11.25 Universal

Spells and rituals that can be accessed by any spellcaster.

Special Rules: The universal mystic sphere does not work in the same way as other mystic spheres. Every spellcaster has access to this mystic sphere without needing to spend insight points. You cannot lose or sacrifice your access to this mystic sphere in any way. It contains a variety of simple magical effects that all spellcasters can manage to replicate, though the details can change based on their individual fields of specialization.

Whenever you learn a spell or ritual from the universal mystic sphere, you must choose a different mystic sphere that you have access to. Treat that spell or ritual as if it belonged to your chosen mystic sphere instead of this one. This allows you to gain the benefits of any sphere-specific effects when you use the spell or ritual, such as a wizard’s specialization ability (see Sphere Specialization). In addition, the chosen mystic sphere determines which targets are valid and may add an ability tag, as listed in Table 11.1: Universal Mystic Spheres. If the spell is mystic bolt, your chosen mystic sphere also determines the spell’s defense. You can learn the same spell from this mystic sphere any number of times, choosing different base mystic spheres for that spell each time.

The names of the abilities from this mystic sphere have fairly generic names to reflect their universal nature. As with all other spells, you should feel free to rename them for your own character to make them more interesting and relevant for you. For example, a pyromancer might rename their mystic bolt spell to something more fire-themed, like firebolt or flamelance.

Table 11.1:Universal Mystic Spheres
Mystic Sphere

Affected

Defense

Tags

Aeromancy

Creatures and objects

Brawn

Air

Aquamancy

Creatures and objects

Armor

Water

Astromancy

Creatures and objects

Mental

Channel Divinity

Creatures

Mental

Chronomancy

Creatures and objects

Fortitude

Cryomancy

Creatures and objects

Fortitude

Cold

Electromancy

Creatures and objects

Fortitude

Electricity

Enchantment

Creatures

Mental

Compulsion, Subdual

Fabrication

Creatures and objects

Armor

Manifestation

Photomancy

Creatures and objects

Fortitude

Visual

Polymorph

Creatures and objects

Fortitude

Prayer

Creatures

Mental

Pyromancy

Creatures and objects

Fortitude

Fire

Revelation

Creatures

Mental

Telekinesis

Creatures and objects

Brawn

Terramancy

Creatures and objects

Armor

Earth

Thaumaturgy

Creatures and objects

Fortitude

Toxicology

Creatures and objects

Fortitude

Poison

Umbramancy

Creatures and objects

Mental

Visual

Verdamancy

Creatures and objects

Armor

Vivimancy

Living creatures

Fortitude

11.25.1 Rank 1 Spells

Mystic Blast

Standard action

Rank 1

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Make an attack vs. Reflex and one other defense against everything in a Medium (30 ft.) cone from you. The valid targets for this spell, and the extra defense you attack, depend on the mystic sphere you learn this spell with (see Table 11.1: Universal Mystic Spheres).

Hit: 1d10 damage + half power.

Miss: Half damage.

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The damage increases by 1d6 for each rank beyond 1.

Mystic Bolt

Standard action

Rank 1

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Make an attack against something within Medium (60 ft.) range. The valid targets for this spell, and the defense you attack, depend on the mystic sphere you learn this spell with (see Table 11.1: Universal Mystic Spheres).

Hit: 1d6 damage + half power.

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The damage increases by 2 for each rank beyond 1.

11.25.2 Rank 3 Spells

Chaotic Bolt

Standard action

Rank 3

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Make an attack with a -4 accuracy penalty against something within Medium (60 ft.) range. The valid targets for this spell, and the defense you attack, depend on the mystic sphere you learn this spell with (see Table 11.1: Universal Mystic Spheres).

Hit: 1d6 damage plus 1d6 per 2 power, and any extra damage is doubled.

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The damage increases by 2d6 for each rank beyond 3.

Massive Mystic Blast

Standard action

Rank 3

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Make an attack vs. Reflex and one other defense against everything in a Large (60 ft.) cone from you. The valid targets for this spell, and the extra defense you attack, depend on the mystic sphere you learn this spell with (see Table 11.1: Universal Mystic Spheres).

Hit: 1d10 damage + half power.

Miss: Half damage.

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The damage increases by 1d6 for each rank beyond 3.

11.25.3 Rank 5 Spells

Mighty Mystic Bolt

Standard action

Rank 5

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Make an attack against something within Medium (60 ft.) range. The valid targets for this spell, and the defense you attack, depend on the mystic sphere you learn this spell with (see Table 11.1: Universal Mystic Spheres).

Hit: 1d6 damage plus 1d6 per 2 power, and any extra damage is doubled.

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The damage increases by 2d6 for each rank beyond 5.