11.24 Vivimancy
Manipulate life energy to aid allies or harm foes.
11.24.1 Cantrips
| Flow of Life ✨ | Standard action |
Tags: Sustain (standard)
Cost: One fatigue level.
_______________________________________________________________________________________________________
At the end of each round, you regain hit points equal to your power (minimum 1).
11.24.2 Rank 1 Spells
| Drain Life ✨ | Standard action |
|
|
Rank 1 |
_______________________________________________________________________________________________________
Make an attack vs. Fortitude against one living creature within Short (30 ft.) range.
Hit: 1d10 damage + half power.
Injury: You are briefly empowered (add rank to damage).
_______________________________________________________________________________________________________
The damage increases by 1d6 for each rank beyond 1.
| Lifegift ✨ | Standard action |
|
Tags: Attune | Rank 1 |
_______________________________________________________________________________________________________
You gain a +2 enhancement bonus to your durability.
_______________________________________________________________________________________________________
Rank 3: The bonus increases to +3.
Rank 5: The bonus increases to +4.
Rank 7: The bonus increases to +5.
| Lifesense ✨ | Standard action |
|
Tags: Attune | Rank 1 |
_______________________________________________________________________________________________________
You gain lifesense with a 60 foot range, allowing you to sense the location of living things without light (see Lifesense). If you already have lifesense, the range of your lifesense increases by 60 feet.
| Lifesteal Grasp ✨ | Standard action |
|
|
Rank 1 |
Cost: One optional fatigue level (see text).
_______________________________________________________________________________________________________
You must have a free hand to cast this spell.
Make an attack vs. Fortitude against a living creature you touch.
Hit: 1d10 damage + half power.
Injury: You can increase your fatigue level by one. If you do, you regain 1d6 hit points per 2 power at the end of the round.
_______________________________________________________________________________________________________
For each rank beyond 1, the damage increases by 1d6 and the healing increases by 1d10.
| Lifetap ✨ | Standard action |
|
Tags: Attune | Rank 1 |
_______________________________________________________________________________________________________
You must be alive to cast this spell.
Whenever you cast a spell that does not have the Sustain or Attune tags, you can activate this effect as a minor action. If you do, the spell deals 1d8 extra damage when it deals damage for the first time. In addition, the spell can target objects and nonliving creatures as if they were living creatures. However, you also lose 2 hit points.
You can increase this hit point loss to be equal to half your maximum hit points. If you do, you gain a +4 accuracy bonus with the attack.
After you enhance a spell in this way, this ability is dismissed.
_______________________________________________________________________________________________________
Rank 3: The extra damage increases to 2d8, and the hit point loss increases to 4.
Rank 5: The extra damage increases to 4d6, and the hit point loss increases to 8.
Rank 7: The extra damage increases to 8d6, and the hit point loss increases to 16.
| Restoration ✨ | Standard action |
|
Tags: Swift | Rank 1 |
Cost: One fatigue level from the target.
_______________________________________________________________________________________________________
Choose yourself or a living ally within Short (30 ft.) range. The target regains 1d8 hit points + power.
_______________________________________________________________________________________________________
The healing increases by 1d6 for each rank beyond 1.
| Siphon Protection ✨ | Standard action |
|
|
Rank 1 |
_______________________________________________________________________________________________________
Choose one of the five defenses: Armor, Brawn, Fortitude, Reflex, or Mental. Make an attack vs. Fortitude against up to two creatures within Short (30 ft.) range. Then, you briefly gain a +2 bonus to that defense. Since this ability does not have the Swift tag, it does not protect you from attacks during the current phase.
Hit: The target briefly takes a -2 penalty to the chosen defense.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 1.
| Vital Intuition ✨ | Standard action |
|
Tags: Attune | Rank 1 |
_______________________________________________________________________________________________________
If you have Medicine as a trained skill, you gain a +3 enhancement bonus to it. Otherwise, you are treated as being trained in that skill.
_______________________________________________________________________________________________________
Rank 3: The bonus increases to +4.
Rank 5: The bonus increases to +5.
Rank 7: The bonus increases to +6.
11.24.3 Rank 2 Spells
| Enervating Wall ✨ | Standard action |
Cost: You briefly cannot use this ability or any other Barrier ability.
