18.1 Air Elementals
Air Elementals Lore
Planes DV 7: Air elementals are formed from the pure essence of the Plane of Air. They can fly through the air with agile ease, but they tend to be physically frail.
Planes DV 12: Air elementals have no insulation in their wispy bodies, making them vulnerable to electrical attacks.
HP 18 IP 14
Defenses Armor 9 Brawn 6 Fort 6 Ment 6 Ref 10
Impervious Air
Vulnerable Earth, Electricity
Movement 20 ft.; Fly (normal, limitless)
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Attributes 2, 5, 0, -3, 2, 0 | Alignment Neutral |
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Accuracy +3; Brawling +3 | Power 4; 2 ✨ |
Traits Floating Nonliving Soulless
Breeze Abilities
Wind Screen ✨: The breeze gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
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The breeze makes a +4 melee strike vs. Armor with its fists.
Hit: 2d6+2 damage.
| Knockdown |
Standard action |
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The breeze makes a +4 melee strike vs. Armor with its fists.
Hit: 2d6+2 damage.
Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the breeze.
| Windblast ✨ | Standard action |
Tags: Air
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The breeze makes a +3 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.
Hit: 1d10+1d6+1 damage.
Miss: Half damage.
HP 31 IP 22
Defenses Armor 13 Brawn 11 Fort 9 Ment 9 Ref 13
Impervious Air
Vulnerable Earth, Electricity
Movement 30 ft.; Fly (normal, limitless)
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Attributes 4, 6, 0, -2, 3, 0 | Alignment Neutral |
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Accuracy +5; Brawling +6 | Power 8; 4 ✨ |
Traits Floating Nonliving Soulless
Gale Abilities
Wind Screen ✨: The gale gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
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The gale makes a +5 melee strike vs. Armor with its fists.
Hit: 4d6+4 damage.
| Knockdown |
Standard action |
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The gale makes a +5 melee strike vs. Armor with its fists.
Hit: 2d6+4 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the gale.
| Windblast ✨ | Standard action |
Tags: Air
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The gale makes a +5 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.
Hit: 1d10+2d6+2 damage.
Miss: Half damage.
| Windslash ✨ | Standard action |
Tags: Air
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The gale makes a +5 attack vs. Armor against up to two targets within Long (90 ft.) range. If the gale chooses two targets, they must be adjacent to each other.
Hit: 1d10+2 damage.
HP 50 IP 34
Defenses Armor 15 Brawn 14 Fort 11 Ment 11 Ref 14
Impervious Air
Vulnerable Earth, Electricity
Movement 40 ft.; Fly (normal, limitless)
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Attributes 4, 7, 0, -2, 4, 0 | Alignment Neutral |
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Accuracy +8; Brawling +8 | Power 10; 6 ✨ |
Traits Floating Nonliving Soulless
Tempest Abilities
Wind Screen ✨: The tempest gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
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The tempest makes a +8 melee strike vs. Armor with its fists.
Hit: 6d6+5 damage.
| Knockdown |
Standard action |
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The tempest makes a +9 melee strike vs. Armor with its fists.
Hit: 2d6+5 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the tempest.
| Windblast ✨ | Standard action |
Tags: Air
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The tempest makes a +8 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.
Hit: 1d10+3d6+3 damage.
Miss: Half damage.
| Windslash ✨ | Standard action |
Tags: Air
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The tempest makes a +8 attack vs. Armor against up to two targets within Long (90 ft.) range. If the tempest chooses two targets, they must be adjacent to each other.
Hit: 1d10+1d6+3 damage.
| Windsnipe ✨ | Standard action |
Tags: Air
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The tempest makes a +8 attack vs. Armor against something within Distant (120 ft.) range.
Hit: 1d10+3 damage.
HP 114 IP 78
Defenses Armor 18 Brawn 16 Fort 13 Ment 13 Ref 17
Impervious Air
Vulnerable Earth, Electricity
Movement 40 ft.; Fly (normal, limitless)
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Attributes 4, 8, 1, -2, 4, 0 | Alignment Neutral |
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Accuracy +10; Brawling +10 | Power 12; 8 ✨ |
Traits Floating Nonliving Soulless
Tornado Abilities
Wind Screen ✨: The tornado gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
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The tornado makes a +10 melee strike vs. Armor with its fists.
Hit: 10d6+12 damage.
| Knockdown |
Standard action |
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The tornado makes a +13 melee strike vs. Armor with its fists.
Hit: 2d6+6 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the tornado.
| Windblast ✨ | Standard action |
Tags: Air
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The tornado makes a +10 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.
Hit: 1d10+5d6+4 damage.
Miss: Half damage.
| Windslash ✨ | Standard action |
Tags: Air
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The tornado makes a +10 attack vs. Armor against up to two targets within Long (90 ft.) range. If the tornado chooses two targets, they must be adjacent to each other.
Hit: 1d10+3d6+4 damage.
| Windsnipe ✨ | Standard action |
Tags: Air
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The tornado makes a +10 attack vs. Armor against something within Distant (120 ft.) range.
Hit: 1d10+2d6+4 damage.
HP 170 IP 115
Defenses Armor 21 Brawn 20 Fort 16 Ment 16 Ref 19
Impervious Air
Vulnerable Earth, Electricity
Movement 50 ft.; Fly (normal, limitless)
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Attributes 4, 9, 1, -2, 4, 0 | Alignment Neutral |
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Accuracy +12; Brawling +12 | Power 14; 10 ✨ |
Traits Floating Nonliving Soulless
Elder Abilities
Wind Screen ✨: The elder gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
Tags: Sweeping (1)
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The elder makes a +12 melee strike vs. Armor with its fists.
Hit: 12d6+21 damage.
| Knockdown |
Standard action |
Tags: Sweeping (1)
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The elder makes a +16 melee strike vs. Armor with its fists.
Hit: 2d6+7 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the elder.
| Windblast ✨ | Standard action |
Tags: Air
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The elder makes a +12 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.
Hit: 1d10+6d6+5 damage.
Miss: Half damage.
| Windslash ✨ | Standard action |
Tags: Air
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The elder makes a +12 attack vs. Armor against up to two targets within Long (90 ft.) range. If the elder chooses two targets, they must be adjacent to each other.
Hit: 1d10+4d6+5 damage.
| Windsnipe ✨ | Standard action |
Tags: Air
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The elder makes a +12 attack vs. Armor against something within Distant (120 ft.) range.
Hit: 1d10+3d6+5 damage.