F.1 Ship Statistics
Ships use the same basic framework for calculating their statistics as characters and monsters. A ship has a level that indicates its general power. This represents the sophistication of its construction, how advanced its weapons are, the general competence of its crew, and so on. A ship’s level determines its hit points, damage resistance, accuracy, defenses, and power, as indicated in the table below. These values change based on the ship’s attributes, as indicated in ??.
Level | HP | DR | Defenses | Accuracy, Power | Item Rank (Cost) |
1st | 8 | 4 | 3 | — | 1 (40 gp) |
2nd | 10 | 5 | 4 | +1 | 1 (40 gp) |
3rd | 12 | 6 | 4 | +1 | 1 (40 gp) |
4th | 14 | 7 | 5 | +2 | 2 (200 gp) |
5th | 16 | 8 | 5 | +2 | 2 (200 gp) |
6th | 18 | 9 | 6 | +3 | 2 (200 gp) |
7th | 20 | 10 | 6 | +3 | 3 (1,000 gp) |
8th | 23 | 11 | 7 | +4 | 3 (1,000 gp) |
9th | 26 | 13 | 7 | +4 | 3 (1,000 gp) |
10th | 29 | 14 | 8 | +5 | 4 (5,000 gp) |
11th | 32 | 16 | 8 | +5 | 4 (5,000 gp) |
12th | 35 | 17 | 9 | +6 | 4 (5,000 gp) |
13th | 40 | 20 | 9 | +6 | 5 (25,000 gp) |
14th | 46 | 23 | 10 | +7 | 5 (25,000 gp) |
15th | 52 | 26 | 10 | +7 | 5 (25,000 gp) |
16th | 58 | 29 | 11 | +8 | 6 (125,000 gp) |
17th | 64 | 32 | 11 | +8 | 6 (125,000 gp) |
18th | 70 | 35 | 12 | +9 | 6 (125,000 gp) |
19th | 80 | 40 | 12 | +9 | 7 (625,000 gp) |
20th | 92 | 46 | 13 | +10 | 7 (625,000 gp) |
21st | 104 | 52 | 13 | +10 | 7 (625,000 gp) |
Level | HP | DR | Defenses | Accuracy | Power | Item Rank (Cost) |
1st | 24 | 12 | 5 | — | +2 | 1 (40 gp) |
2nd | 30 | 15 | 6 | +1 | +3 | 1 (40 gp) |
3rd | 36 | 18 | 6 | +1 | +3 | 1 (40 gp) |
4th | 42 | 21 | 7 | +2 | +4 | 2 (200 gp) |
5th | 48 | 24 | 7 | +2 | +4 | 2 (200 gp) |
6th | 54 | 27 | 8 | +3 | +5 | 2 (200 gp) |
7th | 60 | 30 | 8 | +3 | +5 | 3 (1,000 gp) |
8th | 69 | 34 | 9 | +4 | +6 | 3 (1,000 gp) |
9th | 78 | 39 | 9 | +4 | +6 | 3 (1,000 gp) |
10th | 87 | 43 | 10 | +5 | +7 | 4 (5,000 gp) |
11th | 96 | 48 | 10 | +5 | +7 | 4 (5,000 gp) |
12th | 105 | 52 | 11 | +6 | +8 | 4 (5,000 gp) |
13th | 120 | 60 | 11 | +6 | +8 | 5 (25,000 gp) |
14th | 138 | 69 | 12 | +7 | +9 | 5 (25,000 gp) |
15th | 156 | 78 | 12 | +7 | +9 | 5 (25,000 gp) |
16th | 174 | 87 | 13 | +8 | +10 | 6 (125,000 gp) |
17th | 192 | 96 | 13 | +8 | +10 | 6 (125,000 gp) |
18th | 210 | 105 | 14 | +9 | +11 | 6 (125,000 gp) |
19th | 240 | 120 | 14 | +9 | +11 | 7 (625,000 gp) |
20th | 276 | 138 | 15 | +10 | +12 | 7 (625,000 gp) |
21st | 312 | 156 | 15 | +10 | +12 | 7 (625,000 gp) |
F.1.1 Ship HP and DR
Ships have hit points and damage resistance, just like characters. A ship’s base hit points and damage resistance are based on its level, as listed in Table F.1: Ship Statistics. In addition, a ship gains a bonus based on its Constitution, as listed in ??. Armor can also give ships a bonus to their damage resistance, as listed in ??.
F.1.2 Elite Ships
Some ships are designated “elite” ships. Elite ships are approximately four times as strong as an ordinary ships. They have a number of benefits and modifiers which make them superior to ordinary ships:
- Elite ships gain a +2 bonus to their power and all defenses.
- Elite ships have three times the hit points and damage resistance of standard ships.
- Elite ships can take an additional elite action each round (see ??).