_______________________________________________________________________________________________________
You create a Medium (30 ft. long) wall within Medium (60 ft.) range. When you cast this spell, and during each of your subsequent actions, make an attack vs. Fortitude against any living creature sharing space with it. Generally, this is only possible for Large or larger creatures. In addition, whenever a living creature passes through the the wall, you make a reactive attack vs. Fortitude against it. You can only attack a given target with this spell once per round.
Hit: 1d6 damage + half power.
Miss: Half damage.
_______________________________________________________________________________________________________
The damage increases by 2 for each rank beyond 2.
| Inflict Wound ✨ | Standard action |
|
|
Rank 2 |
_______________________________________________________________________________________________________
Make an attack vs. Fortitude against one living creature within Medium (60 ft.) range.
Hit: 1d6 damage + half power.
Injury: 1d6 damage + half power again.
Critical hit: All instances of damage are doubled, not just the initial damage.
_______________________________________________________________________________________________________
The damage increases by 2 for each rank beyond 2.
| Lifesight ✨ | Standard action |
|
Tags: Attune | Rank 2 |
_______________________________________________________________________________________________________
You gain lifesight with a 30 foot range, allowing you to see living things without light (see Lifesight).
| Lifesteal ✨ | Standard action |
|
|
Rank 2 |
Cost: One optional fatigue level (see text).
_______________________________________________________________________________________________________
Make an attack vs. Fortitude against one living creature within Medium (60 ft.) range.
Hit: 1d6 damage + half power.
Injury: You can increase your fatigue level by one. If you do, you regain 1d6 hit points plus 1d6 per 2 power at the end of the round.
_______________________________________________________________________________________________________
For each rank beyond 2, the damage increases by 2 and the healing increases by 2d8.
| Lifetap Slash ✨ | Standard action |
|
|
Rank 2 |
_______________________________________________________________________________________________________
You must be alive to cast this spell.
Make an attack vs. Armor against something within Medium (60 ft.) range. Whether the attack hits or misses, you lose hit points equal to half your power. You can increase this hit point loss to be equal to half your maximum hit points. If you do, you gain a +4 accuracy bonus with the attack.
Hit: 1d8 damage + power.
_______________________________________________________________________________________________________
The damage increases by 1d6 for each rank beyond 2.
| Putrefying Blast ✨ | Standard action |
|
|
Rank 2 |
_______________________________________________________________________________________________________
Make an attack vs. Fortitude against all enemies within a Medium (30 ft.) cone from you.
Hit: The target is briefly stunned (-2 defenses).
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 2.
| Retributive Lifebond ✨ | Standard action |
|
Tags: Attune (deep) | Rank 2 |
_______________________________________________________________________________________________________
Whenever an enemy within a Medium (30 ft.) radius emanation from you causes you to suffer an injury, make a reactive attack vs. Fortitude against it.
Hit: 1d6 damage + half power.
_______________________________________________________________________________________________________
The damage increases by 2 for each rank beyond 2.
| Wellspring of Life ✨ | Standard action |
|
Tags: Attune | Rank 2 |
_______________________________________________________________________________________________________
Whenever you regain hit points, you regain the maximum possible number instead of rolling.
| Withering ✨ | Standard action |
|
|
Rank 2 |
_______________________________________________________________________________________________________
Make an attack vs. Fortitude with a +3 accuracy bonus against one creature within Medium (60 ft.) range.
Hit: As a condition, the target’s body withers. It takes a -2 penalty to its Fortitude defense. Whenever it suffers a injury, this penalty increases by 2. This stacks up to a maximum total penalty of -10.
Critical hit: The condition must be removed an additional time before the effect ends.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 2.
11.24.4 Rank 3 Spells
| Blood Calls to Blood ✨ | Standard action |
|
|
Rank 3 |
_______________________________________________________________________________________________________
Make an attack vs. Fortitude against one living creature within Medium (60 ft.) range.
Hit: If the target is injured, if takes 1d8 damage plus 1d8 per 2 power, up to a maximum total damage equal to half your maximum hit points. Any extra damage is not limited by your hit points.
_______________________________________________________________________________________________________
The damage increases by 2d8 for each rank beyond 3.
| Circle of Death ✨ | Standard action |
|
|
Rank 3 |
_______________________________________________________________________________________________________
You inscribe a circle in a Medium (30 ft.) radius zone from your location. During your next action, make a reactive attack vs. Fortitude against all living creatures in the area.
Hit: 1d6 damage per 2 power.
Injury: 1d6 damage per 2 power again.
