E.16 Vampire

A vampire is an undead creature that must drink the blood of living creatures to survive. Unlike most undead creatures, vampires appear to be alive and human, allowing them to act normally in society. Vampires have great power, but also many dangerous weaknesses.

Creature Type: Unlike most other playable species, vampires are undead instead of humanoids.

Size: Medium.

Attributes: +1 Strength and Dexterity, -1 Constitution.

Special Abilities:

Special Weaknesses: Vampires have a number of specific weaknesses.

E.16.1 Vampire Archetype

Rank 1 – Blood Drain

Whenever a living creature loses hit points from a strike using your bite natural weapon, you can increase your fatigue level by one. When you do, you regain damage resistance and hit points at the end of the round. The recovery is equal to the hit points the target lost from the attack, ignoring any extra damage from critical hits.

Rank 2 – Gentle Fangs

Whenever you deal damage using your bite natural weapon, you can choose not to reduce the target’s hit points below 0, or you can treat the damage as subdual damage. In addition, damage dealt using your bite natural weapon does not wake sleeping creatures unless you inflict a vital wound.

Rank 2 – Reviving Coffin ✨

You can designate a coffin as your home by resting in it for 24 consecutive hours. When you take a long rest in your home coffin, you recover two vital wounds instead of one. In addition, you can cross running water without penalty while in your home coffin.

When you die, if your corpse is placed in your home coffin, you can be resurrected after 24 hours. You can only be resurrected in this way if you were killed by a vital wound with a vital roll of -3 or higher. If you were killed by a more severe vital wound, or by some other effect, even your home coffin cannot save you.

Rank 3 – Charming Gaze ✨

Charming Gaze

Emotion, Subtle, Sustain (minor), Visual

Usage time: Standard action.

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Make an attack vs. Mental against all humanoid creatures in a Large (60 ft.) cone from you. You take a -10 penalty to accuracy with this attack against creatures who have made an attack or been attacked since the start of the last round.

Hit: The target is charmed (friendly with charmer) by you. Any act by you or by creatures that appear to be your allies that threatens or harms the charmed person breaks the effect. Harming the target is not limited to dealing it damage, but also includes causing it significant subjective discomfort. An observant target may interpret overt threats to its allies as a threat to itself.

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The attack’s accuracy increases by +2 for each rank beyond 3.

Rank 4 – Creature of the Night ✨

Creature of the Night

Attune

Usage time: Standard action.

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You shapeshift into the form of a Tiny bat, a Medium cloud of mist, or your normal humanoid form.

In either non-humanoid form, you are unable to take any standard action other than movement. Since you have no land speed in those forms, flying does not penalize your Armor or Reflex defenses. You cannot use this ability while paralyzed (cannot move).

Rank 4 – Reviving Coffin+ ✨

You can designate up to three home coffins, rather than only one. This can allow you to travel with one coffin while keeping others safe for emergencies.

Rank 5 – Unholy Perfection

Choose any two attributes other than Constitution. You gain a +1 bonus to those two attributes.

Rank 6 – Dominating Gaze ✨

Dominating Gaze

Emotion, Visual

Usage time: Standard action.

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Make an attack vs. Mental against a humanoid creature within Short (30 ft.) range.

Hit: The target is stunned (-2 defenses) as a condition. While it has no remaining damage resistance, it is confused (-2 defenses, randomly attack or defend) instead of stunned.

Critical hit: If the target is humanoid and was already confused from a previous use of this ability, you may attune to this ability. When you do, the target becomes dominated (must obey commands) by you for the duration of that attunement.

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The attack’s accuracy increases by +2 for each rank beyond 6.

Rank 7 – Blood Drain+ ✨

Using your blood drain ability does not increase your fatigue level.

Rank 7 – Eternal Undeath ✨

Your reviving coffin ability can revive you from any cause of death or severity of vital wound. As long as some part of your corpse, even just a pinch of ash, is placed inside one of your home coffins, you will resurrect after 24 hours. Only the destruction of all of your home coffins or the total annihilation of your corpse can prevent your return.

E.16.2 Base Class Effects

If you choose vampire as your base class, you gain the following benefits.

Attributes

You gain a +1 bonus to your Dexterity. In addition, you gain a +1 bonus to either your Strength or your Intelligence.

Hit Points

You have 8 hit points + twice your Constitution, plus 2 hit points per level beyond 1. This increases as your level increases, as indicated below.

Resources

You learn five trained skills from among your class skills (see Skills). You also gain an additional attunement point.

Weapon Proficiencies

You are proficient with all non-exotic weapons.

Armor Proficiencies

You are proficient with light armor.

Skills

You have the following class skills: