18.1 Air Elementals

PIC

Air Elementals Lore

Planes DV 7: Air elementals are formed from the pure essence of the Plane of Air. They can fly through the air with agile ease, but they tend to be physically frail.

Planes DV 12: Air elementals have no insulation in their wispy bodies, making them vulnerable to electrical attacks.

Breeze

Level 4 Skirmisher

Small planeforged

HP 18 IP 14

Defenses Armor 9 Brawn 6 Fort 6 Ment 6 Ref 10

Impervious Air

Vulnerable Earth, Electricity

Movement 20 ft.; Fly (normal, limitless)

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Attributes 2, 5, 0, -3, 2, 0

Alignment Neutral

Accuracy +3; Brawling +3

Power 4; 2 ✨

Traits Floating Nonliving Soulless

Breeze Abilities

Wind Screen ✨: The breeze gains a +2 bonus to its defenses against ranged strikes.

Fists

Standard action

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The breeze makes a +4 melee strike vs. Armor with its fists.

Hit: 2d6+2 damage.

Knockdown

Standard action

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The breeze makes a +4 melee strike vs. Armor with its fists.

Hit: 2d6+2 damage.

Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the breeze.

Windblast

Standard action

Tags: Air

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The breeze makes a +3 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.

Hit: 1d10+1d6+1 damage.

Miss: Half damage.

Gale

Level 8 Skirmisher

Medium planeforged

HP 31 IP 22

Defenses Armor 13 Brawn 11 Fort 9 Ment 9 Ref 13

Impervious Air

Vulnerable Earth, Electricity

Movement 30 ft.; Fly (normal, limitless)

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Attributes 4, 6, 0, -2, 3, 0

Alignment Neutral

Accuracy +5; Brawling +6

Power 8; 4 ✨

Traits Floating Nonliving Soulless

Gale Abilities

Wind Screen ✨: The gale gains a +2 bonus to its defenses against ranged strikes.

Fists

Standard action

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The gale makes a +5 melee strike vs. Armor with its fists.

Hit: 4d6+4 damage.

Knockdown

Standard action

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The gale makes a +5 melee strike vs. Armor with its fists.

Hit: 2d6+4 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the gale.

Windblast

Standard action

Tags: Air

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The gale makes a +5 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.

Hit: 1d10+2d6+2 damage.

Miss: Half damage.

Windslash

Standard action

Tags: Air

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The gale makes a +5 attack vs. Armor against up to two targets within Long (90 ft.) range. If the gale chooses two targets, they must be adjacent to each other.

Hit: 1d10+2 damage.

Tempest

Level 12 Skirmisher

Large planeforged

HP 50 IP 34

Defenses Armor 15 Brawn 14 Fort 11 Ment 11 Ref 14

Impervious Air

Vulnerable Earth, Electricity

Movement 40 ft.; Fly (normal, limitless)

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Attributes 4, 7, 0, -2, 4, 0

Alignment Neutral

Accuracy +8; Brawling +8

Power 10; 6 ✨

Traits Floating Nonliving Soulless

Tempest Abilities

Wind Screen ✨: The tempest gains a +2 bonus to its defenses against ranged strikes.

Fists

Standard action

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The tempest makes a +8 melee strike vs. Armor with its fists.

Hit: 6d6+5 damage.

Knockdown

Standard action

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The tempest makes a +9 melee strike vs. Armor with its fists.

Hit: 2d6+5 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the tempest.

Windblast

Standard action

Tags: Air

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The tempest makes a +8 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.

Hit: 1d10+3d6+3 damage.

Miss: Half damage.

Windslash

Standard action

Tags: Air

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The tempest makes a +8 attack vs. Armor against up to two targets within Long (90 ft.) range. If the tempest chooses two targets, they must be adjacent to each other.

Hit: 1d10+1d6+3 damage.

Windsnipe

Standard action

Tags: Air

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The tempest makes a +8 attack vs. Armor against something within Distant (120 ft.) range.

Hit: 1d10+3 damage.

Tornado

Level 16 Skirmisher

Large planeforged

HP 114 IP 78

Defenses Armor 18 Brawn 16 Fort 13 Ment 13 Ref 17

Impervious Air

Vulnerable Earth, Electricity

Movement 40 ft.; Fly (normal, limitless)

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Attributes 4, 8, 1, -2, 4, 0

Alignment Neutral

Accuracy +10; Brawling +10

Power 12; 8 ✨

Traits Floating Nonliving Soulless

Tornado Abilities

Wind Screen ✨: The tornado gains a +2 bonus to its defenses against ranged strikes.

Fists

Standard action

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The tornado makes a +10 melee strike vs. Armor with its fists.

Hit: 10d6+12 damage.

Knockdown

Standard action

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The tornado makes a +13 melee strike vs. Armor with its fists.

Hit: 2d6+6 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the tornado.

Windblast

Standard action

Tags: Air

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The tornado makes a +10 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.

Hit: 1d10+5d6+4 damage.

Miss: Half damage.

Windslash

Standard action

Tags: Air

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The tornado makes a +10 attack vs. Armor against up to two targets within Long (90 ft.) range. If the tornado chooses two targets, they must be adjacent to each other.

Hit: 1d10+3d6+4 damage.

Windsnipe

Standard action

Tags: Air

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The tornado makes a +10 attack vs. Armor against something within Distant (120 ft.) range.

Hit: 1d10+2d6+4 damage.

Elder

Level 20 Skirmisher

Huge planeforged

HP 170 IP 115

Defenses Armor 21 Brawn 20 Fort 16 Ment 16 Ref 19

Impervious Air

Vulnerable Earth, Electricity

Movement 50 ft.; Fly (normal, limitless)

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Attributes 4, 9, 1, -2, 4, 0

Alignment Neutral

Accuracy +12; Brawling +12

Power 14; 10 ✨

Traits Floating Nonliving Soulless

Elder Abilities

Wind Screen ✨: The elder gains a +2 bonus to its defenses against ranged strikes.

Fists

Standard action

Tags: Sweeping (1)

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The elder makes a +12 melee strike vs. Armor with its fists.

Hit: 12d6+21 damage.

Knockdown

Standard action

Tags: Sweeping (1)

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The elder makes a +16 melee strike vs. Armor with its fists.

Hit: 2d6+7 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the elder.

Windblast

Standard action

Tags: Air

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The elder makes a +12 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.

Hit: 1d10+6d6+5 damage.

Miss: Half damage.

Windslash

Standard action

Tags: Air

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The elder makes a +12 attack vs. Armor against up to two targets within Long (90 ft.) range. If the elder chooses two targets, they must be adjacent to each other.

Hit: 1d10+4d6+5 damage.

Windsnipe

Standard action

Tags: Air

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The elder makes a +12 attack vs. Armor against something within Distant (120 ft.) range.

Hit: 1d10+3d6+5 damage.