Critical hit: All instances of damage are doubled, not just the initial damage.
Miss: Half damage.
_______________________________________________________________________________________________________
The damage increases by 1d6 for each rank beyond 3.
| Circle of Life ✨ | Standard action |
|
Tags: Swift | Rank 3 |
Cost: One fatigue level.
_______________________________________________________________________________________________________
You inscribe a circle in a Medium (30 ft.) radius zone from you. During your next action, each living creature in the area regains 1d8 hit points + power.
_______________________________________________________________________________________________________
The healing increases by 1d6 for each rank beyond 3.
| Corpse Explosion ✨ | Standard action |
|
|
Rank 3 |
_______________________________________________________________________________________________________
Choose one Small or larger unattended corpse within Short (30 ft.) range. Make an attack vs. Reflex against everything within a Tiny (5 ft.) radius from the corpse. You gain a +1 accuracy bonus for each size category by which the corpse is larger than Medium. The corpse is also destroyed.
Hit: 1d8 damage + power.
Miss: Half damage.
_______________________________________________________________________________________________________
The damage increases by 1d6 for each rank beyond 3.
_______________________________________________________________________________________________________
You violently discharge the latent magical potential within a corpse, causing it to explode.
| Lifebomb ✨ | Standard action |
|
|
Rank 3 |
_______________________________________________________________________________________________________
When you cast this spell, your life energy begins to surge. During your next action, make a reactive attack vs. Fortitude against all living enemies within a Small (15 ft.) radius from you. If you are at full hit points at that time, you gain a +4 accuracy bonus with this attack.
Hit: 1d8 damage + power.
Miss: Half damage.
_______________________________________________________________________________________________________
The damage increases by 1d6 for each rank beyond 3.
| Lifetap Blast ✨ | Standard action |
|
|
Rank 3 |
_______________________________________________________________________________________________________
You must be alive to cast this spell.
Make an attack vs. Reflex against everything within a Medium (30 ft.) cone from you. Whether the attack hits or misses, you lose hit points equal to half your power. You can increase this hit point loss to be equal to half your maximum hit points. If you do, you gain a +4 accuracy bonus with the attack.
Hit: 1d6 damage per 2 power.
Miss: Half damage.
_______________________________________________________________________________________________________
The damage increases by 1d6 for each rank beyond 3.
| Regeneration ✨ | Standard action |
|
Tags: Attune (deep) | Rank 3 |
_______________________________________________________________________________________________________
At the end of each round, you regain hit points equal to half your power.
_______________________________________________________________________________________________________
The healing increases by 2 for each rank beyond 3.
| Sanguine Bond ✨ | Standard action |
|
|
Rank 3 |
_______________________________________________________________________________________________________
Make an attack vs. Fortitude against one living creature within Medium (60 ft.) range.
Hit: 1d6 damage + half power, and the target’s life becomes linked to yours as a condition. At the end of each subsequent round, if you lost hit points during that round, the target takes 1d6 damage + half power.
Critical hit: All instances of damage are doubled, not just the initial damage.
_______________________________________________________________________________________________________
Both instances of damage increase by 2 for each rank beyond 3.
11.24.5 Rank 4 Spells
| Greater Restoration ✨ | Standard action |
|
Tags: Swift | Rank 4 |
Cost: One fatigue level from the target.
_______________________________________________________________________________________________________
Choose yourself or a living ally within Short (30 ft.) range. The target regains 1d8 hit points plus 1d8 per 2 power.
_______________________________________________________________________________________________________
The healing increases by 2d8 for each rank beyond 4.
| Intense Siphon Protection ✨ | Standard action |
|
|
Rank 4 |
_______________________________________________________________________________________________________
Make an attack vs. Fortitude against up to two creatures within Short (30 ft.) range.
Hit: The target is briefly stunned (-2 defenses). Then, you are briefly braced (+2 defenses). Since this ability does not have the Swift tag, it does not protect you from attacks during the current phase.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 4.
| Mighty Drain Life ✨ | Standard action |
|
|
Rank 4 |
_______________________________________________________________________________________________________
Make an attack vs. Fortitude against one living creature within Short (30 ft.) range.
Hit: 1d6 damage plus 1d6 per 2 power, and any extra damage is doubled.
Injury: You are briefly empowered (add rank to damage).
