18.16 Goblins
Goblins Lore
Local DV 5: Goblins are common throughout civilization. They are typically found in small groups, preying on travelers or isolated settlements.
HP 12 IP 10
Defenses Armor 8 Brawn 3 Fort 4 Ment 3 Ref 7
Movement 30 ft.
Senses Awareness +5
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Attributes -1, 4, 0, -2, 2, -2 | Alignment Chaotic evil |
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Accuracy +1; Brawling +0 | Power -1; -2 ✨ |
Equipment Buff leather, buckler, spear
Traits Humanoid
Goblin Warrior Abilities
| Rushdown |
Standard action |
Tags: Thrown (30/60)
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The goblin warrior can move up to half its speed, then it makes a +1 strike vs. Armor with its spear.
Hit: 1d6-1 damage.
| Spear | Standard action |
Tags: Thrown (30/60)
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The goblin warrior makes a +1 strike vs. Armor with its spear.
Hit: 1d6-1 damage.
HP 14 IP 11
Defenses Armor 9 Brawn 4 Fort 5 Ment 4 Ref 8
Movement 30 ft.; Ride +8
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Attributes -1, 4, 0, -2, 2, -2 | Alignment Chaotic evil |
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Accuracy +2; Brawling +1 | Power 0; -1 ✨ |
Equipment Buff leather, buckler, lance, spear
Traits Humanoid
Wolf Rider Abilities
| Lance |
Standard action |
Tags: Mounted
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The wolf rider makes a +2 melee strike vs. Armor with its lance.
Hit: 1d6 damage.
| Spear | Standard action |
Tags: Thrown (30/60)
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The wolf rider makes a +2 strike vs. Armor with its spear.
Hit: 1d6 damage.
HP 12 IP 10
Defenses Armor 8 Brawn 3 Fort 4 Ment 5 Ref 6
Movement 30 ft.
Senses Awareness +5
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Attributes -1, 3, 0, -2, 2, 3 | Alignment Chaotic evil |
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Accuracy +1; Brawling +0 | Power -1; 3 ✨ |
Equipment Buff leather, standard shield, spear
Traits Humanoid
Goblin Shaman Abilities
| Consecrated Strike ✨ | Standard action |
Tags: Thrown (30/60)
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The goblin shaman makes a +1 strike vs. Armor with its spear.
Hit: 1d6+1 damage.
| Word of Power ✨ | Standard action |
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The goblin shaman makes a +1 attack vs. Mental against all enemies in a Small (15 ft.) radius from itself. Then, it is briefly empowered (+1 damage).
Hit: The target is briefly deafened (20% verbal spell failure). If it is injured, it is also deafened as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.