Chapter 5
Combat

 5.1 Making Attacks
  5.1.1 Attack Rolls
  5.1.2 Attack Results
 5.2 Calculating Damage
  5.2.1 Weapon Damage
  5.2.2 Extra Damage
 5.3 Taking Damage
  5.3.1 Negative Hit Points
  5.3.2 Environmental Damage
  5.3.3 Subdual Damage
 5.4 Vital Wounds
  5.4.1 Vital Rolls
  5.4.2 Removing Vital Wounds
 5.5 Combat Time
  5.5.1 Rounds
  5.5.2 Phases
  5.5.3 Actions
  5.5.4 Resolving Actions
  5.5.5 Simultaneous Damage and Healing
  5.5.6 Conflicting Actions
 5.6 Movement and Positioning
  5.6.1 Movements
  5.6.2 Movement Modes
  5.6.3 Combining Movement Modes
  5.6.4 Jumping
  5.6.5 Jumping Speed Limits
  5.6.6 Measuring Movement
  5.6.7 Movement Abilities
  5.6.8 Movement Impediments
  5.6.9 Squeezing
  5.6.10 Forced Movement
 5.7 Aerial Movement
  5.7.1 Gliding
  5.7.2 Flight
 5.8 Universal Abilities
  5.8.1 Strikes
  5.8.2 Dual Strikes
  5.8.3 Special Combat Abilities
  5.8.4 Grappling
 5.9 Vision and Light
  5.9.1 Emitting Light
  5.9.2 Attacking Unseen Foes
  5.9.3 Concealment
 5.10 Obstacles and Cover
  5.10.1 Point of Origin
  5.10.2 Cover
  5.10.3 Line of Sight
  5.10.4 Line of Effect
 5.11 Awareness and Surprise
  5.11.1 Surprise Attacks
 5.12 Special Combat Rules
  5.12.1 Fighting In Water
  5.12.2 Mounted Combat
  5.12.3 Allies and Enemies
 5.13 Using Abilities
  5.13.1 Magical and Mundane Abilities
  5.13.2 Ability Range
  5.13.3 Ability Power
  5.13.4 Ability Usage Components
  5.13.5 Functioning Like Other Abilities
  5.13.6 Touch Range
  5.13.7 Noticing Abilities
  5.13.8 Ability Targeting
  5.13.9 Area Shapes
  5.13.10 Impossible Abilities
  5.13.11 Ability Durations
  5.13.12 Combining Effects
  5.13.13 Suppressing Abilities
  5.13.14 Ability Tags
  5.13.15 Dismissal
  5.13.16 Rank Upgrades