 accuracy bonus with the strike, up to a maximum of +4.

Miss: Half damage.

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The strike deals +2 extra damage for each rank beyond 2.

Caltrops

Standard action

Tags: Manifestation, Sustain (attuneable, minor)

Rank 2

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You create exceptionally sharp caltrops in up to three unoccupied squares on solid ground within Medium (60 ft.) range. They can generally be noticed with a difficulty value 8 Awareness check.

Whenever a grounded creature moves into any of the squares, unless the creature moves at half speed to avoid the danger, you make a reactive attack vs. Armor against them. You cannot make this attack against the same creature more than once per phase. Caltrops may not be effective against creatures with an unusual anatomy.

Hit: 1d6 damage + half power.

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The damage increases by 2 for each rank beyond 2.

Grease

Standard action

Tags: Manifestation

Rank 2

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Make an attack vs. Reflex against all Large or smaller grounded creatures in a Small (15 ft.) radius within Short (30 ft.) range.

Hit: The target falls prone (half speed, -2 Armor and Ref).

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The attack’s accuracy increases by +1 for each rank beyond 2.

Instant Copy

Standard action

Tags: Manifestation, Sustain (attuneable, minor)

Rank 2

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Choose one Small or smaller object within Medium (60 ft.) range. You create a nonmagical copy of that item that appears in your hands or at your feet. Make a Craft check with a +5 bonus to determine how closely the appearance and function of the copy matches the original. The copy is always mundane, even if the original was magical. It may appear to be made of a special material such as adamantine, but functions as if it was made of an ordinary material like wood or iron.

Instant Shield

Standard action

Tags: Attune, Manifestation

Rank 2

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You can activate this effect as a minor action. When you do, you create a shield that you are proficient with in one free hand. The shield can be a standard shield or tower shield, and you can choose whether it is spiked. It is automatically strapped to your arm and cannot be detached. This allows you to use it immediately, but prevents you from using that hand for any other purpose.

This is a Swift effect, so the shield protects you from attacks during the current phase. The shield automatically disappears at the end of the round, but you can summon it again in future rounds.

Mystic Blast Arrow

Standard action

Tags: Manifestation

Rank 2

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Make an attack vs. Armor and Brawn against something within Long (90 ft.) range.

Hit: 1d10 damage + half power.

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The damage increases by 1d6 for each rank beyond 2.

Mystic Bridge

Standard action

Tags: Barrier, Manifestation, Sustain (attuneable, minor)

Rank 2

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that the wall is aligned horizontally instead of vertically.

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Rank 4: The barrier’s hit points increase to three times your power.

Rank 6: The barrier’s hit points increase to four times your power.

Shrapnel Grenade

Standard action

Tags: Manifestation

Rank 2

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Make an attack vs. Armor and Reflex against everything within a Tiny (5 ft.) radius in Short (30 ft.) range.

Hit: 1d10 damage + half power.

Miss: Half damage.

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The damage increases by 1d6 for each rank beyond 2.

11.12.4 Rank 3 Spells

Blade Perimeter

Standard action

Tags: Barrier, Manifestation, Sustain (attuneable, minor)

Rank 3

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the blade barrier spell, except that the area changes to a Medium (30 ft.) radius wall. In addition, the damage increases to 1d10 damage + half power.

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The damage increases by 1d6 for each rank beyond 3.

Buzzsaw

Standard action

Tags: Manifestation

Rank 3

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You create a sawblade in a Tiny (5 ft.) radius zone within Short (30 ft.) range. Make an attack vs. Armor against everything in the area. During your next action, this effect repeats in the same area.

Hit: 1d6 damage + half power.

Miss: Half damage.

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The damage increases by 2 for each rank beyond 3.

Dagger Cloud

Standard action

Tags: Manifestation, Sustain (minor)

Rank 3

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When you cast this spell, a cloud of flying daggers appears in a Tiny (5 ft.) radius zone within Short (30 ft.) range. Make an attack vs. Armor against each creature in the area. Whenever a creature enters the area, you make a reactive attack vs. Armor against it. Finally, during each of your subsequent actions, you make a reactive attack vs. Armor against each creature in the area. You can only attack a given target with this spell once per round.

Hit: 1d6 damage + half power.

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The damage increases by 2 for each rank beyond 3.

Forceful Barrier

Standard action

Tags: Barrier, Manifestation, Sustain (attuneable, minor)

Rank 3

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that it breaks objects in its area that obstruct its path. Each unattended object in the path of the wall takes 1d8 damage + power. Any object destroyed in this way does not block the barrier’s area of effect. This does no damage to creatures, who block the path of the barrier like normal.