_______________________________________________________________________________________________________
The damage increases by 2d6 for each rank beyond 4.
| Mighty Lifesteal Grasp ✨ | Standard action |
|
|
Rank 4 |
_______________________________________________________________________________________________________
This spell functions like the lifesteal grasp spell, except that the damage increases to 1d6 damage plus 1d6 per 2 power, and any extra damage is doubled. In addition, the healing increases to 1d10 hit points plus 1d10 per 2 power.
_______________________________________________________________________________________________________
For each rank beyond 4, the damage increases by 2d6 and the healing increases by 3d10.
| Vital Endurance ✨ | Standard action |
|
Tags: Attune | Rank 4 |
_______________________________________________________________________________________________________
Whenever you gain a vital wound, you may choose to ignore its vital wound effect (see Vital Wounds). You are still considered to have the vital wound, and it still provides the normal -2 penalty to future vital rolls.
You can only ignore the effects of one of your vital wounds in this way. If you gain a new vital wound, you can choose to either ignore the new vital wound effect or continue ignoring the old vital wound effect. You can make this choice after learning the vital roll for the new vital wound.
11.24.6 Rank 5 Spells
| Cure Vital Wound ✨ | Standard action |
|
|
Rank 5 |
Cost: Three fatigue levels from the target.
_______________________________________________________________________________________________________
Choose yourself or a living ally within Medium (60 ft.) range. The target regains 1d6 hit points plus 1d6 per power and removes one of its vital wounds.
_______________________________________________________________________________________________________
The healing increases by 4d6 for each rank beyond 5.
| Greater Regeneration ✨ | Standard action |
|
Tags: Attune (deep) | Rank 5 |
_______________________________________________________________________________________________________
At the end of each round, you regain 1d8 hit points + power.
_______________________________________________________________________________________________________
The healing increases by 1d6 for each rank beyond 5.
| Massive Enervating Wall ✨ | Standard action |
Cost: You briefly cannot use this ability or any other Barrier ability.
_______________________________________________________________________________________________________
This spell functions like the enervating wall spell, except that the damage increases to 1d6 damage plus 1d6 per 2 power. In addition, the area increases to a Large (60 ft. long) wall.
_______________________________________________________________________________________________________
The damage increases by 2d6 for each rank beyond 5.
| Mighty Inflict Wound ✨ | Standard action |
|
|
Rank 5 |
_______________________________________________________________________________________________________
This spell functions like the inflict wound spell, except that both damage instances increase to 1d6 damage plus 1d6 per 2 power, and any extra damage applies to both the initial damage and the injury damage.
_______________________________________________________________________________________________________
The damage increases by 2d6 for each rank beyond 5.
| Mighty Lifetap Slash ✨ | Standard action |
|
|
Rank 5 |
_______________________________________________________________________________________________________
You must be alive to cast this spell.
Make an attack vs. Armor against something within Medium (60 ft.) range. Whether the attack hits or misses, you lose hit points equal to your power. You can increase this hit point loss to be equal to half your maximum hit points. If you do, you gain a +4 accuracy bonus with the attack.
Hit: 1d8 damage plus 1d8 per 2 power, and any extra damage is doubled.
_______________________________________________________________________________________________________
The damage increases by 2d8 for each rank beyond 5.
| Mighty Retributive Lifebond ✨ | Standard action |
|
Tags: Attune (deep) | Rank 5 |
_______________________________________________________________________________________________________
Whenever an enemy within a Medium (30 ft.) radius emanation from you causes you to suffer an injury, make reactive attack vs. Fortitude against it.
Hit: 1d6 damage plus 1d6 per 2 power.
_______________________________________________________________________________________________________
The damage increases by 2d6 for each rank beyond 5.
11.24.7 Rank 6 Spells
| Greater Circle of Life ✨ | Standard action |
|
Tags: Swift | Rank 6 |
Cost: One fatigue level.
_______________________________________________________________________________________________________
You inscribe a circle in a Medium (30 ft.) radius zone from you. During your next action, each living creature in the area regains 1d8 hit points plus 1d8 per 2 power.
_______________________________________________________________________________________________________
The healing increases by 2d8 for each rank beyond 6.
| Massive Lifebomb ✨ | Standard action |
|
|
Rank 6 |
_______________________________________________________________________________________________________
This spell functions like the lifebomb spell, except that the radius increases to a Medium (30 ft.) radius from you, and the damage increases to 1d8 damage plus 1d8 per 2 power.
