Chapter 5
Combat
5.1 Making Attacks
5.1.1 Attack Rolls
5.1.2 Attack Outcomes
5.2 Calculating Damage
5.2.1 Weapon Damage
5.2.2 Extra Damage
5.3 Taking Damage
5.3.1 Injury
5.3.2 Negative Hit Points
5.3.3 Subdual Damage
5.4 Vital Wounds
5.4.1 Vital Rolls
5.4.2 Removing Vital Wounds
5.5 Combat Time
5.5.1 Turns
5.5.2 Initiative
5.5.3 Deciding Action Order
5.5.4 Delaying Your Turn
5.5.5 Simultaneous Damage and Healing
5.6 Basic Movement
5.6.1 Movement Speed
5.6.2 Move Action Abilities
5.6.3 Measuring Movement
5.6.4 Movement Impediments
5.7 Advanced Movement
5.7.1 Movement Modes
5.7.2 Speed Categories
5.7.3 Combining Movement Modes
5.7.4 Jumping
5.7.5 Squeezing
5.7.6 Forced Movement
5.8 Aerial Movement
5.8.1 Gliding
5.8.2 Flight
5.9 Strikes
5.9.1 Dual Strikes
5.10 Universal Combat Abilities
5.10.1 Grappling
5.11 Vision and Light
5.11.1 Emitting Light
5.11.2 Attacking Unseen Foes
5.11.3 Concealment
5.12 Obstacles and Cover
5.12.1 Point of Origin
5.12.2 Cover
5.12.3 Line of Sight
5.12.4 Line of Effect
5.13 Awareness and Surprise
5.13.1 Surprise Attacks
5.14 Special Combat Rules
5.14.1 Fighting In Water
5.14.2 Mounted Combat
5.14.3 Allies and Enemies
5.15 Using Abilities
5.15.1 Magical and Mundane Abilities
5.15.2 Ability Range
5.15.3 Ability Power
5.15.4 Ability Choices
5.15.5 Ability Usage Components
5.15.6 Functioning Like Other Abilities
5.15.7 Touch Range
5.15.8 Noticing Abilities
5.15.9 Ability Targeting
5.15.10 Area Shapes
5.15.11 Impossible Abilities
5.15.12 Combining Effects
5.15.13 Suppressing Abilities
5.15.14 Ability Tags
5.15.15 Dismissal
5.15.16 Rank Upgrades
5.16 Ability Durations
5.16.1 Attuned Abilities
5.16.2 Conditions
5.16.3 Sustained Abilities
5.16.4 Permanent Abilities
5.1.1 Attack Rolls
5.1.2 Attack Outcomes
5.2 Calculating Damage
5.2.1 Weapon Damage
5.2.2 Extra Damage
5.3 Taking Damage
5.3.1 Injury
5.3.2 Negative Hit Points
5.3.3 Subdual Damage
5.4 Vital Wounds
5.4.1 Vital Rolls
5.4.2 Removing Vital Wounds
5.5 Combat Time
5.5.1 Turns
5.5.2 Initiative
5.5.3 Deciding Action Order
5.5.4 Delaying Your Turn
5.5.5 Simultaneous Damage and Healing
5.6 Basic Movement
5.6.1 Movement Speed
5.6.2 Move Action Abilities
5.6.3 Measuring Movement
5.6.4 Movement Impediments
5.7 Advanced Movement
5.7.1 Movement Modes
5.7.2 Speed Categories
5.7.3 Combining Movement Modes
5.7.4 Jumping
5.7.5 Squeezing
5.7.6 Forced Movement
5.8 Aerial Movement
5.8.1 Gliding
5.8.2 Flight
5.9 Strikes
5.9.1 Dual Strikes
5.10 Universal Combat Abilities
5.10.1 Grappling
5.11 Vision and Light
5.11.1 Emitting Light
5.11.2 Attacking Unseen Foes
5.11.3 Concealment
5.12 Obstacles and Cover
5.12.1 Point of Origin
5.12.2 Cover
5.12.3 Line of Sight
5.12.4 Line of Effect
5.13 Awareness and Surprise
5.13.1 Surprise Attacks
5.14 Special Combat Rules
5.14.1 Fighting In Water
5.14.2 Mounted Combat
5.14.3 Allies and Enemies
5.15 Using Abilities
5.15.1 Magical and Mundane Abilities
5.15.2 Ability Range
5.15.3 Ability Power
5.15.4 Ability Choices
5.15.5 Ability Usage Components
5.15.6 Functioning Like Other Abilities
5.15.7 Touch Range
5.15.8 Noticing Abilities
5.15.9 Ability Targeting
5.15.10 Area Shapes
5.15.11 Impossible Abilities
5.15.12 Combining Effects
5.15.13 Suppressing Abilities
5.15.14 Ability Tags
5.15.15 Dismissal
5.15.16 Rank Upgrades
5.16 Ability Durations
5.16.1 Attuned Abilities
5.16.2 Conditions
5.16.3 Sustained Abilities
5.16.4 Permanent Abilities