18.11 Fleshwrought
Fleshwrought Lore
Souls DV 13: Some necromancers use mechanical augmentations to compensate for the weaknesses of the flesh. The creatures resulting from these twisted experiments are called fleshwrought. They are undead, but they have inorganic matter incorporated directly into their body.
HP 558 IP 418
Defenses Armor 17 Brawn 21 Fort 18 Ment 14 Ref 16
Movement 40 ft.
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Attributes 8, 4, 6, -4, 2, 0 | Alignment Neutral evil |
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Accuracy +10; Brawling +13 | Power 18; 10 ✨ |
Traits Nonliving
Fleshwrought Spiker Abilities
| Rotting Stench | Elite action |
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The fleshwrought spiker makes a +10 attack vs. Fortitude against all adjacent living creatures.
Hit: The target feels sick as a condition. The next time it becomes injured, it must spend a standard action vomiting. After it does, it removes all instances of this condition.
| Anklebreaker |
Standard action |
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The fleshwrought spiker makes a +13 melee strike vs. Armor with its spike.
Hit: 1d6+18 damage.
Injury: If its attack hits the target’s Fortitude defense, it is briefly slowed (-10 speed, -2 Armor and Ref).
| Grappling Spike | Standard action |
Tags: Size-Based
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The fleshwrought spiker makes a +10 melee strike vs. Armor with its spike.
Hit: 3d6+27 damage. If the attack result also hits the target’s Brawn defense, it is grappled.
Critical hit: If the attack result is also a critical hit against the target’s Brawn defense, the fleshwrought spiker controls the grapple.
| Impale | Standard action |
Tags: Brawling
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The fleshwrought spiker makes a +13 attack vs. Brawn using a free hand against a creature it is grappling.
Hit: 12d10 damage.
| Spike | Standard action |
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The fleshwrought spiker makes a +10 melee strike vs. Armor with its spike.
Hit: 5d6+27 damage.
| Elite Cleanse | Triggered |
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At the end of each round, roll 1d10. On an 8 or 9, the fleshwrought spiker can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.
HP 37 IP 22
Defenses Armor 12 Brawn 11 Fort 10 Ment 9 Ref 10
Movement 30 ft.
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Attributes 4, 5, 0, -4, 1, 0 | Alignment Neutral evil |
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Accuracy +4; Brawling +6 | Power 8; 4 ✨ |
Traits Nonliving
Fleshwrought Slicer Abilities
| Rend the Hide | Standard action |
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The fleshwrought slicer makes a +4 melee strike vs. Armor with its claws.
Hit: 2d4+4 damage.
Injury: If the target is not wearing metal body armor, it bleeds. A bleeding creature takes the same damage from the strike again during its next action.
| Spinning Steel | Standard action |
Tags: Swift (see text)
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The fleshwrought slicer is steeled (immune to crits) this round. The fleshwrought slicer makes a +4 melee strike vs. Armor with its claws. The strike targets all enemies adjacent to it. The steel is a Swift effect, but the strike is not.
Hit: 2d4+4 damage.
| Strip the Flesh | Standard action |
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The fleshwrought slicer makes a +4 melee strike vs. Armor with its claws.
Hit: 2d4+4 damage.
Injury: If the target is not wearing metal body armor, it becomes stunned (-2 defenses) as a condition.