Chapter 5
Combat

 5.1 Making Attacks
  5.1.1 Attack Rolls
  5.1.2 Attack Results
 5.2 Calculating Damage
  5.2.1 Weapon Damage
  5.2.2 Extra Damage
  5.2.3 Weak Strikes
 5.3 Taking Damage
  5.3.1 Negative Hit Points
  5.3.2 Environmental Damage
  5.3.3 Subdual Damage
 5.4 Vital Wounds
  5.4.1 Vital Rolls
  5.4.2 Removing Vital Wounds
 5.5 Combat Time
  5.5.1 Rounds
  5.5.2 Phases
  5.5.3 Actions
  5.5.4 Resolving Actions
  5.5.5 Simultaneous Damage and Healing
  5.5.6 Conflicting Actions
 5.6 Movement and Positioning
  5.6.1 Movements
  5.6.2 Movement Modes
  5.6.3 Combining Movement Modes
  5.6.4 Jumping
  5.6.5 Jumping Speed Limits
  5.6.6 Measuring Movement
  5.6.7 Movement Abilities
  5.6.8 Movement Impediments
  5.6.9 Forced Movement
 5.7 Aerial Movement
  5.7.1 Gliding
  5.7.2 Flight
 5.8 Universal Abilities
  5.8.1 Strikes
  5.8.2 Special Combat Abilities
  5.8.3 Grappling
 5.9 Vision and Light
  5.9.1 Emitting Light
  5.9.2 Attacking Unseen Foes
  5.9.3 Concealment
 5.10 Obstacles and Cover
  5.10.1 Point of Origin
  5.10.2 Cover
  5.10.3 Line of Sight
  5.10.4 Line of Effect
 5.11 Awareness and Surprise
  5.11.1 Surprise Attacks
 5.12 Special Combat Rules
  5.12.1 Mounted Combat
  5.12.2 Allies and Enemies
 5.13 Special Ability Mechanics
  5.13.1 Touch Range
  5.13.2 Noticing Abilities
  5.13.3 Invalid Targets
  5.13.4 Targets In Unknown Locations
  5.13.5 Primary and Secondary Targets
  5.13.6 Measuring Area Shapes
  5.13.7 Functioning Like Other Spells
  5.13.8 Impossible Spells and Rituals
  5.13.9 Ability Durations
  5.13.10 Combining Effects
  5.13.11 Suppressing Abilities
  5.13.12 Ability Tags