3.8 Personal Appearance

Table 3.5:Species Age
Species

Adulthood

Middle Age

Old

Venerable

Maximum Age

Human

18 years

40 years

55 years

70 years

+3d10 years

Dwarf

30 years

60 years

85 years

110 years

+5d10 years

Elf

70 years

160 years

275 years

420 years

+3d% years

Halfling

22 years

50 years

70 years

90 years

+4d10 years

Kobold

18 years

50 years

80 years

110 years

+5d10 years

Mixed

22 years

50 years

70 years

90 years

+4d10 years

Orc

18 years

35 years

45 years

55 years

+3d10 years

Table 3.6:Typical Height and Weight
Species

Average Height

Average Weight

Human

5’ 5”

140 lb.

Dwarf

4’ 2”

120 lb.

Elf

5’ 9”

120 lb.

Halfling

3’ 4”

50 lb.

Kobold

2’ 10”

40 lb.

Mixed

5’ 4”

130 lb.

Orc

6’ 0”

190 lb.

3.8.1 Age

The typical age for each species is listed in Table ??: ??. The Adulthood column indicates the minimum age for adulthood. Most adventurers are somewhere between adulthood and middle age.

If you are old, you take a -2 penalty to checks based on Strength, Dexterity, Constitution, and Perception. However, you gain a +2 bonus to checks based on Intelligence and Willpower. If you are venerable, these modifiers change to -4 and +4 respectively. In general, player characters should not start as old or venerable age, but the GM can always allow it for specific campaigns if they want.

When you reach venerable age, the GM secretly rolls your maximum age, which is the number from the Venerable column on Table ??: ?? plus the result of the dice roll indicated on the Maximum Age column on that table. They record the result. If you reach your maximum age, you die of age-related illnesses or frailty at some time during that year.

3.8.2 Height and Weight

The typical height and weight for each species is listed in Table 3.6: Typical Height and Weight. The average man from each species is slightly taller and heavier than the average woman, but this is not a restriction for player characters.