_______________________________________________________________________________________________________
The damage increases by 2d8 for each rank beyond 6.
| Mighty Circle of Death ✨ | Standard action |
|
|
Rank 6 |
_______________________________________________________________________________________________________
You inscribe a circle in a Medium (30 ft.) radius zone from your location. During your next action, make a reactive attack vs. Fortitude against all living creatures in the area.
Hit: 1d10 damage plus 1d10 per 2 power.
Injury: 1d10 damage plus 1d10 per 2 power again.
Critical hit: All instances of damage are doubled, not just the initial damage.
Miss: Half damage.
_______________________________________________________________________________________________________
The damage increases by 2d10 for each rank beyond 6.
| Mighty Corpse Explosion ✨ | Standard action |
|
|
Rank 6 |
_______________________________________________________________________________________________________
This spell functions like the corpse explosion spell, except that the damage increases to 1d8 damage plus 1d8 per 2 power, and the area increases to a Small (15 ft.) radius from the corpse.
_______________________________________________________________________________________________________
The damage increases by 2d8 for each rank beyond 6.
_______________________________________________________________________________________________________
You violently discharge the latent magical potential within a corpse, causing it to explode in a shower of guts and gore.
| Mighty Lifesteal ✨ | Standard action |
|
|
Rank 6 |
_______________________________________________________________________________________________________
This spell functions like the lifesteal spell, except that the damage increases to 1d6 damage plus 1d6 per 2 power, and any extra damage is doubled. In addition, the healing increases to 2d8 hit points plus 1d8 per power.
_______________________________________________________________________________________________________
For each rank beyond 6, the damage increases by 2d8 and the healing increases by 4d8.
| Mighty Lifetap Blast ✨ | Standard action |
|
|
Rank 6 |
_______________________________________________________________________________________________________
You must be alive to cast this spell.
Make an attack vs. Reflex against everything within a Large (60 ft.) cone from you. Whether the attack hits or misses, you lose hit points equal to your power. Alternately, you can increase this hit point loss to be equal to your maximum hit points. If you do, you gain a +5 accuracy bonus with the attack.
Hit: 1d10 damage plus 1d10 per 2 power.
Miss: Half damage.
_______________________________________________________________________________________________________
The damage increases by 2d10 for each rank beyond 6.
| Mighty Sanguine Bond ✨ | Standard action |
|
|
Rank 6 |
_______________________________________________________________________________________________________
Make an attack vs. Fortitude against one living creature within Medium (60 ft.) range.
Hit: 1d8 damage + power, and the target’s life becomes linked to yours as a condition. At the end of each subsequent round, if you lost hit points during that round, the target takes 1d8 damage + power.
Critical hit: All instances of damage are doubled, not just the initial damage.
_______________________________________________________________________________________________________
Both instances of damage increase by 1d6 for each rank beyond 6.
| Vital Regeneration ✨ | Standard action |
|
Tags: Attune (target) | Rank 6 |
Cost: See text.
_______________________________________________________________________________________________________
At the end of each round, if the target’s fatigue level does not exceed its fatigue tolerance, it automatically removes one of its vital wounds. It can choose to stop this regeneration if it is conscious, but the regeneration happens automatically if it is unconscious due to vital wounds. For each vital wound removed in this way, it increases its fatigue level by three.
11.24.8 Rank 7 Spells
| Exsanguinate ✨ | Standard action |
|
|
Rank 7 |
_______________________________________________________________________________________________________
Make an attack vs. Fortitude against one living creature within Medium (60 ft.) range.
Hit: If the target is injured, it takes damage equal to half your maximum hit points.
| Greater Putrefying Blast ✨ | Standard action |
|
|
Rank 7 |
_______________________________________________________________________________________________________
Make an attack vs. Fortitude against all enemies within a Large (60 ft.) cone from you. Then, you are briefly stunned (-2 defenses).
Hit: The target is stunned (-2 defenses) as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
| Supreme Regeneration ✨ | Standard action |
|
Tags: Attune (deep) | Rank 7 |
_______________________________________________________________________________________________________
At the end of each round, you regain 1d8 hit points plus 1d8 per 2 power.
| Total Restoration ✨ | Standard action |
|
Tags: Swift | Rank 7 |
Cost: One fatigue level from the target.
_______________________________________________________________________________________________________
Choose yourself or a living ally within Short (30 ft.) range. The target regains 2d8 hit points plus 1d8 per power.