18.15 Giants
Giants Lore
Local DV 5: Giants are massive humanoid creatures that tower over lesser creatures. All giants have immense strength and unimpressive agility - except when it comes to throwing and catching rocks, which they tend to excel at.
Local DV 10: A giant can throw objects no larger than two size categories smaller than itself with ease. Giants prefer to throw boulders, but in a pinch they can throw almost anything.
Local DV 15: A giant’s range limits with an object other than a boulder are generally half its range limit with a boulder. The object may also deal less damage than a boulder depending on its construction.
HP 70 IP 36
Defenses Armor 10 Brawn 17 Fort 11 Ment 8 Ref 8
Movement 50 ft.
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Attributes 8, 0, 3, -2, 2, -1 | Alignment Chaotic evil |
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Accuracy +6; Brawling +9 | Power 13; 4 ✨ |
Equipment Giant boulder, greatclub
Traits Humanoid
Hill Giant Lore
Local DV 10: A hill giant is a Huge giant that is usually found in hilly areas. Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves. Skin color among hill giants ranges from light tan to deep ruddy brown. They wear layers of crudely prepared hides with the fur left on.
Local DV 15: Hill giants lack the intelligence or desire to retreat if their enemies survive to approach them, and prefer to draw their massive clubs and enter melee. If possible, they smash their foes off of cliffs.
The hair of hill giants is brown or black, with eyes the same color. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out. Adult hill giants are about 25 feet tall. They can live to be 70 years old.
Hill Giant Abilities
| Boulder Toss | Standard action |
Tags: Sweeping (1), Thrown (90/180)
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The hill giant makes a +6 strike vs. Armor with its giant boulder.
Hit: 3d8+13 damage.
| Forceful Smash | Standard action |
Tags: Sweeping (1)
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The hill giant makes a +9 melee strike vs. Armor with its greatclub.
Hit: 1d10+13 damage.
Injury: If the attack result hits the target’s Brawn defense, the hill giant flings it 15 feet. This is a Size-Based effect, so it does not affect creatures more than one size category larger than the hill giant.
| Greatclub |
Standard action |
Tags: Sweeping (1)
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The hill giant makes a +6 melee strike vs. Armor with its greatclub.
Hit: 3d10+13 damage.
HP 246 IP 81
Defenses Armor 12 Brawn 18 Fort 16 Ment 14 Ref 7
Movement 60 ft.
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Attributes 7, -2, 7, 0, 2, 4 | Alignment Neutral |
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Accuracy +6; Brawling +9 | Power 14; 11 ✨ |
Equipment Giant boulder, greatclub
Traits Humanoid
Stone Giant Lore
Local DV 10: A stone giant is a Gargantuan giant that is usually found in mountainous regions. Stone giants fight from a great distance whenever possible, using their ability to hurl stones vast distances and bend the earth to their will. They prefer thick leather garments, dyed in shades of brown and gray to match the stone around them.
Local DV 15: Adult stone giants stand about 50 feet tall. They can live to be 300 years old. Young stone giants can be capricious, hunting tiny creatures like goats and mortal on a whim. Elder stone giants tend to be wiser and more cautious, and avoid unnecessary conflict.
Stone Giant Abilities
| Crushing Gravity ✨ | Elite action |
Tags: Earth
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The stone giant makes a +6 attack vs. Brawn against a grounded creature or object within Medium (60 ft.) range. The stone giant gains a +1 accuracy bonus for each weight category by which the target is heavier than Medium.
Hit: 1d8+1d6+11 damage.
| Mighty Rockshard Blast ✨ | Elite action |
Tags: Earth, Manifestation
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The stone giant makes a +6 attack vs. Armor and Reflex against everything in a Medium (30 ft.) cone from itself. The stone giant gains a +2 accuracy bonus if it is grounded on stone.
Hit: 5d6 damage.
Miss: Half damage.
| Tremor ✨ | Elite action |
Tags: Earth
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The earth shakes in a Medium (30 ft.) radius zone from the stone giant’s location. The stone giant makes a +6 attack vs. Brawn and Reflex against everything in the area that is grounded. During its next action, this effect repeats in the same area.
Hit: 1d6+9 damage.
Miss: Half damage.
| Boulder Toss | Standard action |
Tags: Sweeping (2), Thrown (90/180)
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The stone giant makes a +6 strike vs. Armor with its giant boulder.
Hit: 3d8+14 damage.
| Forceful Smash | Standard action |
Tags: Sweeping (2)
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The stone giant makes a +9 melee strike vs. Armor with its greatclub.
Hit: 1d10+14 damage.
Injury: If the attack result hits the target’s Brawn defense, the stone giant flings it 15 feet. This is a Size-Based effect, so it does not affect creatures more than one size category larger than the stone giant.
| Greatclub |
Standard action |
Tags: Sweeping (2)
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The stone giant makes a +6 melee strike vs. Armor with its greatclub.
Hit: 3d10+14 damage.
| Elite Cleanse | Triggered |
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At the end of each round, roll 1d10. On an 8 or 9, the stone giant can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.
HP 426 IP 141
Defenses Armor 14 Brawn 21 Fort 19 Ment 17 Ref 9
Movement 60 ft.
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Attributes 8, -2, 8, 0, 4, 6 | Alignment Neutral |
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Accuracy +10; Brawling +12 | Power 17; 15 ✨ |
Equipment Giant boulder, greatclub
Traits Humanoid
Stone Giant Elder Abilities
| Crushing Gravity ✨ | Elite action |
Tags: Earth
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The stone giant elder makes a +10 attack vs. Brawn against a grounded creature or object within Medium (60 ft.) range. The stone giant elder gains a +1 accuracy bonus for each weight category by which the target is heavier than Medium.
Hit: 1d8+2d6+15 damage.
| Mighty Rockshard Blast ✨ | Elite action |
Tags: Earth, Manifestation
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The stone giant elder makes a +10 attack vs. Armor and Reflex against everything in a Medium (30 ft.) cone from itself. The stone giant elder gains a +2 accuracy bonus if it is grounded on stone.
Hit: 8d6 damage.
Miss: Half damage.
| Mighty Tremor ✨ | Elite action |
Tags: Earth
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The earth shakes in a Medium (30 ft.) radius zone from the stone giant elder’s location. The stone giant elder makes a +10 attack vs. Reflex and Brawn against everything in the area that is grounded. During its next action, this effect repeats in the same area.
Hit: 1d8+15 damage, and the target falls prone (half speed, -2 Armor and Ref).
Miss: Half damage.
| Boulder Toss | Standard action |
Tags: Sweeping (2), Thrown (90/180)
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The stone giant elder makes a +10 strike vs. Armor with its giant boulder.
Hit: 3d8+25 damage.
| Forceful Smash | Standard action |
Tags: Sweeping (2)
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The stone giant elder makes a +10 melee strike vs. Armor with its greatclub.
Hit: 2d10+34 damage.
Injury: If the attack result hits the target’s Brawn defense, the stone giant elder flings it 30 feet. This is a Size-Based effect, so it does not affect creatures more than one size category larger than the stone giant elder.
| Greatclub |
Standard action |
Tags: Sweeping (2)
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The stone giant elder makes a +10 melee strike vs. Armor with its greatclub.
Hit: 3d10+25 damage.
| Elite Cleanse | Triggered |
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At the end of each round, roll 1d10. On an 8 or 9, the stone giant elder can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.