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Rank 4: The barrier’s hit points increase to three times your power.

Rank 6: The barrier’s hit points increase to four times your power.

Instant Magic Weapon

Standard action

Tags: Manifestation

Rank 3

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This spell functions like the instant weapon spell, except that the weapon you create is magical. When you learn this spell, you choose a single magic weapon property with a rank no higher than your spellcasting rank with this spell. The weapon has that property. Whenever your spellcasting rank with this spell increases, you can choose a new magic weapon property.

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The attack’s accuracy increases by +1 for each rank beyond 3.

Mirror Barrier

Standard action

Tags: Barrier, Manifestation, Sustain (attuneable, minor)

Rank 3

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that it reflects mundane attacks against it. The barrier’s defenses become equal to 6 + half your level, and its hit points increase to three times your power. Whenever a creature misses or glances the barrier with a mundane attack, it scores a glancing blow with that attack against itself.

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Rank 5: The barrier’s hit points increase to four times your power.

Rank 7: The barrier’s hit points increase to five times your power.

Personal Sphere

Standard action

Tags: Barrier, Manifestation, Sustain (standard)

Rank 3

Cost: You briefly cannot use this ability or any other Barrier ability.

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You create a sphere of magical energy around yourself. The sphere is visible as a shimmering magical membrane that does not block sight. Nothing can pass through the field until it is destroyed. This prevents you from having line of effect to anything outside of the area.

The sphere is immobile, so it normally prevents you from leaving the area. You cannot dismiss it. It disappears as a Swift effect if you stop sustaining it, as normal for sustained abilities.

The field as a whole has hit points equal to twice your power, and is destroyed when its hit points become negative. It is also destroyed if you leave the area by any means. Whenever you sustain this effect, the field regains hit points equal to your power.

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Rank 5: The barrier’s hit points increase to three times your power.

Rank 7: The barrier’s hit points increase to four times your power.

Powderkeg

Standard action

Tags: Fire, Manifestation, Sustain (minor)

Rank 3

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You create a powderkeg on the ground within Short (30 ft.) range. The powderkeg has 10 hit points, and it automatically takes 5 damage whenever you sustain this spell. It explodes when it reaches 0 hit points, or when it takes any damage from a Fire attack. When it explodes, make an attack vs. Armor and Reflex against everything within a Small (15 ft.) radius of it.

Hit: 1d8 damage + power.

Miss: Half damage.

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The damage increases by 1d6 for each rank beyond 3.

Protective Cage

Standard action

Tags: Barrier, Manifestation, Sustain (attuneable, minor)

Rank 3

Cost: You briefly cannot use this ability or any other Barrier ability.

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Choose yourself or one Large or smaller ally within Medium (60 ft.) range. You create a metal cage around the target in its space. The cage has a 2 inch gap between its bars, allowing the target to see and be seen by creatures outside of the cage. This does not block line of sight or line of effect, but it provides cover. If another creature is in the target’s space when this spell is cast, this spell fails without effect. The cage has hit points equal to three times your power, and is destroyed when its hit points become negative.

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Rank 5: The cage’s hit points increase to four times your power.

Rank 7: The cage’s hit points increase to five times your power.

Web

Standard action

Tags: Manifestation, Sustain (attuneable, minor)

Rank 3

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You fill a Small (15 ft.) radius zone within Short (30 ft.) range with webs. The web makes the area difficult terrain. It has hit points equal to three times your power, and it is destroyed when its hit points become negative. If it takes damage from a Fire ability, it is immediately destroyed.

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Rank 5: The hit points increase to four times your power.

Rank 7: The hit points increase to five times your power.

11.12.5 Rank 4 Spells

Garotte

Standard action

Tags: Manifestation

Rank 4

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Make an attack vs. Reflex and Brawn against one creature within Short (30 ft.) range.

Hit: 1d8 damage plus 1d8 per 2 power, and any extra damage is doubled.

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The damage increases by 2d8 for each rank beyond 4.

Greater Fabricate Trinket

Standard action

Tags: Manifestation, Sustain (attuneable, minor)

Rank 4

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This spell functions like the fabricate trinket spell, except that the maximum size of the object increases to Small.

Massive Mystic Barrier

Standard action

Tags: Barrier, Manifestation, Sustain (attuneable, minor)

Rank 4

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that the area increases to a Large (60 ft. long) wall within Medium (60 ft.) range, and it hit points increase to three times your power.

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Rank 6: The barrier’s hit points increase to four times your power.

Mighty Executioner’s Axe

Standard action

Tags: Keen, Manifestation

Rank 4

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This spell functions like the executioner’s axe spell, except that the damage increases to 1d8 damage plus 1d8 per 2 power, and any extra damage is doubled.

