18.8 Demonspawn

Demonspawn Lore

Souls DV 7: Demonspawn are infernal beings that live in the Abyss. They are the weakest and least intelligent type of demon, but they are still dangerous to mortals.

Souls DV 12: Demonspawn were formed in the torturous flames of the Abyss. They are all resistant to fire. Like many demons, they are vulnerable to cold iron weapons.

Rageborn Demon

Level 5 – Elite

Large artificial brute

PIC

HP 96 IP 72

Types: soulforged

Defenses Armor 7 Brawn 11 Fort 7 Ment 8 Ref 6

Movement 40 ft.

Other skills Endurance +7

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Attributes 8, 3, 2, -4, 2, 4

Alignment Chaotic evil

Accuracy +3; Brawling +6

Power 12; 8 ✨

Traits Bloodless Immortal Nonliving Soulless

Rageborn Demon Lore

Souls DV 7: Rageborn demons are anger personified. They lash out constantly and violently at everything around them. If they are left alone, they simply destroy their environment.

Souls DV 12: Since rageborn demons normally feel only anger, they have little experience with other emotions. This makes them easy to mislead with magical effects that manipulate their emotions.

Rageborn Demon Abilities

Charge

Elite action

Cost: Your available movement, if any, is reduced to zero.

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The rageborn demon moves up to its speed in a single straight line without reducing its available movement. At the end of this movement, it can make a +4 melee strike vs. Armor with its fists.

Hit: 2d6+6 damage.

Gutshot

Elite action

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The rageborn demon makes a +4 melee strike vs. Armor with its fists.

Hit: 2d6+6 damage.

Injury: If the attack result hits the target’s Fortitude defense, it is briefly dazed (-2 defenses).

Whirlwind

Elite action

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The rageborn demon makes a +3 melee strike vs. Armor with its fists. The strike targets all enemies adjacent to it.

Hit: 2d6+6 damage.

Fists

Standard action

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The rageborn demon makes a +4 melee strike vs. Armor with its fists.

Hit: 2d6+6 damage.

Elite Cleanse

Triggered

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At the end of its turn, the rageborn demon rolls 1d10. On an 7 or higher, it can remove one condition. On a 10, it can instead remove two different conditions.

Painborn Demon

Level 7 – Elite

Medium artificial warrior

PIC

HP 174 IP 57

Types: soulforged

Defenses Armor 9 Brawn 9 Fort 12 Ment 7 Ref 8

Movement 30 ft.

Other skills Endurance +14

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Attributes 4, 2, 8, -4, 1, 1

Alignment Neutral evil

Accuracy +4; Brawling +5

Power 9; 6 ✨

Traits Bloodless Immortal Nonliving Soulless

Painborn Demon Lore

Souls DV 8: Painborn demons are pain personified. They are covered in spikes that pierce their own skin, shifting and causing them pain whenever they move. These unfortunate creatures suffer continously, and they try to share that suffering with anything around them.

Souls DV 13: Painborn demons have a hidden desire that most of them do not even consciously realize: the desire to give up control. Fighting through their constant pain is mentally taxing. Magical effects that compel their actions, freeing them from the burden of choice, are their greatest weakness.

Painborn Demon Abilities

Agony

Elite action

Tags: Emotion

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The painborn demon makes a +5 attack vs. Mental against up to two creatures within Medium (60 ft.) range.

Hit: As a condition, the target feels excruciating pain from even minor injuries. While it is injured, it is dazed (-2 defenses).

Critical hit: The target is affected by the debuff as if it was injured.

Painbond

Elite action

Tags: Blood

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The painborn demon makes a +4 attack vs. Fortitude against one creature within Short (30 ft.) range.

Hit: 1d8+6 damage, and the target’s blood becomes linked to yours as a condition. At the end of each of the painborn demon’s subsequent turns, if it lost hit points since your last turn, the target takes 1d8+6 damage.

Critical hit: All instances of damage are doubled, not just the initial damage.

Grappling Claws

Standard action

Tags: Size-Based

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The painborn demon makes a +9 melee strike vs. Armor with its claws.

Hit: 2d4+4 damage. If the attack result also hits the target’s Brawn defense, it is grappled.

Critical hit: If the attack result is also a critical hit against the target’s Brawn defense, the painborn demon controls the grapple.

Impale

Standard action

Tags: Brawling

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The painborn demon makes a +5 attack vs. Armor using a free hand against a creature it is grappling.

Hit: 5d6 damage.

Elite Cleanse

Triggered

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At the end of its turn, the painborn demon rolls 1d10. On an 7 or higher, it can remove one condition. On a 10, it can instead remove two different conditions.

Spiked Body

Triggered

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Whenever a creature attacks the painborn demon with a melee strike using a non-Long weapon, it risks being impaled by spikes. The painborn demon makes an +4 reactive attack vs. Armor against the creature that attacked it.

Hit: 1d6+4 damage.

Soulfire Demon

Level 14 – Elite

Large artificial sniper

PIC

HP 240 IP 180

Types: soulforged

Defenses Armor 12 Brawn 13 Fort 12 Ment 14 Ref 11

Movement 40 ft.

