10.8 Mobile Hunter

Move around the battlefield with ease to avoid threats or hunt weak foes.

10.8.1 Maneuvers

Prepared Sprint

Rank 1

Usage time: Standard action.

_______________________________________________________________________________________________________

Your movement speed is briefly doubled. However, you cannot use the sprint ability during that time.

Push Through

Rank 1

Usage time: Standard action.

_______________________________________________________________________________________________________

Make a melee strike.

Damaging Hit: You can briefly move through the target’s space as if it was not there.

Rushdown

Rank 1

Usage time: Standard action.

_______________________________________________________________________________________________________

You can move up to half your speed and make a strike with a -1 accuracy penalty, in either order.

Sprinting Charge

Rank 1

Usage time: Standard action.

Cost: One fatigue level.

_______________________________________________________________________________________________________

This maneuver functions like the charge ability, except that you can move up to twice your speed instead of up to your speed, and the defense penalty is removed.

Unbalancing Backstep

Rank 1

Usage time: Standard action.

Swift (see text)

_______________________________________________________________________________________________________

Choose a creature you can see. You can move up to 5 feet away from that creature. In addition, you gain a +2 bonus to your Armor and Reflex defenses this round. Whenever that creature misses or glances you with a melee strike this round, it takes a -2 penalty to Armor defense during the next round. As normal, this bonus does not stack with itself, even if the same creature misses you with multiple melee attacks.

The defense bonus and reactive penalties are Swift effects, but not the movement.

Carve the Air

Rank 3

Usage time: Standard action.

_______________________________________________________________________________________________________

You jump and move as normal for the jump (see Jumping). You can make a melee strike from any location you occupy during the motion, including both your initial leap and your fall afterwards (if any).

Fall Back

Rank 3

Usage time: Standard action.

_______________________________________________________________________________________________________

Make a melee strike. In addition, you can move up to your movement speed in a straight line away from one target of the strike.

Fearsome Pounce

Rank 3

Usage time: Standard action.

Emotion

_______________________________________________________________________________________________________

Move up to half your movement speed and make a melee strike.

Damaging Hit: If the target loses hit points, it is frightened (-2 Mental, -2 accuracy vs. source) by you as a condition.

Flash Charge

Rank 3

Usage time: Standard action.

_______________________________________________________________________________________________________

You teleport horizontally to a location within Short (30 ft.) range. In addition, you can make a melee strike at your destination. You cannot use this ability if you have any encumbrance.

Frenzied Charge

Rank 3

Usage time: Standard action.

_______________________________________________________________________________________________________

This maneuver functions like the charge ability, except that you gain a +2 accuracy bonus with the strike if you moved at least 15 feet during the charge. However, the penalty to your defenses increases to -4.

Passing Splitstrike

Rank 3

Usage time: Standard action.

_______________________________________________________________________________________________________

Make a melee strike, then move up to 10 feet and make another melee strike. You cannot include the same creature or object as a target of both strikes.

Reaping Harvest

Rank 3

Usage time: Standard action.

_______________________________________________________________________________________________________

Move up to half your movement speed in a straight line. You can also make a melee strike. The strike targets all enemies adjacent to you at any point during your movement. On a miss, you still deal half damage.

Rushdown+

Rank 3

Usage time: Standard action.

_______________________________________________________________________________________________________

You can move up to your speed and make a strike with a -2 accuracy penalty, in either order.

Spring Attack

Rank 3

Usage time: Standard action.

_______________________________________________________________________________________________________

Move up to half your movement speed and make a melee strike. After making the strike, you can use the other half of your movement.

Flash Sweep

Rank 5

Usage time: Standard action.

_______________________________________________________________________________________________________

You teleport horizontally to a location within Short (30 ft.) range. In addition, you can make a melee strike that targets all enemies within a 5 ft. wide line between your starting location and your ending location. On a miss, you still deal half damage. You cannot use this ability if you have any encumbrance.

Fearsome Pounce+

Rank 7

Usage time: Standard action.

Emotion

_______________________________________________________________________________________________________

Move up to half your movement speed and make a melee strike with double weapon damage.

Damaging Hit: The target is frightened (-2 Mental, -2 accuracy vs. source) by you as a condition.

Flash Flurry

Rank 7

Usage time: Standard action.

_______________________________________________________________________________________________________

You teleport horizontally to a location within Short (30 ft.) range. In addition, you can make two melee strikes. Each strike targets one creature within a 5 ft. wide line between your starting location and your ending location. You can target the same creature with both strikes. You cannot use this ability if you have any encumbrance.

Leaping Impact

Rank 7

Usage time: Standard action.

_______________________________________________________________________________________________________

You jump and move as normal for the jump (see Jumping). You can make a melee strike from any location you occupy during the jump. Your weapon damage with the strike is doubled.

Hit: The target takes half of the falling damage that you would normally take based on the height of the jump, ignoring any of your abilities that reduce that damage.

Reaping Harvest+

Rank 7

Usage time: Standard action.

_______________________________________________________________________________________________________

Move up to your movement speed in a straight line. You can also make a melee strike. The strike deals double weapon damage, and it targets all enemies adjacent to you at any point during your movement. On a miss, you still deal half damage.