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The damage increases by 2d8 for each rank beyond 4.

Mighty Mystic Artillery

Standard action

Tags: Manifestation

Rank 4

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This spell functions like the mystic artillery spell, except that the damage increases to 1d6 damage plus 1d6 per 2 power, and any extra damage is doubled.

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The damage increases by 2d6 for each rank beyond 4.

Mystic Forge

Standard action

Tags: Attune

Rank 4

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This spell functions like the forge spell, except that the item you create is magical, but cannot be made from any special material. When you learn this spell, you choose a single magic weapon or armor property with a rank no higher than your spellcasting rank with this spell. If you create an item that the property can be applied to, the item has that property. Whenever your spellcasting rank with this spell increases, you can choose a new magic property.

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The attack’s accuracy increases by +1 for each rank beyond 4.

Omnishield

Standard action

Tags: Swift

Rank 4

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You and all allies within a Large (60 ft.) radius from you are shielded (+2 Armor and Ref) this round. This is a Swift effect, so it protects each target from attacks during the current phase.

Rain of Arrows

Standard action

Tags: Manifestation

Rank 4

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When you cast this spell, you choose a Small (15 ft.) radius, 60 foot tall cylinder-shaped zone within Medium (60 ft.) range. You must have line of sight and line of effect to both the top and bottom of the area. This means you cannot cast this spell in tight tunnels.

A rain of arrows appears at the top of the area. Creatures can generally identify what area the arrows will fall into with a DV 10 Awareness check. During your next action, the arrows fall through the area, and you make a reactive attack vs. Armor against everything in the area. This attack does not damage thin walls in the area. Creatures under overhanging structures may have cover from the attack or be entirely excluded from the effect based on their location.

Hit: 1d8 damage + power.

Miss: Half damage.

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The damage increases by 1d6 for each rank beyond 4.

Whirlwind of Blades

Standard action

Tags: Manifestation

Rank 4

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Make an attack vs. Armor against everything in a Small (15 ft.) radius from you.

Hit: 1d6 damage plus 1d6 per 2 power.

Miss: Half damage.

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The damage increases by 2d6 for each rank beyond 4.

11.12.6 Rank 5 Spells

Daggerswarm

Standard action

Tags: Attune (deep)

Rank 5

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When you cast this spell, a small swarm of daggers appears floating over your head. As a minor action, you can fling one dagger at a creature or object within Short (30 ft.) range. When you do, make an attack vs. Armor with a -2 accuracy penalty against that target. After the dagger deals damage, it disappears and another dagger appears in the swarm.

Hit: 1d8 damage + power. All sources of extra damage do not apply to this attack.

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The damage increases by 1d6 for each rank beyond 5.

Enduring Grease

Standard action

Tags: Manifestation

Rank 5

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You briefly coat everything in a Small (15 ft.) radius zone within Short (30 ft.) range in grease. Make an attack vs. Reflex against all Large or smaller grounded creatures in the area. During your next action, this effect repeats.

Hit: The target falls prone (half speed, -2 Armor and Ref).

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The attack’s accuracy increases by +1 for each rank beyond 5.

Hidden Copy

Standard action

Tags: Manifestation, Sustain (attuneable, minor)

Rank 5

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This spell functions like the instant copy spell, except that the copy can appear in your backpack, or some other small personal storage you are touching.

Invulnerable Barrier

Standard action

Tags: Barrier, Manifestation, Sustain (attuneable, minor)

Rank 5

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that the wall’s defenses are each equal to 8 + half your level. In addition, the wall’s hit points increase to five times your power.

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Rank 7: The barrier’s hit points increase to six times your power.

Mighty Blade Barrier

Standard action

Tags: Barrier, Manifestation, Sustain (attuneable, minor)

Rank 5

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the blade barrier spell, except that the damage increases to 1d6 damage plus 1d6 per 2 power. In addition, the area increases to a Large (60 ft. long) wall.

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The damage increases by 2d6 for each rank beyond 5.

Mighty Bladeshard Blast

Standard action

Tags: Manifestation

Rank 5

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This spell functions like the blade barrage spell, except that the strike deals double damage.

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The strike deals +1d6 extra damage for each rank beyond 5.

Mighty Caltrops

Standard action

Tags: Manifestation, Sustain (minor)

Rank 5

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This spell functions like the caltrops spell, except that the damage increases to 1d6 damage per 2 power.

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The damage increases by 1d6 for each rank beyond 5.

Mighty Mystic Blast Arrow

Standard action

Tags: Manifestation

Rank 5

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Make an attack vs. Armor and Brawn against something within Long (90 ft.) range.

