11.31 Rank 5 Rituals
| Brilliant Light ✨ | One minute |
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Choose yourself or one Medium or smaller ally or unattended object within Medium (60 ft.) range. The target glows like a torch, emitting brilliant illumination in a Small (15 ft.) radius.
This ritual requires one fatigue level from its participants.
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Mystic spheres: Electromancy, Photomancy, Pyromancy
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Rank 7: The area increases to a Medium (30 ft.) radius.
| Command Undead Horde ✨ | One hour |
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Tags: Attune (deep) | Rank 5 |
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This ritual functions like the command undead ritual, except that it affects up to ten targets, and the character rank of each target must be at least three lower than your rank with this ritual.
This ritual requires one fatigue level from its participants.
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Mystic spheres: Vivimancy
| Enlarged Meld Shut ✨ | One hour |
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Tags: Attune | Rank 5 |
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This ritual functions like the meld shut ritual, except that the maximum size increases to Huge, and the Devices DV to open the object increases to 26.
This ritual requires one fatigue level from its participants.
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Mystic spheres: Polymorph
| Forge Permanent Astral Beacon ✨ | 24 hours |
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Rank 5 |
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This ritual functions like the forge astral beacon ritual, except that the astral beacon is permanent.
This ritual requires 50 fatigue levels from its participants and the consumption of diamond dust with the equivalent value of a rank 5 item (25,000 gp).
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Mystic spheres: Aquamancy, Astromancy, Channel Divinity, Fabrication, Prayer, Terramancy, Thaumaturgy, Verdamancy
| Greater Accelerated Reading ✨ | One minute |
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Tags: Sustain (attunable, minor) | Rank 5 |
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You can read at ten times your normal speed. However, the mental effort imposes a -4 penalty to your Mental defense.
This ritual requires one fatigue level from its participants.
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Mystic spheres: Chronomancy, Revelation
| Greater Resurrection ✨ | 24 hours |
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Rank 5 |
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Choose one Diminutive or larger piece of a corpse. It must have been part of the original creature’s body at the time of death. The creature the corpse belongs to is resurrected in a new healthy body (see Resurrection).
This ritual requires 50 fatigue levels from its participants and the consumption of diamond dust with the equivalent value of a rank 5 item (25,000 gp).
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Mystic spheres: Chronomancy, Prayer, Toxicology, Vivimancy
Mystic sphere effects:
- Chronomancy: The target must have died no more than 48 hours before this ritual is completed.
| Greater Seal Shut ✨ | One minute |
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Tags: Attune | Rank 5 |
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This ritual functions like the seal shut ritual, except that the maximum size increases to Huge, and the Devices DV to unlock it increases to 30. In addition, the hardness bonus increases to +20.
This ritual requires one fatigue level from its participants.
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Mystic spheres: Cryomancy, Polymorph, Telekinesis, Terramancy
| Greater Soul Bind ✨ | 24 hours |
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Rank 5 |
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This ritual functions like the soul bind ritual, except that the creature’s soul is removed from its intended afterlife and fully trapped within the gem. In addition, the gem must be at least rank 5 (2,500 gp).
This ritual requires 50 fatigue levels from its participants.
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Mystic spheres: Prayer, Thaumaturgy, Vivimancy
| Interrogate the Future ✨ | One hour |
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Rank 5 |
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This ritual functions like the observe the future ritual, except that the duplicate can answer up to three yes or no questions before disappearing.
This ritual requires one fatigue level from its participants and the consumption of diamond dust with the equivalent value of a rank 5 item (25,000 gp).
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Mystic spheres: Chronomancy
| Persistent Sanctuary ✨ | 24 hours |
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Rank 5 |
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This ritual functions like the sanctuary ritual, except that the effect lasts for one hundred years.
This ritual requires 50 fatigue levels from its participants.
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Mystic spheres: Enchantment, Prayer
| Persistent Stasis Chamber ✨ | 24 hours |
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Rank 5 |
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This ritual functions like the stasis chamber ritual, except that the effect lasts for one year.
This ritual requires 50 fatigue levels from its participants.
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Mystic spheres: Chronomancy
| Planet Shift ✨ | 24 hours |
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Rank 5 |
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Choose a planet within your current plane and up to six Medium or smaller ritual participants. Each creature teleports to unoccupied spaces outdoors on the surface of your chosen planet. If the planet does not have an ordinary surface, such as Ventus, you appear high in its atmosphere. This does not require line of sight or line of effect to the destination. Your destination on the planet is random, and there is no way to make it more precise.
This ritual requires 50 fatigue levels from its participants and the consumption of diamond dust with the equivalent value of a rank 5 item (25,000 gp).
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Mystic spheres: Astromancy, Prayer, Terramancy
Mystic sphere effects:
- Terramancy: Both your current planet and your destination planet must have a surface of solid ground. This precludes travel to or from Aqua and Ventus.
| Private Sanctum ✨ | 24 hours |
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Rank 5 |
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This ritual creates a ward against any external perception in a Medium (30 ft.) radius shapeable zone centered on your location. This effect lasts for one year. Everything in the area is completely imperceptible from outside the area. Anyone observing the area from outside sees only a dark, silent void, regardless of darkvision and similar abilities. In addition, all Scrying effects fail to function in the area. Creatures inside the area can see within the area and outside of it without any difficulty.
This ritual requires 50 fatigue levels from its participants.
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Mystic spheres: Umbramancy
| Rapid Overland Haste ✨ | One hour |
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Tags: Attune (target) | Rank 5 |
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This ritual functions like the overland haste ritual, except that the bonus increases to +60 feet.
This ritual requires one fatigue level from its participants.
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Mystic spheres: Chronomancy, Electromancy, Polymorph
| Stabilize Planar Rift ✨ | 24 hours |
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Rank 5 |
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A planar rift within Medium (60 ft.) range of you becomes stable. It will persist for the next 7 days without disappearing. The next time this ritual is used on the same planar rift, that ritual has a 10% chance to fail. This failure chance increases each time the ritual is used successfully, to a maximum of a 90% chance to fail.
While not affected by this ritual, a planar rift typically disappears within a few days, but this can vary widely.
This ritual requires 50 fatigue levels from its participants.
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Mystic spheres: Astromancy, Chronomancy, Prayer, Terramancy, Thaumaturgy
Mystic sphere effects:
- Terramancy: Both sides of the planar rift must be no more than 60 feet above stable ground.
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Rank 7: The effect lasts for 30 days instead of 7 days.