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Attributes 3, 2, 3, 2, 6, 7

Alignment Chaotic evil

Accuracy +10; Brawling +8

Power 12; 16 ✨

Traits Bloodless Immortal Nonliving Soulless

Soulfire Demon Abilities

Soulfire ✨: Whenever the soulfire demon injures an ensouled creature, that creature is briefly unable to regain hit points.

Flame Dash

Elite action

Tags: Fire

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The soulfire demon teleports into an unoccupied destination on a stable surface within Short (30 ft.) range. In addition, the soulfire demon makes a +10 attack vs. Armor and Reflex against everything in a 5 ft. wide line between its starting location and its starting location.

Hit: 2d6+1d10+8 damage. The target also briefly burns for 2d6+1d10+8 damage.

Critical hit: All instances of damage are doubled, not just the initial damage.

Miss: Half damage.

Mighty Pyrohemia

Elite action

Tags: Fire

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The soulfire demon makes a +10 attack vs. Fortitude and Reflex against everything in a Medium (30 ft.) cone.

Hit: 3d6+16 damage.

Injury: The target also briefly burns for 3d6+16 damage.

Miss: Half damage, and the target does not burn.

Stoke the Fires

Elite action

Tags: Fire

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The soulfire demon makes a +10 attack vs. Armor and Reflex against all enemies adjacent to it. Then, it is briefly empowered (+5 damage).

Hit: 2d6+1d8+16 damage.

Miss: Half damage.

Ignition

Standard action

Tags: Fire

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The soulfire demon makes a +10 attack vs. Fortitude against one creature within Short (30 ft.) range.

Hit: 1d6+14 damage. The target also burns for 1d6+14 damage as a condition.

Critical hit: All instances of damage are doubled, not just the initial damage.

Mighty Burning Grasp

Standard action

Tags: Fire

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The soulfire demon must have a free hand to use this ability.

The soulfire demon makes a +10 attack vs. Reflex against something it touches.

Hit: 2d6+16 damage. The target also briefly burns for 2d6+16 damage. Any extra damage applies to both the initial damage and the burning damage.

Critical hit: All instances of damage are doubled, not just the initial damage.

Split Fireball

Standard action

Tags: Fire

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The soulfire demon makes a +10 attack vs. Armor and Reflex against everything in each of two separate Tiny (5 ft.) radius areas within Short (30 ft.) range. If the areas overlap, it still only makes one attack against creatures in the overlapping area.

Hit: 9d6 damage.

Miss: Half damage.

Elite Cleanse

Triggered

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At the end of its turn, the soulfire demon rolls 1d10. On an 7 or higher, it can remove one condition. On a 10, it can instead remove two different conditions.

Atrophic Demon

Level 11 – Elite

Large artificial skirmisher

HP 138 IP 69

Types: soulforged

Defenses Armor 13 Brawn 12 Fort 9 Ment 11 Ref 12

Movement 40 ft.

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Attributes 4, 6, 0, 1, 2, 4

Alignment Chaotic evil

Accuracy +6; Brawling +7

Power 11; 11 ✨

Traits Bloodless Immortal Nonliving Soulless

Atrophic Demon Abilities

Atrophy ✨: Whenever the atrophic demon injures a creature, that creature suffers a -1 penalty to all defenses as a condition. This condition stacks with itself, up to a maximum penalty of -5.

Slow

Elite action

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The atrophic demon makes a +6 attack vs. Mental against all enemies in a Small (15 ft.) radius within Short (30 ft.) range.

Hit: If the target is injured, it is slowed (-10 speed, -2 Armor and Ref) as a condition.

Critical hit: The target is affected by the debuff as if it was injured.

Stutterstop

Elite action

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The atrophic demon makes a +8 attack vs. Mental against up to two creatures in Short (30 ft.) range.

Hit: As a condition, the target randomly slows down. At the start of its turn, if the target is injured, it has a 50% chance to be slowed (-10 speed, -2 Armor and Ref) until its next turn.

Critical hit: The target always has a chance to be slowed, even while it is not injured.

Wave of Senescence

Elite action

Tags: Auditory, Visual

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The atrophic demon makes a +7 attack vs. Fortitude against each enemy in a Large (60 ft.) cone. The atrophic demon gains a +2 accuracy bonus against creatures that are too young or too old to be ordinary adults.

Hit: The target is briefly deafened (20% verbal spell failure) and dazzled (20% miss chance, no special vision). If it is injured, it is also deafened and dazzled as a single condition.

Critical hit: The target is affected by the debuff as if it was injured.

Quicksilver Ambush

Standard action

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This spell has no somatic components. Move up to half its speed without reducing its available movement. Then, the atrophic demon can make a +9 melee strike vs. Armor with its claws. If the target was partially unaware (-2 defenses) or unaware (-5 defenses) of it before its movement, they remain so until after its strike. From an observer’s perspective, the movement and the strike happen simultaneously in a blur of motion.

Hit: 2d4+5 damage.

Quicksilver Perfection

Standard action

Cost: You briefly can’t use this ability again.

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This spell has no somatic components. The atrophic demon makes a +8 melee strike vs. Armor with its claws. The atrophic demon can reroll the attack roll up to four times, keeping the highest result.

Hit: 2d4+5 damage.

Elite Cleanse

Triggered

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At the end of its turn, the atrophic demon rolls 1d10. On an 7 or higher, it can remove one condition. On a 10, it can instead remove two different conditions.