Hit: 1d6 damage plus 1d6 per 2 power, and any extra damage is doubled.

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The damage increases by 2d6 for each rank beyond 5.

Mighty Shrapnel Grenade

Standard action

Tags: Manifestation

Rank 5

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Make an attack vs. Armor and Reflex against everything within a Tiny (5 ft.) radius in Short (30 ft.) range.

Hit: 1d6 damage plus 1d6 per 2 power.

Miss: Half damage.

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The damage increases by 2d6 for each rank beyond 5.

11.12.7 Rank 6 Spells

Blade Cloud

Standard action

Tags: Manifestation, Sustain (minor)

Rank 6

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This spell functions like the dagger cloud spell, except that the area increases to a Small (15 ft.) radius, and the damage increases to 1d6 damage per 2 power.

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The damage increases by 1d6 for each rank beyond 6.

Greater Instant Shield

Standard action

Tags: Attune, Manifestation

Rank 6

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This spell functions like the instant shield spell, except that you can activate the effect as a free action.

Massive Web

Standard action

Tags: Manifestation, Sustain (attuneable, minor)

Rank 6

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You fill a Medium (30 ft.) radius zone within Medium (60 ft.) range with webs. The web makes the area difficult terrain. It has hit points equal to four times your power, and it is destroyed when its hit points become negative. If it takes damage from a Fire ability, it is immediately destroyed.

Mighty Buzzsaw

Standard action

Tags: Manifestation

Rank 6

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You create a sawblade in a Tiny (5 ft.) radius zone within Short (30 ft.) range. Make an attack vs. Armor against everything in the area. During your next action, this effect repeats in the same area.

Hit: 1d6 damage per 2 power.

Miss: Half damage.

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The damage increases by 1d6 for each rank beyond 6.

Mighty Powderkeg

Standard action

Tags: Fire, Manifestation, Sustain (minor)

Rank 6

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This spell functions like the powderkeg spell, except that the damage increases to 1d10 damage plus 1d10 per 2 power.

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The damage increases by 2d10 for each rank beyond 6.

Oil Slick

Standard action

Tags: Manifestation

Rank 6

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Make an attack vs. Reflex against all Large or smaller grounded creatures in a Medium (30 ft.) radius within Medium (60 ft.) range.

Hit: The target falls prone (half speed, -2 Armor and Ref), and is briefly vulnerable (-4 defenses) to Fire attacks. This vulnerability ends if it takes damage from a Fire attack.

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The attack’s accuracy increases by +1 for each rank beyond 6.

11.12.8 Rank 7 Spells

Entrapping Sphere

Standard action

Tags: Barrier, Manifestation, Sustain (minor)

Rank 7

Cost: You briefly cannot use this ability or any other Barrier ability.

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Make an attack vs. Reflex against up to two Large or smaller creatures within Medium (60 ft.) range.

Hit: A sphere of magical energy appears around the target in its space. The sphere is visible as a shimmering magical membrane that does not block sight. Nothing can pass through the sphere until it is destroyed. This prevents the target from having line of effect to anything outside of the area. If another creature is in the target’s space when this spell is cast, this spell fails without effect. The field as a whole has hit points equal to twice your power.

Critical hit: The sphere’s hit points are doubled.

Greater Mirror Barrier

Standard action

Tags: Barrier, Manifestation, Sustain (attuneable, minor)

Rank 7

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that it reflects mundane attacks against it. The barrier’s defenses become equal to 10 + half your level, and its hit poinst increase to four times your power. Whenever a creature misses or glances the barrier with a mundane attack, it scores a glancing blow with that attack against itself.

Greater Personal Sphere

Standard action

Tags: Barrier, Manifestation, Sustain (minor)

Rank 7

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the personal sphere spell, except that this has the Sustain (minor) tag instead of Sustain (standard). In addition, the field’s hit points increase to three times your power.

Massive Rain of Arrows

Standard action

Tags: Manifestation

Rank 7

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This spell functions like the rain of arrows spell, except that the area increases to a Medium (30 ft.) radius, 60 foot tall cylinder-shaped zone within Distant (120 ft.) range. In addition, the damage increases to 1d8 damage plus 1d8 per 2 power.

Mighty Garotte

Standard action

Tags: Manifestation

Rank 7

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Make an attack vs. Reflex and Brawn against one creature within Short (30 ft.) range.

Hit: 2d8 damage plus 1d8 per power, and any extra damage is doubled.

Mighty Whirlwind of Blades

Standard action

Tags: Manifestation

Rank 7

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Make an attack vs. Armor against everything in a Small (15 ft.) radius from you.

Hit: 1d6 damage plus 1d6 per power.

Miss: Half damage.