8.7 Poison

Poisons are organic substances that are dangerous to living creatures. They can deal damage or inflict debilitating effects. Some effects which are not literally poisonous, such as animal venom or fungal spores, are considered poisons. Poisons are not conditions, and cannot be removed by abilities that remove conditions (see Conditions). Common poisons are listed in Table 9.15: Consumables. You can use the Craft (poison) skill to create poisons (see Crafting Items).

8.7.1 Poison Effects

When you come in contact with a poison, you become poisoned. As soon as you become poisoned, and at the end of each subsequent round, the poison makes an attack against your Fortitude defense. On a hit, the poison progresses to its next stage. On a critical hit, the poison progresses by two stages at once, to a maximum of the third stage. On a miss, you make progress towards removing the poison entirely. Once the poison misses you three times, you stop being poisoned.

If you become poisoned again by the same poison, it does not intensify the effects of the poison. However, it cancels any progress you had made towards removing the poison. A poison is considered the same if it has the same name. If you are affected by multiple different poisons with the same name, but different accuracy bonuses, use the highest accuracy bonus.

Poisons have no effect on non-living creatures.

Poison Stages

Poison effects are divided into stages. Becoming poisoned does not have any ill effects until the poison progresses to its first stage.

Many poisons have a Stage 1 effect. This effect happens as soon as the poison’s attack first succeeds against you. Some poisons also have a Stage 3 effect.

Poison Accuracy

A poison’s accuracy depends on the way it was applied. Item-based poisons have a specific accuracy listed in their description. This accuracy does not depend on the skill of the creature inflicting the poison.

Poisons inflicted by creature abilities use the creature’s accuracy. They may also have additional modifiers listed in the ability’s description. For monsters, the poison’s accuracy will be listed in the monster description.

8.7.2 Poison Transmission

There are three ways that poisons can be contracted.

Contact: A contact poison affects any creature that touches it with bare skin.

Ingestion: An ingestion poison affects any creature that eats, drinks, or breathes it, depending on the type of poison. Ingestion poisons have no effect when touched or used to coat weapons.

Injury: An injury poison affects any creature that loses hit points from something bearing the poison. Almost all injury poisons take liquid form, and are typically used to coat weapons.

8.7.3 Poison Forms

There are four forms of poison.

Gas: Gaseous poisons are difficult to store, but easy to affect foes with. Unless otherwise noted, a gas poison can be thrown within Short (30 ft.) range, and affects a Tiny (5 ft.) radius.

Liquid: Liquid poisons are the most common type of poison. Liquid poisons can be used to coat weapons, slipped into food, or simply thrown at foes. A dose of a liquid poison is usually about one ounce of the poison. Unless otherwise noted, a liquid poison has the Thrown (15/30) weapon tag.

Pellet: Some rare poisons come in small, solid pellets or cubes. Typically, these pellets contain a powerful liquid poison that becomes inert quickly after being exposed. Pellet poisons are typically applied by being slipped into food.

Powder: Poison in powder form cannot be used to coat weapons, but can be slipped into food or thrown at foes. Unless otherwise noted, a powder poison has the Thrown (5/10) weapon tag.

8.7.4 Coating Weapons with Poison

As a standard action, you can coat a weapon with a single dose of a liquid contact-based or injury-based poison. The next time a creature takes damage from a strike using that weapon, the struck creature comes in contact with the poison. This removes one dose of the poison from the weapon. Coated poisons expire and lose their effectiveness after ten minutes.

An injury-based poison has no effect if the strike does not cause the struck creature to lose hit points, but the dose is still removed from the weapon. For this reason, injury-based poisons are typically applied to secondary weapons that can be used after the subject is already weakened.

A weapon can hold up to three poison doses of the same poison. Mixing different poison types on the same weapon is ineffective, as each poison dilutes the others. Only the highest rank poison on the weapon has any effect.

8.7.5 Poison Materials

Creating a poison requires special materials. The type of materials required, and how those materials can be acquired, depend on the type of poison: